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YabbaCoe

PT 0.9.7 - Changing Keys for Consumables

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Commanders! :cap_win:

 

An option to set the order of consumables for each ship is going to be added in 0.9.7. The order of consumables is saved on the server, so you won't need to set it again if you're playing on different computers.

 

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Like the concept. It's always annoying when they are in different keys on different ships.

It turns on and off, but I haven't tried using it yet!

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Před 23 hodinami Daywalker_Hawk řekl/a:

the VIII richeliue the item for speedboost shows its on y but if you select reorder its on U by default, didnt find that error on other ships so far

Can you try to do some screenshots on that?

I tried to reorded those keys for Richelieu myself and for example I moved that to R just to test it and in battle it was working fine.

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V 18. 7. 2020 v 8:12 TkaczIluzji_ řekl/a:

They do not work on newly purchased ships .

Also please, can you try to make screenshots and maybe explain on which ships it is not working for you?

I also tried to purchase several ships and for all of them it was working without any problems.

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Vor 17 Stunden, YabbaCoe sagte:

Also please, can you try to make screenshots and maybe explain on which ships it is not working for you?

I also tried to purchase several ships and for all of them it was working without any problems.

its working now after i changed the key. when i first played with it the game showed Y as the default key but it was not working inside a battle, so i checked the reorder and the default button there was U not y after i moved it to Y it worked. was the only ship i had that issue so far

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On 7/16/2020 at 4:03 PM, YabbaCoe said:

An option to set the order of consumables for each ship is going to be added in 0.9.7. The order of consumables is saved on the server, so you won't need to set it again if you're playing on different computers.

But I have to set it on every single ship !?
It also does not seem to solve the issue, that there might be the chance that different consumables are at different letters!?

(Unless I have not seem something because of other issues - described as follows or which I did not had not seen myself)

Also annoying, will be to try that at small resolutions, because you do not see the keys which will be used!!!

 

Seriously - do that for 200 ships or more.

Worst solution for a software issue - I have i.m.h.o. seen. Solution - one consumable one letter ?

 

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5 hours ago, CollingwoodDK said:

one consumable one letter ?

to many different consumables...

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On 7/23/2020 at 8:06 PM, Hooper12 said:

Please enter this into the game

The feature is being tested on PT, so there are good chances that it will be introduced on the Main Server also 😊 Thanks for the feedback!

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Works well. The option turns on and off correctly, allows changes and keeps them after a battle. Great idea, it often confuses me if they are in different places on different ships!

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V 27. 7. 2020 v 21:24 GideonRules řekl/a:

Works well. The option turns on and off correctly, allows changes and keeps them after a battle. Great idea, it often confuses me if they are in different places on different ships!

We are glad to see, that it is working. I am personally very looking forward to that. I will have to spend quite some time binding the consumables, but after that it will be much better :cap_like:

 

V 23. 7. 2020 v 14:21 CollingwoodDK řekl/a:

But I have to set it on every single ship !?
It also does not seem to solve the issue, that there might be the chance that different consumables are at different letters!?

(Unless I have not seem something because of other issues - described as follows or which I did not had not seen myself)

Also annoying, will be to try that at small resolutions, because you do not see the keys which will be used!!!

 

Seriously - do that for 200 ships or more.

Worst solution for a software issue - I have i.m.h.o. seen. Solution - one consumable one letter ?

 

Most probably this was the idea much before, to have one letter for different consumables. But just imagine we have Damage Control Party, Repair Party, Deff AA, Hydro, Radar, Smoke, Engine Boost, Spotting Aircraft and Fighter plane and during Submarine testing we also had button for Depth Charges. You simply can't have one letter for one consumable. Different ships have different sets of consumables.

So I understand, that it might be pain to set all 200 ships for that, but for example to me, I probably won't touch my BBs, as I am fine to have Damage Control Party on R and Repair Party on T, whatever is there else will be Z etc.

