WG_IS_BAD Players 16 posts 1,604 battles Report post #1 Posted July 18, 2020 Hi guys! I was thinking about writing this for some time and I think today is the day. I'm playing coop for multiple reasons - to improve my aim, for missions or just for relax. And then comes DD and cruisers with their torpedoes anihilating everything in 3-5 minutes. It's so frustrating being not even able to do anything playing BB. Something needs to be done with that. Make torpedoes do less damage on coop, put some kind of handicap or I don't know... make AI more chalenging. What do you think guys? (btw. i'm not the new player, playing since beta but I lost my old account) 3 16 3 2 Share this post Link to post Share on other sites
[LEGIO] darkstar73 Players 648 posts 10,329 battles Report post #2 Posted July 18, 2020 19 minutes ago, WG_IS_BAD said: Hi guys! I was thinking about writing this for some time and I think today is the day. I'm playing coop for multiple reasons - to improve my aim, for missions or just for relax. And then comes DD and cruisers with their torpedoes anihilating everything in 3-5 minutes. It's so frustrating being not even able to do anything playing BB. Something needs to be done with that. Make torpedoes do less damage on coop, put some kind of handicap or I don't know... make AI more chalenging. What do you think guys? (btw. i'm not the new player, playing since beta but I lost my old account) Hello. Yes i agree. And you have dodge torpedoes launched from second line. But i have stopped doing that. And i don´t heal either. It´s fun to see in chat when they turn pink. Then all the sudden so is it my fault. Yepp. Many don´t get it that it IS their responsibility. Teamwork is rare in coop. 2 4 1 Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #3 Posted July 18, 2020 That WG should stop making missions where you need XX amount of kills. The only reason I play DDs in coop is just that. Rush in, gun down enemy DD, torp enemy BB. Rinse and repeat. 14 Share this post Link to post Share on other sites
[TEAM_] Dampfboot Players 1,367 posts 11,386 battles Report post #4 Posted July 18, 2020 WG is not going to improve Coop. They don't even do anything about scenarios. Instead they focus on more Russian wet napkin ships. 3 2 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #5 Posted July 18, 2020 1 hour ago, WG_IS_BAD said: Hi guys! I was thinking about writing this for some time and I think today is the day. I'm playing coop for multiple reasons - to improve my aim, for missions or just for relax. And then comes DD and cruisers with their torpedoes anihilating everything in 3-5 minutes. It's so frustrating being not even able to do anything playing BB. Something needs to be done with that. Make torpedoes do less damage on coop, put some kind of handicap or I don't know... make AI more chalenging. What do you think guys? (btw. i'm not the new player, playing since beta but I lost my old account) That my BB play just fine... Work on your aim and target selection. Do not sail straight forward. Try to get broadsides. 1 1 Share this post Link to post Share on other sites
WG_IS_BAD Players 16 posts 1,604 battles Report post #6 Posted July 18, 2020 12 minuty temu, ColonelPete napisał: That my BB play just fine... Work on your aim and target selection. Do not sail straight forward. Try to get broadsides. I think i'm gonna capture some gamplay then. edit: and the point is i need to receive damage not deal damage. Share this post Link to post Share on other sites
[STEEL] PeteEarthling [STEEL] Players 1,037 posts Report post #7 Posted July 18, 2020 Since bots are regularly exhibiting psychic abilities and millimeter accuracy in slipping between torpedoes now, torpedoes are not that instakill failsafe tool in coop anymore. I am more concerned about the still ubiquitous bot vs bot (or players incapable of proper gunnery vs bot) ramming that deletes half of each team before your coffee gets cold enough for drinking. 2 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #8 Posted July 18, 2020 4 minutes ago, WG_IS_BAD said: I think i'm gonna capture some gamplay then. edit: and the point is i need to receive damage not deal damage. That is hard to do in CoOp. Bots go for the targets with the lowest health. Enemy BB are a low priority. 2 minutes ago, PeteEarthling said: Since bots are regularly exhibiting psychic abilities and millimeter accuracy in slipping between torpedoes now, torpedoes are not that instakill failsafe tool in coop anymore. Torpedos work fine. You just have to prevent teammates from making the Bots turn. 1 Share this post Link to post Share on other sites
[YEET] COPlUM Players 3,009 posts 12,083 battles Report post #9 Posted July 18, 2020 44 minutes ago, ColonelPete said: Work on your aim and target selection. Do not sail straight forward. Try to get broadsides. I don't think he's complaining about being incapable of killing the bots, sounds like he's complaing about not being able to kill bots in time before they are all dead lol. Because players burn through their missions in co-op. He has a point there, couple days ago I had to do 60 torpedo hits in German cruisers, took a konigsberg if I remember, rushed in like an idiot sending torps everywhere. All the bots really are dead in a few minutes if you get 2/3 people in a match doing something like this, I don't think BBs get too many shots off in those co-op matches. Everything is dead before they get close to fight 3 Share this post Link to post Share on other sites
