[-EXS-] Hades_warrior Players 5,381 posts 6,643 battles Report post #1 Posted July 30, 2020 Since the old thread got closed by rule violations and I have some dilemma's I went to open new thread. On youtube I saw some old build videos about this fun to play Premium tier 8 US BB with different opinions and builds but I can't make decision should I go for Damage Control Mod 2 or stay with Ruddershift? I like when my BB's can dance on the water, be flexible and rotate faster, which Ruddershift provide with 12.5 seconds rudder, but also -15% fire and flooding from DC Mod 2 is also good. I wanna hear opinions of other Massa players what they have in that slot. btw im going for full secondary build with BFT + AFT + Manual, without Expert Marksman since turret traverse is solid by default at 36 seconds. And I really don't need Concealment on Cap skills as 14.5 and 13 km makes no difference to me and that way I couldn't go fully secondary. Share this post Link to post Share on other sites
[HOOD] MassiveDYT Beta Tester 863 posts 4,919 battles Report post #2 Posted July 31, 2020 Go Demolition Expert. BFT not worth it because all it does is lets your secondaries fire additional salvo once every 8~ shots , meanwhile with Demo expert, all your salvos get +40% fire chance (7% instead of 5%) 1 Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #3 Posted July 31, 2020 I'd go SI, AFT, Manual, FP, no BFT or DE or such. An extra repair and FP go a long way in making sure you actually arrive in their face and not just go up in a flaming blaze. 1 Share this post Link to post Share on other sites
[HOOD] MassiveDYT Beta Tester 863 posts 4,919 battles Report post #4 Posted July 31, 2020 Depends what you use Massa for, if it's for ranked DE is better than FP because its mostly BB meta right now, and the DE helps burn down competition faster Share this post Link to post Share on other sites
[-EXS-] Hades_warrior Players 5,381 posts 6,643 battles Report post #5 Posted July 31, 2020 FP, I feel like that skill is either nerfed or doesn't work as it should. I have that on my Halsey commander and whenever I use him on some of my US Premium ships I don't feel any difference with and without FP. Additional salvo on those 8+ shots is not bad. Massa gets his secondary damage from secondary hits, not from fire sources. So in this case in my opinion BFT > DE. DE skill usulay goes for cruiser ships, it's not handy in BB's. 1 Share this post Link to post Share on other sites
[TTT] GraySlayer Players 645 posts 5,463 battles Report post #6 Posted July 31, 2020 I do ok in her and this is my build However. I am VERY aggressive in this ship and always spotted and pushing in. If you are more passive then go for CE. I like the utility of spotting torps coming at me which they always are. Share this post Link to post Share on other sites
[-OOF-] ollonborre Beta Tester 2,598 posts 12,758 battles Report post #7 Posted July 31, 2020 12 minutes ago, Hades_warrior said: FP, I feel like that skill is either nerfed or doesn't work as it should. I have that on my Halsey commander and whenever I use him on some of my US Premium ships I don't feel any difference with and without FP. Additional salvo on those 8+ shots is not bad. Massa gets his secondary damage from secondary hits, not from fire sources. So in this case in my opinion BFT > DE. DE skill usulay goes for cruiser ships, it's not handy in BB's. The fire reduction is basically already nullified if the enemy ship has any modifiers that add firechance. The big deal is that maximum number of fires reduction, which still makes it a really powerful skill on all BB's and some cruisers. Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,013 battles Report post #8 Posted July 31, 2020 13 hours ago, Hades_warrior said: but I can't make decision should I go for Damage Control Mod 2 or stay with Ruddershift? DCP mod, since you cant take BoS either. I dont think ruddershift provides enough bonus to let you get away from torps. You probably wont dodge much more with it than without. And pushing a DD with a BB which has no Hydro is always a huge gamble. 1 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #9 Posted July 31, 2020 11 minutes ago, GraySlayer said: I do ok in her and this is my build However. I am VERY aggressive in this ship and always spotted and pushing in. If you are more passive then go for CE. I like the utility of spotting torps coming at me which they always are. Torp detection upgrade is meaningful only against DWT, as IJN, EU and FR torps already have 1.8km detection or similar Share this post Link to post Share on other sites
[TTT] GraySlayer Players 645 posts 5,463 battles Report post #10 Posted July 31, 2020 2 minutes ago, Panocek said: Torp detection upgrade is meaningful only against DWT, as IJN, EU and FR torps already have 1.8km detection or similar Yes I know and sometimes I play around with this build depending on my mood and spend the 4 points elsewhere. Share this post Link to post Share on other sites
