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Hi

 

I wouldn't consider myself to be a new player, but I am struggling nonetheless. I tend to be in losing games most of the time, and it's sapping my will to keep playing. Not that I have to win all the time, but a little bit would be nice. I know that I am part of the losing team, and therefore part of the problem, and would like to get advice from you on how to improve.

 

Here are my stats: https://worldofwarships.eu/en/community/accounts/500021460-BugPowderDust/!/pvp/overview/

 

Is my average damage, hit %ages, accuracy, and general average results below par, and if so, why do you think it is?

 

I always try hard to not yolo, and that is maybe the problem, not aggressive enough? I favour cruisers as they are more forgiving if you miss shots as you can reload fast and correct yourself. DDs are more specialist and although I have played a few I feel that I am letting the team down if I don't play them really well as they are eyes (as well as the assassins) of the team. BBs I find hard, as the reload is punishingly slow and I am not as accurate as I should be.

 

Anyway, any advice appreciated, thanks for your time :)

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I'll try to give you some tips based on your stats. Probably not all my conclusions are correct but I can't do better without watching some of your games.

 

The first thing is your WR. It's far below average. But why is it so low? Looking at your detailed ship stats, I assume your influence to the game is too low because both your WR and damage are not good, the average frags are also not good too. You have a hit rate of about 25% on Königsberg and Nürnberg, that is far too low. In cruisers, you should have at least 30-33%.

Your overall survival rate is ok, not good, but also not too bad considering that you have less than 500 games.

 

You say that you are trying not to yolo, usually that's not bad. But: If you are too far away, it's not good either. You should try to get close enough to be able to deal damage to the enemy but also be able to disengage, either by stopping to shoot or by using island cover to get unspotted fast.

Your low hit rate tells that you are either too far away or your aim is the problem.

Try improving your aim and positioning, that should help a lot.

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19 minutes ago, BugPowderDust said:

Anyway, any advice appreciated, thanks for your time

First, you *are* still a new(ish) player - at time of writing, you have 321 random battles under your belt. This isn't a bad thing; it's just a thing. So, bear in mind you still have a lot of learning to do, and you're also vulnerable to small data sets, so don't get too hung up on stats, although they can be useful for assessing how you're progressing (this isn't a bad site for keeping an eye on them with: https://wows-numbers.com).

 

You've already taken the first crucial step to improving (which the bulk of players, I fear, never manage): you've found the forum and started asking questions. There are usually plenty of folk around who are happy to help; it's worth having a look at people's stats though, as that may inform how relevant their advice is to you e.g. if you look at mine, you'll see I'm not very good in general (48% overall WR), tend to suck less than I used to, play a very wide range of ships (but none of them more than 300 times, and most only in double figures), and am emphatically a DD main. Apply similar logic to others and weight their viewpoints accordingly.

 

Some things to think about:

  • Join a clan (I always say this), preferably one with people happy to teach, and use voice comms. This should help with the learning curve (plus, you'll probably get some useful economic bonuses).
  • Advance up the tiers at a measured pace, and linger at T5-6, to really polish your skill-set (I used to say T4 for this bit, as that's the last +1 MM tier, but the CV plague but the mockers on that), and accumulate several 'good enough' captains.
  • Read up on the various ships you'll find at each tier level (wiki: https://wiki.wargaming.net/en/World_of_Warships), and try and play as wide a range of types as possible - even if you favour one class, it'll be easier to deal with the others if you've played them a bit.
  • Make sure you understand the various game mechanics (wiki again), and especially how vision/spotting works. This, in conjunction with developing good situational awareness, is key to doing better - you'll have a better sense of when to charge, and when discretion is the better part of valour.
  • Learning to shoot straight can take a while; fwiw my feeling is that DDs and rapid-fire cruisers are good to practice in (against bots initially); start with things with forgiving ballistics, and branch out from there. Rapid firing things give you feedback on how you're doing much faster, plus many of them have better dispersion characteristics, so it's easier to tell if you missed because you aimed wrong, or if RNG decided to pi$$ in your chips. Bear in mind that low tier BBs would struggle to hit the side of a barn from the inside - whilst never good, their accuracy gets a lot less dreadful at higher tier.
  • Sort of related: have a look at the armour viewer; it'll help you identify where things like citadels tend to be - if you can hit the enemy citadel, your damage done will go up dramatically.
  • Check you have the full interface displayed, specifically the bit that gives shell flight time to target; as a spectacularly rough guide: for BBs, the deflection for a crossing target wants to be the shell flight time; double it for cruisers, and treble (or more) for DDs. Naturally, there are plenty of outliers, as well as sneaky folk who know this and drive at odd/varying speeds as a result.

