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800px-AndreiPervozvannyy1912Reval.thumb.jpg.4132df2680e714f81d1fdc2a0ec22fbb.jpg

 

The Andrei Pervozvanny is the 1st ship of the Andrei Pervozvanny-class, an expansion on the Borodino-class with changes based on experience from the 

Russo-japanese war.

Unlike her predecessor, Slava, she wouldn't really gain any glory in the first world war and got caught up in a cluster-[edited]called the russian revolution. She fought on the bolsheviks side and in 1917 she would take part in events such as the bombardment of Krasnaya Gorka and The Ice Cruise.

In 1919 she found herself torpedoed by british forces in the baltic sea, and later on suffering a nearmiss by a "small bomb" doing an air raid.

She was never fully repaired and scrapped in 1923 although she wasn't struck from records till 1925.

 

Pervozvanny's Advantages

- Punishing & reliable secoundary batteries.

- Armoured all over.

- High-ish rate of fire.

 

 

Suviveability

Pervozvanny is a mixbag of good and bad. She has good overall armour though the belt armour is on the thin side at 102-216mm while everything on her is covered in 76-127mm of armour.

Her conning tower & main guns were covered in 203-250mm, making her overall a solid ship against light cruisers but vulable to other battleships.

Her deck was 38mm, which makes her invulable to medium caliber HE by the 1/6 penetration rule.  

 

Artillery

Like her IJN rivalPervozvanny's main power lies in her secoundary guns rather than her main guns. She sports a mixbreed of artillery, currently not used  by other vessel.

2x2   - 305mm L/40 Model 1895.

4x2   - 203mm L/50 Model 1905 plus an additional 6x1.

12x1 - 120mm L/45 Model 1892.

Her main guns were able to elevate up to 35* which is way over the average for the time (Mikasa was only able to go up to 13.5*) and onboard Pervozvanny they were able to fire more than 1 round pr minut although best a low elevations. (despite the slow rate for soviet BB ingame.)

 

Torpedoes

Submerged torpedoes are not included in the game outside of the 1st of April, battle of the bathtub.

 

AA

In 1916, she would be equiped with 4 AA guns, those are presumed to be: (Rated at about MR 12 dps)

4x1 - 8-K M1914/15 "Lender" -76,2mm

alternatively: (Rated at about MR 14 dps)

4x1 - M1892 L/50 -75mm 

 

Maneuverability

She would only reach a top speed of 18.5kn although this is "good enough" by american BB standards. She lacks turbines and make do with triple expansion engines.

 

Conclusion

A Tier III version of the Mikasa with more dangerous secoundary batteries. 

Unlike her ingame companions, she features higher than average rate of fire and an alternative armour scheme.

 

+ Like Mikasa, this could be a very fun ship to sail, specially with a lot of islands to pop in and out of battle.

+ Although less than average, the armour covers pretty much everything.

+ She does feature AA guns, although light, combining 3km range with pressing "O" will chip HP off passing planes. 

- While her main guns are effective at range, there are only 4 of them.

- This is an odd-ball of a ship which doesn't play like most other ships.

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[GRK3N]
[GRK3N]
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Think the problem is that these ship takes a lot of work to design and make and very few people would buy them, also for a very low price since it would be tier 2. Unfortunately I dont think were gonna get to see many (if any) low tier historical ships anymore.

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9 minutes ago, Floofz said:

Think the problem is that these ship takes a lot of work to design and make and very few people would buy them, also for a very low price since it would be tier 2. Unfortunately I dont think were gonna get to see many (if any) low tier historical ships anymore.

True, we could easily have pre-dreads for most if not all nations at tier 2, maybe 3 for modernized or ones built around when hms dreadnought first appeared. Guess until that happens UA:D will be the best thing (without direct control doe).

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