Goktsu Players 163 posts Report post #1 Posted June 30, 2020 Kleber no smoke, once spotted by several ships your hp drops to 50% instantly that speed won't save your hp, very Bad concealment , awful guns , cannot contest cap , awful AA, Do not make the same mistake avoid this ship at all costs. This French DD tier X is only good at hunting a lone Battleship it might as well be a vulture and a kill stealer picking on weak opponent who have barely any HP left. They are far more superior Destroyers which will contribute 10x more to the team than this shipWTF was WG thinking....... A destroyer with no smoke and bad concealment ... 2 7 9 1 Share this post Link to post Share on other sites
[LAFIE] lafeel Beta Tester 7,707 posts 7,856 battles Report post #2 Posted June 30, 2020 Bad? Hardly, just very hard to master, those are not the same thing. 10 Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #3 Posted June 30, 2020 Try Khaba. Every bb that can aim will blap you silly. Then the cv will put you out of your misery... 3 Share this post Link to post Share on other sites
WilliWankaChocoFab Players 22 posts 86 battles Report post #4 Posted June 30, 2020 Kleber is old... Kaba is fun ! 7 Share this post Link to post Share on other sites
Cambera_1 Players 1,018 posts 23,940 battles Report post #5 Posted June 30, 2020 @Goktsu I believe that you might be attempting to play the Kleber in the wrong fashion. Kleber is not a get in close and ambush specialist. Attempting to play her that way will lead to frustration. Instead she is a stand off and rain shells on the target from maximum range machine. Like a machinegun. She should be spamming multiple targets for most of the match time, using her range and speed to avoid return fire. She is supposed to troll the enemy not the player. Handled in this way she is a great asset to the team as she annoys the out of the Red team so the rest of your team can get on with their job. Most of the French DD line is like this. Choose captain skills to maximise dakka and range, like BFT & AFT. Think light cruiser not sneaky destroyer. 2 Share this post Link to post Share on other sites
[AAO] rnat Players 1,597 posts 21,919 battles Report post #6 Posted June 30, 2020 15 minutes ago, Cambera_1 said: Kleber is not a get in close and ambush specialist. Attempting to play her that way will lead to frustration. Instead she is a stand off and rain shells on the target from maximum range machine. Like a machinegun. She should be spamming multiple targets for most of the match time, using her range and speed to avoid return fire. She is supposed to troll the enemy not the player. Handled in this way she is a great asset to the team as she annoys the out of the Red team so the rest of your team can get on with their job. Most of the French DD line is like this. Choose captain skills to maximise dakka and range, like BFT & AFT. Think light cruiser not sneaky destroyer. I would argue the complete opposite. Playing her as a max-range gunboat is a complete waste of her potential. Play her at medium ranges, throw torps at approaching BBs and set them on fire if you land a few and force a dmg-con, then stealth up again, point and laugh. Sneak up on the broadsides of enemy cruisers, load AP, pop the reload-booster and watch their citadels completely evaporate. If you suspect an enemy DD has overextended and doesn't have much support pop your speed boost and hunt him down. Your concealment disadvantage doesn't matter too much if you charge him before he's turned and the combined closing speed approaches 80-something knots. 4 Share this post Link to post Share on other sites
[RAIN] Malim0o Players 1,433 posts 22,012 battles Report post #7 Posted June 30, 2020 French DD (TVIII,IX,X) are one of the best dd line. 4 Share this post Link to post Share on other sites
[CRUEL] Commander_Ericson Players 222 posts 12,144 battles Report post #8 Posted June 30, 2020 Did you just freexp the whole line and only just fine out that the French don't have smoke? You might want to avoid doing the same for the Halland 2 1 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #9 Posted June 30, 2020 WoW. Getting a Tier X DD and finding out the whole line has no smoke I suggest to practice. Her players usually get good results in her. http://maplesyrup.sweet.coocan.jp/wows/ranking/20200620/eu_2month/average_ship_u.html 1 Share this post Link to post Share on other sites