 

 

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Just from observing in an even more limited amount of matches:

 

Low tiers play very differently from let's say T5 and higher. I can do well in T2-4.

But playing a random battle in T5 is way above my capabilities (for now)

 

I tend to play carefully (spot, smoke, shoot a few rounds and launch a few torpedo's. Then I tend to break off and turn around)

35k damage avarage in these low tiers.

But when I use these tactics in T5, my damage drops down to 1000-2000. I don't really contribute to a match (other then the few spots and smoke screens I place. And being a (very limited) nuiscance).

 

And fools will be fools. They buy premium ships for profit and fun. But no fun sofar. For now, my premium ships are gathering barnacles. And rightly so....

(FWIW got a discount coupon which gave me 200% dubloons in return for whatever I bought (so I bought 30 days premium with some dubloons.... received 27k dubloons... bought 2 premium DD's and a few captains)).

No regrets b.t.w..... Once I get my grips on how to play DD's, they will come in handy.

 

 

Just saying, WoWs is not as straight forward as it seems

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14 hours ago, floribe2000 said:

I'll try to give you some tips based on your stats. Probably not all my conclusions are correct but I can't do better without watching some of your games.

 

The first thing is your WR. It's far below average. But why is it so low? Looking at your detailed ship stats, I assume your influence to the game is too low because both your WR and damage are not good, the average frags are also not good too. You have a hit rate of about 25% on Königsberg and Nürnberg, that is far too low. In cruisers, you should have at least 30-33%.

Your overall survival rate is ok, not good, but also not too bad considering that you have less than 500 games.

 

You say that you are trying not to yolo, usually that's not bad. But: If you are too far away, it's not good either. You should try to get close enough to be able to deal damage to the enemy but also be able to disengage, either by stopping to shoot or by using island cover to get unspotted fast.

Your low hit rate tells that you are either too far away or your aim is the problem.

Try improving your aim and positioning, that should help a lot.

 

Thankyou, this was very helpful. I do tend to stay at the back and lob shells over distances, which is why I love the Konigsberg and Nurnberg as their ranges at their tier/class is nice. All too often I have got smashed by BB when I get closer (and I try very hard not to show my broadside to BB)

 

I'll try to improve my hit rate, I just wasn't sure if 25% was average or not

 

14 hours ago, Verblonde said:

First, you *are* still a new(ish) player - at time of writing, you have 321 random battles under your belt. This isn't a bad thing; it's just a thing. So, bear in mind you still have a lot of learning to do, and you're also vulnerable to small data sets, so don't get too hung up on stats, although they can be useful for assessing how you're progressing (this isn't a bad site for keeping an eye on them with: https://wows-numbers.com).

 

You've already taken the first crucial step to improving (which the bulk of players, I fear, never manage): you've found the forum and started asking questions. There are usually plenty of folk around who are happy to help; it's worth having a look at people's stats though, as that may inform how relevant their advice is to you e.g. if you look at mine, you'll see I'm not very good in general (48% overall WR), tend to suck less than I used to, play a very wide range of ships (but none of them more than 300 times, and most only in double figures), and am emphatically a DD main. Apply similar logic to others and weight their viewpoints accordingly.

 

Some things to think about:

