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PSA: Hidden Base XP modifiers for each ship

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As many of you probably know, each ship has a hidden Base XP modifier. So in reality Base XP is not really "base" since it is derived from the actual raw XP earned - something like this: BaseXP = RawXP * Ship_XP_modifier. AFAIK these modifiers are not in the Wiki and probably many (or all) of those modifiers are unknown. So I will list here whatever info I could find - maybe people can add to it and some kind soul could then add it to WoWs Wiki. Please note that the patch notes only list changes to these modifiers, so we don't really know the true modifier values.

 

BTW, the same logic applies to each ship's credit earnings, so I'll also list the credit earnings modifier changes wherever they are mentioned.

 

I couldn't find the XP modifiers for Sims and Atlanta - two ships notorious for their increased XP earnings. Does anyone know these numbers?

@MrConway @Crysantos Do you have the ship XP modifier data for each ship? It would be nice to have it listed somewhere -  at least in the Wiki if not in the game itself (just like vertical dispersion or sigma values - hint hint).

 

Patch 0.5.2

https://worldofwarships.eu/en/content/update-notes-main/release-notes-052/

 

Increased XP ratios for the following ships:

By 4% for Bogue
By 3% for Essex
By 4% for Midway
By 4% for Wyoming
By 13% for Iowa
By 18% for Montana
By 18% for Erie
By 22% for Chester
By 2% for Omaha
By 6% for Cleveland
By 6% for Pensacola
By 15% for Baltimore
By 14% for Des Moines
By 9% for Sampson
By 2% for Wickes
By 9% for Nicholas
By 7% for Farragut
By 20% for Hermelin
By 15% for Kolberg
By 19% for Karlsruhe
By 8% for Nürnberg
By 21% for Yorck
By 8% for Roon
By 36% for Hindenburg
By 5% for Zuiho
By 4% for Hiryu
By 2% for Taiho
By 32% for Hakuryu
By 9% for Izumo
By 8% for Yamato
By 6% for Hashidate
By 5% for Chikuma
By 3% for Furutaka
By 19% for Ibuki
By 11% for Zao
By 4% for Wakatake
By 27% for Shimakaze
By 8% for Orlan
By 47% for Storozhevoi
By 41% for Derzki
By 30% for Izyaslav
By 8% for Gnevny
By 18% for Khabarovsk

 

Decreased XP ratios for the following ships:

By 5% for Ranger
By 7% for Wyoming
By 3% for North Carolina
By 8% for St Louis
By 5% for Phoenix
By 5% for Myogi
By 5% for Kongo
By 3% for Fuso
By 6% for Nagato
By 13% for Amagi
By 11% for Kuma
By 10% for Isokaze
By 3% for Hatsuharu


Increased credit ratios for the following ships:

By 9% for Langley
By 5% for Bogue
By 8% for Independence
By 6% for South Carolina
By 4% for North Carolina
By 11% for Iowa
By 28% for Montana
By 8% for Erie
By 13% for Chester
By 6% for Omaha
By 7% for Cleveland
By 4% for Pensacola
By 3% for New Orleans
By 7% for Baltimore
By 18% for Sampson
By 15% for Wickes
By 12% for Clemson
By 17% for Nicholas
By 20% for Farragut
By 4% for Mahan
By 3% for Fletcher
By 5% for Gearing
By 21% for Hermelin
By 18% for Kolberg
By 25% for Karlsruhe
By 4% for Königsberg 
By 13% for Nürnberg
By 25% for Yorck
By 1% for Hipper
By 13% for Hindenburg
By 17% for Hosho
By 17% for Zuiho
By 7% for Ryujo
By 1% for Hiryu
By 1% for Hakuryu
By 4% for Kawachi 
By 1% for Kongo
By 5% for Izumo
By 6% for Yamato
By 9% for Hashidate
By 5% for Chikuma
By 7% for Furutaka
By 6% for Aoba
By 1% for Mogami
By 17% for Ibuki
By 6% for Umikaze
By 8% for Wakatake
By 1% for Isokaze
By 5% for Minekadze
By 12% for Mutsuki
By 6% for Hatsuharu
By 13% for Fubuki
By 2% for Kagero
By 19% for Shimakaze
By 5% for Orlan
By 59% for Storozhevoi
By 43% for Derzki
By 35% for Izyaslav
By 13% for Gnevny
By 9% for Ognevoi

