[ABONE] ItsJustAFleshWound Players 108 posts 1,437 battles Report post #1 Posted July 17, 2020 Hi. I have returned after not playing for about 2-3 months. I know the submarines were rentals but what state are they in now? The "Submarine Battle" option isn't there anymore. What is happening to them? Share this post Link to post Share on other sites
[LSCA] gabberworld Players 2,104 posts 16,946 battles Report post #2 Posted July 17, 2020 they all sunk and now poof they gone. till new submarines not build at dockyard you will not see them 1 2 Share this post Link to post Share on other sites
[-IAN-] IanH755 Players 2,100 posts 7,141 battles Report post #3 Posted July 17, 2020 Nothing. WG had taken them away whilst they try to get any useful data from an absolutely disastrous testing phase before decided what to do next. I would suggest it'll need at least another 2 maybe 3 testing phases before they were fit for purpose but I have a horrible feeling WG will just dump them into the game "as they are" sometime in September, which is the 5th Anniversary of WOWS. Why was testing disastrous - Because WG management are stupid, to be blunt. They wanted people to test these new Subs out but made it so very "negative" to do so that hardly anyone did. So things like you couldn't do daily missions in that game-mode, they had Ranked during the test so people played that instead, there was no worthwhile "reward" for playing the test mode etc - all of which meant that by testing day 5 (out of 40-ish) there was 10-12 humans per match at most out of 24 players with the rest being WG bots, which invalidated the vast majority of testing because there was very little "human vs human" testing so it was far too easy for human Submarines to run riot through the bots. 17 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #4 Posted July 17, 2020 10 minutes ago, ItsJustAFleshWound said: Hi. I have returned after not playing for about 2-3 months. I know the submarines were rentals but what state are they in now? The "Submarine Battle" option isn't there anymore. What is happening to them? It was a test. Tests end. Now WG is redesigning them. Hopefully WG will recognize that Subs do not fit Random Battles and just put them in scenarios or special modes. 10 Share this post Link to post Share on other sites
_HomTanks_ Players 3,368 posts 37,429 battles Report post #5 Posted July 17, 2020 18 minutes ago, ItsJustAFleshWound said: Hi. I have returned after not playing for about 2-3 months. I know the submarines were rentals but what state are they in now? The "Submarine Battle" option isn't there anymore. What is happening to them? Dev team has been working on the issues which they noticed previously and subs are expected to return in far future once all balancing mechanics are sorted out. Share this post Link to post Share on other sites
[ABONE] ItsJustAFleshWound Players 108 posts 1,437 battles Report post #6 Posted July 17, 2020 10 minutes ago, IanH755 said: Nothing. WG had taken them away whilst they try to get any useful data from an absolutely disastrous testing phase before decided what to do next. I would suggest it'll need at least another 2 maybe 3 testing phases before they were fit for purpose but I have a horrible feeling WG will just dump them into the game "as they are" sometime in September, which is the 5th Anniversary of WOWS. Why was testing disastrous - Because WG management are stupid, to be blunt. They wanted people to test these new Subs out but made it so very "negative" to do so that hardly anyone did. So things like you couldn't do daily missions in that game-mode, they had Ranked during the test so people played that instead, there was no worthwhile "reward" for playing the test mode etc - all of which meant that by testing day 5 (out of 40-ish) there was 10-12 humans per match at most out of 24 players with the rest being WG bots, which invalidated the vast majority of testing because there was very little "human vs human" testing so it was far too easy for human Submarines to run riot through the bots. Yea I do remember testing being a bit slapdash, especially with there being bots everywhere. Share this post Link to post Share on other sites
[BHSFL] Beastofwar [BHSFL] Players 4,596 posts Report post #7 Posted July 17, 2020 They simply came up with mechanics that were unattractive to play with, and probably almost impossible to top a randoms score list with. Something all other classes can. The reason these mechanics turned out to be unattractive is very obvious : it had to fit in randoms without completely upsetting balance and WG is very wary ( unintentional ) overpowering them or "unicums" finding ways to exploit their mechanics. Which they already did in testing. So what they intend is pretty obvious, players that really think subs will never enter randoms ( and the rest of the game ) live in fairy tale land. But then even "top clans" seem to suffer from that... Share this post Link to post Share on other sites
[LSCA] gabberworld Players 2,104 posts 16,946 battles Report post #8 Posted July 17, 2020 what i hate if they are too many in one battle, otherwise they are easy target Share this post Link to post Share on other sites
