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Yedwy

WG throws another fit?

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So according to this...

bots.JPG.07748265bf365b13b3829514c48363ea.thumb.jpg.53756b25dd5865b760f492fb9087dd6b.jpg

 

THIS should not be possible right?

shot-20.07.10_08.13.53-0063.jpg

 

Seems tho it still kinda is...

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[BOBS3]
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Well the matchmaking has been doing all sorts of things that apparently can't happen. Such as multiple CV matches. 

 

That's on top of the things that statistically should not happen often, like:-

All the radar on one team

All the rank 1s together. 

All the smoke DDs on one team and the other with French and EU gunboats.

 

I personally think that the matchmaking algorithm is now so tinkered with that it would need the computing power of USS Enterprise and Spock combined to unravel it. 

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Of course it can't possibly be that the new player pool will eventually get exhausted since people move up the lines and moving up doesn't cost as much XP in low tiers than in high... 

 

It is very difficult to have a consistent and constant stream of new players coming to the game too. So it might just be that lower tier pool is exhausted of new players and players who start grinding a new line. 

I personally usually free xp new lines I need to grind directly to t6 or 7. Many are likely doing the same leading to low activity in lower tiers. 

 

But yes of course it's likely just one singular reason because it suits your narrative. 

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[GRK3N]
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3 minutes ago, _Warfarin_ said:

Of course it can't possibly be that the new player pool will eventually get exhausted since people move up the lines and moving up doesn't cost as much XP in low tiers than in high... 

 

It is very difficult to have a consistent and constant stream of new players coming to the game too. So it might just be that lower tier pool is exhausted of new players and players who start grinding a new line. 

I personally usually free xp new lines I need to grind directly to t6 or 7. Many are likely doing the same leading to low activity in lower tiers. 

 

But yes of course it's likely just one singular reason because it suits your narrative. 

 

I actualy think this game gets quite alot of new players regularly. Its one of those games that is easy to pick up and play. Its not until later you realize all of the shady stuff. Its the veterans and established players were losing, not the new ones.

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[JRM]
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Another pearl... Count the DDs...

shot-20.07.10_08.57.26-0259.jpg

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2 minutes ago, Yedwy said:

Another pearl... Count the DDs...

Ahhhh, that is where all the DDs went!

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@_Warfarin_

Did you read the patch notes? 

For T1-T4 the maximum wait for a match is 3 minutes. The Screenshot of the waiting screen shot of 3:39 minutes, which should not happen.

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4 minutes ago, Yedwy said:

Another pearl... Count the DDs...

shot-20.07.10_08.57.26-0259.jpg

I call that a target rich environment :cap_rambo:

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18 minutes ago, _Warfarin_ said:

But yes of course it's likely just one singular reason because it suits your narrative. 

You didint even look at the Op right?

 

Because had you looked you might notice that "AFTER ANYONE WAITED FOR 3 MINUTES in queue" you get bot filled team part, now I dont know how long others waited but I count 3:39 on that sshot and just so we are clear thats when I took the sshot and QUIT THE QUEUE not got a match...

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[RODS]
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Not like I will miss low tier gameplay much since  Wargaming already screwed it up so badly

This is another nail in the coffin that was fun at low tiers

 

Tier 6 from now on then eh lads ?

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3 minutes ago, Ronchabale said:

Tier 6 from now on then eh lads ?

TBH with all the rubbish T4 CVs are for some time now I dont venture much below T5 unless for some reason I am regrinding manually (I usually free xp the T1-5 and go straight to T6 where the points start) like this time, also since daily mission chains and stuff are T5+ or more there is little reason to waste time down there...

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[BS4]
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There something off about the MM at tier V atm. Ive seen a lot of weird things....yesterday i had a double cv game with 9 each side? How is that even possible?:Smile_amazed:

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4 minutes ago, SeaWolf7 said:

There something off about the MM at tier V atm. Ive seen a lot of weird things....yesterday i had a double cv game with 9 each side? How is that even possible?:Smile_amazed:

My guess would be that 40% bottom tier most of the time and this new max time wait 3 min code are fighting each other... When you add that T6+ dont get the bots it completes the mess and the MM just goest TILT...

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[RODS]
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Imagine waiting 3 minutes for a tier 5 game and getting a match with half the teams populated by bots...  :()

 

 

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10 minutes ago, Ronchabale said:

Imagine waiting 3 minutes for a tier 5 game and getting a match with half the teams populated by bots...  :()

 

 

If that is confirmed I'm returning to randoms

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[INTRO]
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Vor 10 Minuten, Ronchabale sagte:

Imagine waiting 3 minutes for a tier 5 game and getting a match with half the teams populated by bots...  :()

Having at least half a team of competent players sounds good to me.

 

Spoiler

Yes, I mean the bots:Smile_trollface:

 

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[IDDQD]
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If the bot battles served as a containment for all the T4 CVs, I wouldn't mind at all. But the current implementation is.. bleh.

 

The main issue is there's no incentive to return to lower tiers. Daily missions are T5+. All other missions are T5+ as a minimum, with a lot of T8/T9+. Plus the CV infestation at T4.

Drop the first three daily missions to T3+, introduce some weekly T2-T5 missions that drop credits and a small amount of coal. As for CVs, the reduction of required XP to progress is a step in the right direction.

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6 minutes ago, II_UMIKAZE said:

Rather "buy a ticket to T9/10 in premium shop" to skip playing low tiers completely...

You are just trolling for the obvious answer: sounds like a business model for WeeGee :Smile_trollface:

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1 minute ago, Camperdown said:

You are just trolling for the obvious answer: sounds like a business model for WeeGee :Smile_trollface:

It is my very real impression. And I have a habit of checking profiles of high tier premium ship players, who quite often have mere double digit game counts and desastrous stats. Of course that's a business model.

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[PUPSI]
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28 minutes ago, CNW said:

The main issue is there's no incentive to return to lower tiers. Daily missions are T5+. All other missions are T5+ as a minimum, with a lot of T8/T9+. Plus the CV infestation at T4.

Drop the first three daily missions to T3+, introduce some weekly T2-T5 missions that drop credits and a small amount of coal. As for CVs, the reduction of required XP to progress is a step in the right direction

This would actually be great. E.g. sometimes if I need to make a new 10-point commander for a DD or CL, that's much more comfortably done at T4 (I don't have mountains of elite commander XP), but missing out on any missions is meh. Getting more population at lower tiers would be great for more variety.

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[LEAKS]
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In another thread I made a suggestion that WG institute a separate battle mode for WWI historical vessels to fight orthodox naval battles on maps without dozens of unconvincing islands shaped like dragon heads or girls faces.  Such a mode would only allow access to ships of the WWI era and that would bring in most of the ships of T6  and below. That would make sure that historical battle enthusiasts would use these lower tier ships and be pleased to do so if they were keen on partaking of a more genuine type of historical scenario.  Success in attracting T1 to T6 ships into play would depend upon how popular a historical battle mode might be but I wouldn't hold my breath waiting for WG to try it!

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