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RavenWolf1

how to spec JP Minekaze -> Harugumo line?

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I got Minekaze and lvl 10 commander on her. Minekaze line seems to change to gunboats at Akizuki and different talents are needed? I was wondering how should I use my commander talent points. Am I forced to respect commander when I get Akizuki to Harugumo?

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42 minutes ago, RavenWolf1 said:

Am I forced to respect commander when I get Akizuki to Harugumo?

More or less a yes, especially given that the T7 'dakka' DD is actually a magnificent torp boat (!).

 

That said, your first ten points will be the same, more or less regardless of line; the 'standard' build will probably be good enough up to T7; when you get to T8, start layering in the more 'dakka'-related skills then.

 

Additional: the T7 dakka DD is a keeper, so you may as well leave a specialised captain on her. Also, think about whether you'll be regrinding the line at some stage for RB; if you will, then you want at least a 10 pointer for each ship in the line from T5 or so upwards (and move your best one up the line as you go).

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You could do a generic DD build up to 10 points as its similar. You dont need IFHE until tier 8 so.

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If you grind the torpedo line, you can use that captain untill shiratsuyu.

Or you can simply skill only the first 10 points since those are the same (and deliberately gimp yourself).

 

Shiratsuyu really only needs LS, BOS and CE to function, although TAE and torp acceleration are nice to have.

The Gunboats need at least 14 points to function (LS, BOS, CE and IFHE for increased HE pen). After that 10% reload and AR to complete the 19 points.

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40 minutes ago, RavenWolf1 said:

I got Minekaze and lvl 10 commander on her. Minekaze line seems to change to gunboats at Akizuki and different talents are needed? I was wondering how should I use my commander talent points. Am I forced to respect commander when I get Akizuki to Harugumo?

https://wowsft.com/ship?index=PJSD004&modules=22121&upgrades=124000&commander=PCW001&skills=2147647490&consumables=111&pos=0

 

With Akizuki upward, you can skill like this:

https://wowsft.com/ship?index=PJSD108&modules=12221&upgrades=124320&commander=PCW001&skills=2215821314&ar=100&consumables=1111&pos=0

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With exception of the Akizuki (after which realism ends and so does my interest, too), all my IJN DD captains have the same (torp-heavy) skills. I guess Akizuki-Kitakami-Harugumo do not differ much from each other, so that would be the only 3 with gunnery emphasized skills.

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1 hour ago, Verblonde said:

Additional: the T7 dakka DD is a keeper, so you may as well leave a specialised captain on her.

Yeah, I put my Shirakami Fubuki on the Akatsuki. Would agree that it is a keeper if you just accept the 6.4 km conceal as a hint that when uptiered you are support DD and torp spam enemies.

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40 minutes ago, Bunny_Lover_Kallen said:

Yeah, I put my Shirakami Fubuki on the Akatsuki. Would agree that it is a keeper if you just accept the 6.4 km conceal as a hint that when uptiered you are support DD and torp spam enemies.

Isn't Akatsuki on the torp line? It's Shiratsuyu that's really good (5.8 km concealment)...

 

I do keep the torp T7 around too, but much prefer the 'dakka' one (Yudachi too, come to that, but that's probably weird).

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1 minute ago, Verblonde said:

Isn't Akatsuki on the torp line? It's Shiratsuyu that's really good (5.8 km concealment)...

 

I do keep the torp T7 around too, but much prefer the 'dakka' one (Yudachi too, come to that, but that's probably weird).

See, it's silly imo to call one the torp line and the other the gunboat line. Hatsuharu and Shiratsuyu aren't gunboats. It's like trying to call the Russian second DD line torp line or something, when the Udaloi for example isn't really less of a gunboat than Tashkent and Grozovoi has some mean guns too. I'd thus use the term alt line.

 

And Akatsuki is definitely more of a gunboat than the Shiratsuyu, as well as my preferred choice among the two, given it might not be as stealthy, but it is better in literally every other way. More torp output  over time than Shiratsuyu with TRB, doesn't give up smoke to get that, faster, healthier, better gun dpm to actually pose somewhat of a gun threat to other DDs.

 

And what good is it to be stealthy for T7 when in any Ranked you get to deal with Haida anyway, in any uptier you run into all kinds of crap like Kidd or Fletcher at 5.8? At that point I rather play my Akatsuki like a pseudo-Russian, take the spotted indicator as a healthy warning to gtfo with the better speed to not have to deal with dpm boats at ranges that absolutely don't favour me. 

 

(And Yuudachi is just a nope to me.)

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5 minutes ago, Bunny_Lover_Kallen said:

Yuudachi is just a nope to me.

Mine fell out of a box last Xmas; once I finished swearing and got round to playing her, I found I rather like her. She isn't good, by any stretch of the imagination (especially at a tier which has Haida and Z-39 in it), but she isn't disastrous with a TA captain, and the new zoomy torps mod.

