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Beastofwar

Weser, the killer ( and no, sight stabilisation is NOT needed )

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You are right it doesn't need sight stabilization. It is pretty useless skill for Weser. I rather take Advanced Firing Training which is hilarious skill. I have killed many ships with my secondaries including BB. :D

 

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4 hours ago, Beastofwar said:

Snip

 

 

1) Why even pick SS on Weser or any KM CV in that regard? waste of points.

2) So what if you get one 200k game? i had several 150k+ games in that on tier 4-6, its very easy to achieve that since a lot of players at this level have no idea what the AP rockets do or have any sense of using WASD when planes come at them.

So you just repeatedly slam broadside cruisers out of existence in 3-4 salvos.

Spoiler

shot-20_07.12_22_02.12-0471.thumb.jpg.5822fdc29a693849eaa6fc1d0cd71bbf.jpg

3) Why don't you try this CV in a tier 8 game and see how successful you are, then post results.....

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3 hours ago, Beastofwar said:

 

Some high WR players insisted it was nessessary......while all it does is shave miliseconds of a closing reticule....

 

And claimed that most citadel ribbons were produced by the AP missiles. But it seems it is the bombs that pack the (stopping) power here......

 

 

 

 

No...they aren't, any half-decent CV player that simply took that CV to a training battle once or twice knows that SS is useless on this line.

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3 hours ago, Beastofwar said:

Thats a tread for anti-CV comments.....:Smile_facepalm:

The Gentleman rang?! :cap_cool:

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32 minutes ago, __Helmut_Kohl__ said:

CW only has few BBs and against T6 cruisers the AP bombs are not accurate enough. 

 

The AP rockets cannot citadel Graf Spees. 

 

I don't see a good reason to pick this over Ryujo. 

Exactly, Weser is not consistent.

 

AP bombs spread is unpredictable and unreliable, bombs sometimes goes to the edges of the circle, compared to Ryjou which generally drops in the middle of the cross.

AP rockets have too much counter play and are not reliable, indeed, it can't citadel GS.

Torps are trash compared to Ryjou.

Planes also melt faster.

 

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10 minutes ago, steveraptor said:

Exactly, Weser is not consistent.

 

AP bombs spread is unpredictable and unreliable, bombs sometimes goes to the edges of the circle, compared to Ryjou which generally drops in the middle of the cross.

AP rockets have too much counter play and are not reliable, indeed, it can't citadel GS.

Torps are trash compared to Ryjou.

Planes also melt faster.

 

It's not often one sees so many good points regarding a CV! I am really thrilled to see WG balancing a CV!

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3 hours ago, Execute0rder66 said:

It is not only for anti cv comments. It is General CV Related Discussions.

its a graveyard , and not a pretty one. kinder to delte the threads than send them thier

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48 minutes ago, Saiyko said:

And assuming you paid due diligence to the gods and demons that have authority over the autopilot, and sacrificed at least 3 virgins, or their revenge will come swiftly.

 

In this case CE helps too since auto pilot RNG is less likely to cause your demise then.

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2) So what if you get one 200k game? i had several 150k+ games in that on tier 4-6, its very easy to achieve that since a lot of players at this level have no idea what the AP rockets do or have any sense of using WASD when planes come at them.

So you just repeatedly slam broadside cruisers out of existence in 3-4 salvos.

 

I didn't fire that many AP rockets at Cruisers because  i do not think they are really damaging enemy Cruisers enough by citadelling them.  Just a buch of citadel ribbons with chipping damage is not worth my effort.

 

The bombs actually damage a good deal when citadelling. It took 6-9 of them to stop BB's dead but still better then dozens of rockets to somewhat irritate a Cruiser.

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3 minutes ago, El2aZeR said:

 

In this case CE helps too since auto pilot RNG is less likely to cause your demise then.

Your lack of faith in the dark side of the Autopilot coding is disturbing, young padawan.

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8 minutes ago, Saiyko said:

Your lack of faith in the dark side of the Autopilot coding is disturbing, young padawan.

 

I said it helps, not that it performs miracles.

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1 minute ago, El2aZeR said:

 

I said it helps, not that it performs miracles.

I know. I had had some especially speshul adventures with autopilot in ranked recently, on those minimaps, which colours my judgment...

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2 minutes ago, Saiyko said:

I know. I had had some especially speshul adventures with autopilot in ranked recently, on those minimaps, which colours my judgment...

Sounds like it's working as intended. Unless you're not happy with the commissars coding?? I hear it's starting to get cold again in Siberia.....

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19 minutes ago, Saiyko said:

I know. I had had some especially speshul adventures with autopilot in ranked recently, on those minimaps, which colours my judgment...

 

It is only one of the reasons i'm  not going to hide behind islands.....and hiding behind islands beats the need for concealment as well. Don't need concealment if they can't shoot you. Don't need concealement if they chase you either......there are map borders afterall...can't run any futher then that anyway.

 

Better cover 1-2 km more with 160+ knot aircraft then be caught pants down by an autopilot that actively helps the enemy. And be more capable dealing with incoming DD and CV planes instead of fleeing them !

 

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1 minute ago, Beastofwar said:

 

It is only one of the reasons i'm  not going to hide behind islands.....

