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ultra127

MM gets worse with every update

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My battles from last weeks:

image.thumb.png.433ed009d74e1c7c6b7075929c437491.png

 

DMG is ok to good (not perfect, I know) but if u r put into games there the DDs in your team die in the first 4 min, u r screwed and game is likely to be lost.

So often have games that just ended 8-10 min after start with results like 2:9 and all caps gone while everyone only runs away.

Don't misunderstand I dont have probs with noobs but damn share them equally to the teams and not all in one (my) team!

Get the MM working and bring some balance to the game!

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As I said, the battles r so fast done that there is no time to get some kills.

DDs camping in smoke and getting torped. So no more recon. No kills. And PR drops.

But come on tell me. Tell me how to get the kills while u have no spotting, no support, no team.

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There's an influx of 50-100 battles peters at tiers 8-10. Where they should be on T4-5. Because they think they'll get better stats of they get into T10 ASAP. When they finally get there having no clue about anything - they play tragically. While in T6-7 MM you can find people that also aren't very experienced (400-600 battles) but they play way better than those mentioned and they played with the team. And get better results than those on T10 ships. 

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2 hours ago, ultra127 said:

As I said, the battles r so fast done that there is no time to get some kills.

DDs camping in smoke and getting torped. So no more recon. No kills. And PR drops.

But come on tell me. Tell me how to get the kills while u have no spotting, no support, no team.

Then how does the other team get kills?

When other people can do it and you not, the problem is not MM.

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6 minutes ago, ColonelPete said:

Then how does the other team get kills?

When other people can do it and you not, the problem is not MM.

When you have 5-6 glue sniffers with less than 100 battles on high tiers and the other team gets 1-2 then the result is obvious. What do you think a 64 battles account in Kremlin will do? I'll tell you - HE WILL RAM A LOW HP CRUISER. Because it's fun. 

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8 minutes ago, ColonelPete said:

Then how does the other team get kills?

When other people can do it and you not, the problem is not MM.

you still not get about mm right? mm choose sometimes team players who are total beginners, and you basically alone at there who actually todo something, while others shoot water

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3 minutes ago, gabberworld said:

you still not get about mm right? mm choose sometimes teams who are total beginners, and you basically alone at there who actually todo something, while others shoot water

Colonel after such one battle shuts down the game and he's done. So it's not his problem. 

I had a guy from my ex clan called Kriss, after one lost battle - no matter if it was his first one or not - he'll just leave.

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1 minute ago, MacArthur92 said:

Colonel after such one battle shuts down the game and he's done. So it's not his problem. 

seems like that way yes

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3 minutes ago, MacArthur92 said:

When you have 5-6 glue sniffers with less than 100 battles on high tiers and the other team gets 1-2 then the result is obvious. What do you think a 64 battles account in Kremlin will do? I'll tell you - HE WILL RAM A LOW HP CRUISER. Because it's fun. 

But that happens to the enemy too.

4 minutes ago, gabberworld said:

you still not get about mm right? mm choose sometimes team players who are total beginners, and you basically alone at there who actually todo something, while others shoot water

see above

1 minute ago, MacArthur92 said:

Colonel after such one battle shuts down the game and he's done. So it's not his problem. 

When you lose too much, you should stop. People are explaining this on the forum for years now. Being frustrated does not make you play better...

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3 minutes ago, ColonelPete said:

But that happens to the enemy too.

see above

When you lose too much, you should stop. People are explaining this on the forum for years now. Being frustrated does not make you play better...

only excuses for not play, this is not solution for mm problem

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11 minutes ago, ColonelPete said:

But that happens to the enemy too.

see above

When you lose too much, you should stop. People are explaining this on the forum for years now. Being frustrated does not make you play better...

I just don't care and carry on. But this problem is a fact that you want to deny.

Just install the MM monitor to see this ridiculousness. 

Yes it happens in enemy team if you get those glue sniffers on other side. One battle I literally got 3 salvos off my Thunderer and the game was over. 4 min and 22 sec. That's a new record, a pity that I didn't screenshot this. 

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7 minutes ago, ColonelPete said:

When you lose too much, you should stop

I won't stop playing because of some bad players being bad, and you won't stop others pointing this fact just because you don't like to play more than 2 battles a day. Nobody is telling you how much to play so don't tell us what to do with our time.

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7 minutes ago, MacArthur92 said:

I just don't care and carry on. But this problem is a fact that you want to deny.

Just install the MM monitor to see this ridiculousness. 

Yes it happens in enemy team of you get those glue sniffers on other side. One battle I literally got 3 salvos off my Thunderer and the game was over. 4 min and 22 sec. That's a new record, a pity that I didn't screenshot this. 

I know how bad the players are.

5 minutes ago, MacArthur92 said:

I won't stop playing because of some bad players being bad, and you won't stop others pointing this fact just because you don't like to play more than 2 battles a day. Nobody is telling you how much to play so don't tell us what to do with our time.

Then do not complain when it gets too much for you.

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Just now, ColonelPete said:

Then do not complain when it gets too much for you.

I can complain from now until tomorrow not your business. A fact is a fact, some people might not know. 

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@colonelpete

Looks like u dont understand what I've written. The other team gets the initial kills and then pushes through on that side while the ones in my team just run away. And thats my fault, sure.

It's people like u with their big mouth only for insulting others and wont even care about content that ruin the community.

 

MacArthur92 got it right, what u said is the source where all the high tier noobs come from. But I stay to what I've written:

If WG would improve the MM by taking that into account and balance the game, it would be much more fun to play.