 

So, there are *far* better premiums to buy - IMO - but she's better than a sharp kick to the happy sacks!

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Just now, Verblonde said:

Mine fell out of a box last Xmas; once I finished swearing and got round to playing her, I found I rather like her. She isn't good, by any stretch of the imagination (especially at a tier which has Haida and Z-39 in it), but she isn't disastrous with a TA captain, and the new zoomy torps mod.

 

So, there are *far* better premiums to buy - IMO - but she's better than a sharp kick to the happy sacks!

I mean, I played enough Yoshino to know there are enough oblivious folks around. I just would not want to play it. If I want meme torps, I rather play Yukikaze.

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10 minutes ago, Bunny_Lover_Kallen said:

I rather play Yukikaze.

I remedied her absence from my collection this morning - enjoying her rather a lot so far...!

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3 hours ago, RavenWolf1 said:

I got Minekaze and lvl 10 commander on her. Minekaze line seems to change to gunboats at Akizuki and different talents are needed? I was wondering how should I use my commander talent points. Am I forced to respect commander when I get Akizuki to Harugumo?

If it's any help most all of my IJN captains look like this. I don't play Aki and above on that side of the tree..

Occasionally i'll vary this but not by much to be honest.


image.thumb.png.b110c1d85ee1292d311d8c5c80af910e.png
 

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4 hours ago, RavenWolf1 said:

I got Minekaze and lvl 10 commander on her. Minekaze line seems to change to gunboats at Akizuki and different talents are needed? I was wondering how should I use my commander talent points. Am I forced to respect commander when I get Akizuki to Harugumo?

PT-LS-SE-CE as baseline for any DD that isn't russian, then go with what you consider useful. Mine Akizuki/Kitakaze have BFT, SI and AR tacked on top of base skills.

Keep in mind, until Akizuki you have rather torpedo oriented ships.

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PT-LS-SE-CE up to, and including tier 7. You want IFHE after that.

 

Other than this, pretty much your call.

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3 hours ago, Bunny_Lover_Kallen said:

See, it's silly imo to call one the torp line and the other the gunboat line. Hatsuharu and Shiratsuyu aren't gunboats. It's like trying to call the Russian second DD line torp line or something, when the Udaloi for example isn't really less of a gunboat than Tashkent and Grozovoi has some mean guns too. I'd thus use the term alt line.

 

And Akatsuki is definitely more of a gunboat than the Shiratsuyu, as well as my preferred choice among the two, given it might not be as stealthy, but it is better in literally every other way. More torp output  over time than Shiratsuyu with TRB, doesn't give up smoke to get that, faster, healthier, better gun dpm to actually pose somewhat of a gun threat to other DDs.

 

And what good is it to be stealthy for T7 when in any Ranked you get to deal with Haida anyway, in any uptier you run into all kinds of crap like Kidd or Fletcher at 5.8? At that point I rather play my Akatsuki like a pseudo-Russian, take the spotted indicator as a healthy warning to gtfo with the better speed to not have to deal with dpm boats at ranges that absolutely don't favour me. 

Calling them the gunboat / torp line does make sense as there are only gunboats in one of them (sorry but akatsuki is no gunboat).

 

I guess each their own preferences as I value Shiratsuyu competitive stealth over playing a support class that cannot threaten any DDs because it explodes before spotting them (or should, if not for our random battle glue sniffers)

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3 minutes ago, GulvkluderGuld said:

Calling them the gunboat / torp line does make sense as there are only gunboats in one of them (sorry but akatsuki is no gunboat).

And which line has only gunboats? Also differentiating them by that characteristic is kinda silly, because one line is basically just torp boats and the other is half torpboats.

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11 minutes ago, Bunny_Lover_Kallen said:

And which line has only gunboats?

I assume that @GulvkluderGuld means that only one line has *any* gunboats in it?

 

I use 'dakka' and 'torp' line to distinguish them mainly on the basis of the end point, rather than necessarily what happens on the way; that's just me though.

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43 minutes ago, Bunny_Lover_Kallen said:

And which line has only gunboats? Also differentiating them by that characteristic is kinda silly, because one line is basically just torp boats and the other is half torpboats.

My bad, English isnt my first language :fish_book: Thanks @Verblonde that is exactly how i meant it.

Also going by XP needed to grind out the line, more than 2/3 of the line is spent playing gunboat DDs with a specialized captain which include the end point at tier X.

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3 minutes ago, GulvkluderGuld said:

My bad, English isnt my first language :fish_book: Thanks @Verblonde that is exactly how i meant it.

Also going by XP needed to grind out the line, more than 2/3 of the line is spent playing gunboat DDs with a specialized captain.

Then I guess the British cruisers split into the radar line and the farming line or something, because only one has radar and screw whatever is there before, you can have radar for 2/3 of the line, exp-wise.

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