[ADRIA] Gebe_ Players 360 posts 12,280 battles Report post #1 Posted July 24, 2020 As many of you probably know, each ship has a hidden Base XP modifier. So in reality Base XP is not really "base" since it is derived from the actual raw XP earned - something like this: BaseXP = RawXP * Ship_XP_modifier. AFAIK these modifiers are not in the Wiki and probably many (or all) of those modifiers are unknown. So I will list here whatever info I could find - maybe people can add to it and some kind soul could then add it to WoWs Wiki. Please note that the patch notes only list changes to these modifiers, so we don't really know the true modifier values. BTW, the same logic applies to each ship's credit earnings, so I'll also list the credit earnings modifier changes wherever they are mentioned. I couldn't find the XP modifiers for Sims and Atlanta - two ships notorious for their increased XP earnings. Does anyone know these numbers? @MrConway @Crysantos Do you have the ship XP modifier data for each ship? It would be nice to have it listed somewhere - at least in the Wiki if not in the game itself (just like vertical dispersion or sigma values - hint hint). Patch 0.5.2 https://worldofwarships.eu/en/content/update-notes-main/release-notes-052/ Increased XP ratios for the following ships: By 4% for Bogue By 3% for Essex By 4% for Midway By 4% for Wyoming By 13% for Iowa By 18% for Montana By 18% for Erie By 22% for Chester By 2% for Omaha By 6% for Cleveland By 6% for Pensacola By 15% for Baltimore By 14% for Des Moines By 9% for Sampson By 2% for Wickes By 9% for Nicholas By 7% for Farragut By 20% for Hermelin By 15% for Kolberg By 19% for Karlsruhe By 8% for Nürnberg By 21% for Yorck By 8% for Roon By 36% for Hindenburg By 5% for Zuiho By 4% for Hiryu By 2% for Taiho By 32% for Hakuryu By 9% for Izumo By 8% for Yamato By 6% for Hashidate By 5% for Chikuma By 3% for Furutaka By 19% for Ibuki By 11% for Zao By 4% for Wakatake By 27% for Shimakaze By 8% for Orlan By 47% for Storozhevoi By 41% for Derzki By 30% for Izyaslav By 8% for Gnevny By 18% for Khabarovsk Decreased XP ratios for the following ships: By 5% for Ranger By 7% for Wyoming By 3% for North Carolina By 8% for St Louis By 5% for Phoenix By 5% for Myogi By 5% for Kongo By 3% for Fuso By 6% for Nagato By 13% for Amagi By 11% for Kuma By 10% for Isokaze By 3% for Hatsuharu Increased credit ratios for the following ships: By 9% for Langley By 5% for Bogue By 8% for Independence By 6% for South Carolina By 4% for North Carolina By 11% for Iowa By 28% for Montana By 8% for Erie By 13% for Chester By 6% for Omaha By 7% for Cleveland By 4% for Pensacola By 3% for New Orleans By 7% for Baltimore By 18% for Sampson By 15% for Wickes By 12% for Clemson By 17% for Nicholas By 20% for Farragut By 4% for Mahan By 3% for Fletcher By 5% for Gearing By 21% for Hermelin By 18% for Kolberg By 25% for Karlsruhe By 4% for Königsberg By 13% for Nürnberg By 25% for Yorck By 1% for Hipper By 13% for Hindenburg By 17% for Hosho By 17% for Zuiho By 7% for Ryujo By 1% for Hiryu By 1% for Hakuryu By 4% for Kawachi By 1% for Kongo By 5% for Izumo By 6% for Yamato By 9% for Hashidate By 5% for Chikuma By 7% for Furutaka By 6% for Aoba By 1% for Mogami By 17% for Ibuki By 6% for Umikaze By 8% for Wakatake By 1% for Isokaze By 5% for Minekadze By 12% for Mutsuki By 6% for Hatsuharu By 13% for Fubuki By 2% for Kagero By 19% for Shimakaze By 5% for Orlan By 59% for Storozhevoi By 43% for Derzki By 35% for Izyaslav By 13% for Gnevny By 9% for Ognevoi Decreased credit ratios for the following ships: By 6% for Ranger By 10% for Lexington By 7% for Wyoming By 5% for Benson By 6% for Zuikaku By 16% for Taiho By 6% for Amagi Patch 0.5.3 https://worldofwarships.eu/en/content/update-notes-main/release-notes-053/ Increased XP ratios: Hakuryu +3% Iowa +3% Montana +5% Hermelin +5% Kolberg +5% Karlsruhe +5% Yorck +5% Hindenburg +5% Ibuki +5% Derzki +6% Izyaslav +5% Gnevny +5% Ognevoi +5% Reduced XP ratios: Ranger -3% Zuikaku -6% Gearing -2% Isokaze -2% Mutsuki -4% Increased credit ratios: Hermelin +6% Kolberg +4% Karlsruhe +2% Königsberg +6% Nürnberg +6% Yorck +6% Admiral Hipper +6% Sampson +2% Nicholas +5% Fletcher +5% Gearing +8% Storozhevoi +10% Derzki +10% Izyaslav +10% Gnevny +8% Ognevoi +8% Kiev +8% Tashkent +8% Patch 0.8.5 https://worldofwarships.eu/en/news/game-updates/update-085-rogue-wave/ Based on economy-related data analysis performed on the latest versions of the game, the battle rewards for the following ships have been revised: +5% to the average amount of XP earned per battle— VI Bayern, VII Gneisenau, VIII Bismarck, IX Friedrich der Große, X Großer Kurfürst, I Orlan, I Black Swan, I Chengan, VII Shchors, II Longjiang, X Yueyang, III G-101, X Z-52, and IV Isokaze.