Eternus_Damnatio Players 866 posts 8,891 battles Report post #1 Posted July 9, 2020 Neptune seriously needs a buff a ship just has to look at you funny and you explode the heals are pointless as you hardly ever get to use them. For a ship this fragile it turns way too slowly lacking the maneuverability to dodge although it does accelerate well it has high sides and is made out of citadels. Nothing seems to overpen this thing every shell that hits seems to be doing max damage. It certainly needs a buff to its maneuverability and probably a bit of a buff to its armor too. One of the worst performing of all T9 cruisers with the 3rd highest battle count a lot of which I would imagine is down to people needing to play more games to reach T10 than with other cruisers. 2 Share this post Link to post Share on other sites
[NWP] Bear__Necessities Players 5,291 posts 15,378 battles Report post #2 Posted July 9, 2020 31 minutes ago, Eternus_Damnatio said: Neptune seriously needs a buff a ship just has to look at you funny and you explode the heals are pointless as you hardly ever get to use them. For a ship this fragile it turns way too slowly lacking the maneuverability to dodge although it does accelerate well it has high sides and is made out of citadels. Nothing seems to overpen this thing every shell that hits seems to be doing max damage. It certainly needs a buff to its maneuverability and probably a bit of a buff to its armor too. One of the worst performing of all T9 cruisers with the 3rd highest battle count a lot of which I would imagine is down to people needing to play more games to reach T10 than with other cruisers. The light RN cruiser line requires maybe the most skill of all. And as we all know, skill is a large missing factor in the player base. The line is great for the record and Neptune is a solid ship. 2 Share this post Link to post Share on other sites
Eternus_Damnatio Players 866 posts 8,891 battles Report post #3 Posted July 9, 2020 7 minutes ago, Bear__Necessities said: The light RN cruiser line requires maybe the most skill of all. And as we all know, skill is a large missing factor in the player base. The line is great for the record and Neptune is a solid ship. I have really enjoyed the line and I want to like the Neptune but the damage it takes from a light breeze is crazy as I said nothing even seems to overpen it like you do with other cruisers. Could maybe live with the way it takes damage if it had better maneuverability at least. And regardless of skill ceiling it is one of the worst performing T9 cruisers including for the top 5%. Image linked in OP is with stats set to all Following image is top 5% Share this post Link to post Share on other sites
[EUR] lossi_2018 Players 3,122 posts Report post #4 Posted July 9, 2020 Buff 2 Share this post Link to post Share on other sites
Eternus_Damnatio Players 866 posts 8,891 battles Report post #5 Posted July 9, 2020 And for the record my current stats in the ship Share this post Link to post Share on other sites
Bortasqu Beta Tester 939 posts 14,845 battles Report post #6 Posted July 9, 2020 A very small buff in concealment would be nice, keeping in line with the other two (edin and mino). Otherwise it's a great radar ship. Share this post Link to post Share on other sites
waxx25 Players 1,296 posts 11,488 battles Report post #7 Posted July 9, 2020 Purrfectly balanced comrade! Share this post Link to post Share on other sites
Eternus_Damnatio Players 866 posts 8,891 battles Report post #8 Posted July 9, 2020 1 hour ago, Sturmtiger_304 said: A very small buff in concealment would be nice, keeping in line with the other two (edin and mino). Otherwise it's a great radar ship. A great ship that is outperformed by pretty much every other T9 which would make it not so great. Share this post Link to post Share on other sites
[MORIA] Johnny_Moneto Beta Tester 2,903 posts 22,225 battles Report post #9 Posted July 9, 2020 Vor 4 Stunden, Bear__Necessities sagte: The light RN cruiser line requires maybe the most skill of all. And as we all know, skill is a large missing factor in the player base. The line is great for the record and Neptune is a solid ship. Agreed. However, I think they could lower the smoke firing penalty to be in line with Edinburgh and Minotaur. 5 Share this post Link to post Share on other sites
