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Lord0

Does WOWS make a profit?

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Or does it survive via group profits e.g. money from WOT etc?

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6 minutes ago, Lord0 said:

Or does it survive via group profits e.g. money from WOT etc?

I would be surprised if they were not making a profit...

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Maybe you should look at how many ships are sold over all regions ? Hint : 1 example ship premium of 60 euro's minimal ( with packs it can cost up to 100+ euro's )  can produce up to 10k sales on 1 region alone. There are at least 4 regions world wide.

 

And WG does not sell a single ship but a multitude of them. Then there are camo sales, captain sales, premium account bonus sales and loot box lottery sales.

 

If you don't feel the need to spend money on the game, you are simply playing at too low tiers........as WG makes sure you will run losses with free ships at T10 when you didn't.

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8 minutes ago, Lord0 said:

Or does it survive via group profits e.g. money from WOT etc?

lol. dude look how much workers they have ofg they make profit

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1 minute ago, Beastofwar said:

Maybe you should look at how many ships are sold over all regions ? Hint : 1 example ship premium of 60 euro's minimal ( with packs it can cost up to 100+ euro's )  can produce up to 10k sales on 1 region alone. There are at least 4 regions world wide.

 

And WG does not sell a single ship but a multitude of them. Then there are camo slaes, captain sales and loot box lottery sales.

 

Premium time etc...

 

On the other hand, hamsters don't run on air.

 

Having said that, I hope they do make a profit, otherwise it's bye bye.

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2 minutes ago, gabberworld said:

lol. dude look how much workers they have ofg they make profit

 

Indeed the offices they like to show look like a large ICT company.

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They shut down  games  that don't make money (at least 2 I tried)  (Possible exception World of Warplanes, on which they just minimise development )  

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Just now, Beastofwar said:

 

Indeed the offices they like to show look like a large ICT company.

you know wg staff  work for money as well?

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[JOLLY]
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Obviously WG Lesta does struggle with a paltry 70 million ($) revenue

https://rocketreach.co/wargaming-saint-petersburg-lesta-studio-profile_b5c77edbf42e0d62

Just World of Warships Blitz earns 400 thousand per month in revenue, World of Warships PC will be many many times (even) more profitable, even accounting for overheads (staff, offices and server rental).

https://sensortower.com/ios/us/wargaming-group-limited/app/world-of-warships-blitz-mmo/1205558961/overview

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[CAIN]
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Does WG make profit with WoWS?

 

Is earth a squished ball in space?

Is Palpatine the Senat?

Are CVs broken?

Is ranked the crappiest game mode ever filled with drooling glue sniffers?

Is putting pineapple on Pizzas the most disgusting thing ever?

 

Answer to all these question: Yes. 

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[CR33D]
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Of course it does

 

 

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Honestly, no one knows, ignore people who just say obviously yes, costs can be far higher than you expect.  It might surprise you to know that Twitch has never made a profit despite appearing to pull in tons of money from whales.  I would suspect though that WoWs does either make a profit or close to, otherwise it wouldn't get as much dev time as it does. 

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26 minutes ago, Beastofwar said:

If you don't feel the need to spend money on the game, you are simply playing at too low tiers........as WG makes sure you will run losses with free ships at T10 when you didn't.

Well... currently sitting on 100 million credits. I'm not the best player but maybe I'm "quite economical". 

I bought Hood, Ark Royal and some "1 euro special offer" LOL-boates. 

Usually I play T6-7-8, but I have no problems making money in a T10 game. 

 

Why - because WG gave me (for free) Salem, Smolensk, Moskva... 

Also somehow I manage to break even when I play the non-premium other T10s. 

And I have many "premium ships" in pother tiers, out of containers or grinds or whatever. 

 

I do not "feel the need" to spend money, really. But I don't mind spending a bit, if WG made something worthwhile. 

After all, if the game is nice, a full game costs ~50 euro. After a year or so, it is no longer played.

That is how I calculate, if they make the game worthwhile for another year, they 'deserve' ~50 euros. 

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12 minutes ago, black_falcon120 said:

Honestly, no one knows, ignore people who just say obviously yes, costs can be far higher than you expect.  It might surprise you to know that Twitch has never made a profit despite appearing to pull in tons of money from whales.  I would suspect though that WoWs does either make a profit or close to, otherwise it wouldn't get as much dev time as it does. 

