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Kiagy

Unbalanced Game

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I am seeing results like this very often, teams absolutely annihilating their oponents.

 

This particular game lasted 9 minutes, look at the damage comparison for each team, there is a huge gap, this is happening way too often, you have to expect this from time to time but it is happening frequently.

 

RNG is my guess, i think (as i said earlier in a thread) RNG favours teams heavily and not individual players

 

Post your screen shots below and how long the battle lasted

 

Something is badly wrong with the mechanics

 

 

WOW 10.gif

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Some people play so absurdly bad, they dont need bad RNG to screw them over, they manage that on their own.

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17 minutes ago, Mahaaret said:

Something is badly wrong with the mechanics

 

Nah, its how the game is now. Playerbase on average has become so bad and/or so many of them just dont care about playing at all, that this is the state of the game now.

 

Sad, I know, but there is nothing we can do about it. Oh btw my last games were 17:13, 16:56 and 18:05 - all the way a hard struggle of a 3 man division stopping the inevitable...

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You know this kind of steamrolling is not uncommon in any game with a PvP mode right? 

 

You can have respawns or whatever, power-ups etc, It's nothing to do with mechanics/design of WoWs that one team just plain sucks and gets beat hard. 

Happens everywhere in every game and with regularity. 

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1 hour ago, Mahaaret said:

I am seeing results like this very often, teams absolutely annihilating their oponents.

 

This particular game lasted 9 minutes, look at the damage comparison for each team, there is a huge gap, this is happening way too often, you have to expect this from time to time but it is happening frequently.

 

RNG is my guess, i think (as i said earlier in a thread) RNG favours teams heavily and not individual players

 

Post your screen shots below and how long the battle lasted

 

Something is badly wrong with the mechanics

 

 

 

Without balanced distribution of unicums and potatoes to each team, this will keep happening. If a team has a combined WR of %40 and the other has %60, this result is not a surprise at all

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There are several things influencing this:

- Bad play (people progressing to fast up to high tier, parking light cruisers thinking they are BBs, people that can't count and push 2 - 5 odds, happy people, if only 5 ships are spotted, assuming they are all somewhere else, etc basically a member of the potato squad)

- OP ships (if you have less or lose yours due to bad play and theirs are still in game, you're f*cked)

- DD incompetence (if your DDs die early, you are fucked. Usually caused by bad DD play - sailing into caps announcing their presence with radar ships not spotted yet)

- CV incompetence (if your CV sucks and theirs is good, the game is over)

- Doorbell issue (I have seen people steam up so stupidly who are clan members and in tier X with 1000's of games played. That I am sure the doorbell rings, the mom or wife demands them to do something so they want to quit asap without going afk

- People giving up cause they are 3 ships down in 3 min.

 

When you have a combination of the above, things will occur exponentially fast and it can be over in under 8 minutes. 7 min 30 sec is the record for me. 

 

 

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Just the domino effect that can/will occur when 2 players on one side are getting killed early.  In 7vs7 ranked that is more catastrohic then in 12vs12 randoms.

 

In ranked these early killed are usually Cruisers.....in randoms DD.

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7 minutes ago, Beastofwar said:

 

 

In ranked these early killed are usually Cruisers.....in randoms DD.

...or CV players that attack themselves right from the start of the match.

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1 minute ago, xxNihilanxx said:

...or CV players that attack themselves right from the start of the match.

I have never seen that myself :Smile_teethhappy:

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7 minutes ago, Beastofwar said:

I have never seen that myself :Smile_teethhappy:

 

You do know, that the video if you doing this has already been forwarded to the appropriate persons, right? You think you are funny, writing this? It just shows more of the attitute you have towards this community.

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Please do not turn this into MM discussion 

and ofcourse not into a personal fight. 

 

Thank you all! 

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15 minutes ago, Excavatus said:

Please do not turn this into MM discussion 

and ofcourse not into a personal fight. 

 

Thank you all! 

Read the posts, not once the word Matchmaking or abbreviation MM...

 

It's 95% about player competence.

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3 minutes ago, RamboCras said:

Read the posts, not once the word Matchmaking or abbreviation MM...

 

It's 95% about player competence.

 

He refers to forum members that can't do  anything else then try to attack another forum member in any way they can instead of discussing on base of arguments what a forum is for.

