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Axl06

Anti Ship missiles in World Of Warships?

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[NAPOL]
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This is a bit of a strange question (considering that I’m not a destroyer player and that I don’t have that many battles). But what would you think if the Småland got the anti ship missiles that the historical ship had (I’m not saying that this will happen)?

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[RO-RN]
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They will be added later as they tested them earlier...Neustrashimy and Grozovoi were suppose to have them, be theyre gimmick, they were player controlled as far as I can tell. 

 

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[STEEL]
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I am reasonably sure that they would be useless on those small maps. Maximum range was 70 km, and those missiles were not very agile. You probably would have to use them as ballistic rockets.

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12 minutes ago, Axl06 said:

This is a bit of a strange question (considering that I’m not a destroyer player and that I don’t have that many battles). But what would you think if the Småland got the anti ship missiles that the historical ship had (I’m not saying that this will happen)?

Wargaming is smiling upon you comrade...

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17 minutes ago, Axl06 said:

This is a bit of a strange question (considering that I’m not a destroyer player and that I don’t have that many battles). But what would you think if the Småland got the anti ship missiles that the historical ship had (I’m not saying that this will happen)?

Were tested in the past and WG will return to them once they run out of CVs and subs to add. After all, game as service needs constant content updates to stay afloat.

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[STEEL]
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3 minutes ago, Panocek said:

Were tested in the past and WG will return to them once they run out of CVs and subs to add. After all, game as service needs constant content updates to stay afloat.

:Smile_glasses:

ss_c1e51b110d6c160db85feafbfbbcfbb0b7b2e055.1920x1080.jpg

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It is only a matter of time before that happens, probably after subs have been shoved into randoms and then milked for all the money they are worth, missiles will become the next great money spinner.

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[BHSFL]
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Are you guys not being too negative ? With anti-ship missiles come anti-shipmissile defences.....both (radar guided ) missiles and automatic cannons.

 

Modern ships are tin cans compared to the armoured ships in the era we play.....yet they are not per defenition  more vulnerable. And not invulnerable too.

 

Or do you guys just hate any flying munitions if it is not shell fire ?

 

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[P-A-R]
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46 minuti fa, mantiscore ha scritto:

It will be the gold ammo

when I'll see something like the gold ammo on WOWs it will be time to say goodbye to WG as I did with WoT

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10 minutes ago, gopher31 said:

I'd put money on the first anti ship missiles being on a soviet ship!

And they were supposed to be.

 

But WG in their wisdom went with DDG armed with only guided missiles (Kildin class), unless you count 45mm AA as main guns.

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[4_0_4]
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Yes, and US-CVs get their nuclear arsenal and can win matches instantly by dropping a nuke on the enemy spawn.

 

I don't trust WG to be able to balance any kind of rocket, considering their inability to balance CVs

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3 minutes ago, Ronchabale said:

Tactical nukes £10 each = Ultimate pay to win

Yep, and we will have new map Bikini Atoll :cap_haloween:

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[_I_]
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1 hour ago, Panocek said:

 Game as service needs constant content updates to stay afloat.

Because kids these days need more content, even if it's crap?

 

Like some wise man said:

There will never be submarines in the game!

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18 minutes ago, Ronchabale said:

Tactical nukes £10 each = Ultimate pay to win

That would be utterly unfair, to only give the Brexiteers access to them...

They would have to make them available for real money - € - too... maybe.. € 3.- or so (which should be the same worth as those £10.- )

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I can only imagine the Gameplay.

First we Need far bigger Maps. Several 100Km would be nice.

Than every Destroyer, Cruiser; Battleship and Carrier will stay hidden behind as much Cover as possible.

Submarines, Patrol Boats and Planes will do the spotting.

Every Ship that gets spotted will have to deal with guided Missiles that will hit your Ship no matter how hard you turn from several 100km away.

Destroyers will be Sunk, Battleships heavily damaged.

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[SURFA]
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Modern fleet would require way too much planning and co-ordination.

with the absence of team play found in most Random games then simply wouldn’t happen.

 

If want a game with guided missiles then make it seperate designed from the start that way.   Certainly wouldn’t fit into wows as it is, you would need much larger maps, much better in game communication, information sharing.

 

completely different type of game.

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[TORAZ]
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Missiles were essentially turned into the CV rework, hence why CV play is practically speaking more akin to playing a guided missile cruiser rather than an actual aircraft carrier.

So if you want to play with missiles, just play CVs.

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[POI--]
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24 minutes ago, El2aZeR said:

Missiles were essentially turned into the CV rework, hence why CV play is practically speaking more akin to playing a guided missile cruiser rather than an actual aircraft carrier.

So if you want to play with missiles, just play CVs.

Perhaps one day, we'll get missile cruisers so we can get our revenge on CVs, eh El2aZeR?

 

Meh, who am I kidding. I'd be long dead before Weegee gives CVs counterplay.

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Vor 5 Stunden, doerhoff_damian sagte:

I can only imagine the Gameplay.

First we Need far bigger Maps. Several 100Km would be nice.

Than every Destroyer, Cruiser; Battleship and Carrier will stay hidden behind as much Cover as possible.

Submarines, Patrol Boats and Planes will do the spotting.

Every Ship that gets spotted will have to deal with guided Missiles that will hit your Ship no matter how hard you turn from several 100km away.

Destroyers will be Sunk, Battleships heavily damaged.

Already played that back in 1999:

https://en.m.wikipedia.org/wiki/Fleet_Command

 

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11 hours ago, Panocek said:

Were tested in the past and WG will return to them once they run out of CVs and subs to add. After all, game as service needs constant content updates to stay afloat.

This.

 

10 hours ago, Nibenay78 said:

Because kids these days need more content, even if it's crap?

Yes.

 

But to be fair, this does not apply solely to kids. An online multiplayer PvP game needs to offer new content now and then, or it will almost certainly stagnate and die. In a typical fantasy dungeon hack game like World of Warcraft, the developers have an easier time of it since they can just add new races to play and new worlds to conquer. In a game such as WoWs, which is set against the real backdrop of 20th century naval warfare, the options for variety are more limited. As time goes by and the more viable options are exploited, the developers will start to go for less balance-friendly alternatives. I very much doubt that today's World of Warships will have very much in common with the game in ten years time, assuming that it even exists by then.

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