 

Decreased credit ratios for the following ships:

By 6% for Ranger
By 10% for Lexington
By 7% for Wyoming
By 5% for Benson
By 6% for Zuikaku
By 16% for Taiho
By 6% for Amagi


Patch 0.5.3

https://worldofwarships.eu/en/content/update-notes-main/release-notes-053/

 

Increased XP ratios:

Hakuryu +3%
Iowa +3%
Montana +5%
Hermelin +5%
Kolberg +5%
Karlsruhe +5%
Yorck +5%
Hindenburg +5%
Ibuki +5%
Derzki +6%
Izyaslav +5%
Gnevny +5%
Ognevoi +5%

 

Reduced XP ratios:

Ranger -3%
Zuikaku -6%
Gearing -2%
Isokaze -2%
Mutsuki -4%

 

Increased credit ratios:

Hermelin +6%
Kolberg +4%
Karlsruhe +2%
Königsberg +6%
Nürnberg +6%
Yorck +6%
Admiral Hipper +6%
Sampson +2%
Nicholas +5%
Fletcher +5%
Gearing +8%
Storozhevoi +10%
Derzki +10%
Izyaslav +10%
Gnevny +8%
Ognevoi +8%
Kiev +8%
Tashkent +8%


Patch 0.8.5

https://worldofwarships.eu/en/news/game-updates/update-085-rogue-wave/

 

Based on economy-related data analysis performed on the latest versions of the game, the battle rewards for the following ships have been revised:

+5% to the average amount of XP earned per battle— VI Bayern,  VII Gneisenau,  VIII Bismarck,  IX Friedrich der Große,  X Großer Kurfürst,  I Orlan,  I Black Swan,  I Chengan,  VII Shchors,  II Longjiang,  X Yueyang,  III G-101,  X Z-52, and  IV Isokaze.
−5% to the average amount of XP earned per battle— VI Normandie,  VII Lyon,  VIII Richelieu,  IX Alsace,  X République,  IV Orion,  IX Lion,  X Conqueror,  I Bougainville,  III Tenryū,  IV Kuma,  II Sampson,  V Nicholas,  V Podvoisky, and  VI Gnevny.
−10% to the average amount of XP earned per battle— I Erie and  I Hashidate.


+5% to the average amount of credits earned per battle— III Nassau,  IV Kaiser,  V König,  VI Bayern,  VII Gneisenau,  VIII Bismarck,  IX Friedrich der Große,  X Großer Kurfürst,  V Emerald,  VII Shchors,  IX Dmitri Donskoi,  X Moskva,  VIII Admiral Hipper,  IX Roon,  X Hindenburg,  II Umikaze,  III Wakatake,  IV Isokaze,  VII Mahan,  VIII Benson,  III G-101,  IV V-170,  V T-22,  VIII Z-23,  X Z-52,  II Longjiang,  III Phra Ruang, and  X Yueyang.
+10% to the average amount of credits earned per battle— I Orlan,  I Black Swan, and  I Chengan.
−5% to the average amount of credits earned per battle— VI Normandie,  VII Lyon,  VIII Richelieu,  IX Alsace,  X République,  IV Orion,  IX Lion,  X Conqueror,  III Tenryū,  IV Kuma,  VI Leander,  VII Fiji,  IV Duguay-Trouin,  V Émile Bertin,  VIII Charles Martel,  IX Saint-Louis,  X Henri IV ,  II Sampson,  V Nicholas,  X Grozovoi,  III Valkyrie, and  IV Shenyang.
−10% to the average amount of credits earned per battle— I Erie and  I Hashidate.

