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WG_IS_BAD

Torpedoes makes COOP unplayable.

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Hi guys!

 

I was thinking about writing this for some time and I think today is the day. I'm playing coop for multiple reasons - to improve my aim, for missions or just for relax. 

And then comes DD and cruisers with their torpedoes anihilating everything in 3-5 minutes. It's so frustrating being not even able to do anything playing BB.

Something needs to be done with that. Make torpedoes do less damage on coop, put some kind of handicap or I don't know... make AI more chalenging.

 

What do you think guys?

 

(btw. i'm not the new player, playing since beta but I lost my old account)

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19 minutes ago, WG_IS_BAD said:

Hi guys!

 

I was thinking about writing this for some time and I think today is the day. I'm playing coop for multiple reasons - to improve my aim, for missions or just for relax. 

And then comes DD and cruisers with their torpedoes anihilating everything in 3-5 minutes. It's so frustrating being not even able to do anything playing BB.

Something needs to be done with that. Make torpedoes do less damage on coop, put some kind of handicap or I don't know... make AI more chalenging.

 

What do you think guys?

 

(btw. i'm not the new player, playing since beta but I lost my old account)

Hello. Yes i agree. And you have dodge torpedoes launched from second line. But i have stopped doing that. And i don´t heal either. It´s fun to see in chat when they turn pink. Then all the sudden so is it my fault. Yepp. Many don´t get it that it IS their responsibility. Teamwork is rare in coop. 

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That WG should stop making missions where you need XX amount of kills. The only reason I play DDs in coop is just that.

Rush in, gun down enemy DD, torp enemy BB.

Rinse and repeat.

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[TEAM_]
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WG is not going to improve Coop. They don't even do anything about scenarios. Instead they focus on more Russian wet napkin ships.

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1 hour ago, WG_IS_BAD said:

Hi guys!

 

I was thinking about writing this for some time and I think today is the day. I'm playing coop for multiple reasons - to improve my aim, for missions or just for relax. 

And then comes DD and cruisers with their torpedoes anihilating everything in 3-5 minutes. It's so frustrating being not even able to do anything playing BB.

Something needs to be done with that. Make torpedoes do less damage on coop, put some kind of handicap or I don't know... make AI more chalenging.

 

What do you think guys?

 

(btw. i'm not the new player, playing since beta but I lost my old account)

That my BB play just fine...

Work on your aim and target selection. Do not sail straight forward. Try to get broadsides.

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12 minuty temu, ColonelPete napisał:

That my BB play just fine...

Work on your aim and target selection. Do not sail straight forward. Try to get broadsides.

 

I think i'm gonna capture some gamplay then.

 

edit: and the point is i need to receive damage not deal damage.

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Since bots are regularly exhibiting psychic abilities and millimeter accuracy in slipping between torpedoes now, torpedoes are not that instakill failsafe tool in coop anymore. I am more concerned about the still ubiquitous bot vs bot (or players incapable of proper gunnery vs bot) ramming that deletes half of each team before your coffee gets cold enough for drinking.

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4 minutes ago, WG_IS_BAD said:

 

I think i'm gonna capture some gamplay then.

 

edit: and the point is i need to receive damage not deal damage.

That is hard to do in CoOp.

Bots go for the targets with the lowest health. Enemy BB are a low priority.

2 minutes ago, PeteEarthling said:

Since bots are regularly exhibiting psychic abilities and millimeter accuracy in slipping between torpedoes now, torpedoes are not that instakill failsafe tool in coop anymore.

Torpedos work fine. You just have to prevent teammates from making the Bots turn.

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44 minutes ago, ColonelPete said:

Work on your aim and target selection. Do not sail straight forward. Try to get broadsides.

I don't think he's complaining about being incapable of killing the bots, sounds like he's complaing about not being able to kill bots in time before they are all dead lol. Because players burn through their missions in co-op. He has a point there, couple days ago I had to do 60 torpedo hits in German cruisers, took a konigsberg if I remember, rushed in like an idiot sending torps everywhere. All the bots really are dead in a few minutes if you get 2/3 people in a match doing something like this, I don't think BBs get too many shots off in those co-op matches. Everything is dead before they get close to fight

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Yep, In Thunderer or Yamato you get 5 maybe 6 salvos off and then game over.......

