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The_EURL_Guy

Ranked Battles: the Seventeenth Season

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T VIII can be some fun, Steel is always great to get. 
On the minus side with ranked:  No irrevocable at R5 where you get the *** flag and no Jolly Roger flag for rank out :)

 

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Again an unfair point system. 98% will reach Rank 10, and 2% will reach rank 1.

The reason is you depend on the quality of the other players, because even when you are the top player in every game but the rest sux.

Why don't they think about a system based on damage ? 

A won games by beging afk because the phone rang and I had to pick it up.

I couldn't move up because we lost and I was top ranked.

If they want to make it more attractive to compete in it, they should put in more rest places like the previous one.

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43 minutes ago, 300ConfirmedKills said:

No Rank 1 flag = not Ranked.

Flags were removed with the end of season 10.

 

But we keep getting this jolly rogers and they are no use. Maybe we can get a patch, emblem something for certain amount of them @YabbaCoe. Do u know if there is any plan like this regarding jolly rogers? Thanks.

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20 minutes ago, Wicket_Boomber said:

Only fair ranked is 1 vs 1 .

no, fair ranked is when both team have same ships, same Captain skills , same signals, same modules and so on

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1 hour ago, OldDawg said:

Why don't they think about a system based on damage ?

So all people will care about is doing max damage?

Expect games full of HE spamming ships. Who cares that the enemy will heal all the damage, you are getting huge damage numbers.

 

No thanks.

 

Also: this system is already here, in the form of "save-a-star". Look how many people farm damage just to save a star when their team might loose. They don't play to win, they play to save a star.

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8 minutes ago, Zigiran said:

Also: this system is already here, in the form of "save-a-star". Look how many people farm damage just to save a star when their team might loose. They don't play to win, they play to save a star.

 

you cant save star by todo only damage , but you can save that when you cap. and that i hate most , people camp, and when you team dead they go cap

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2 hours ago, OldDawg said:

Again an unfair point system. 98% will reach Rank 10, and 2% will reach rank 1.

The reason is you depend on the quality of the other players, because even when you are the top player in every game but the rest sux.

Why don't they think about a system based on damage ? 

A won games by beging afk because the phone rang and I had to pick it up.

I couldn't move up because we lost and I was top ranked.

If they want to make it more attractive to compete in it, they should put in more rest places like the previous one.

Well if you take dmg so BBs and cruisers spamers always gona do more dmg.Am a dd player so how can i do most dmg in cv meta.I just gona work hard spoting and challenge cap.i have 2 choices  dont play a dd at all.or play cv to do most dmg

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Quote

Rewards

The available rewards, as well as the formats of Ranked Battles, differ from season to season. For the current Season, victories can bring you up to 4,800 Steel; 2,750 doubloons; one Ranked Token; and many other rewards.

Would you mind explaining this to me in a way that I can understand and accept it?

 

Why? Is it easier to rank out on t6 or t8 than it is with t10? Does it take fewer stars?

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[IAMX]
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Tier VIII ranked is great, but I dont understand why at rank 10 you have a jump of 4 stars instead of 3. This passage should be smoother. In this way the large majority of players will stop at rank 10.

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1 hour ago, Federix02 said:

Tier VIII ranked is great, but I dont understand why at rank 10 you have a jump of 4 stars instead of 3. This passage should be smoother. In this way the large majority of players will stop at rank 10.

 

Back when WG used to publish charts after each season, between 66% and 75% indeed never moved on past r10. I am asking you: is that a bad thing? Let's be honest: most players do not have what it takes to get to r1. So why should a 40% random player get there?

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40 minutes ago, AlwaysBadLuckWithTeams said:

 

Back when WG used to publish charts after each season, between 66% and 75% indeed never moved on past r10. I am asking you: is that a bad thing? Let's be honest: most players do not have what it takes to get to r1. So why should a 40% random player get there?


Its just an area of big frustration I pressume. With Bonus-Stars etc. it is quite easy to get to ten. Once there the progress gets a very hard landing. Teams are a wild mix of great/unicums, average and mediocre playeers in the 10-6 bracket. 
 

Most of the players experience an up-down from there with no progress. Some league in between would be nice indeed as we had it several seasons ago - like from 12-9 you need 3 stars no bonus star. That will give a softer landing, less wildly mixed teams. However - eventually for most people the journey is over there...
 

Depending on the stage of the season you need some 53% plus WR level playing capability to progress from 10-6. Star saving play from the start does not work there - you will lose too often...you have to play to win.

 

Then - 5-1 its another step up. 55-60% account WR min (team average last season I had was 56,5% on account level). Indeed ranked is hard and it takes persistance, skill, good ships/captains. You cant bring a bad ship, 10PT captain and no flags and expect to progress with ease...
 

So - check your own playstyle, ship, impact, capabilities. Dont blame the teams - you will get good ones  that will carry you, you will get bad ones which you have to carry or in which - eventually - you have to save s star...ranked is a tough but good way to improve...The only constant factor in the matches is.....You...

 

Good luck to you all. 

 

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11 hours ago, AlwaysBadLuckWithTeams said:

 

Back when WG used to publish charts after each season, between 66% and 75% indeed never moved on past r10. I am asking you: is that a bad thing? Let's be honest: most players do not have what it takes to get to r1. So why should a 40% random player get there?