[SYD] Molly_Delaney Players 1,200 posts 4,600 battles Report post #10 Posted July 18, 2020 Yep, In Thunderer or Yamato you get 5 maybe 6 salvos off and then game over....... But if you need to receive damage (potential?) then random is better as the Bots in coop either ignore you or are deadly accurate..... 1 Share this post Link to post Share on other sites
[SURFA] mdjmcnally Players 434 posts 18,363 battles Report post #11 Posted July 18, 2020 I usually do co-op in the usual manner select Scharnhorst, Bismarck or tirpitz start game Hit w steer around any island aiming to get into a cap engage enemy destroyer, engage enemy cruiser Dodge torpedo start turning and let secondaries go to work on battleship. if Tirpitz or Scharnhorst then admit yes I will slide in for the torpedo shot. It’s the law in German bb with torpedo’s. complete cap once finished off enemy. is fun relaxing and not too bad a way of completing the daily missions if hitting poor run on random. i know whilst doing the 1200 secondaries then one battle hit 328 which I think is highest yet for me, but probably average about 100 from memory. use my heal as take a lot of damage sailing straight in. if want to take damage then need to move up fast into where the enemy ships are. To be honest though receive damage wise I do in random. 4 Share this post Link to post Share on other sites
[LAFIE] lafeel Beta Tester 7,707 posts 7,856 battles Report post #12 Posted July 18, 2020 Only have one thing to say to you @WG_IS_BAD "if you can't beat them, join them" 3 Share this post Link to post Share on other sites
[LSCA] gabberworld Players 2,104 posts 16,946 battles Report post #13 Posted July 18, 2020 if coop is too hard for you, then you far away from play in randoms 2 2 Share this post Link to post Share on other sites
[KOKOS] Benaulim Beta Tester 284 posts Report post #14 Posted July 18, 2020 59 minutes ago, ColonelPete said: That is hard to do in CoOp. [...] Not exactly. I (ab)use fast BBs like the Jean Bart or Georgia for this, head straight in and break through respectively drive by using my booster late to outrun their turrets, eventually dodge torpedoes. Works well and way faster for me than to tank in randoms. Also there are at least as many coop matches with few or no DDs as there are with four on each side. Last but not least every once in a while I end up in a duel against a bot in which I cease to use my main guns and just circle the enemy rendering his main guns useless. Secondaries count for potential, too. Again an agile and maneuvrable ship is an advantage. Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,855 battles Report post #15 Posted July 18, 2020 48 minutes ago, ColonelPete said: Torpedos work fine. You just have to prevent teammates from making the Bots turn. No, Peter. We've been over this before. The bots are smarter than players, they don't sail in quite as many straight lines and they certainly spot, assess and act against torpedo threats more quickly than players do. If there's room for them to dodge, they will do so, and torp pot shots from 5-6k away rarely hit their target. But that's OK, once you adapt to it. 3 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #16 Posted July 18, 2020 3 minutes ago, Benaulim said: Not exactly. I (ab)use fast BBs like the Jean Bart or Georgia for this, head straight in and break through respectively drive by using my booster late to outrun their turrets, eventually dodge torpedoes. Works well and way faster for me than to tank in randoms. Also there are at least as many coop matches with few or no DDs as there are with four on each side. Last but not least every once in a while I end up in a duel against a bot in which I cease to use my main guns and just circle the enemy rendering his main guns useless. Secondaries count for potential, too. Again an agile and maneuvrable is an advantage. CoOp matches are generally short. Not enough time for farming potential damage. Yes, sometimes it works in your favour, but that is rare. Just now, invicta2012 said: No, Peter. We've been over this before. The bots are smarter than players, they don't sail in quite as many straight lines and they certainly spot, assess and act against torpedo threats more quickly than players do. If there's room for them to dodge, they will do so, and torp pot shots from 5-6k away rarely hit their target. But that's OK, once you adapt to it. Yes, that is why I can reliable do perfect torpedo drops on bots from over 8km when no teammate is disturbing the bot... Their psychic ability must be really strong when they cannot dodge these... 1 Share this post Link to post Share on other sites
[O-R-P] Marblehead_1 Players 3,166 posts 36,674 battles Report post #17 Posted July 18, 2020 If you play BB in coop ( which I very like ) then brawler/fast brawler/fast battleship is best option. Ships like Tirpitz, Massa, Georgia, Alasce, Jean Bart, Kii, Scharnhorst or Bismarck works very nice. I didn't play my Tirpitz for very long time and now she brings real fun even in coop. VMF BB's are also good in coop but they somewhat lose speed in comparison to the fast battleships but still Sinop, Vladivostok and Lenin also works. Sinop secondary battery is very fun in Narai and unbelivabely good in coop when survavibility is not very important ( still I woud not event think of trying secondary Sinop in random or ranked ) 1 Share this post Link to post Share on other sites