[-EXS-] Hades_warrior Players 5,381 posts 6,643 battles Report post #11 Posted July 31, 2020 2 hours ago, GraySlayer said: I do ok in her and this is my build However. I am VERY aggressive in this ship and always spotted and pushing in. If you are more passive then go for CE. I like the utility of spotting torps coming at me which they always are. Semi hydro? Interesting choice. Risky but interesting. Im using only ship module as Concealment and that reduce me on 14.5 km. I dont think I could play tier 8 BB with 16+ km detection range. That would be more than Yamato with full Concealment. 2 hours ago, ollonborre said: The fire reduction is basically already nullified if the enemy ship has any modifiers that add firechance. The big deal is that maximum number of fires reduction, which still makes it a really powerful skill on all BB's and some cruisers. Yes it reduces number of fire to 3, but I never have more than 2 fires because I don't rush like potato into nest of enemy cruisers and DDs. If someone doesn't play yolo I think that extra fire source reduction can't be helpful. Unless I misunderstud that skill and it means actually that I can have maximum of 3 fires per 1 battle, in 1 entire match? And that -10% chance ti catch a fire, I don't feel it. I burn from max 2-3 cruiser salvos anyway. 2 hours ago, DFens_666 said: DCP mod, since you cant take BoS either. I dont think ruddershift provides enough bonus to let you get away from torps. You probably wont dodge much more with it than without. And pushing a DD with a BB which has no Hydro is always a huge gamble. You tryed DCP mod 2 on that ship? Can you tell if you feel any notable difference in ruddershift if you use it? Actually that BB is quite good in pushing DD's, no matter if Massa dont have hydro. Massa secondaries melt DD's really good, when you charge into them. In this scenario, ruddershift is good to have because I think it can help to dodge at least +1 torpedo. Even tho this BB have great torpedo belt protection. Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,013 battles Report post #12 Posted July 31, 2020 40 minutes ago, Hades_warrior said: You tryed DCP mod 2 on that ship? Can you tell if you feel any notable difference in ruddershift if you use it? Ive always used DCP mod and it never felt too clumsy to me. Massas rudder is 15,7 sec, when it approaches 20 sec (like GK or Monty) then i prefer Rudder mod. The occasional torp i take i probably would take with rudder too, like straight in the nose. No chance to dodge that even with rudder mod. Share this post Link to post Share on other sites
[-EXS-] Hades_warrior Players 5,381 posts 6,643 battles Report post #13 Posted July 31, 2020 1 hour ago, DFens_666 said: Ive always used DCP mod and it never felt too clumsy to me. Massas rudder is 15,7 sec, when it approaches 20 sec (like GK or Monty) then i prefer Rudder mod. The occasional torp i take i probably would take with rudder too, like straight in the nose. No chance to dodge that even with rudder mod. Yes, unless you chase DD who try to broadside you on example right side and you spot torps from his direction which is 45-60° you could dodge torps with rudder. Still, I will keep in mind and test that DCP Mod 2 idea today. Maybe I add it on my Massa as well. Since Massa have special DCP with only 40 seconds cooldown and you basically can use it even on a single fire source (because there are low chance you will burnout with 40 sec DCP), does DCP Mod 2 makes sense for extra 6 seconds? Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,013 battles Report post #14 Posted July 31, 2020 5 minutes ago, Hades_warrior said: Since Massa have special DCP with only 40 seconds cooldown and you basically can use it even on a single fire source (because there are low chance you will burnout with 40 sec DCP), does DCP Mod 2 makes sense for extra 6 seconds? Its the repair party, not the DCP Repair party is 40 sec CD, DCP has standard 80 sec. Share this post Link to post Share on other sites
[-EXS-] Hades_warrior Players 5,381 posts 6,643 battles Report post #15 Posted July 31, 2020 40 minutes ago, DFens_666 said: Its the repair party, not the DCP Repair party is 40 sec CD, DCP has standard 80 sec. As I notice both, repair and heal are 40 seconds. Share this post Link to post Share on other sites
[TTT] GraySlayer Players 645 posts 5,463 battles Report post #16 Posted August 4, 2020 On 7/31/2020 at 4:47 PM, Hades_warrior said: Semi hydro? Interesting choice. Risky but interesting. I like to be risky :) The thing is Massa is a brawler so for the most part you're always spotted by something, somewhere. As such concealment is pointless and a waste of modules and points on your captain. Very rarely do I get to go dark in this ship. Whenever I go full passive hang back CE build I lose the game ROFL.. A pushing confident Massa inspires your team for the most part. Share this post Link to post Share on other sites
[BHSFL] Beastofwar [BHSFL] Players 4,596 posts Report post #17 Posted August 4, 2020 On 7/31/2020 at 4:28 AM, MassiveDYT said: Go Demolition Expert. BFT not worth it because all it does is lets your secondaries fire additional salvo once every 8~ shots , meanwhile with Demo expert, all your salvos get +40% fire chance (7% instead of 5%) Depends on what you want the secondaries to damage.....you seem to think that should per definition be BB... I''m not giving advice here......but consider 127 mm's can penetrate 26 mm plating if you wish it. That means you can fire your main guns at BB and damage 25 mm plating Cruisers and even T7 BB with your secondaries simultanious ( split fire, the way of the real Graf Spee ) or they simply help kill 25 mm plating Cruisers and T7/T8 BB faster. 25 mm plating is a very common plating thickness up to tier X. In tier VII BB have 25 mm plating and in tier VIII some BB still have 25 mm plating. Since many Cruisers and BB will bow angle you in fear of AP main gun shells that 25 mm the secondaries can penetrate bows indifferent of angle or range will add to the enemy being damaged faster. Ofcourse, the AI gunners will aim better with even more points in a secondary build and can fire longer distances with even more points. And half fire chance does not mean no fire chance.....just half as many. Given the volume of fire any target will still catch fire a number of times. Last of all : AFT/BFT will boost AA too, that is already on the powerfull side on Massa. Dual purpose points ( seconadries and AA boosted ) are arguably not wasted in CV matches. 1 Share this post Link to post Share on other sites