  • Join a clan (I always say this), preferably one with people happy to teach, and use voice comms. This should help with the learning curve (plus, you'll probably get some useful economic bonuses).
  • Advance up the tiers at a measured pace, and linger at T5-6, to really polish your skill-set (I used to say T4 for this bit, as that's the last +1 MM tier, but the CV plague but the mockers on that), and accumulate several 'good enough' captains.
  • Read up on the various ships you'll find at each tier level (wiki: https://wiki.wargaming.net/en/World_of_Warships), and try and play as wide a range of types as possible - even if you favour one class, it'll be easier to deal with the others if you've played them a bit.
  • Make sure you understand the various game mechanics (wiki again), and especially how vision/spotting works. This, in conjunction with developing good situational awareness, is key to doing better - you'll have a better sense of when to charge, and when discretion is the better part of valour.
  • Learning to shoot straight can take a while; fwiw my feeling is that DDs and rapid-fire cruisers are good to practice in (against bots initially); start with things with forgiving ballistics, and branch out from there. Rapid firing things give you feedback on how you're doing much faster, plus many of them have better dispersion characteristics, so it's easier to tell if you missed because you aimed wrong, or if RNG decided to pi$$ in your chips. Bear in mind that low tier BBs would struggle to hit the side of a barn from the inside - whilst never good, their accuracy gets a lot less dreadful at higher tier.
  • Sort of related: have a look at the armour viewer; it'll help you identify where things like citadels tend to be - if you can hit the enemy citadel, your damage done will go up dramatically.
  • Check you have the full interface displayed, specifically the bit that gives shell flight time to target; as a spectacularly rough guide: for BBs, the deflection for a crossing target wants to be the shell flight time; double it for cruisers, and treble (or more) for DDs. Naturally, there are plenty of outliers, as well as sneaky folk who know this and drive at odd/varying speeds as a result.

 

 

Thanks, I think I am down with the mechanics, but I will need to focus on my shooting and know when to be aggressive and when to de-engage. I don't have the luxury of aiming for citadels, I just try to hit them atm!!

 

Joining a clan is out really, I don't have regular/ enough play-time to integrate properly (two young children), but I take your point.

 

I do use the shelll-flight time to target a *lot*- I didn't even have this turned on for my first 200 or so games, I was literally guessing the whole time! i can't even believe I did this...

 

 

1 hour ago, Space_Vato said:

Just from observing in an even more limited amount of matches:

 

Low tiers play very differently from let's say T5 and higher. I can do well in T2-4.

But playing a random battle in T5 is way above my capabilities (for now)

 

I tend to play carefully (spot, smoke, shoot a few rounds and launch a few torpedo's. Then I tend to break off and turn around)

35k damage avarage in these low tiers.

But when I use these tactics in T5, my damage drops down to 1000-2000. I don't really contribute to a match (other then the few spots and smoke screens I place. And being a (very limited) nuiscance).

 

And fools will be fools. They buy premium ships for profit and fun. But no fun sofar. For now, my premium ships are gathering barnacles. And rightly so....

(FWIW got a discount coupon which gave me 200% dubloons in return for whatever I bought (so I bought 30 days premium with some dubloons.... received 27k dubloons... bought 2 premium DD's and a few captains)).

No regrets b.t.w..... Once I get my grips on how to play DD's, they will come in handy.

 

 

Just saying, WoWs is not as straight forward as it seems

Thankyou, I agree completely. I intend to linger at T5/6 for a while as clearly I am not contributing enough and at higher tiers, this will be a massive hinderance to the team.

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5 hours ago, BugPowderDust said:

Joining a clan is out really, I don't have regular/ enough play-time to integrate properly (two young children), but I take your point.

There are several 'resources only' clans, I understand, if you just want the economic bonuses; also, at least some of the more casual clans are quite relaxed about how often you show up.

 

It's generally mainly the clans who take things more seriously who'll insist on minimum amounts of participation etc.

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Just now, Verblonde said:

There are several 'resources only' clans, I understand, if you just want the economic bonuses; also, at least some of the more casual clans are quite relaxed about how often you show up.

 

It's generally mainly the clans who take things more seriously who'll insist on minimum amounts of participation etc.

Ah perfect! Thanks, I will investigate this :)

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Am 23.7.2020 um 17:59, BugPowderDust sagte:

I wouldn't consider myself to be a new player, but I am struggling nonetheless. I tend to be in losing games most of the time, and it's sapping my will to keep playing. Not that I have to win all the time, but a little bit would be nice. I know that I am part of the losing team, and therefore part of the problem, and would like to get advice from you on how to improve.

Hello what did you expect?

 

Without basic training, with half a ship you jumped "voluntarily" into the pond, where partly already very experienced players, with considerably more experience!

 

You voluntarily renounced the "puppy protection" (closed season = 200 battles in the Co-oP).

 

You are responsible for the fact that they are now "wearing your tailcoat"!

 

If you do the 2nd and 3rd step before the 1st, you will trip over your own feet.

 

Not much has happened yet! My recommendation:

 

Learn the basics in Co-oP battles! And this time right!

Choose ONLY a country and play DD's, cruisers, and BB's as tree ships. And all of this with co-op battles.