Twitch is a bad example because they are a subsidiary of Amazon.

 

People have short memories but Google, and Amazon didn't turn a profit for years, it was a running joke in the IT industry "have they made a profit yet?, hah hah ha", thing is they play the long game, and have investors that stuck with them in the early years.

 

Businesses that persistently make a loss and have no potential to do so don't stay open for over 5 years, not even 1 year

 

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13 minutes ago, arcticstorm123 said:

Twitch is a bad example because they are a subsidiary of Amazon.

 

People have short memories but Google, and Amazon didn't turn a profit for years, it was a running joke in the IT industry "have they made a profit yet?, hah hah ha", thing is they play the long game, and have investors that stuck with them in the early years.

 

Businesses that persistently make a loss and have no potential to do so don't stay open for over 5 years, not even 1 year

 

Acttchkctkually the 5th year is basically the line. If you do not make a profit by your 5th year of running you are going to be on loss for the next possible future. It is possible to keep a company like that running because it creates something valuable or it brings in customers that are milked somewhere else but that company is basically a bait.

However moat of the companies will shut down if they do not make a profit by the 5th year.

Wargaming doesn't have to be worried of closing down. They are basically printing income. Ofc they have expenses like servers and a few offices but they do not have very expensive machinery and they also have a lot of things they created and could be sold.

So they shall be fine. Don't forget to buy the next Dockyard ship guys!

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8 minutes ago, Humorpalanta said:

Acttchkctkually the 5th year is basically the line. If you do not make a profit by your 5th year of running you are going to be on loss for the next possible future. It is possible to keep a company like that running because it creates something valuable or it brings in customers that are milked somewhere else but that company is basically a bait.

However moat of the companies will shut down if they do not make a profit by the 5th year.

Wargaming doesn't have to be worried of closing down. They are basically printing income. Ofc they have expenses like servers and a few offices but they do not have very expensive machinery and they also have a lot of things they created and could be sold.

So they shall be fine. Don't forget to buy the next Dockyard ship guys!

I think people underestimate the amount of money games make, before I played WOWS I played a crappy ship flash game on Facebook, and I was constantly amazed at how much some people in my clan would pay for event's, we are talking thousands, and the publishers business practice and attitude to players makes WG look like a Saint by comparison they treated the playerbase like dirt, which is a shame because the game had a loyal following as the original developer was an enthusiast and developed pretty good gameplay, but then sold up.

 

They were an American company and openly price gouged and indulged in deceptive practices, ships went effectively obsolete in like 3 months, and major events came around that quickly, it was a constant treadmill to keep up.

 

I think as you do WG are doing just fine, and while WG aren't perfect they could be a hell of a lot worse in how they operate.

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1 hour ago, Taliesn said:

On the other hand, hamsters don't run on air.

 

Would be nice if they would actually use their own servers... and thats why we have server problems all the time :cap_old:

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Just ask yourself .. how many Tirpitses do you see in game?

Those are € 80,- each .... and for each one you see you can expect 50-100 that are just harbor fillings.

That's a LOT of money on just 1 (although possibly one of the best) premium ship.

Now look at how many premium ships there are......

 

They have the time and money to make a dockyard event with pretty visuals and everything!

Yhea WG is pretty much rolling in cash as the moment.

 

I consider myself a free to play player. I don't run premium and almost never put actual money into the game ( I don't need to.. you get so much free stuff nowadays that I can play as much Tier 1 games, with all the flags and camo's as I like and still not dent the stockpiles I have) But every year I have a drunk night where I convince myself that I REALLY need that shiny new boat, and dump some cash into the game .....

So when even their 'free to play' players put in € 50,- to € 100,- every year .... just think about the silly amounts of cash they get from guys who don't mind paying for a cool game.

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16 minutes ago, DFens_666 said:

 

Would be nice if they would actually use their own servers... and thats why we have server problems all the time :cap_old:

rent servers are cheaper than buy your own.also  they not need worry about this stuff like network connections, update servers and so on. rent providers todo that all for them

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[COMFY]
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If this game wouldnt make profit, it would be gone sooner than Bless Online mate.

WG's Greed is beyond insane only to be topped by Activision Blizzard.

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