 

Patch 0.8.10

https://worldofwarships.eu/en/news/game-updates/update-0810-resolute-and-rapid/

 

X Midway: –5% to average XP earned and +5% to average amount of credits earned
X Hakuryū,  X Audacious: –10% to average XP earned
All Tier VIII carriers: –10% to average XP earned in battles that ended up in a defeat
All Tier X carriers: –15% to average XP earned in battles that ended up in a defeat

 

 

EDIT: Edited for readability

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[MORIA]
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To be honest, I'm not sure how accurate this is

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[CHEFT]
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Not really any numbers, but from feeling, playing Kutuzov and Stalingrad, they seem to have a decent modifier aswell. Most of the time, i felt i get more XP than i should have gotten in other ships.

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[BHSFL]
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T10 tech tree  CV make me "rich" while that is every punishing tier. So i am inclined to believe ships have modifyers.  

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[V888]
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Surely those patch notes read, they increased the XP ratio (whatever it was initially) by those % values. So Hindi XP ration was increased by 41%, not that is gets 41% increased XP ratio.

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38 minutes ago, quickr said:

To be honest, I'm not sure how accurate this is

 

Yup, as I mentioned in the post, these are only changes to the modifiers and not the modifiers themselves (I have marked the caveat in bold now so people don't miss it). We don't know the initial modifier values and we don't know if there were any undocumented changes. I hope WG representatives could shine some light on this issue.

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44 minutes ago, Bunny_Lover_Kallen said:

Some parts are barely readable in light theme.

 

Also, 41% increased XP ratio for Hindenburg? Wut?

Thanks for the heads up, I've edited the post for readability.

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38 minutes ago, Gebe_ said:

 

Yup, as I mentioned in the post, these are only changes to the modifiers and not the modifiers themselves (I have marked the caveat in bold now so people don't miss it). We don't know the initial modifier values and we don't know if there were any undocumented changes. I hope WG representatives could shine some light on this issue.

So.. what's the logic? They boost ships that are especially bad to play in the existing meta to compensate for that?

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6 minutes ago, Karasu_Hidesuke said:

 

So.. what's the logic? They boost ships that are especially bad to play in the existing meta to compensate for that?

I wish I knew, but yeah - it seems like each ship's economy is adjusted based on its performance.

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12 minutes ago, Karasu_Hidesuke said:

 

So.. what's the logic? They boost ships that are especially bad to play in the existing meta to compensate for that?

 

It would make "bad to play" ships more attractive.....IF.....players actually know these ships are compensated in income !

 

I currently play all T8 tech tree ships and do not see differences that clearly catch the eye...but maybe that is the point of it.

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29 minutes ago, Karasu_Hidesuke said:

 

So.. what's the logic? They boost ships that are especially bad to play in the existing meta to compensate for that?

Expi gets awarded based on certain criteria (like damage)

Some ships have a lower DPM or lower damage done potential because of low range or crappy dispersion or penetration power etc. These might not be bad ships per se (but some most likely are) but to keep their expi earnings at a reasonable level there's the hidden modifier. To prevent a meta that says "you play these 8 ships, or else you are punishing yourself"

 

The Atlanta is a nice example:

Insanely high DPM

But low range, low penetration (needs IFHE), low HP and silly large citadel.

This means that on average the Atlanta gets deleted quite often and has low damage impact on the game (you often hunt DD's in it so the impact it does have is not always from big damage numbers)

But if you can work around this and get to pew pew from behind a safe island you can get silly large expi numbers in it due to the modifier.

 

I just miss the time when it was capable of shooting down air-planes.

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[V888]
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They'll be minor tweaks. The only ship I know of that has a large base XP boost in Sims.

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9 minutes ago, Shagulon said:

They'll be minor tweaks. The only ship I know of that has a large base XP boost in Sims.

Many of those tweaks in the patch notes are in the 20% to 50% range - not really minor (albeit the initial values are unknown).

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[V888]
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again, they will be the adjustment to the already existing base xp ratio. If you get a 10% lift to your base XP and they give 40% increase to you base xp modifier, theyre giving you an extra 4% base xp. A percentage of a percentage in generally fairly small.

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5 hours ago, Hummus said:

I just miss the time when it was capable of shooting down air-planes.

