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New USA Battleships announced!

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[THESO]
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New battleship line starting at T8 announced.

 

https://blog.worldofwarships.com/blog/45

 

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Spoiler

American battleship Kansas, Tier VIII

 

Hit points – 67,000. Plating - 32 mm.

Main battery - 4x3 406 mm. Firing range - 22.7 km.
Maximum HE shell damage – 5,700. Chance to cause fire – 36%. HE initial velocity - 803 m/s.
Maximum AP shell damage - 12,400. AP initial velocity - 768 m/s. Reload time - 40.0 s. 180 degree turn time - 45.0 s. Maximum dispersion - 287 m. Sigma – 1.70.

Secondary Armament:
8x2 127.0 mm, range - 5.0 km. Maximum HE shell damage – 1,800. Chance to cause fire – 5%. HE initial velocity - 792 m/s

AA defense: 23x2 20.0 mm, 8x2 127.0 mm, 12x4 40.0 mm.
AA defense short-range: continuous damage per second - 280, hit probability - 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second - 319, hit probability - 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second - 147, hit probability - 75 %, action zone 0.1-5.8 km;
Number of explosions in a salvo - 6, damage within an explosion - 1,540; action zone 3.5-5.8 km.

Maximum speed - 23.0 kt. Turning circle radius - 700 m. Rudder shift time – 15.7 s. Surface detectability – 16.6 km. Air detectability – 13.5 km. Detectability after firing main guns in smoke – 16.0 km.

Available consumables:
Slot 1 - Damage Control Party
Slot 2 - Repair Party (Duration time 28 s; HP per second 442.2; Reload time 80 s; Charges 4)
Slot 3 - Fighter/Spotting Aircraft

 

American battleship Minnesota, Tier IX

 

Hit points – 76,300. Plating - 32 mm.

Main battery - 4x3 406 mm. Firing range - 23.3 km.
Maximum HE shell damage – 5,700. Chance to cause fire – 36%. HE initial velocity - 820 m/s. Maximum AP shell damage - 13,500. AP initial velocity - 762 m/s. Reload time - 40.0 s. 180 degree turn time - 45.0 s. Maximum dispersion - 293 m. Sigma – 1.70.

Secondary Armament:
8x2 127.0 mm, range - 6.0 km. Maximum HE shell damage – 1,800. Chance to cause fire – 5%. HE initial velocity - 792 m/s

AA defense: 37x2 20.0 mm, 8x2 127.0 mm, 16x4 40.0 mm.
AA defense short-range: continuous damage per second - 441, hit probability - 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second - 413, hit probability - 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second - 140, hit probability - 75 %, action zone 0.1-5.8 km;
Number of explosions in a salvo - 6, damage within an explosion - 1,610; action zone 3.5-5.8 km.

Maximum speed - 23.0 kt. Turning circle radius - 700 m. Rudder shift time – 16.7 s. Surface detectability – 17.5 km. Air detectability – 13.4 km. Detectability after firing main guns in smoke – 17.1 km.

Available consumables:
Slot 1 - Damage Control Party
Slot 2 - Repair Party (Duration time 28 s; HP per second 504; Reload time 80 s; Charges 4;
Slot 3 - Fighter/Spotting Aircraft

 

American battleship Vermont, Tier X

 

Hit points – 102,800. Plating - 32 mm.

Main battery - 4x3 457 mm. Firing range - 24.5 km.
Maximum HE shell damage – 6,450. Chance to cause fire – 43%. HE initial velocity - 800 m/s.
Maximum AP shell damage - 15,750. AP initial velocity - 732 m/s. Reload time - 40.0 s. 180 degree turn time - 45.0 s. Maximum dispersion - 305 m. Sigma – 1.70.

Secondary Armament:
8x2 127.0 mm, range - 6.0 km. Maximum HE shell damage – 1,800. Chance to cause fire – 5%. HE initial velocity - 792 m/s

AA defense: 36x2 20.0 mm, 8x2 127.0 mm, 21x4 40.0 mm.
AA defense short-range: continuous damage per second - 424, hit probability - 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second - 536, hit probability - 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second - 137, hit probability - 75 %, action zone 0.1-5.8 km;
Number of explosions in a salvo - 6, damage within an explosion - 1,680; action zone 3.5-5.8 km.

Maximum speed - 23.0 kt. Turning circle radius - 960 m. Rudder shift time – 19.1 s. Surface detectability – 18.0 km. Air detectability – 15.3 km. Detectability after firing main guns in smoke – 19.2 km.

Available consumables:
Slot 1 - Damage Control Party
Slot 2 - Repair Party (Duration time 28 s; HP per second 678; Reload time 80 s; Charges 4)
Slot 3 - Fighter/Spotting Aircraft

 

American battleship Florida, Tier VII

 

Hit points – 63,800. Plating - 25 mm.

Main battery - 3x4 356 mm. Firing range - 18.6 km.
Maximum HE shell damage – 5,000. Chance to cause fire – 30%. HE initial velocity - 861 m/s.
Maximum AP shell damage - 10,500. AP initial velocity - 823 m/s. Reload time - 30.0 s. 180 degree turn time - 45.0 s. Maximum dispersion - 204 m. Sigma – 1.70.

Secondary Armament:
4x1 127.0 mm, range - 5.0 km. Maximum HE shell damage – 1,800. Chance to cause fire – 5%. HE initial velocity - 792 m/s
6x2 127.0 mm, range - 5.0 km. Maximum HE shell damage – 1,800. Chance to cause fire – 5%. HE initial velocity - 792 m/s

AA defense: 37x1 20.0 mm, 6x2 127.0 mm, 8x4 40.0 mm, 3x2 40.0 mm, 4x1 127.0 mm.
AA defense short-range: continuous damage per second - 319, hit probability - 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second - 270, hit probability - 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second - 158, hit probability - 75 %, action zone 0.1-5.8 km;
Number of explosions in a salvo - 5, damage within an explosion - 1,400; action zone 3.5-5.8 km.