 

 

But if you need to receive damage (potential?) then random is better as the Bots in coop either ignore you or are deadly accurate.....

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I usually do co-op in the usual manner

 

select Scharnhorst, Bismarck or tirpitz

start game

Hit w

steer around any island aiming to get into a cap

engage enemy destroyer,

engage enemy cruiser

Dodge torpedo

start turning and let secondaries go to work on battleship.

if Tirpitz or Scharnhorst then admit yes I will slide in for the torpedo shot.   It’s the law in German bb with torpedo’s.

complete cap once finished off enemy.

 

is fun relaxing and not too bad a way of completing the daily missions if hitting poor run on random.

i know whilst doing the 1200 secondaries then one battle hit 328 which I think is highest yet for me, but probably average about 100 from memory.

 

use my heal as take a lot of damage sailing straight in.
 

if want to take damage then need to move up fast into where the enemy ships are.   To be honest though receive damage wise I do in random.

 

 

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[LAFIE]
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Only have one thing to say to you @WG_IS_BAD "if you can't beat them, join them"

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59 minutes ago, ColonelPete said:

That is hard to do in CoOp. [...]

 

Not exactly. I (ab)use fast BBs like the Jean Bart or Georgia for this, head straight in and break through respectively drive by using my booster late to outrun their turrets, eventually dodge torpedoes. Works well and way faster for me than to tank in randoms. Also there are at least as many coop matches with few or no DDs as there are with four on each side. Last but not least every once in a while I end up in a duel against a bot in which I cease to use my main guns and just circle the enemy rendering his main guns useless. Secondaries count for potential, too. Again an agile and maneuvrable ship is an advantage.

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48 minutes ago, ColonelPete said:

Torpedos work fine. You just have to prevent teammates from making the Bots turn.

No, Peter. We've been over this before. The bots are smarter than players, they don't sail in quite as many straight lines and they certainly spot, assess and act against torpedo threats more quickly than players do. If there's room for them to dodge, they will do so, and torp pot shots from 5-6k away rarely hit their target. But that's OK, once you adapt to it. 

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3 minutes ago, Benaulim said:

 

Not exactly. I (ab)use fast BBs like the Jean Bart or Georgia for this, head straight in and break through respectively drive by using my booster late to outrun their turrets, eventually dodge torpedoes. Works well and way faster for me than to tank in randoms. Also there are at least as many coop matches with few or no DDs as there are with four on each side. Last but not least every once in a while I end up in a duel against a bot in which I cease to use my main guns and just circle the enemy rendering his main guns useless. Secondaries count for potential, too. Again an agile and maneuvrable is an advantage.

CoOp matches are generally short. Not enough time for farming potential damage.

Yes, sometimes it works in your favour, but that is rare.

Just now, invicta2012 said:

No, Peter. We've been over this before. The bots are smarter than players, they don't sail in quite as many straight lines and they certainly spot, assess and act against torpedo threats more quickly than players do. If there's room for them to dodge, they will do so, and torp pot shots from 5-6k away rarely hit their target. But that's OK, once you adapt to it. 

Yes, that is why I can reliable do perfect torpedo drops on bots from over 8km when no teammate is disturbing the bot...

Their psychic ability must be really strong when they cannot dodge these...

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[O-R-P]
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If you play BB in coop ( which I very like ) then brawler/fast brawler/fast battleship is best option. Ships like Tirpitz, Massa, Georgia, Alasce, Jean Bart, Kii, Scharnhorst or Bismarck works very nice. I didn't play my Tirpitz for very long time and now she brings real fun even in coop. 