A worthwhile goal is for the time being to T5, because there your possibilities increase considerably

This takes a little longer, but you learn a lot in the process.
Try different things out! And if it doesn't work, you try again. In the Co-oP, mistakes are not penalized

 

A "clan" will not solve your problems! Finding the right clan is difficult.

 

I advise a German beginner to read more often: https://wiki.wargaming.net/de/World_of_Warships .............................

 

The English version is much more precise and extensive.

You yourself are fooled by your failure, and only you can revise that yourself by having to "detain"!

It is up to you whether you continue to be the anvil or you develop into a hammer!

 

Kind regards

 

(Created with Google Translate)

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47 minutes ago, phambili said:

Learn the basics in Co-oP battles! [...]

And all of this with co-op battles.

This will teach you a ton of bad habits that will be hard to get rid of later.

50 minutes ago, phambili said:

In the Co-oP, mistakes are not penalized 

See, that is kind of the underlying problem. To give you an example: You will hardly get better at boxing if all the opponents you fight are in absolutely p*ss drunk.

Sure you can "try" a lot of things and it's nice to see them work out, but the first time your opponent is sober most of the things that "used to work" will see you keel over rather quickly.

 

48 minutes ago, phambili said:

Choose ONLY a country and play DD's, cruisers, and BB's as tree ships.

Also this means you will not experience the capabilities of other lines if you do not diversity until higher tiers.

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Vor 9 Minuten, rnat sagte:

Also this means you will not experience the capabilities of other lines if you do not diversity until higher tiers

Hello

 

It doesn't matter on which country the basics of the game mechanics are learned, because they are the same for all ships!


The best example: T1! https://wiki.wargaming.net/en/Ship:Comparison_of_Tier_I_Cruisers

 

The fact that every country has advantages and disadvantages has nothing to do with the "basic game mechanics" !!

 

When I have learned the "basic game mechanics",
  then I can let my personal preferences run free!

 

Write to me and I will show you that the concept works.

 

Especially since it is a possible option not to mess up your WinRate for years!

 

Kind regards

 

(Created with google translator)

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5 hours ago, phambili said:

Hello

 

It doesn't matter on which country the basics of the game mechanics are learned, because they are the same for all ships!


The best example: T1! https://wiki.wargaming.net/en/Ship:Comparison_of_Tier_I_Cruisers

 

The fact that every country has advantages and disadvantages has nothing to do with the "basic game mechanics" !!

 

When I have learned the "basic game mechanics",
  then I can let my personal preferences run free!

 

Write to me and I will show you that the concept works.

 

Especially since it is a possible option not to mess up your WinRate for years!

 

Kind regards

 

(Created with google translator)

But it does help learning the basics by diversifying your ship lineup. The basics are the same true, but weird as it may sound some lines are still a better option if you want to learn the basics beacuse they do the basics "better or worse".

 

Even if the basics are the same the ships are not. If you want to learn how AP works, you are better off with a ship with good AP. If you want to learn about healing and fires, you pick a BB preferably something that can also be punished so you learn that as well.

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On 7/23/2020 at 6:59 PM, BugPowderDust said:

Hi

 

I wouldn't consider myself to be a new player, but I am struggling nonetheless. I tend to be in losing games most of the time, and it's sapping my will to keep playing. Not that I have to win all the time, but a little bit would be nice. I know that I am part of the losing team, and therefore part of the problem, and would like to get advice from you on how to improve.

 

Here are my stats: https://worldofwarships.eu/en/community/accounts/500021460-BugPowderDust/!/pvp/overview/

 

Is my average damage, hit %ages, accuracy, and general average results below par, and if so, why do you think it is?

 

I always try hard to not yolo, and that is maybe the problem, not aggressive enough? I favour cruisers as they are more forgiving if you miss shots as you can reload fast and correct yourself. DDs are more specialist and although I have played a few I feel that I am letting the team down if I don't play them really well as they are eyes (as well as the assassins) of the team. BBs I find hard, as the reload is punishingly slow and I am not as accurate as I should be.

 

Anyway, any advice appreciated, thanks for your time :)

 

Hi, 

 

You are doing okay. Let;'s define "okay" then; any new player (in your case you registered in 2015 but only played 349 random battles so far) having such stats with so few battles is perfectly "okay', fine. On the other hand, coming here and looking for some answers in order to improve shows that you will be a very good player in short amount of games.

