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is there a mod that allows for binding a certain type of consumable to a pre set key?

currently, the same key will activate different consumables depending on the ship.

 

and then I would also like to disable progressive fire for turrets, so that by default all guns that are loaded, aimed and ready will be fired at once with a single click?

 

many thanks!

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Modder
4,850 posts
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On 6/23/2020 at 8:46 AM, HassenderZerhacker said:

is there a mod that allows for binding a certain type of consumable to a pre set key?

currently, the same key will activate different consumables depending on the ship.

Nope and I don't think it's possible to make.

 

Quote

and then I would also like to disable progressive fire for turrets, so that by default all guns that are loaded, aimed and ready will be fired at once with a single click?

I think it's a bad idea to prevent yourself to have an ability to fire single turret (ex. playing Stalingrad vs Worcester you can deny using her back turrets this way), but if you insist then unpack /command_mapping/preset_keyboard_1.xml by using wowsunpack utility which you can find in mod section and experiment with this change:

 

Spoiler

from this:

        <CMD_SHOOT context="ship" type="hold">
            <VALUE key="KEY_LEFTMOUSE"/>
        </CMD_SHOOT>

 

        <CMD_SHOOT_SALVO type="doubleTap" lead="CMD_SHOOT"/>

 

to this:

        <CMD_SHOOT context="ship" type="hold">
            <VALUE key="KEY_LEFTMOUSE"/>
        </CMD_SHOOT>

 

        <CMD_SHOOT_SALVO type="Tap" lead="CMD_SHOOT"/>

 

or this:

 

        <CMD_SHOOT context="ship" type="hold">
            <VALUE key=""/>
        </CMD_SHOOT>

 

        <CMD_SHOOT_SALVO type="Tap" lead="CMD_SHOOT"/>

            <VALUE key="KEY_LEFTMOUSE"/>

 </CMD_SHOOT_SALVO>

 

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Players
717 posts
3,137 battles
1 hour ago, Odo_Toothless said:

Nope and I don't think it's possible to make.

 

I think it's a bad idea to prevent yourself to have an ability to fire single turret (ex. playing Stalingrad vs Worcester you can deny using her back turrets this way), but if you insist then unpack /command_mapping/preset_keyboard_1.xml by using wowsunpack utility which you can find in mod section and experiment with this change:

 

  Hide contents

from this:

        <CMD_SHOOT context="ship" type="hold">
            <VALUE key="KEY_LEFTMOUSE"/>
        </CMD_SHOOT>

 

        <CMD_SHOOT_SALVO type="doubleTap" lead="CMD_SHOOT"/>

 

to this:

        <CMD_SHOOT context="ship" type="hold">
            <VALUE key="KEY_LEFTMOUSE"/>
        </CMD_SHOOT>

 

        <CMD_SHOOT_SALVO type="Tap" lead="CMD_SHOOT"/>

 

or this:

 

        <CMD_SHOOT context="ship" type="hold">
            <VALUE key=""/>
        </CMD_SHOOT>

 

        <CMD_SHOOT_SALVO type="Tap" lead="CMD_SHOOT"/>

            <VALUE key="KEY_LEFTMOUSE"/>

 </CMD_SHOOT_SALVO>

 

thank you Odo !

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