SlingaDing Beta Tester 261 posts 3,498 battles Report post #10 Posted June 30, 2020 Serious question, would you expect a Kleber / Marceu to be capping? Or to use it’s great speed and rapid guns to target the enemy from out of cap areas? Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #11 Posted June 30, 2020 Just now, SlingaDing said: Serious question, would you expect a Kleber / Marceu to be capping? Or to use it’s great speed and rapid guns to target the enemy from out of cap areas? Fun fact, they can cap. You just need to know when you can do that. 4 Share this post Link to post Share on other sites
_DeathWing_ Alpha Tester, Players, In AlfaTesters 2,625 posts 9,867 battles Report post #12 Posted June 30, 2020 Today's majority of players in WoWS. Share this post Link to post Share on other sites
Cambera_1 Players 1,018 posts 23,940 battles Report post #13 Posted June 30, 2020 50 minutes ago, rnat said: I would argue the complete opposite. Playing her as a max-range gunboat is a complete waste of her potential. Play her at medium ranges, throw torps at approaching BBs and set them on fire if you land a few and force a dmg-con, then stealth up again, point and laugh. Sneak up on the broadsides of enemy cruisers, load AP, pop the reload-booster and watch their citadels completely evaporate. If you suspect an enemy DD has overextended and doesn't have much support pop your speed boost and hunt him down. Your concealment disadvantage doesn't matter too much if you charge him before he's turned and the combined closing speed approaches 80-something knots. That's the high risk, high reward strategy that can work, but there are many other destroyers that are better in this role. These other destroyers can't do the trolling that the French DDs can, with the exception of the Khaba. Horses for courses. Neither method is a waste, but I would contend that the Kleber is of better utility to her team in the long range machine gunning. Far more likely to deter pushes and force the opposition to make mistakes. 1 Share this post Link to post Share on other sites
[STARS] LeSnoet [STARS] Beta Tester 189 posts 20,599 battles Report post #14 Posted June 30, 2020 Get RPF, hunt red destroyers, farm the rest. High skill ceiling, not meant for everyone. But so rewarding if you do not over-extend. Share this post Link to post Share on other sites
[WCBG] BrusilovX Beta Tester 2,838 posts 23,907 battles Report post #15 Posted June 30, 2020 2 hours ago, Commander_Ericson said: Did you just freexp the whole line and only just fine out that the French don't have smoke? They've made their profile private so it's anyone's guess. Share this post Link to post Share on other sites
[AAO] rnat Players 1,597 posts 21,919 battles Report post #16 Posted June 30, 2020 2 hours ago, Cambera_1 said: That's the high risk, high reward strategy that can work, but there are many other destroyers that are better in this role. These other destroyers can't do the trolling that the French DDs can, with the exception of the Khaba. Horses for courses. Neither method is a waste, but I would contend that the Kleber is of better utility to her team in the long range machine gunning. Far more likely to deter pushes and force the opposition to make mistakes. Long range HE-spam is a bit of damage and some fires, realistically mostly on BBs, so it is low impact in the first place and a lot of it can be healed back. Any main-line Soviet mini-cruiser can do that. Also the constant threat of high-speed torpedoes on a short reload coupled with fires and your own DD staying close to you to avoid being rushed down sounds like a far better deterrent to me. But you have me interested. Give me another DD in which you can start a gunfight with a full health Smolensk or Mino and consistently expect to win that fight without taking massive or catastrophic damage. Bonus-points if that gunfight happens within the detection ranges of those cruisers. 2 Share this post Link to post Share on other sites
[XTREM] walter3kurtz Players 1,037 posts 10,829 battles Report post #17 Posted June 30, 2020 11 hours ago, Goktsu said: A destroyer with no smoke and bad concealment It's called a gunboat line and there are more than one. Don't try the Russian destroyers if the French already give you problems Try to better understand how play these ships to utilize the potential - look up some "how to" video's. Share this post Link to post Share on other sites