 

If we check your stats, winrate , average damage, destroyed warships and experience are very low. Considering your average player tier is 4, there is nothing to panic about.

It is good that you try all classes instead of playing only one or two. This way you will have a better look at the big picture and have better perspective.

 

In order to fix your win rate, you'll need to get to know the ships you are playing very well regardless of their tiers. It can be set around 50% in the long run even if you don't know the ships well but if you do, you will get better WR. Know the armor, gun caliber, firing distance, AP&HE alpha damage, reload time, dispersion, torpedo distance-damage-reload time, concealment,  consumables, etc. These are easy to check at port screen. 

 

Let's take, Molotov as an example; 50% wr but very low 19K damage output while it could be 50-60K. It indicates that you are lacking angling and proper timing to use it as kiting cruiser and as a result getting citadeled, killed early in the game (unless you wait behind an island most of the game/don't do this). You checked your ship's technical characteristics before you pressed the battle button ( as i wrote in previous para.). You saw Molotov can shoot mid to long distance with spotter plane. It is not very agile meaning it doesn't turn quick, meaning you will get citadeled by enemy ships if you try to turn in front of them. Keep yourself angled, turn when undetected, shoot from long distance and use the spotter plane at will. Do not get close to enemy to use torps as they are very short ranged and are for defensive purposes (unless late game and you know for sure you either won or lost and trying to torp enemy ship by getting that close won't change the outcome).

 

We can keep going more in details with game or ship mechanics or how to play certain ships but long story short, knowing the ship well, will give you better after battle outcome and more you play, better you will get at it.

 

Cheers, 

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Thanks to phambili, rnat, ollonborre, Execute0rder66 above.

 

I am shying away from co-op battles for a few reasons:

 

1. I don't have much time to play, and although they're over quickly, I'd rather play humans

2. The AI tends to yolo right at you, so you don't get a true reflection of what it's like to fight a human- who is being sneaky, tricky, not sailing broadside etc.

3. As was mentioned above, I don't want to get lulled into bad habits

 

I think I'm slowly improving thanks to the advice on here, but my problem is simply I don't put enough hours in, and as with everything, practice makes perfect.

 

I am going to stop at tier 6 though, and focus on getting better. No point me moving up any more, it won't help my team, and will cause frustration to them and me!

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Vor 3 Stunden, BugPowderDust sagte:

I am shying away from co-op battles for a few reasons:

 

1. I don't have much time to play, and although they're over quickly, I'd rather play humans

2. The AI tends to yolo right at you, so you don't get a true reflection of what it's like to fight a human- who is being sneaky, tricky, not sailing broadside etc.

3. As was mentioned above, I don't want to get lulled into bad habits

Hello,

I recently had a "practice" match with the King.

676143709_R11.thumb.png.df9e2c97547b6256a45346cd5cddcf78.png

On photos 2 and 3 you can see how I equipped them.

822960115_R12.thumb.png.6bd79cc054124b3018abd4eb9417eea7.png

52707057_R13.thumb.png.95cdc802d067dad1e0252a3846a57250.png

I have equipped them with secondaries for "close combat"!

 

The goal of this practice battle were 3 things that I wanted to try:

1. Practice range aircraft!
2. Try secondary armament
3. Experiencing the effects of ramming another ship

 

And now for the analysis of this battle

1144637203_R14.thumb.png.fd4aa5fab3bf41b001f57afb4c20d24b.png

 

On photos 5 and 6 you can see what damage my ramming did on the opposing king, and also what damage I caused to my own ship through this maneuver

1545642968_R15.thumb.png.3f1d73ebbf4e5f8d0eb3f7ad46838640.png

1230169283_R16.thumb.png.f1f06f1dbdbb67dc3938e6418315c54d.png

 

You can also see what damage (HE, AP) I received and from whom!

 

422128704_R17.thumb.png.4d5e3264c5bba7b4ef661e15057d6eb6.png

That was just a brief analysis of the practice battle with the König.

 

Those who take the time and do that with their battles from time to time will soon notice the noticeable success of it.

A final word about the king:

She is a very strong ship on T5, but she has to be mastered. And you can learn that in the Co-oP!

 

1415751995_R18.thumb.png.9add90535eb077b479d21981963d23d9.png

 

The "hand-to-hand combat" works quite well! Ramming should be considered very carefully, whether it is advantageous in the current situation or not.