[KOKOS] Benaulim Beta Tester 284 posts Report post #18 Posted July 18, 2020 2 minutes ago, invicta2012 said: No, Peter. We've been over this before. The bots are smarter than players, they don't sail in quite as many straight lines and they certainly spot, assess and act against torpedo threats more quickly than players do. If there's room for them to dodge, they will do so, and torp pot shots from 5-6k away rarely hit their target. But that's OK, once you adapt to it. Bots usually turn towards the closest target and therefore change course. They do not deliberately dodge torpedoes. That's why depending on their class and speed you need to wait before launching. 3 2 1 Share this post Link to post Share on other sites
[KOKOS] Benaulim Beta Tester 284 posts Report post #19 Posted July 18, 2020 9 minutes ago, ColonelPete said: CoOp matches are generally short. Not enough time for farming potential damage. Yes, sometimes it works in your favour, but that is rare. Exactly. By the way described I can easily gain up to a million potential damage in a match lasting 5 minutes (without wasting signals etc.) while I need luck and support to receive 2 millions in a random match of 20 minutes. Do the maths. Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #20 Posted July 18, 2020 1 hour ago, WG_IS_BAD said: and the point is i need to receive damage not deal damage. fun fact: very often these missions are not restricted to BBs but can be done in every other class, too... which makes torpedo spotting and dodging in a DD so much fun in CoOp. On the other hand... 28 minutes ago, mdjmcnally said: I usually do co-op in the usual manner select Scharnhorst, Bismarck or tirpitz start game Hit w steer around any island aiming to get into a cap engage enemy destroyer, engage enemy cruiser Dodge torpedo start turning and let secondaries go to work on battleship. if Tirpitz or Scharnhorst then admit yes I will slide in for the torpedo shot. It’s the law in German bb with torpedo’s. complete cap once finished off enemy. is fun relaxing and not too bad a way of completing the daily missions if hitting poor run on random. i know whilst doing the 1200 secondaries then one battle hit 328 which I think is highest yet for me, but probably average about 100 from memory. use my heal as take a lot of damage sailing straight in. if want to take damage then need to move up fast into where the enemy ships are. To be honest though receive damage wise I do in random. ...is exactly how I do most missions in CoOp, too. It helps to know which ways the bots prefer to take on which map and then just position properly to use your Tirpitz effectively.. And sometimes it helps to NOT use high tier, but T5 ships, as the Kill Potential of many ships is lower than on high tiers, often resulting in slighly longer battles and better mission results... So in the end, it's just a ltp thing... even for beta players... Share this post Link to post Share on other sites
WG_IS_BAD Players 16 posts 1,604 battles Report post #21 Posted July 18, 2020 Receive x potential damage playing brit or russian bb. Share this post Link to post Share on other sites
[STEEL] PeteEarthling [STEEL] Players 1,037 posts Report post #22 Posted July 18, 2020 15 minutes ago, WG_IS_BAD said: Receive x potential damage playing brit or russian bb. Real fun if you only have Oktobersnail. 1 Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,855 battles Report post #23 Posted July 18, 2020 28 minutes ago, Benaulim said: Bots usually turn towards the closest target and therefore change course. They do not deliberately dodge torpedoes. That's why depending on their class and speed you need to wait before launching. They turn towards the closest spotted target (if they have one) or the closest unspotted target (as they have RPF lite) and they certainly do dodge torpedoes once they are spotted. This is predictable in its' own way, but it confuses people because it's not how players behave. 1 Share this post Link to post Share on other sites
[PORT] VonBroich [PORT] Beta Tester, Players 422 posts 54,757 battles Report post #24 Posted July 18, 2020 While I don't agree with your proposal. I can understand your frustration. But it can be as frustrating for dd players, who have set up a torp shot. Only to have a bb charge in, trying to get damage or secondary hits. What I'd suggest is you try playing co-op later in the evening. You can have plenty of games late at night with only a few human players. So you'll have a much better chance at getting the damage you need. Around midnight usually works for me. 1 Share this post Link to post Share on other sites
Padds01 Players 855 posts 7,546 battles Report post #25 Posted July 18, 2020 yeh agree witht the op on this being a problem , if you see 3 or more dd's you can basically just forget getting to do anything they will torp a couple each then ram one. Dont aree with the fix though , co op i think is in essence the old fashioned comp stomp its relaxed easy and fun, i think a better solution would be to double the number of enemy ships and drop thier tier by 1 or 2 (numbers picked arbitrarily for ease of example) theres not enough meat on the plate instead of making people take smaller bites lets put more meat on that plate 3 Share this post Link to post Share on other sites