Maximum speed - 27.0 kt. Turning circle radius - 760 m. Rudder shift time – 15.4 s. Surface detectability – 13.9 km. Air detectability – 10.1 km. Detectability after firing main guns in smoke – 12.0 km.
Available consumables:
Slot 1 - Damage Control Party
Slot 2 - Repair Party (Duration time 28 s; HP per second 319; Reload time 80 s; Charges 3)
Slot 3 - Defensive AA fire
Slot 4 - Fighter/Spotting Aircraft

All stats are listed without crew and upgrade modifiers but with the best available modules.

 

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[CR33D]
[CR33D]
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Yup, those thick ships could only be American

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[BABBY]
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7 minutes ago, Logan_MountStuart said:

Initial thought, not over-powered.

Who wants to play 40sec(maybe 33 with modules) reload?

And 23kt speed with 32mm plating at tier 10...

 

On second thought its kinda fair, you're the ultimate pinata for cruisers but able to blap them insanely hard in return

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[DAVY]
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A hard pass on these 406 at tier 8 and 9 same equivalent reload of north caro and iowa, except they are 3 guns and have better playability but they do not have dog crap speed. No one wants oap bb's with no advantage over current USA bb's.

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[GRK3N]
[GRK3N]
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1 minute ago, SlingaDing said:

We’re these real or paper ships?

 

 

Not even paper ships. All WG designs with no hint of reality as usual.

Maybe Florida is somewhat a paper design as its most likely what North Carolina wouldve looked like if they had to build it within the treaty limits.

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[BABBY]
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13 minutes ago, SlingaDing said:

We’re these real or paper ships?

 

Tier 10 smells of Tillman to me...

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Weekend Tester
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2 minutes ago, SlingaDing said:

We’re these real or paper ships?

 

 

The tier VII premium is the original design of the North Carolinas.

 

Tier VIII looks like a WWII style modernised 1920 South Dakota class.

 

Tier IX and X aren't even paper, no designs like those where ever made by the US Navy.

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[TORAZ]
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AA values and current tech tree as a comparison just to throw it out there:

Colorado: 461,125 DPS

NC: 635.6 DPS
Iowa: 755.65 DPS

Montana: 771,575 DPS

 

Florida: 544,3 DPS; 816,45 DPS with DFAA

Kansas: 545,5 DPS

Minnesota: 723,45 DPS

Vermont: 801,55 DPS

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[501L]
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Yeah the tier 9 and 10 are modified Tillman designs from the looks of things.

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[LSCA]
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20 minutes ago, Furius_Marius said:

Now we need to grind Colorado again:cap_haloween::cap_haloween::cap_haloween:

not if you get those new ship from pre release event

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Players
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At 23 knots, these are basically to high tiers what the standard types are to mid-tiers.

 

I understand these from a game design perspective, as they bring something genuinely new. (Though not something I'd personally opt to play.)

 

I am curious about the historical origins. Are these indeed Tillmans?

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13 minutes ago, Floofz said:

Maybe Florida is somewhat a paper design as its most likely what North Carolina wouldve looked like if they had to build it within the treaty limits.

scan2020-07-04_000907apjqr.jpg

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[-TCP-]
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In the meta of today...death traps. Who would grind these?

 

The only positive I can think of is that they do not infringe in any way on the Massa or Georgia. 

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[LAFIE]
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Very interesting, shame about their slow speed though.

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[BABBY]
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After the California letdown, the North Caliqerque seems quite interesting though...

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As said above, the florida is indeed the original NC design, and the t8 seems to be a modernised south dakota class. The t9 and TX have the look of tillmans, but even they were planned to be faster. It would have been the displacement as the smaller tillmans, however the gun lay out doesnt match any of them.  https://en.wikipedia.org/wiki/Maximum_battleship#:~:text=The "maximum battleships"%2C also known as the "Tillman,and Repair (C%26R) of the United States Navy.

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[LAFIE]
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2 minutes ago, VeryHonarbrah said:

As said above, the florida is indeed the original NC design, and the t8 seems to be a modernised south dakota class. The t9 and TX have the look of tillmans, but even they were planned to be faster. It would have been the displacement as the smaller tillmans, however the gun lay out doesnt match nay of them.  https://en.wikipedia.org/wiki/Maximum_battleship#:~:text=The "maximum battleships"%2C also known as the "Tillman,and Repair (C%26R) of the United States Navy.

To be entirely fair "fixing" the gun layout would have been a start when it came to making the Tillman BB's a reality.

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5 minutes ago, lafeel said:

To be entirely fair "fixing" the gun layout would have been a start when it came to making the Tillman BB's a reality.

building anything larger than yams in 1920s america was impossible anyways, the tech didnt exist for the engins, guns, pretty much everything XD. tbf i just find it weird that they are pulling out these odd designs of semi modernised 20s style ships for top tier gameplay, instead of at least doing a russia, and doing designs from 20 or 30 years later.

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[LAFIE]
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4 minutes ago, VeryHonarbrah said:

building anything larger than yams in 1920s america was impossible anyways, the tech didnt exist for the engins, guns, pretty much everything XD. tbf i just find it weird that they are pulling out these odd designs of semi modernised 20s style ships for top tier gameplay, instead of at least doing a russia, and doing designs from 20 or 30 years later.

More trouble than it's worth even in 1940's america while we're at it..

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