 

I still have to practice with the long-range aircraft, because sad aiming has its own peculiarities.

 

At first glance, the results look satisfactory for the König, but there are still a few construction sites that have yet to be dealt with.

In about 20 battles I will play it in "Random" for the first time and see whether my "learning the peculiarities of the king" was successful.

 

846426766_R19.thumb.png.1a8cdfbc6caa339f7b6027e71a85edc6.png

 

From T5 onwards you can earn different bonuses and rewards through various "combat missions", etc.

 

So I will upgrade "my king" as much as possible! The only real weak point of my king is the current captain with his ONLY 7 points!

 

#######################

 

This example should show what opportunities you have to learn about it at WoWs.

 

It demands a little bit of discipline from yourself. And a plan that you try to stick to.

 

There is no requirement to do it like me! Everyone can take what suits them and try them out.

 

And another "personal advice to every beginner": If you drive ONLY one ship a day (and another one the next), something will "hang" on what you have learned!

#######################

Vor 7 Stunden, ollonborre sagte:

But it does help learning the basics by diversifying your ship lineup. The basics are the same true, but weird as it may sound some lines are still a better option if you want to learn the basics beacuse they do the basics "better or worse".

 

Even if the basics are the same the ships are not. If you want to learn how AP works, you are better off with a ship with good AP. If you want to learn about healing and fires, you pick a BB preferably something that can also be punished so you learn that as well.

In my opinion, it is a waste of time if he learns the individual characteristics of all ships!

 

The basics of "fire, flooding, AP, HE, and much more" are the same for all ships.

 

Thus, he saves a lot of time if he is more precise with the basics of "fire, flooding, AP, HE, armor, damage prevention, and much more." sets apart!

 

Later, specifics for each ship will be understood more quickly!

 

If you have any specific questions, please PM.

 

Kind regards

 

Made with Google translator

 

 

 

 

 

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11 hours ago, phambili said:

The goal of this practice battle were 3 things that I wanted to try:

1. Practice range aircraft!
2. Try secondary armament
3. Experiencing the effects of ramming another ship

11 hours ago, phambili said:

The "hand-to-hand combat" works quite well!

If you had some experience in randoms you'd be aware how rare it is for a ship to get within 7km of your BB (if you had a captain with AFT), unless that BB misplayed heavily,

(let alone the ~5km you're getting with your current secondary build, at which distance secondaries honestly should be the least of either parties concern.)

And you'd be aware how gimped and rubbish secondaries (except on KM CVs and some USN premium BBs) are without the manual secondaries skill (and even that one is rubbish until T7 on anyways).

And that is not even mentioning that most ships that try to get to within that range of your König are significantly more dangerous than you because they carry those cute metal fishies that go boom when they meet you.

(Just type "König", ppl here are more likely to get that than "King" since ship-names don't change with language settings, except for the regional differences in spelling)

 

11 hours ago, phambili said:

And another "personal advice to every beginner": If you drive ONLY one ship a day (and another one the next), something will "hang" on what you have learned!

11 hours ago, phambili said:

In my opinion, it is a waste of time if he learns the individual characteristics of all ships!

The basics of "fire, flooding, AP, HE, and much more" are the same for all ships.

Thus, he saves a lot of time if he is more precise with the basics of "fire, flooding, AP, HE, armor, damage prevention, and much more." sets apart! 

For one I'd consider it boring to play the same ship over and over again without some variety, but that's just me.

You're ofc right that the underlying mechanics are the same for all ships, but they apply differently to them.

For example most cruisers use HE a lot, so they are more often on the fire-setting side, whereas in most BBs you'd be stupid to extensively use the HE over the AP, which means you're more likely to experience getting set on fire.

Torpedoes don't discriminate what ship they are fired upon (unless it's DW torps) but as a BB newbie you might consider them OP when your ship gets nuked for the umpteenth time

until you play a torpedo-DD and realize how borderline impossible it is to hit even the fattest BB if it's actively maneuvering and varies its speed from time to time.

 

Also the aim those advocating for playing several lines at the start have isn't to "learn every single ship by heart",

it is to relatively quickly give the new player gets an overview of what the different classes and/or lines can or can't do and just get some rough "feeling" for how they play and their capabilities.

A nice side-effect of that is that you're more likely to find a line that conforms to your play-style and thus will be more fun for you to play.

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