[BODEM] FukushuNL Players 1,235 posts 8,476 battles Report post #10 Posted July 9, 2020 Interesting that you only notice that feature at almost the end of the RN light cruiser line. Every RN cruiser from Caledon upwards only has to be looked at with evil intend to evaporate on the spot. The line is the most fragile of all the lines in the game, because they are essentially huge DDs with citadels. There is nothing wrong with them, people just can't handle them properly most of the time. Those that can, easily top the scoreboard. I have fond memories of my time in the Neptune. It's as sluggish as Edin, but has way better guns and the same wellperforming Super AP. It's just not an easy ship to play with. Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #11 Posted July 9, 2020 Your second screen shows it outperforms three other silver cruiser. So we should buff them first? In all honesty, looking at that screen I see all those cruisers performing more or less equally. So I don't see the need to buff neptune. 1 Share this post Link to post Share on other sites
[CHEFT] ForlornSailor Players 7,374 posts 11,735 battles Report post #12 Posted July 9, 2020 1 hour ago, 159Hunter said: Your second screen shows it outperforms three other silver cruiser. So we should buff them first? @Eternus_Damnatio Id look at the stats from the last weeks to better judge the current performance of Neptune or any ship really: http://maplesyrup.sweet.coocan.jp/wows/ranking/20200704/eu_week/average_ship.html And yea, Seattle and Buffalo are indeed performing worse. About the subject: Thanks to the battlecruisers on T9, that get treated equally as cruisers in the matchmaker, it will be hard to achieve balance in the stats for T9 cruisers. Thats the real problem. And ive argued in the forum for a Neptune buff like... 1,5 years ago and got an offical response, that they dont see a problem and if they see a problem they´d act. Since nothing ever happend - spreadsheet says she is fine. I think, the ship would be more comfortable to play with a buff of concealment and smoke firing penatly, to bring her more inline with Edinburgh and Minotaur. It wouldnt increase her damage output (which is fine for a T9) but rather improve the gameplay experiance. And since Edin and Mino can stealth radar, I dont think there is a reason why Neptune shouldnt? Thats just consistancy. But as I mentioned: good luck in bringing your point across to WG... 3 Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #13 Posted July 9, 2020 6 hours ago, Eternus_Damnatio said: Following image is top 5% The problem is, since more people have played Neptune/Ibuki/Roon, the more people are also included in the top 5%. But as others have said, Neptune could get a small concealment buff, so it drops below 10km. Same for smoke firing penalty, it should be <6km. 1 Share this post Link to post Share on other sites
TheBicentennialman Players 305 posts 4,265 battles Report post #14 Posted July 9, 2020 i got some questions are you using Commander or Unique commander what skills are you using. what setup you usin for Neptune Upgrades or Unique Upgrades Share this post Link to post Share on other sites
[NWP] Ubertron_X [NWP] Beta Tester 2,657 posts 25,762 battles Report post #15 Posted July 9, 2020 The biggest problem of the Neptune is that while the Fiji and Edinburgh are still somewhat tanky (within their respective tiers) the Neptune just disintegrates if hit by a wet noodle. So while the former two can at least try to pull off some basic cruiser stuff and get away with it the later simply can't. 2 Share this post Link to post Share on other sites
[TACHA] triumphgt6 Players 1,870 posts 22,637 battles Report post #16 Posted July 9, 2020 5 minutes ago, Ubertron_X said: The biggest problem of the Neptune is that while the Fiji and Edinburgh are still somewhat tanky (within their respective tiers) the Neptune just disintegrates if hit by a wet noodle. So while the former two can at least try to pull off some basic cruiser stuff and get away with it the later can't. Completely agree with you. We are spoiled by the Fiji particularly which is easily the best Tier 7 silver cruiser and the Edinburgh is pretty good with a great heal. The Neptune is just so tall - it needs playing in a different style which I am just no good at. It also has lost its really great feature of superb AA since the CV rework to an extent. However the rate of fire is good and I cannot see it being buffed. Share this post Link to post Share on other sites