 

Better cover 1-2 km more with 160+ knot aircraft then be caught pants down by an autopilot that actively helps the enemy.

I was specifically talking about ranked, and given the levels of idiocy I've seen there, in the end I had no choice than to always assume a somewhat offensive position, both because it increases your offensive potential as @El2aZeR said (and in a relative quick game as ranked that does make quite the difference), as well that on multiple occasions it was necessary for me to go cap at some point. Sailing in the back/spawn makes that trip last way too long.

 

Also, you will be spotted by doing that, which often leads to some members of the red team going full :etc_swear: before yours, so that's quite advantageous as well.

(The one thing I always tried to avoid was being with my carrier on the side where either most, or at least their more punishing, bbs were)

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I have no Idea what this Topic is Supposed to be About.

Sight Stabilization not being a Must Have Upgrade is about as Big a Secret as Trump Lying alot.

And that Farming Damage wont Win you Games is not exactly Big News either.

 

So Someone mind Filling me in on what we are Discussing here ?

 

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10 minutes ago, Sunleader said:

So Someone mind Filling me in on what we are Discussing here ?

We are telling Christopher Columbus that he didn't discover the new world because people were already there. 

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15 hours ago, Beastofwar said:

 

I seem to have lost ~49 planes ? Do you mean that ?

 

And is that a bad thing in trade for Kraken and High caliber + the rewards ?

You misunderstood me. I just meant, how do you keep the bombers from getting shot down? Admittedly, I've only played the Weser a couple of times, but I lose the bombers to even crappy AA, even in coop. I was just asking, how do you keep them alive and do multiple drops.

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12 hours ago, Bear__Necessities said:

We are telling Christopher Columbus that he didn't discover the new world because people were already there. 

I fear I have to sue you for slander. How dare you belittle Columbus' name in such a way.

I mean, you could have used the Donald and inventing fake news. That would be more fitting.

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43 minutes ago, Bindolaf_Werebane said:

You misunderstood me. I just meant, how do you keep the bombers from getting shot down? Admittedly, I've only played the Weser a couple of times, but I lose the bombers to even crappy AA, even in coop. I was just asking, how do you keep them alive and do multiple drops.

image.png.f1641c86070b73f7211eaa18cc2a5f00.png

 

image.png.7e37f54c5f22b44647e4118216f3bb5e.png

 

 

 

Entering the spawning zone of FLAK explosions ( 1st picture ) you do not fly straight to the target as the FLAK will damage you in A ( 2nd picture ) most. You weave toward the target making sure you receive only FLAK in the B zones ( 2nd picture )

 

When you enter mid range and  short range AA the FLAK explosions stop to be dangerous and you do fly straight at the target and/or accelerate as continuous AA is a damage-over-time mechanic, you simply want to make as many attacks in the shortest time possible. When aiming you decellerate ( air brake ) to close the aiming reticule faster.

 

When coming around for pass 2, 3 and sometimes more you take care to not leave the mid range AA circle. When you enter the outer FLAK spawning circle again you are often toast.

 

When using acceleration, air braking while aiming and air braking while turning trying to stay withing the short/mid range AA you will use a lot of engine boost pool. That is thus a very important feature/recource.

 

These are the mechanics WG designed. To be found here https://wiki.wargaming.net/en/Ship:Anti-Aircraft_Fire

 

Some rough sketch of my own :  ( note that all aircraft have their own prefered ship position for maximum hit chance..for the Weser that is coming from behind a moving ship, while GZ prefers them broadside )

 

 

 

wows 60.jpg

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Weser can be fun especially in matches that are somewhat close with many low tier cruisers and bbs. But once you get a qaudrouple dd match the fun decreases instantly. 

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27 minutes ago, Aixin said:

But once you get a qaudrouple dd match the fun decreases instantly. 

 

Indeed.....it kills cruisers and BB.....

 

And i expect quite some fuss when after the release of the tech tree German CV the non-CV playerbase goes through the acceptance fase they are on their own when they want someone else to Search&Destroy enemy DD's.

 

While the enemy CV might well be destroying their allied DD....it could cause quite some anti-German CV dissent being blamed bringing that to a match. We had such a fase with French DD and all....

 

The player base wanted less pressure on DD. I guess this is the answer they got. Now that they got their cake, they must eat it. :Smile_sceptic:

 

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36 minutes ago, Beastofwar said:

 

Indeed.....it kills cruisers and BB.....

 

And i expect quite some fuss when after the release of the tech tree German CV the non-CV playerbase goes through the acceptance fase they are on their own when they want someone else to Search&Destroy enemy DD's.

 

While the enemy CV might well be destroying their allied DD....it could cause quite some anti-German CV dissent being blamed bringing that to a match. We had such a fase with French DD and all....

 

The player base wanted less pressure on DD. I guess this is the answer they got. Now that they got their cake, they must eat it. :Smile_sceptic:

 

Except the mix of secondaries and torps are perfectly adequate at killing DD's and the rockets still hit for 3/4k salvos....

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15 minutes ago, Bear__Necessities said:

Except the mix of secondaries and torps are perfectly adequate at killing DD's and the rockets still hit for 3/4k salvos....

 

And these secondaries cover all caps ? ...wait.... :Smile_smile:

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