[A7] Captaindanz Players 402 posts 27,265 battles Report post #18 Posted June 30, 2020 You don't yolo into wide open caps, you try to use islands to ambush other dds, you shoot down bbs in the open, if you aren't doing any of those things you are playing this line wrong. Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #19 Posted June 30, 2020 11 hours ago, lafeel said: Bad? Hardly, just very hard to master, those are not the same thing. This. I was under the impression that the French were a strong candidate for highest skill floor of all DDs; I'm a little puzzled how one would only realise this at the T10 - the T8 is giving me enough trouble (and I won't go into how badly I messed up the first couple of games in Marceau)..! 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #20 Posted June 30, 2020 Yes, it is tres bad. I try to avoid it every time I spot one. Share this post Link to post Share on other sites
[L4GG] Butterdoll Players 3,470 posts 11,414 battles Report post #21 Posted June 30, 2020 11 hours ago, SlingaDing said: Serious question, would you expect a Kleber / Marceu to be capping? Or to use it’s great speed and rapid guns to target the enemy from out of cap areas? I expect dds to do the spotting. And i got tired of waiting for my flank, 2 BBs and 2 cruisers standing there waiting, so, i went first, the others followed me, i was in a "dd" with 15 km detection range. 2 Share this post Link to post Share on other sites
Cambera_1 Players 1,018 posts 23,940 battles Report post #22 Posted July 4, 2020 On 6/30/2020 at 12:39 PM, rnat said: Give me another DD in which you can start a gunfight with a full health Smolensk or Mino and consistently expect to win that fight without taking massive or catastrophic damage. As a Mino captain I would be alarmed by an ambush by a Daring, more so than a Kleber. I would be highly concerned about the Halland and Small and too. The characteristic here being, sneaky, torpedoes with the guns to back the torps up. Share this post Link to post Share on other sites
[-OOF-] ollonborre Beta Tester 2,598 posts 12,758 battles Report post #23 Posted July 4, 2020 14 minutes ago, Cambera_1 said: As a Mino captain I would be alarmed by an ambush by a Daring, more so than a Kleber. I would be highly concerned about the Halland and Small and too. The characteristic here being, sneaky, torpedoes with the guns to back the torps up. And in that case the Klebér is far scarier. The torps on the Halland and Småland are fast true but they don't do a lot of damage so unless you eat a full volley you will live. And even if they use their guns, your heal can easily tank it. Daring is a bit more problematic. The great DPM will chew you quite nicely and the torps hurt more, but it is slow so you should have no issues dealing damage to it. And then we have the Klebér. The AP is really potent, and with reload booster you will get wrecked if you are too slow to start angling. It is also really fast and even at close range it is awkward to reliably hit, especially in a Mino. And while you get 1 extra second of reaction time over the Daring, they are still really fast and hit hard. This is also taking into account you play this encounter right, which in most scenarious is to turn away and try to kite while preferably popping hydro to give you more of a headsup. And even if you do play it right the Klebér is so fast it can get a better angle on you or disengage even. 1 Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 4,054 posts 5,650 battles Report post #24 Posted July 4, 2020 /not sure if serious Share this post Link to post Share on other sites
[AAO] rnat Players 1,597 posts 21,919 battles Report post #25 Posted July 4, 2020 1 hour ago, Cambera_1 said: As a Mino captain I would be alarmed by an ambush by a Daring, more so than a Kleber. I would be highly concerned about the Halland and Small and too. The characteristic here being, sneaky, torpedoes with the guns to back the torps up. In addition to what ollonborre wrote, you the Kléber has more burst DPM than the Daring and is plenty sneaky enough to get the drop on you. More importantly you HAVE to angle against a Kléber, you can neither go full broadside (which limits you to 4 guns instead of 10) nor potentially risk a turn to start kiting or prevent a mutual kill (if you're angled in) The reason being that the glue-ship can comfortably citadel you from over 10 km, whereas the Daring has to get to within less than 3.5km to do the same, even when given a perfect broadside. (The difference is less stark with the Halland/Smaland, which start getting scary at ~6km) edit: also that didn't really answer my question Share this post Link to post Share on other sites