−5% to the average amount of XP earned per battle— VI Normandie, VII Lyon, VIII Richelieu, IX Alsace, X République, IV Orion, IX Lion, X Conqueror, I Bougainville, III Tenryū, IV Kuma, II Sampson, V Nicholas, V Podvoisky, and VI Gnevny.−10% to the average amount of XP earned per battle— I Erie and I Hashidate. +5% to the average amount of credits earned per battle— III Nassau, IV Kaiser, V König, VI Bayern, VII Gneisenau, VIII Bismarck, IX Friedrich der Große, X Großer Kurfürst, V Emerald, VII Shchors, IX Dmitri Donskoi, X Moskva, VIII Admiral Hipper, IX Roon, X Hindenburg, II Umikaze, III Wakatake, IV Isokaze, VII Mahan, VIII Benson, III G-101, IV V-170, V T-22, VIII Z-23, X Z-52, II Longjiang, III Phra Ruang, and X Yueyang.+10% to the average amount of credits earned per battle— I Orlan, I Black Swan, and I Chengan.−5% to the average amount of credits earned per battle— VI Normandie, VII Lyon, VIII Richelieu, IX Alsace, X République, IV Orion, IX Lion, X Conqueror, III Tenryū, IV Kuma, VI Leander, VII Fiji, IV Duguay-Trouin, V Émile Bertin, VIII Charles Martel, IX Saint-Louis, X Henri IV , II Sampson, V Nicholas, X Grozovoi, III Valkyrie, and IV Shenyang.−10% to the average amount of credits earned per battle— I Erie and I Hashidate. Patch 0.8.10 https://worldofwarships.eu/en/news/game-updates/update-0810-resolute-and-rapid/ X Midway: –5% to average XP earned and +5% to average amount of credits earned X Hakuryū, X Audacious: –10% to average XP earned All Tier VIII carriers: –10% to average XP earned in battles that ended up in a defeat All Tier X carriers: –15% to average XP earned in battles that ended up in a defeat EDIT: Edited for readability 5 Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #2 Posted July 24, 2020 Some parts are barely readable in light theme. Also, 41% increased XP ratio for Hindenburg? Wut? Share this post Link to post Share on other sites
[MORIA] quickr Players 1,953 posts 25,244 battles Report post #3 Posted July 24, 2020 To be honest, I'm not sure how accurate this is Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #4 Posted July 24, 2020 Not really any numbers, but from feeling, playing Kutuzov and Stalingrad, they seem to have a decent modifier aswell. Most of the time, i felt i get more XP than i should have gotten in other ships. 1 Share this post Link to post Share on other sites
[BHSFL] Beastofwar [BHSFL] Players 4,596 posts Report post #5 Posted July 24, 2020 T10 tech tree CV make me "rich" while that is every punishing tier. So i am inclined to believe ships have modifyers. Share this post Link to post Share on other sites
[V888] Shagulon Beta Tester 413 posts 32,694 battles Report post #6 Posted July 24, 2020 Surely those patch notes read, they increased the XP ratio (whatever it was initially) by those % values. So Hindi XP ration was increased by 41%, not that is gets 41% increased XP ratio. 2 Share this post Link to post Share on other sites
[ADRIA] Gebe_ Players 360 posts 12,280 battles Report post #7 Posted July 24, 2020 38 minutes ago, quickr said: To be honest, I'm not sure how accurate this is Yup, as I mentioned in the post, these are only changes to the modifiers and not the modifiers themselves (I have marked the caveat in bold now so people don't miss it). We don't know the initial modifier values and we don't know if there were any undocumented changes. I hope WG representatives could shine some light on this issue. Share this post Link to post Share on other sites
[ADRIA] Gebe_ Players 360 posts 12,280 battles Report post #8 Posted July 24, 2020 44 minutes ago, Bunny_Lover_Kallen said: Some parts are barely readable in light theme. Also, 41% increased XP ratio for Hindenburg? Wut? Thanks for the heads up, I've edited the post for readability. 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #9 Posted July 24, 2020 38 minutes ago, Gebe_ said: Yup, as I mentioned in the post, these are only changes to the modifiers and not the modifiers themselves (I have marked the caveat in bold now so people don't miss it). We don't know the initial modifier values and we don't know if there were any undocumented changes. I hope WG representatives could shine some light on this issue. So.. what's the logic? They boost ships that are especially bad to play in the existing meta to compensate for that? Share this post Link to post Share on other sites