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On 7/23/2020 at 8:09 PM, Klopirat said:

to many different consumables...

I am sorry but there are 24 Letters ans 10 numbers free.  We have used so far 11 of them -makes 23 free.   So lets see - we need speedboost, smoke, heal, def aa, radar , hydro acoustic, spotter & fighter plane if I am not mistaken- so there is actually  enough space.

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On 7/29/2020 at 9:26 AM, YabbaCoe said:

Most probably this was the idea much before, to have one letter for different consumables. But just imagine we have Damage Control Party, Repair Party, Deff AA, Hydro, Radar, Smoke, Engine Boost, Spotting Aircraft and Fighter plane and during Submarine testing we also had button for Depth Charges. You simply can't have one letter for one consumable. Different ships have different sets of consumables.

So I understand, that it might be pain to set all 200 ships for that, but for example to me, I probably won't touch my BBs, as I am fine to have Damage Control Party on R and Repair Party on T, whatever is there else will be Z etc.

So basically you are saying - your programmers are not able to do that or somebody has a wrong concept how to improve things.. Depth charges were on G - as far as I remember, while CF was used for diving.

 

Maybe the general concept for solving the issue is wrong. While I agree that different ships have different consumables - the issue most people face is exactly that - to get used to A NEW SET OF COMMANDS FOR EVERY SINGLE SHIP !!!!  In other words - you wasted time and energy for a solution which is actually none.

 

Just one thought. I do not wanna be rude - but after all you have done to your player base - and in most cases you dont even seem to realize it - especially the "kindness" you showed with last update information panel [0.9.6 (some people I talked to stopped playing because of it)]

and the "appreciation" you show with 0.9.7 is truely without any example.

 

You  as company might wanna think about paying somebody for failure analysis - and if he is good maybe even listen to him. If you want know, what I mean excatly, you or Crysantos may sent me a private note.

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6 hours ago, CollingwoodDK said:

I am sorry but there are 24 Letters ans 10 numbers free.  We have used so far 11 of them -makes 23 free.

but the keys have to be quite close to WASD

 

6 hours ago, CollingwoodDK said:

we need speedboost, smoke, heal, def aa, radar , hydro acoustic, spotter & fighter plane

+ DCP + torp reload boost + main guns reload boost + engine cooling

and for smoke we need 3 keys, since there are 3 types if smoke and you cannot guarantee that we will never get ships with more than one type of smoke

and of course one has to expect new consumables in the future

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Před 10 hodinami CollingwoodDK řekl/a:

So basically you are saying - your programmers are not able to do that or somebody has a wrong concept how to improve things.. Depth charges were on G - as far as I remember, while CF was used for diving.

 

Maybe the general concept for solving the issue is wrong. While I agree that different ships have different consumables - the issue most people face is exactly that - to get used to A NEW SET OF COMMANDS FOR EVERY SINGLE SHIP !!!!  In other words - you wasted time and energy for a solution which is actually none.

 

Just one thought. I do not wanna be rude - but after all you have done to your player base - and in most cases you dont even seem to realize it - especially the "kindness" you showed with last update information panel [0.9.6 (some people I talked to stopped playing because of it)]

and the "appreciation" you show with 0.9.7 is truely without any example.

 

You  as company might wanna think about paying somebody for failure analysis - and if he is good maybe even listen to him. If you want know, what I mean excatly, you or Crysantos may sent me a private note.

Just now you will have the option to chose, which button you would like to use for which consumable. For most ships I think it will stay unchanged, just for few, you can make different setup.

I will take your example of having one button for one consumable. You are in DD, running to a cap... and you get spotted.. so you need to immediately deploy smoke scren... which for example would be letter P. So while looking at your keyboard, where the hell is the key for smoke, you are not looking at the screen. You find it and start deploying. But then you are spotted by radar, so you need speed boost to run away. But damn, which button is for speed boost... ehm, ehm... N for example... where is the N, while you dodging incoming shells and torpedoes or aircraft attack.. Then you would take for example Halland for the battle... surprise, it doesn't have smoke, but it has completely different set of consumables, so the buttons you need to click during the battle are again somewhere else.