 

VMF BB's are also good in coop but they somewhat lose speed in comparison to the fast battleships but still Sinop, Vladivostok and Lenin also works. Sinop secondary battery is very fun in Narai and unbelivabely good in coop when survavibility is not very important ( still I woud not event think of trying secondary Sinop in random or ranked ) 

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2 minutes ago, invicta2012 said:

No, Peter. We've been over this before. The bots are smarter than players, they don't sail in quite as many straight lines and they certainly spot, assess and act against torpedo threats more quickly than players do. If there's room for them to dodge, they will do so, and torp pot shots from 5-6k away rarely hit their target. But that's OK, once you adapt to it. 

 

Bots usually turn towards the closest target and therefore change course. They do not deliberately dodge torpedoes. That's why depending on their class and speed you need to wait before launching.

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9 minutes ago, ColonelPete said:

CoOp matches are generally short. Not enough time for farming potential damage.

Yes, sometimes it works in your favour, but that is rare. 

 

Exactly. By the way described I can easily gain up to a million potential damage in a match lasting 5 minutes (without wasting signals etc.) while I need luck and support to receive 2 millions in a random match of 20 minutes. Do the maths.

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1 hour ago, WG_IS_BAD said:

and the point is i need to receive damage not deal damage.

fun fact: very often these missions are not restricted to BBs but can be done in every other class, too... which makes torpedo spotting and dodging in a DD so much fun in CoOp.

 

On the other hand...

28 minutes ago, mdjmcnally said:

I usually do co-op in the usual manner

 

select Scharnhorst, Bismarck or tirpitz

start game

Hit w

steer around any island aiming to get into a cap

engage enemy destroyer,

engage enemy cruiser

Dodge torpedo

start turning and let secondaries go to work on battleship.

if Tirpitz or Scharnhorst then admit yes I will slide in for the torpedo shot.   It’s the law in German bb with torpedo’s.

complete cap once finished off enemy.

 

is fun relaxing and not too bad a way of completing the daily missions if hitting poor run on random.

i know whilst doing the 1200 secondaries then one battle hit 328 which I think is highest yet for me, but probably average about 100 from memory.

 

use my heal as take a lot of damage sailing straight in.
 

if want to take damage then need to move up fast into where the enemy ships are.   To be honest though receive damage wise I do in random.

 

 

 

...is exactly how I do most missions in CoOp, too.

It helps to know which ways the bots prefer to take on which map and then just position properly to use your Tirpitz effectively..

 

And sometimes it helps to NOT use high tier, but T5 ships, as the Kill Potential of many ships is lower than on high tiers, often resulting in slighly longer battles and better mission results...

 

So in the end, it's just a ltp thing... even for beta players...

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15 minutes ago, WG_IS_BAD said:

Adnotacja 2020-07-18 104705.png

 

Receive x potential damage playing brit or russian bb.

Real fun if you only have Oktobersnail.

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28 minutes ago, Benaulim said:

Bots usually turn towards the closest target and therefore change course. They do not deliberately dodge torpedoes. That's why depending on their class and speed you need to wait before launching.

They turn towards the closest spotted target (if they have one) or the closest unspotted target (as they have RPF lite) and they certainly do dodge torpedoes once they are spotted. This is predictable in its' own way, but it confuses people because it's not how players behave.

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While I don't agree with your proposal. I can understand your frustration. But it can be as frustrating for dd players, who have set up a torp shot. Only to have a bb charge in, trying to get damage or secondary hits.

 

What I'd suggest is you try playing co-op later in the evening.  You can have plenty of games late at night with only a few human players. So you'll have a much better chance at getting the damage you need.  Around midnight usually works for me.

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yeh agree witht the op on this being a problem , if you see 3 or more dd's you can basically just forget getting to do anything they will torp a couple each then ram one.

 

Dont aree with the fix though , co op i think is in essence the old fashioned comp stomp its relaxed easy and fun, i think a better solution would be to double the number of enemy ships and drop thier tier by 1 or 2 (numbers picked arbitrarily for ease of example) theres not enough meat on the plate instead of making people take smaller bites lets put more meat on that plate

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