Spartan_Renegade Players 855 posts 7,183 battles Report post #9 Posted July 17, 2020 Scrapped....at least I hope so. Their playstyle is too bland and uninteresting... a burden on resources that could otherwise be spent on scripting new operations 9 Share this post Link to post Share on other sites
[MORIA] quickr Players 1,953 posts 25,239 battles Report post #10 Posted July 17, 2020 Wherever they are they can stay there if you ask me. It's unnecessary addition to the main game (randoms). I can see them being used in PvE, maybe some scenario operations like "protect the convoy" or "harbor raids" but not as a PvP component. 9 Share this post Link to post Share on other sites
[SPURD] Itwastuesday Players 1,768 posts 13,575 battles Report post #11 Posted July 17, 2020 They were a disaster. A bunch of untargetable ships take up the space from surface ships, so nothing for you to shoot at for the majority of the match. Fun. Also they were yet another DD counter. 3 Share this post Link to post Share on other sites
[STRMO] TunaRoll Players 279 posts 3,120 battles Report post #12 Posted July 17, 2020 Vor 9 Stunden, ColonelPete sagte: It was a test. Tests end. Now WG is redesigning them. Hopefully WG will recognize that Subs do not fit Random Battles and just put them in scenarios or special modes. I am praying for that, too. Share this post Link to post Share on other sites
[STRMO] TunaRoll Players 279 posts 3,120 battles Report post #13 Posted July 17, 2020 Vor 8 Stunden, Beastofwar sagte: They simply came up with mechanics that were unattractive to play with, and probably almost impossible to top a randoms score list with. Something all other classes can. The reason these mechanics turned out to be unattractive is very obvious : it had to fit in randoms without completely upsetting balance and WG is very wary ( unintentional ) overpowering them or "unicums" finding ways to exploit their mechanics. Which they already did in testing. So what they intend is pretty obvious, players that really think subs will never enter randoms ( and the rest of the game ) live in fairy tale land. But then even "top clans" seem to suffer from that... This would hurt the game and its so called "balans" immensely. They couldnt even balance CVs properly. Share this post Link to post Share on other sites
[ONE2] RAHJAILARI Players 3,160 posts 31,670 battles Report post #14 Posted July 17, 2020 10 hours ago, ItsJustAFleshWound said: Hi.I have returned after not playing for about 2-3 months. I know the submarines were rentals but what state are they in now? The "Submarine Battle" option isn't there anymore. What is happening to them? They were being play-tested on live server in a separate "submarine battle" mode, which had a mix of bots and players in it. Pretty useful training to learn how to use them actually. I was beginning to like them somewhat. I do hope they either introduce them into the game or re-introduce the submarine battles for variety. I'm guessing they are now trying to analyze the data so the sub-battles are on a hiatus right now. To return later, I hope (darn, they pulled it out just when I was beginning to score some hits with the dratted things too). Share this post Link to post Share on other sites
[YEET] COPlUM Players 3,009 posts 12,083 battles Report post #15 Posted July 17, 2020 8 hours ago, quickr said: unnecessary addition to the main game If they manage to balance them I welcome submarines. It's the one ship class that is missing. What I have seen from testing is matches are empty wastelands and CAs/BBs are as helpless against them as a DD player against a carrier, feeling helpless is something any video game should try to avoid. 3 Share this post Link to post Share on other sites
[BHSFL] Beastofwar [BHSFL] Players 4,596 posts Report post #16 Posted July 18, 2020 11 hours ago, NikolayKuznetsov said: If they manage to balance them I welcome submarines. It's the one ship class that is missing. What I have seen from testing is matches are empty wastelands and CAs/BBs are as helpless against them as a DD player against a carrier, feeling helpless is something any video game should try to avoid. No this is supposed to be a team game. If you can 't kill a target another team mate should. But players got acustomed to being able to fight all targets themselves which is quite unrealistic. And yes you can kill CV with any class too....everyone killed at least one with a BB, Cruiser or DD....or didn't you ? 1 3 Share this post Link to post Share on other sites