Maybe this style would suit you, nothing against that. But I think the majority of players will appreciate to have just 5 buttons for consumables, they can change and the option to change the order of those.

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2 hours ago, YabbaCoe said:

 But I think the majority of players will appreciate to have just 5 buttons for consumables, they can change and the option to change the order of those.

People wanted one consumable - always the same key.  You will never remember different builds for every ship. So when I play CL with a lot of them, I often pick up the wrong one. It happens that in a difficult game situation, when every second counts, I just press them all. Wasting some to use that one, which is most important, becouse I don't remember which key this time is attached to it ...

 

With a new system it's possible to do, but it will be a lot of work, so ideally there should be an option to choose: 1. one consumable - one key 2. different mix for every ship. I bet most of the people will choose option 1 then. But there was no such test of this idea.

 

btw. I moved consumables to F1-F8 keys, so I have plenty avaiable keys. Some are further away from WASD, but I prefer more certainty of their selection than their distance from the WASD keys.

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Vor 17 Minuten, Odo_Toothless sagte:

People wanted one consumable - always the same key.  You will never remember different builds for every ship.

 

With a new system it's possible to do, but it will be a lot of work, so ideally there should be an option to choose: 1. one consumable - one key 2. different mix for every ship. I bet most of the people will choose option 1 then. But there was no such test of this idea.

Please don't talk for everybody but for yourself only.

I think you are one of these persons who always want to find a reason to hate something. 

This new feature allows you to set all consumables where you want. If you want one consumable always on the same slot, just put it there(literally five seconds per ship once in your life, and on most ships, the consumables are already where you want them I assume). But what's wrong on having the option to do otherwise? Also, there are more consumables then slots, so how do you want to give every consumable one slot? having as a´many slots as consumables would be very cluttered. You cant put two on one slot either because right now there is basically a ship for every consumable combination. I really like the current solution, it gives me the freedom to put the consumables where I want, on any ship without any big workload, its literally two clicks, changing to premium consumables probably took longer.

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Před 12 minutami Odo_Toothless řekl/a:

People wanted one consumable - always the same key.  You will never remember different builds for every ship.

 

With a new system it's possible to do, but it will be a lot of work, so ideally there should be an option to choose: 1. one consumable - one key 2. different mix for every ship. I bet most of the people will choose option 1 then. But there was no such test of this idea.

And there is always problem with different setups of consumables for different ships. For example repair party, on BBs it is number 1 choice, but for example on DDs it is still important, but number one choice would be smoke, speed boost etc.

So it really depends on how you personally want to have the buttons to be done for each ship, as each class is different from the other.

I know, it will require a lot of work to set it up for every single ship, but you can for example only check those you have set as primary ships, as you know, you will play them in foreseeable future. Any case, you can still keep the same setup as you have now, as this won't change.

But still, this will really help those, who always hit the wrong button :cap_like:

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38 minutes ago, YabbaCoe said:

And there is always problem with different setups of consumables for different ships. For example repair party, on BBs it is number 1 choice, but for example on DDs it is still important, but number one choice would be smoke, speed boost etc.

"Finger memory" is much more efficient than brain memory. Simple test = drink ex. 5 beers/or be just tired and try to remind where are the keys You  need. It's impossible to brain in such state, but fingers "remember" that. I never have a problem with R key attached to repair party, even beeing completely drunk.
 
