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Padds01

So RN CV's no longer the worst?

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Hot take! only played a few games in the t4 and t6 ones but my god these KM CV's seem bad , the planes are too slow for that health , 

Rockets , well they will be good for killing Des moines and other island humping campers i guess. and the way you can throw the rockets all the way across the map by going over a 5 foot island is fun. and im sure you can get good super clip of them citadelling afk minotaurs but any angle wrecks them. 

 

torps meant for vs dd? too slow too few and the platform just cant maneuvre

 

bombers? i do like teh way if your looking at the reticle to line up the attack your looking straight down. thus you cant see any flak infront of you and you seem to be paying hte price for the height twice. AA ranges still clicking in as if your normal level but they are cutting out like you are a few KM up , so flakss pummeling you almost the entire way.

 

all the wings seemed to be organzed in the absolute worst way for the type of attacks you need to make , many small wings just means you have to spend time dumping half the the strikes out of each attack or just loose everything on every attack

 

like i say hot take and all bottom tier that wont help and f course no captain to speak of, but first impressions tehy seem like they simply were not tested lots of stuff that just doesnt make sense, lets hope a few games practice and some captain skills show me the light!

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Rhein>Hermes any day of the week. 

 

Tho I do acknowledge that hunting DD in it is troublesome. But I think that's the point, German CV's are more of a specialized class rather than an all-rounder. So I wouldn't call it "weak", just different. They both excel in places where the other would lack. 

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8 minutes ago, Communist_Loli said:

Rhein>Hermes any day of the week. 

 

Tho I do acknowledge that hunting DD in it is troublesome. But I think that's the point, German CV's are more of a specialized class rather than an all-rounder. So I wouldn't call it "weak", just different. They both excel in places where the other would lack. 

Both are highly questionable, usn still remains the king of trades and japan for smeggy ap bombs and ninja planes.

until france comes along with screeching baguettes going warp 9 with sped boostings.

 

 

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I like them. very fast, have a bit higher skill cap but do decent if played right. They do poor against dds, but i am not really sure if thats a bad thing. But you defenetly have to manage your planes, otherwise you wont have a great time.

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20 minutes ago, Communist_Loli said:

Rhein>Hermes any day of the week. 

 

Tho I do acknowledge that hunting DD in it is troublesome. But I think that's the point, German CV's are more of a specialized class rather than an all-rounder. So I wouldn't call it "weak", just different. They both excel in places where the other would lack. 

and that german area of excelling would be... bombs? iwould genuinely prefer the RN bombs and torps (and rockets for that matter, oh and plane health!) so im not sure 

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2 minutes ago, Padds01 said:

and that german area of excelling would be... bombs? iwould genuinely prefer the RN bombs and torps (and rockets for that matter, oh and plane health!) so im not sure 

Well for one, the Germans are waaay better at blapping cruisers than the RN.

And arguably, I'd say they're also better at taking out BB's since their dmg is more consistent and sticks. While the RN is reliant on setting fires, and even if they did, fire dmg can be DCP'd or healed up 100% while citadels can't. 

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Don't fall into the the trap of popular opinion. 

The better CV players didn't have a hands on experience yet long enough to figure out how to use the AP rockets correctly and how the torps feel against cruisers. 

The t10 CV has possibly a high place on the meta and potentially even pushing Hakuryo from its number 1 spot. 

Don't judge to fast. 

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If they are weak then that is probably a good thing. I still think AA damage output needs to be doubled or tripled, or plane hitpoints cut in half to make plane / ship interaction a bit fairer. These German planes can still get a tight rocket salvo off even under heavy fire. Balans.

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I dont know how I feel about this weakness against DDs, I am hopeful that the t8/t10 can exert pressure on them via secondaries.

 

The dive bombers are really [edited]awkward to fly.

 

I experimented a bit with AP rockets against CVs and there is quite a few that can be citadelled. Not sure if this will hold up for T10, but the AP rocket potential dmg if they can citadel a CV is quite devastating. 36k per drop potentially.