Shooting down airplanes is a crime against humanity, you're not supposed to do it, despite the fact that carriers get their airplanes supplied from another dimension in the space time continuum and don't even care if you shoot down airplanes :Smile_trollface:

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8 hours ago, Gebe_ said:

As many of you probably know, each ship has a hidden Base XP modifier. So in reality Base XP is not really "base" since it is derived from the actual raw XP earned - something like this: BaseXP = RawXP * Ship_XP_modifier. AFAIK these modifiers are not in the Wiki and probably many (or all) of those modifiers are unknown. So I will list here whatever info I could find - maybe people can add to it and some kind soul could then add it to WoWs Wiki. Please note that the patch notes only list changes to these modifiers, so we don't really know the true modifier values.

 

BTW, the same logic applies to each ship's credit earnings, so I'll also list the credit earnings modifier changes wherever they are mentioned.

 

I couldn't find the XP modifiers for Sims and Atlanta - two ships notorious for their increased XP earnings. Does anyone know these numbers?

@MrConway @Crysantos Do you have the ship XP modifier data for each ship? It would be nice to have it listed somewhere -  at least in the Wiki if not in the game itself (just like vertical dispersion or sigma values - hint hint).

 

EDIT: Edited for readability

 

 

I would take all those numbers with a large grain of salt :)

 

I think that since we also don't disclose how XP is calculated (so as not to influence gameplay), having those numbers won't help much. XP gain is influence by so many factors that the multiplier is not very helpful.

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13 minuti fa, MrConway ha scritto:

I think that since we also don't disclose how XP is calculated (so as not to influence gameplay), having those numbers won't help much. XP gain is influence by so many factors that the multiplier is not very helpful.

This could be a good piece of information to share with the playerbase, I don't think there's some kind of Coca Cola recipe or dark matter around it...or maybe I'm wrong:cap_haloween:

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[V888]
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we generally kind of know how XP is calculated, just not exactly. generally, if you play the caps you wont go far wrong XP wise.

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2 hours ago, Shagulon said:

They'll be minor tweaks. The only ship I know of that has a large base XP boost in Sims.

 

While I'm unable to say anything conclusive about xp earnings, differences between credit earning are clear and sometimes very prominent.

 

Some good examples of ships (about which I am certain) with very poor credit coefficients are Thunderer and Asashio. That offsets the final credit gain given their high average damage.

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2 hours ago, MarcoGn97 said:

This could be a good piece of information to share with the playerbase, I don't think there's some kind of Coca Cola recipe or dark matter around it...or maybe I'm wrong:cap_haloween:

 

Ah... a secret ingredient? :cap_hmm:

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2 hours ago, MrConway said:

 

 

I would take all those numbers with a large grain of salt :)

 

I think that since we also don't disclose how XP is calculated (so as not to influence gameplay), having those numbers won't help much. XP gain is influence by so many factors that the multiplier is not very helpful.

Yeah god forbid we get more actual teamplay... What was it you guys said before? That giving a breakdown of XP would be 'exploited'? :Smile_sceptic:

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On 7/24/2020 at 9:26 PM, JohnMac79 said:

Yeah god forbid we get more actual teamplay... What was it you guys said before? That giving a breakdown of XP would be 'exploited'? :Smile_sceptic:

 

Yes, because disclosing the exact calculation may drive people to play for maximum profit/base XP, rather than playing to win and/or playing for the objectives.

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10 minutes ago, MrConway said:

Yes, because disclosing the exact calculation may drive people to play for maximum profit/base XP, rather than playing to win and/or playing for the objectives.

Makes no sense cos it's known capped objectives and wining a game act as multipliers.

What good is 5 kills or 300k dmg, if you lose a game and only get a fraction of xp you could have got if you won.

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17 minutes ago, MrConway said:

 

Yes, because disclosing the exact calculation may drive people to play for maximum profit/base XP, rather than playing to win and/or playing for the objectives.

You mean shooting smallest ships first, unless you can reliably nuke overextending battleships with torpedo spread?:cap_tea:

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