So WG proposal is only a partial solution, which with a lot of work can be adapted to the simplest one: 1 key - 1 consumable (*edit).
And what is the probem to add for players a choice to switch between those differents ideas of key managment  ? None ... Did anybody tested what kind of preferences people had ? The same - not.
 
edit. I see now, so with a new system i will not still have an option to had one consumable attached to the same key ? If so this change is useless for many of us. It's another idea which will be bad/partially implemented into a game.
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Před 1 hodinou Odo_Toothless řekl/a:
"Finger memory" is much more efficient than brain memory. Simple test = drink ex. 5 beers/or be just tired and try to remind where are the keys You  need. It's impossible to brain in such state, but fingers "remember" that. I never have a problem with R key attached to repair party, even beeing completely drunk.
 
So WG proposal is only a partial solution, which with a lot of work can be adapted to the simplest one: 1 key - 1 consumable (*edit).
And what is the probem to add for players a choice to switch between those differents ideas of key managment  ? None ... Did anybody tested what kind of preferences people had ? The same - not.
 
edit. I see now, so with a new system i will not still have an option to had one consumable attached to the same key ? If so this change is useless for many of us. It's another idea which will be bad/partially implemented into a game.

One thing, I am Czech, so 5 beers are doing nothing to me :cap_haloween:

But I agree with you, that you do that by memory or a habit. That is why I am always slaping my pockets if I have all necesarry, before going out of my appartment.

So you would like to have for example T for repair party, Z for smoke, U for Def AA, etc.? So with ships having different sets of consumables you would have for example on certain ship only consumables that are P, K and B?

Or how would you bind those various consumables to have 1 key - 1 consumable?

With the new system you can manage to do that, changing the order of consumables in every single ship...

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9 hours ago, Klopirat said:

but the keys have to be quite close to WASD

 

+ DCP + torp reload boost + main guns reload boost + engine cooling

and for smoke we need 3 keys, since there are 3 types if smoke and you cannot guarantee that we will never get ships with more than one type of smoke

and of course one has to expect new consumables in the future

While I agree on your first point - I simply did not think of it at the time,

I certainly do not agree on the key for smoke - I am sure it could be defined as one key - at least in theory.

 

I am pretty sure what we have for consumables now - is complex enough - at least if I look at some of the "reasons" which were named on the page  refering to ship changes in Version 0.9.6. Unless you think of waterbombs and diving in a submarine.

 

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Vor 2 Stunden, Odo_Toothless sagte:

1 key - 1 consumable.

We have nine(edit: even more) consumables in the game. we have five slots.  so we need four additional slots to give every consumable its own. that's a whole lot of keys to remember, and you would need to jump across the keyboard. 

Only five consumables are used max.(henri 4). Currently, these five consumables are in the five slots r, y, t, u, i(german layout). With the changes in 0.9.7 this won't change at all, so if i click in battle with henri 4 everything is as always, my finger memory still works perfectly fine. the only thing that changes is that if there was one consumable which is differently bound than in the majority of ships I could change it I choose to do so. If every consumable would get its own slot with 0.9.7 and I click in battle with henri 4, the consumable layout would have changed and my finger memory wouldn't work any more, I would need to relearn it. This shows that the current changes are much more finger memory friendly than 1 consumable one slot as you suggest.

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32 minutes ago, YabbaCoe said:

With the new system you can manage to do that, changing the order of consumables in every single ship...

But problem is not an order. We don't click on consumables by mouse, but we press keys often not watching on screen. And in this new system there is no possibility to have always the same key to consumable. And i don't understand what is a problem with such option,

 

And what I will get from tossing consumables betweeen slots, especially when in every ships they would have still different keys ?

What the new system can give me in a simple case like this ? Move planes to F1 and then what ? Play some games, get used that plane is F1, and change to ship without plane and then get used that F1 is a hydro now ? If this system allow to change letters too, then it would have some sense. I really don't understand what this new system is about.

 

Genova: image.png.00bb10f63e7fc090beaab3b666c23e3f.png

 

Zara: image.png.25a893af11963cb129dc20adcbdd928b.png

 

 

Abruzzi: image.png.7f398f3cc3961447370e1929e8c72431.png

 

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