 

You could weave this like strike something on the way to CV and end up with the final drop on the cv. Doing that twice would then almost kill those cvs, which you can then wrap up with a torp drop or whatever.

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Slightly off at a tangent, have we had any hint of when the T6 premium is likely to be released? I was rather thinking I'd pick that up when it arrives, assuming I have zero luck with the early release silver ones.

 

(I'm assuming Z-35 will probably be tomorrow, as it's a required ship for one of the current directive missions.)

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Just wait for mighty soviet cv line !!! this is a platform for testing !!!!

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17 hours ago, Communist_Loli said:

Rhein>Hermes any day of the week. 

 

Hermes is still a meme.

 

Rhein has the same power as a tier 6 CV, it's a serious piece of hardware once you get used to the aiming/ammo.

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17 hours ago, Mastodon2 said:

If they are weak then that is probably a good thing. I still think AA damage output needs to be doubled or tripled, or plane hitpoints cut in half to make plane / ship interaction a bit fairer. These German planes can still get a tight rocket salvo off even under heavy fire. Balans.

Well, yes and no:

 

The flakbursts should be nerfed, if you hit 2 of them half your Squad is gone, thats why they are called Noobtraps, because they are, experienced players and unicums know how to avoid them most of the time.

The continuous flak dmg should be buffed accordingly, this should in theory narrow the skillgap because better players will loose more planes this way and noobs might not just loose the whole squad in 15 seconds.

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In my opinion they are pretty good. But yeah other CVs can deal easier damage to destroyers.

But the torpedos are pretty fast and its possible to kill DDs with them.

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Vor 19 Stunden, Padds01 sagte:

Hot take! only played a few games in the t4 and t6 ones but my god these KM CV's seem bad , the planes are too slow for that health , 

Rockets , well they will be good for killing Des moines and other island humping campers i guess. and the way you can throw the rockets all the way across the map by going over a 5 foot island is fun. and im sure you can get good super clip of them citadelling afk minotaurs but any angle wrecks them. 

 

torps meant for vs dd? too slow too few and the platform just cant maneuvre

 

bombers? i do like teh way if your looking at the reticle to line up the attack your looking straight down. thus you cant see any flak infront of you and you seem to be paying hte price for the height twice. AA ranges still clicking in as if your normal level but they are cutting out like you are a few KM up , so flakss pummeling you almost the entire way.

 

all the wings seemed to be organzed in the absolute worst way for the type of attacks you need to make , many small wings just means you have to spend time dumping half the the strikes out of each attack or just loose everything on every attack

 

like i say hot take and all bottom tier that wont help and f course no captain to speak of, but first impressions tehy seem like they simply were not tested lots of stuff that just doesnt make sense, lets hope a few games practice and some captain skills show me the light!

 

I know how to fix your problem:

 

Play a class that`s not overpowered and ruining the game for the rest of the players, i.e. a class that takes at least some skill.

 

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1 hour ago, Wilhelm_von_Tegetthoff said:

Well, yes and no:

 

The flakbursts should be nerfed, if you hit 2 of them half your Squad is gone, thats why they are called Noobtraps, because they are, experienced players and unicums know how to avoid them most of the time.

The continuous flak dmg should be buffed accordingly, this should in theory narrow the skillgap because better players will loose more planes this way and noobs might not just loose the whole squad in 15 seconds.

I'd fully support a big buff to continuous DPS as, currently speaking, the continuous DPS is little more than a graphical effect that has little influence on gameplay. As I say, doubling or perhaps tripling the damage output of all continuous AA DPS for all ships would probably be a reasonable starting point.

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22 minutes ago, Besserwisser3000 said:

 

I know how to fix your problem:

 

Play a class that`s not overpowered and ruining the game for the rest of the players, i.e. a class that takes at least some skill.

 

Hmmm, how about...

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