[BOATY] Duecut Players 152 posts 11,662 battles Report post #17 Posted July 9, 2020 The problem with the Neptune isn’t anything technical, it’s how it’s perceived by the community. Take any forum discussion about the Neptune and people will see some variation of “you just look at it and it explodes” everyone sees it as an easy kill, so when you are spotted “everyone” wants to shoot at you. I personally feel it does need a little love but so do so many T9 ships. 2 Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #18 Posted July 9, 2020 For T9, Neptune is kind of fine. Even if stats tend towards the lower end, it's not as bad as some other ships that absolutely get left behind in the dust by same tier competition and it's within the acceptable parameters, I guess. I agree though that Neptune can be a pretty harsh experience though, as you have little to no tankiness against anything that overmatches you in exchange for some pretty solid AP dpm. Thus, while the Neptune is maybe ok, it's often just not very fun to play. As others said, if the ship should get buffed, I'd buff its concealment. It is kinda lulzy how Albemarle on the same hull as a heavy cruiser has better concealment than the Neptune and giving Nep the same concealment would make it a bit better already. But hey, if I learned anything from Albemarle, it's to appreciate the 8 torps per side, great dpm and radar Nep can get. Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,855 battles Report post #19 Posted July 9, 2020 3 minutes ago, Duecut said: everyone sees it as an easy kill, so when you are spotted “everyone” wants to shoot at you See also: Albemarle. And why not? If you're in a BB this is the exact sort of ship you'll be interested in firing at, it takes citadels from all angles and distances. So best play it as an extended episode of "How Not To be Seen". Share this post Link to post Share on other sites
waxx25 Players 1,296 posts 11,488 battles Report post #20 Posted July 9, 2020 5 minutes ago, invicta2012 said: See also: Albemarle. And why not? If you're in a BB this is the exact sort of ship you'll be interested in firing at, it takes citadels from all angles and distances. So best play it as an extended episode of "How Not To be Seen". Oh very much yes, Neptune at close range is almost guaranteed damage, angling only lowers the chance of a blap. It's a target I would very much focus in almost any situation. I did the Neptune grind before smoke changes and that made it VERY strong but it has since received multiple indirect nerfs such as large spotting range when in smoke and the AA nerfs. It seems subpar now. Share this post Link to post Share on other sites
creamgravy Players 2,780 posts 17,292 battles Report post #21 Posted July 9, 2020 Neptune and Mino have needed a normal citadel hitbox since release. 1 Share this post Link to post Share on other sites
[SVX] albin322 Players 1,850 posts 20,871 battles Report post #22 Posted July 9, 2020 9 hours ago, Eternus_Damnatio said: And for the record my current stats in the ship to few games to use that as a point! Share this post Link to post Share on other sites
[KAKE] Uglesett Players 2,804 posts 6,795 battles Report post #23 Posted July 9, 2020 I didn't like the Neptune grind, and my stats in her are fairly cruddy. But that's not an argument for her being objectively bad. Personally, I'd have found her more comfortable to play if she'd had concealment stats more in line with her predecessors, because one of the things that made her a tricky ship to get to grips with was that it takes a bit of time to get used to her being spotted in situations where Edinburgh and Fiji were "safe". EDIT: Heh. Spot the odd one out in terms of win rate at least... Share this post Link to post Share on other sites
Floofz ∞ Players 1,246 posts 7,392 battles Report post #24 Posted July 9, 2020 10 hours ago, Eternus_Damnatio said: And for the record my current stats in the ship Because I really dislike people bragging about their stats. Boosting a ships stats by playing in unicum 3 man divisions doesnt tell anyone how good a ship is. This is your solo stats on Neptune. Not as impressive anymore now is it Share this post Link to post Share on other sites
[NWP] Bear__Necessities Players 5,291 posts 15,378 battles Report post #25 Posted July 9, 2020 6 hours ago, Johnny_Moneto said: Agreed. However, I think they could lower the smoke firing penalty to be in line with Edinburgh and Minotaur. That’s about the only thing that does need to be change I agree. Share this post Link to post Share on other sites