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kurskrevenge

ships vanish???

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Hi why do some boats just simply vanish whilst u are shooting at them then just by magic reappear without smoke or anything? I'M knew obviously.

 

kind regards, and thank you.

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8 minutes ago, kurskrevenge said:

Hi why do some boats just simply vanish whilst u are shooting at them then just by magic reappear without smoke or anything? I'M knew obviously.

 

kind regards, and thank you.

 

 

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20 hours ago, kurskrevenge said:

why do some boats just simply vanish whilst u are shooting at them then just by magic reappear without smoke or anything?

As already mentioned (do watch the video @Greyshark posted, and there's a wiki entry here: https://wiki.wargaming.net/en/Ship:Detection), each ship has a detection range, which can be modified by things like cammo, upgrades, and captain skills. There are a few ways that ships can appear/disappear:

  • Passing behind cover (like islands or smoke screens) will block your LoS to the target for as long as they are behind smoke/hard cover, but you say apart from that.
  • Surfing the detection range: a ship that's roughly as far away from you as its detection range may, either deliberately or by accident, move over the detection boundary - this will make it appear/disappear. A zigzag course can easily have this effect.
  • Firing guns: as you'll see in the wiki etc. when a ship fires its main guns, the detection distance of that ship 'blooms' to the maximum range of those guns for 20 secs; if the guns take longer than 20 secs to reload (or the ship simply holds fire), the detection range will reset to normal. If the target ship is between its spotting distance and gun range, it will appear when it fires, and potentially disappear 20 secs later. BTW if the spotted ship breaks contact (via smoke/hard cover), its gun bloom resets much faster.

A couple of illustrative examples:

  • The recently released Z-35 DD has shorter ranged torps (6 km) than its detection distance; if it wants to just keep you spotted it'll stay outside its detection distance (6 and a bit km with full concealment build), but it needs to get close enough to be seen to fire torps. A sensible way for her to proceed is to dash into torp range, fire, and then flee again; in this case, the ship will appear and then disappear again.
  • Something like a Yamato without concealment can be spotted from a shade under 13 km away; however, her guns have a range of north of 26 km (and take about half a minute to reload). This means that a Yamato can park itself anywhere between those distance numbers (13 and 26 km) and glue the fire button down, and still be invisible for about a third of the fire-reload-fire cycle. Again, it will appear and disappear.

Of course, the two are closely related and doing something similar; mastering working around the detection mechanics is one of the most important skills for a player to develop.

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2 hours ago, kurskrevenge said:

Hi why do some boats just simply vanish whilst u are shooting at them then just by magic reappear without smoke or anything? I'M knew obviously.

 

kind regards, and thank you.

Every ship has a concealment. Lets say 6 km. If an enemy ship is inside the radius of 6km, then the ship is spotted. If you are in range for an ally, who is spotting, then you can see, what he sees.

But sometimes the ship, that is spotting, loses sight. So you lose sight as well.

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7 hours ago, kurskrevenge said:

I am just getting fed up with navigating carefully for then suddenlt all full battery of torpedos come out of nowhere??

Keep an eye on your surroundings. If you are surface-spotted but can not see an enemy within spotting distance there is almost certainly an enemy destroyer around, probably trying to set up a torpedo attack.

A good rule of thumb is: Unless you know where all the enemy DDs are always assume that one of them is stalking you and change course and speed at least every 30 seconds to be on the safe side.

When you get better you will develop a feeling for when those attacks are likely to come and when you are likely to be targeted and can take more leeway, but if eating torps is a persistent problem use WASD-hax as described above.

If you have no idea what maneuvers you're going to do next the enemy most likely won't either.

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17 minutes ago, kurskrevenge said:

Thank u so very much.

I hope you know that guy was sarcastic right? @Greyshark posted the video that should clear out most things.

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they simulate the earth curve by hide the ships, in real life you should see ship mast only if you go far away

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37 minutes ago, ollonborre said:

I hope you know that guy was sarcastic right? @Greyshark posted the video that should clear out most things.

i thought the philly experiment was the one being sarcastic the ship that disappeared

 

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On 7/29/2020 at 2:36 PM, Verblonde said:

As already mentioned (do watch the video @Greyshark posted, and there's a wiki entry here: https://wiki.wargaming.net/en/Ship:Detection), each ship has a detection range, which can be modified by things like cammo, upgrades, and captain skills. There are a few ways that ships can appear/disappear:

  • Passing behind cover (like islands or smoke screens) will block your LoS to the target for as long as they are behind smoke/hard cover, but you say apart from that.
  • Surfing the detection range: a ship that's roughly as far away from you as its detection range may, either deliberately or by accident, move over the detection boundary - this will make it appear/disappear. A zigzag course can easily have this effect.
  • Firing guns: as you'll see in the wiki etc. when a ship fires its main guns, the detection distance of that ship 'blooms' to the maximum range of those guns for 20 secs; if the guns take longer than 20 secs to reload (or the ship simply holds fire), the detection range will reset to normal. If the target ship is between its spotting distance and gun range, it will appear when it fires, and potentially disappear 20 secs later. BTW if the spotted ship breaks contact (via smoke/hard cover), its gun bloom resets much faster.

A couple of illustrative examples:

  • The recently released Z-35 DD has shorter ranged torps (6 km) than its detection distance; if it wants to just keep you spotted it'll stay outside its detection distance (6 and a bit km with full concealment build), but it needs to get close enough to be seen to fire torps. A sensible way for her to proceed is to dash into torp range, fire, and then flee again; in this case, the ship will appear and then disappear again.
  • Something like a Yamato without concealment can be spotted from a shade under 13 km away; however, her guns have a range of north of 26 km (and take about half a minute to reload). This means that a Yamato can park itself anywhere between those distance numbers (13 and 26 km) and glue the fire button down, and still be invisible for about a third of the fire-reload-fire cycle. Again, it will appear and disappear.

Of course, the two are closely related and doing something similar; mastering working around the detection mechanics is one of the most important skills for a player to develop.

Thank you very much for your detailed description i understand about islands and smoke but the I am just getting fed up with navigating carefully for then suddenlt all full battery of torpedos come out of nowhere??//

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