You're wrong. If you can spend a lot of time to play, math and probability will do it for you, all it takes is patience and 600-800 battles :)

 

By playing selfish the process can be speeded up a lot. Forget teamplay, farm dmg, cap when its all lost and you will save star :cap_like:

 

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Před 18 hodinami Execute0rder66 řekl/a:

Flags were removed with the end of season 10.

 

But we keep getting this jolly rogers and they are no use. Maybe we can get a patch, emblem something for certain amount of them @YabbaCoe. Do u know if there is any plan like this regarding jolly rogers? Thanks.

So far I don't see anything planned in close future, but I can try to ask for that :cap_like:

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26 minutes ago, YabbaCoe said:

So far I don't see anything planned in close future, but I can try to ask for that :cap_like:

Appreciate it!  :Smile_honoring:

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1 hour ago, radius77 said:

You're wrong. If you can spend a lot of time to play, math and probability will do it for you, all it takes is patience and 600-800 battles :)

 

By playing selfish the process can be speeded up a lot. Forget teamplay, farm dmg, cap when its all lost and you will save star :cap_like:

 

Well - having ranked out now 6 times - in game-number ranges from 110matches in best season to 477matches in the worst - I can tell you math and probability will kill you and not get you to rank 1. 

It sounds easy - just play to save your star...but its not. 

 

Damage does not equal damage. 

Damage on a DD is very valuable. HE-burn Damage on a BB is much less Base XP generating. . 

Furthermore - and we are talking 10-1 ranks here - you cannot sit back in a BB and wait till your team is dead, farm damage and then get a final cap. 

You wont do DD damage that way and games tend to end quickly. You will also not get to a cap at the end, when there is CVs, other BBs, etc. - just forget it. 

 

An - dont forget - you have to play at least en-par with the team level. So - you have to be like a 53% WR player to even have a 50% WR in 10-5 team selection. 

And you have to be 56% WR player to reach a ranked WR of 50% in 5-1. We are talking skill-based match making here as it is a selection of people per league. 

(WR levels drop a bit as the season progresses).

 

Assuming you need only 38 Stars (meaning you ranked out last season) here is the math:

(I hope I got the formula right:

38 (stars you need) = contribution from wins + contribution from star saving

38 = No Games * (2* ( WR - 0,5) )  + No Games * (1 - WR) * SR 

(WR = Winrate, SR is star save rate)

 

(Of course the save-a-star mechanic has a massive influence as you can see below - but you will not save your star easily by pure damage farming, not in bracket 10-1,

and I doubt a "bad" player with low win rate will save their star often anyway)

 

Saving your star 1 out of 7 games lost (statistical average)

 

Games to R1               WR    SR
121 63% 0,14285714
129 62%  
138 61%  
148 60%  
159 59%  
173 58%  
189 57%  
208 56%  
231 55%  
261 54%  
299 53%  
350 52%  
422 51%  
532 50%  
719 49%  
1108 48%  
2418 47%  
NA 46%  
NA 45%  

 

 

Saving your star 2 out of 7 games lost

 

Games to R1              WR          SR
104 63% 0,28571429
109 62%  
115 61%  
121 60%  
128 59%  
136 58%  
145 57%  
155 56%  
166 55%  
180 54%  
196 53%  
215 52%  
238 51%  
266 50%  
302 49%  
350 48%  
416 47%  
512 46%  
665 45%  
 

 

 

Indeed there is always a very few people who make it to rank 1 with 1000+ games...but really...

You want to get to rank one - you need to play for the win, play smart, play well, use strong ships, good captains and - if the team throws - find a way to save your star. 

 

 

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1v1 is way better... cuz if 7v7 no matter how hard i try or how good i played its still a lose :/

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1 hour ago, OfficialDonYT said:

1v1 is way better... cuz if 7v7 no matter how hard i try or how good i played its still a lose :/

 

Honestly, I consider the 1vs1 sprint to have been the worst. I played the Fanta, rushed in. And most matches were over in like 3 minutes, the vast majority in my favour. Of course it was my decision to play it like that. But why should I go for an exhausting 15 minutes kite/brawl fest with a much more uncertain outcome? It was just mindless and numb. No tactical sense required (if you wanted it that way).

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I was able to play a few games yesterday. In general carriers are OP as hell (expected of course), if the CV is good I can go afk and we will win most of the time. I insisted on playing with DD it requires a lot of caution to not be spotted by the CV. If you get lucky and the carrier don't rocket plane you to death the battles can be fun. Most of the time however it is a pain. I really don't get why WG insist on carries participation in competitive game play? Didn't they play this game? 

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Před 23 minutami 300ConfirmedKills řekl/a:

@YabbaCoe Can you tell us why R1 flags were taken off the table to begin with?

You mean the Jolly Roger flag that the third gave you Flint and fifth gave you Black?

That was changed quite long ago when implementing steel and while we proceeded to approximately 10th season back in time, we didn't have much more to give to those, who achieved Rank 1 for 9 times and also for those, who managed to get to rank 2 for example.

V 22. 7. 2020 v 11:08 Execute0rder66 řekl/a:

Appreciate it!  :Smile_honoring:

Devs will take a look on that, but I can't promise anything. So only fingers crossed, that something like that would be implemented into the game.

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9 minutes ago, YabbaCoe said:

Devs will take a look on that, but I can't promise anything. So only fingers crossed, that something like that would be implemented into the game.

Thank you for your time and effort! :Smile_smile:

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