[ICU] Noray Beta Tester, Players, In AlfaTesters 165 posts 19,278 battles Report post #18 Posted August 4, 2020 Nothing special about it: I think Superintendent is worth it since you have fast reloading Heal. In Massa/Georgia/Ohio you might actually be able to run through all those heals in the course of a match, unlike other BBs. I also run Halsey on Massa/Georgia/Ohio since you have the best Chances to achieve a 'Double Strike' in those Ships. 1 Share this post Link to post Share on other sites
[-EXS-] Hades_warrior Players 5,381 posts 6,643 battles Report post #19 Posted August 4, 2020 7 hours ago, GraySlayer said: I like to be risky :) The thing is Massa is a brawler so for the most part you're always spotted by something, somewhere. As such concealment is pointless and a waste of modules and points on your captain. Very rarely do I get to go dark in this ship. Whenever I go full passive hang back CE build I lose the game ROFL.. A pushing confident Massa inspires your team for the most part. Nope, Concealment is never a waste. I dont have problems with going undetected, especially with Massa who enemy CV's usualy avoid because they dont wanna have destroyed planes. Share this post Link to post Share on other sites
[-EXS-] Hades_warrior Players 5,381 posts 6,643 battles Report post #20 Posted August 4, 2020 6 hours ago, Noray said: Nothing special about it: I think Superintendent is worth it since you have fast reloading Heal. In Massa/Georgia/Ohio you might actually be able to run through all those heals in the course of a match, unlike other BBs. I also run Halsey on Massa/Georgia/Ohio since you have the best Chances to achieve a 'Double Strike' in those Ships. How do you like DCP mod 2 vs rudder shift? Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #21 Posted August 4, 2020 1 hour ago, Hades_warrior said: How do you like DCP mod 2 vs rudder shift? Rudder shift mod gives less than it looks, as displayed value in port is from "maximum to maximum" instead "neutral to maximum". So, default rudder shift on Massa is just short of 8s. I'd say it depends on the captain build - if you have BoS skill, then I suppose you can swap DCPmod for rudder. If you don't have BoS, then I'd stick with DCPmod. Obviously you can go with both, but there are diminishing returns when it comes to lowering DoT duration. Share this post Link to post Share on other sites
[-EXS-] Hades_warrior Players 5,381 posts 6,643 battles Report post #22 Posted August 4, 2020 5 minutes ago, Panocek said: Rudder shift mod gives less than it looks, as displayed value in port is from "maximum to maximum" instead "neutral to maximum". So, default rudder shift on Massa is just short of 8s. I'd say it depends on the captain build - if you have BoS skill, then I suppose you can swap DCPmod for rudder. If you don't have BoS, then I'd stick with DCPmod. Obviously you can go with both, but there are diminishing returns when it comes to lowering DoT duration. +8 seconds ruddershift? How? I saw some streamers like Aerroon and general dort who have Massa without DCP mod 2 so im not sure if they think if ruddershift is really worth to keep. I dont have BoS on my Massa. Only Endurance skills I have are PM and manual secondaries. Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #23 Posted August 4, 2020 32 minutes ago, Hades_warrior said: +8 seconds ruddershift? How? I saw some streamers like Aerroon and general dort who have Massa without DCP mod 2 so im not sure if they think if ruddershift is really worth to keep. I dont have BoS on my Massa. Only Endurance skills I have are PM and manual secondaries. Normally, just start battle in Massa or any other BB and actually count the seconds how long it takes to move rudder, either using in game clock or your own. And on Massa it takes give or take 8 seconds for rudder to go from neutral to maximum deflection. Share this post Link to post Share on other sites
[L4GG] Butterdoll Players 3,470 posts 11,414 battles Report post #24 Posted August 4, 2020 I don't have Massa, but i have Alabama. So, pretty much the same ship. I would take Damage control mod. 2. While i have the rudder in my Bayern, i have Damage control mod. 2 in Bama, because Smolensk and other stuff. Massa has more similarities with Bama than with any other brawler, like in armour and tight turning circle. Share this post Link to post Share on other sites
[-EXS-] Hades_warrior Players 5,381 posts 6,643 battles Report post #25 Posted August 5, 2020 7 hours ago, Panocek said: Normally, just start battle in Massa or any other BB and actually count the seconds how long it takes to move rudder, either using in game clock or your own. And on Massa it takes give or take 8 seconds for rudder to go from neutral to maximum deflection. I thought you ment +8 seconds without rudder shift module. Without module is 8 and how much is with? Share this post Link to post Share on other sites