[ADRIA] Gebe_ Players 360 posts 12,280 battles Report post #10 Posted July 24, 2020 6 minutes ago, Karasu_Hidesuke said: So.. what's the logic? They boost ships that are especially bad to play in the existing meta to compensate for that? I wish I knew, but yeah - it seems like each ship's economy is adjusted based on its performance. 1 Share this post Link to post Share on other sites
[BHSFL] Beastofwar [BHSFL] Players 4,596 posts Report post #11 Posted July 24, 2020 12 minutes ago, Karasu_Hidesuke said: So.. what's the logic? They boost ships that are especially bad to play in the existing meta to compensate for that? It would make "bad to play" ships more attractive.....IF.....players actually know these ships are compensated in income ! I currently play all T8 tech tree ships and do not see differences that clearly catch the eye...but maybe that is the point of it. 1 Share this post Link to post Share on other sites
[CMP] Hummus Weekend Tester 605 posts 5,346 battles Report post #12 Posted July 24, 2020 29 minutes ago, Karasu_Hidesuke said: So.. what's the logic? They boost ships that are especially bad to play in the existing meta to compensate for that? Expi gets awarded based on certain criteria (like damage) Some ships have a lower DPM or lower damage done potential because of low range or crappy dispersion or penetration power etc. These might not be bad ships per se (but some most likely are) but to keep their expi earnings at a reasonable level there's the hidden modifier. To prevent a meta that says "you play these 8 ships, or else you are punishing yourself" The Atlanta is a nice example: Insanely high DPM But low range, low penetration (needs IFHE), low HP and silly large citadel. This means that on average the Atlanta gets deleted quite often and has low damage impact on the game (you often hunt DD's in it so the impact it does have is not always from big damage numbers) But if you can work around this and get to pew pew from behind a safe island you can get silly large expi numbers in it due to the modifier. I just miss the time when it was capable of shooting down air-planes. 1 Share this post Link to post Share on other sites
[V888] Shagulon Beta Tester 413 posts 32,694 battles Report post #13 Posted July 24, 2020 They'll be minor tweaks. The only ship I know of that has a large base XP boost in Sims. Share this post Link to post Share on other sites
[ADRIA] Gebe_ Players 360 posts 12,280 battles Report post #14 Posted July 24, 2020 9 minutes ago, Shagulon said: They'll be minor tweaks. The only ship I know of that has a large base XP boost in Sims. Many of those tweaks in the patch notes are in the 20% to 50% range - not really minor (albeit the initial values are unknown). Share this post Link to post Share on other sites
[V888] Shagulon Beta Tester 413 posts 32,694 battles Report post #15 Posted July 24, 2020 again, they will be the adjustment to the already existing base xp ratio. If you get a 10% lift to your base XP and they give 40% increase to you base xp modifier, theyre giving you an extra 4% base xp. A percentage of a percentage in generally fairly small. Share this post Link to post Share on other sites
[YEET] COPlUM Players 3,009 posts 12,083 battles Report post #16 Posted July 24, 2020 5 hours ago, Hummus said: I just miss the time when it was capable of shooting down air-planes. Shooting down airplanes is a crime against humanity, you're not supposed to do it, despite the fact that carriers get their airplanes supplied from another dimension in the space time continuum and don't even care if you shoot down airplanes 1 Share this post Link to post Share on other sites
[WG] MrConway WG Staff, Alpha Tester 3,411 posts 4,389 battles Report post #17 Posted July 24, 2020 8 hours ago, Gebe_ said: As many of you probably know, each ship has a hidden Base XP modifier. So in reality Base XP is not really "base" since it is derived from the actual raw XP earned - something like this: BaseXP = RawXP * Ship_XP_modifier. AFAIK these modifiers are not in the Wiki and probably many (or all) of those modifiers are unknown. So I will list here whatever info I could find - maybe people can add to it and some kind soul could then add it to WoWs Wiki. Please note that the patch notes only list changes to these modifiers, so we don't really know the true modifier values. BTW, the same logic