 

Some examples:

CV unbalance (almost 4 times more points for enemy CV)

image.thumb.png.13672727890bf54c2d7b8c9955ed9579.png

 

BBs that just run away while the other team pushes:

image.thumb.png.96c3a3f59a5bf95c02e872b93315d964.png

 

And DDs that die so fast the enemy team just won the game after the first 3-4 min

image.thumb.png.7b7ee12c5cb8c8a7ed01889052f99916.png

 

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Well every update, there is one more broken ship being added to the game. At this pace we will have all our T10 BB's being reworked into 457mm guns.

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2 minutes ago, ultra127 said:

@colonelpete

Looks like u dont understand what I've written. The other team gets the initial kills and then pushes through on that side while the ones in my team just run away. And thats my fault, sure.

It's people like u with their big mouth only for insulting others and wont even care about content that ruin the community

Where did I insult you?

Please report that post to the mods where you believe I insulted you.

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Just now, Flock_Undead said:

Well every update, there is one more broken ship being added to the game.

This is a good remark. Some powerful ship was released - play only this line to get it ASAP. Hint to that Kremlin guy with only 64 battles as many people and CCs said Kremlin is borderline OP.

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12 hours ago, ultra127 said:

Get the MM working and bring some balance to the game!

 

The MM works fine as it ignores the skill of the players. That's why randoms are called randoms.

 

WG has done this since WoT and never changed it, so why should they start now?

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Earlier WG didnt even care about having same amount of ship classes each team but after enough people addressed that topic they final changed it. So what is your point, u obviously see that its bad but dont want to change just cause its currently set this way? - No, I dont agree with that. MM is worse and should be changed! 

And random battle means with random people not with random balance.

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7 hours ago, ultra127 said:

Earlier WG didnt even care about having same amount of ship classes each team but after enough people addressed that topic they final changed it. So what is your point, u obviously see that its bad but dont want to change just cause its currently set this way? - No, I dont agree with that. MM is worse and should be changed! 

And random battle means with random people not with random balance.

How is MM worse when WG followed the wishes of the community?

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MM is not the problem, just the symptom.

 

The problem is the huge skill-gap between players. How can we "fix" that?

A "good" player finds out about stuff. "Why did that happen?" "How does this work?" "What do I change to get a better result?"

A "bad" player doesn't evolve or learn anything but rather "fails" his way to the top without knowing how or what he did.

 

In most game there are "thresholds" that has to be crossed if you want to advance in the game. Like a boss that has to be defeated or a puzzle that has to be solved before you can move on. WoWs have nothing like this. 

 

I'd say:

 

* A propper tutorial, pehaps broken up so you get a "lesson" each time you hit a new tier. You can't skip or bypass it and after each lesson there's a small, simple test you have to pass.

* Skillbased requirements that has to be met before you move up to the next tier in each class. If you can't meet the requirements, then you can't move to the next tier in that class. How to meet the requirement? You lean and adapt.

 

Example: Have a lesson about spotting, have a short, simple training room style mission you must pass. (The kind you have to be deaf, dumb and blind to fail.) Now you can start to play, let's say T4 DDs. To move up to T5 DDs you have to not only collect the XP but also do an average of X spotting over ten battles. This requirement only comes the first time you play a ship of that tier and class. If you've done it in a T-22, then you won't have to do it in the Nicholas or any other T5 DD.

 

How to do with premium-ships?

Easy! If you haven't met the skill-requirement for T8 BBs then you can't buy a T8 BB. Now some might say that WG will never do this because they'll lose money on it. But I think they might as well earn from it. Instead of a new player buying a T8 on the first day, he now will buy one T4 and one T6 before he gets to T8. More ships sold.

 

How do we implement this then?

Take two months without any new ships or big events. Everybody starts from T1. All your ships will still be there but you can't touch them untill you have done the skill-mission for that tier and class. (If you've sold all your, let's say, T4 cruisers there might be a need for some sort of Lend-Lease program.) When you've done the mission in you T1 cruiser all you T2 cruisers will be available. When the T2 mission is done all your T3 cruisers will be available and so on. For someone who has everything unlocked that means 29 skill-missions. There might even be a small reward after each mission done. Who knows?

 

What if I get stuck at the T6 BB skill-mission but I have the T10 in port?

Then you can choose to sell it or just let it sit there untill you can reach it.

 

Look guys, this won't be easy and it sure as hell won't be painless, but if we want to "fix" this then we must be ready to endure some things. If WG keeps going the way they've gone so far, then more and more of the "serious" players will leave and WoWs will turn into one big kiddy-pool...with pee in it.

 

We need to separate the wheat from the chaff. We can't do nothing and expect things to change and if WG implements something like this, then I'm prepared to do my part of the work.

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11 hours ago, ultra127 said:

Earlier WG didnt even care about having same amount of ship classes each team but after enough people addressed that topic they final changed it.

 

It was changed after the game left the Beta phase and got more players, making smaller MM-Spreads possible.

 

11 hours ago, ultra127 said:

 So what is your point, u obviously see that its bad but dont want to change just cause its currently set this way?

 

Don't put words in my mouth. I consider the MM fine as it is. I don't have a problem with it as it currently is.

 

11 hours ago, ultra127 said:

No, I dont agree with that. MM is worse and should be changed!

 

It's not worse, the player base just went from bad to horrible.

The MM got improved over the years, but you never mentioned that. Because it's not benefitting your whine point.

 

11 hours ago, ultra127 said:

And random battle means with random people not with random balance.

 

Right: Random people with random skills within this game. The MM doesn't care if you're an unicum or a tomato. That has nothing to do with balance.

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