 

"Cv that attack themselves" is rediculous as an argument on the subject. How many times does that happen ? So it is a non-argument.

 

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3 hours ago, Mahaaret said:

I am seeing results like this very often, teams absolutely annihilating their oponents.

 

This particular game lasted 9 minutes, look at the damage comparison for each team, there is a huge gap, this is happening way too often, you have to expect this from time to time but it is happening frequently.

 

RNG is my guess, i think (as i said earlier in a thread) RNG favours teams heavily and not individual players

 

Post your screen shots below and how long the battle lasted

 

Something is badly wrong with the mechanics

It's not. Working as intended in Ranked. The good team won, got a star and progress through the ranks, while the bad team rightly lost. If it happens too frequently for you, you're probably not helping your team enough.

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7 minutes ago, Beastofwar said:

 

He refers to forum members that can't do  anything else then try to attack another forum member in any way they can instead of discussing on base of arguments what a forum is for.

 

"Cv that attack themselves" is rediculous as an argument on the subject. How many times does that happen ? So it is a non-argument.

 

Read his first line (there is a reason that it is the first line), then my comment.

 

I am not reacting to his second line. His second line has nothing to do with his first line

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7 minutes ago, loppantorkel said:

It's not. Working as intended in Ranked. The good team won, got a star and progress through the ranks, while the bad team rightly lost. If it happens too frequently for you, you're probably not helping your team enough.

I agree though. Not in ranked but Random.

 

Since several months, there has been a big increase in walkovers in the games.

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1 hour ago, Beastofwar said:

"Cv that attack themselves" is rediculous as an argument on the subject. How many times does that happen ? So it is a non-argument. 

 

Dunno... how often do you play CV usually?

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3 hours ago, DFens_666 said:

 

Dunno... how often do you play CV usually?

 

Enough i think....since i play all T6+ CV

 

 

wows 70.jpg

 

wows 71.jpg

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Although steamrolls will always occur a balanced skill MM with an equal number of decent players per side with equal numbers of "bad" players per side could be an idea worth trying. Although I can see problems with players on the extremes of the bell curve. Their population is small and they would not see a benefit. 

Too many games where my division wins a flank, in which we were outnumbered, only to see that opposite flank suicided and now we are facing a 4v9.

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15 hours ago, RamboCras said:

Read the posts, not once the word Matchmaking or abbreviation MM...

 

It's 95% about player competence.

 

15 hours ago, RamboCras said:

Read his first line (there is a reason that it is the first line), then my comment.

 

I am not reacting to his second line. His second line has nothing to do with his first line

Calm down mate :) 

Say it experience, I know really well when someone talks about a "unbalanced game" people will be popping with MM issues... 

see the below quote... he posted AFTER my post :) 

9 hours ago, waxx25 said:

Although steamrolls will always occur a balanced skill MM with an equal number of decent players per side with equal numbers of "bad" players per side could be an idea worth trying. Although I can see problems with players on the extremes of the bell curve. Their population is small and they would not see a benefit. 

Too many games where my division wins a flank, in which we were outnumbered, only to see that opposite flank suicided and now we are facing a 4v9.

 

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7 minutes ago, Excavatus said:

 

 

see the below quote... he posted AFTER my post :) 

 

I miss something?

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7 minutes ago, waxx25 said:

I miss something?

WG is very sensitive about their MM engine, so all discussion about it is to be buried in the stickied MM-thread or locked up. This particular topic that OP created is balancing on a knife's edge - what is the intention of the thread? Is it a complaint about the skill of the playerbase in general or the distribution between the teams - a MM issue? What is the mechanic that OP is referring to? RNG that favours the other team..? I smell a MM-complaint :etc_red_button:

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42 minutes ago, waxx25 said:

I miss something?

nope, nothing about you in personal. 

I used your post to make my point to another one :) 

 

Sorry for the disturbance I caused! :D

 

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So is it prohibited talk about MM on this forum?

 

It could be surprise, but in a country where I coming from we can for 30 years talk and write about everything. I can write about our prime minister that he is liar, fabricator and tax cheater (what he actually is) and nothing happens to me. I can even spray it on the wall...

 

MM does not work properly because everybody is facing unbalanced games... it is a fact... why do talk not about it? If we wont talk about problems there will be no pressure to fix it... easy

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