applies to each ship's credit earnings, so I'll also list the credit earnings modifier changes wherever they are mentioned. I couldn't find the XP modifiers for Sims and Atlanta - two ships notorious for their increased XP earnings. Does anyone know these numbers? @MrConway @Crysantos Do you have the ship XP modifier data for each ship? It would be nice to have it listed somewhere - at least in the Wiki if not in the game itself (just like vertical dispersion or sigma values - hint hint). EDIT: Edited for readability I would take all those numbers with a large grain of salt :) I think that since we also don't disclose how XP is calculated (so as not to influence gameplay), having those numbers won't help much. XP gain is influence by so many factors that the multiplier is not very helpful. 1 Share this post Link to post Share on other sites
[ST-EU] MarcoGn97 Players 156 posts Report post #18 Posted July 24, 2020 13 minuti fa, MrConway ha scritto: I think that since we also don't disclose how XP is calculated (so as not to influence gameplay), having those numbers won't help much. XP gain is influence by so many factors that the multiplier is not very helpful. This could be a good piece of information to share with the playerbase, I don't think there's some kind of Coca Cola recipe or dark matter around it...or maybe I'm wrong 2 Share this post Link to post Share on other sites
[V888] Shagulon Beta Tester 413 posts 32,694 battles Report post #19 Posted July 24, 2020 we generally kind of know how XP is calculated, just not exactly. generally, if you play the caps you wont go far wrong XP wise. Share this post Link to post Share on other sites
[P7S] Vbeest Players 452 posts Report post #20 Posted July 24, 2020 2 hours ago, Shagulon said: They'll be minor tweaks. The only ship I know of that has a large base XP boost in Sims. While I'm unable to say anything conclusive about xp earnings, differences between credit earning are clear and sometimes very prominent. Some good examples of ships (about which I am certain) with very poor credit coefficients are Thunderer and Asashio. That offsets the final credit gain given their high average damage. Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #21 Posted July 24, 2020 2 hours ago, MarcoGn97 said: This could be a good piece of information to share with the playerbase, I don't think there's some kind of Coca Cola recipe or dark matter around it...or maybe I'm wrong Ah... a secret ingredient? Share this post Link to post Share on other sites
[VICE] JohnMac79 Players 1,872 posts 18,680 battles Report post #22 Posted July 24, 2020 2 hours ago, MrConway said: I would take all those numbers with a large grain of salt :) I think that since we also don't disclose how XP is calculated (so as not to influence gameplay), having those numbers won't help much. XP gain is influence by so many factors that the multiplier is not very helpful. Yeah god forbid we get more actual teamplay... What was it you guys said before? That giving a breakdown of XP would be 'exploited'? 2 Share this post Link to post Share on other sites
[WG] MrConway WG Staff, Alpha Tester 3,411 posts 4,389 battles Report post #23 Posted July 27, 2020 On 7/24/2020 at 9:26 PM, JohnMac79 said: Yeah god forbid we get more actual teamplay... What was it you guys said before? That giving a breakdown of XP would be 'exploited'? Yes, because disclosing the exact calculation may drive people to play for maximum profit/base XP, rather than playing to win and/or playing for the objectives. 1 Share this post Link to post Share on other sites
[MORIA] quickr Players 1,953 posts 25,244 battles Report post #24 Posted July 27, 2020 10 minutes ago, MrConway said: Yes, because disclosing the exact calculation may drive people to play for maximum profit/base XP, rather than playing to win and/or playing for the objectives. Makes no sense cos it's known capped objectives and wining a game act as multipliers. What good is 5 kills or 300k dmg, if you lose a game and only get a fraction of xp you could have got if you won. Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #25 Posted July 27, 2020 17 minutes ago, MrConway said: Yes, because disclosing the exact calculation may drive people to play for maximum profit/base XP, rather than playing to win and/or playing for the objectives. You mean shooting smallest ships first, unless you can reliably nuke overextending battleships with torpedo spread? Share this post Link to post Share on other sites