[ABONE] ItsJustAFleshWound Players 108 posts 1,437 battles Report post #17 Posted July 18, 2020 5 minutes ago, Beastofwar said: No this is supposed to be a team game. If you can 't kill a target another team mate should. But players got acustomed to being able to fight all targets themselves which is quite unrealistic. And yes you can kill CV with any class too....everyone killed at least one with a BB, Cruiser or DD....or didn't you ? Well CVs defeat the point of this "team game". They are one class yet have tools specifically made to destroy all. BBs? AP/HE Bombs/Torpedo Bombers CA/CL? AP/HE bombs/Torpedo bombers (and possibly US attack rockets) DD? Rockets (and the horrendous spotting mechanics) There is no denying CVs have too many tools at their disposal. I know it's funny we still complain about CVs but really nothing has changed. WeeGee keeps pumping out new lines that no one asked for but haven't fixed problems that are years old. Yes, theoretically every class is able to fight against the other, but no class other than CV has tools so specifically tailored for them. 2 Share this post Link to post Share on other sites
[YEET] COPlUM Players 3,009 posts 12,083 battles Report post #18 Posted July 18, 2020 5 minutes ago, Beastofwar said: No this is supposed to be a team game. But players got acustomed to being able to fight all targets themselves And yes you can kill CV with any class too I'm not sure what this is, are you disagreeing or making my point for me? Yes every class in the game can fight every other class, BBs can somewhat fight DDs, DDs can somewhat fight CVs. Because that's how videogames work, you're not supposed to have one player entirely helpless. As it is now I think submarines look really cool but if the match ends with 2 full health battleships against one 50HP submarine, the battleship players might as well go AFK and make diner while the submarine kills them. 4 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #19 Posted July 18, 2020 Scope? Share this post Link to post Share on other sites
[YEET] COPlUM Players 3,009 posts 12,083 battles Report post #20 Posted July 18, 2020 Part of submarines should to be that BBs and CAs need some way of fighting back, even if very limited. A BB can get a lucky shot on a DD, a DD can sneak around the map and kill a CV, the odds are terrible, but you should never feel helpless in a pvp videogame. I don't know how this would be done, give CAs and BBs crappy depth charges I guess? 2 Share this post Link to post Share on other sites
[SPURD] Itwastuesday Players 1,768 posts 13,575 battles Report post #21 Posted July 18, 2020 1 hour ago, NikolayKuznetsov said: Part of submarines should to be that BBs and CAs need some way of fighting back, even if very limited. A BB can get a lucky shot on a DD, a DD can sneak around the map and kill a CV, the odds are terrible, but you should never feel helpless in a pvp videogame. I don't know how this would be done, give CAs and BBs crappy depth charges I guess? They need great depth charges. Like any ship should oneshot sub if they pass over it. Anything less is unfair and going to mean submarine can just throw all caution to the wind. 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #22 Posted July 18, 2020 1 minute ago, Itwastuesday said: They need great depth charges. Like any ship should oneshot sub if they pass over it. Anything less is unfair and going to mean submarine can just throw all caution to the wind. Only leeward side. 1 Share this post Link to post Share on other sites
[FIFO] britinmadrid [FIFO] Beta Tester 204 posts 15,767 battles Report post #23 Posted July 18, 2020 3 hours ago, Beastofwar said: No this is supposed to be a team game. If you can 't kill a target another team mate should. But players got acustomed to being able to fight all targets themselves which is quite unrealistic. And yes you can kill CV with any class too....everyone killed at least one with a BB, Cruiser or DD....or didn't you ? Have you actually played a Random game, Beastofwar? I ask as you may play Clan Battles exclusively, but I highly doubt it. In Randoms you have afk players, people who have the mini map on the smallest size which they never look at, younger players who enjoy the action and rush around with no plan, people who speak different languages and communicate via the F buttons, people with 39% win rates at Tier X et cetera. You can very rarely rely on your team to do what is tactically necessary as opposed to what maximised their XP or credit gains. Either you do not understand this game very well or you are white-knighting for WG, I'd respectfully suggest. 1 Share this post Link to post Share on other sites
[-OOF-] VeryHonarbrah Players 386 posts 15,529 battles Report post #24 Posted July 18, 2020 hopefully shelved 3 Share this post Link to post Share on other sites
[YEET] COPlUM Players 3,009 posts 12,083 battles Report post #25 Posted July 18, 2020 7 minutes ago, Itwastuesday said: They need great depth charges. Like any ship should oneshot sub if they pass over it. Anything less is unfair and going to mean submarine can just throw all caution to the wind. DD bullying a BB is unfair, CV bullying a DD is unfair. I think unfair is what's called a soft counter? Either way, BBs & CAs need some way to fight back against submarines. The flaws I saw in the test was the bobbing (lol) - Big ships being entirely helpless and battles looked empty because 1/3rd of both teams was underwater playing a minigame. Imagine 12v12 with 4 submarines and 2 carriers on either side, at that point it's world of submarines and planes kek 1 Share this post Link to post Share on other sites