[MORIA] quickr Players 1,953 posts 25,244 battles Report post #1 Posted June 16, 2020 Full broadside tier 9 St. Louise @10km, nothing but shatters. Next target broadside donskoi, only overpens. Izumo at max range (20km), again , overpens.... And when I fire 2034039534 salvos on a cruiser, bring him down to 5-6k HP, when he is about to die, next salvo 10 citadels. Level of play is all time low, players sail full broadside, without a care in the world, and I can't punish any of them cos all I get is either shatters(?!?!?) or overpens on broadside ships. I swear to god, things I could do a year ago, I can't do it anymore. I'm getting half as much citadels, dev strikes, big alpha numbers... Like... tin foil hat on... WG is protecting noobs Or I'm just getting worse and worse the more I play. 4 1 Share this post Link to post Share on other sites
[EUR] lossi_2018 Players 3,122 posts Report post #2 Posted June 16, 2020 1 minute ago, quickr said: I'm just getting worse and worse the more I play. you are not. I think this must be a technical problem. I miss stuff with my CV I was nailing when I first started flying. Things are not where they appear to be is my guess for reasons. Or I might be slowly going blind haha :D Share this post Link to post Share on other sites
[BAD-F] Sir_Grzegorz Beta Tester 798 posts 16,110 battles Report post #3 Posted June 16, 2020 I was never able to dev strike a Minotaur and that did not change. There was only one big change to calculations that did go so wrong that it took them a week to fix it. Other than that there is no information about changes. Desync is real, and shots falling short too, so that could be a reason to some extend. 4 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #4 Posted June 16, 2020 9 minutes ago, quickr said: Or I'm just getting worse and worse the more I play. Does not look like it https://wows-numbers.com/player/charts/500500234,quickr/ Share this post Link to post Share on other sites
[CMWR] Lootboxer Players 3,817 posts 21,306 battles Report post #5 Posted June 16, 2020 desync? 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #6 Posted June 16, 2020 Well I never bothered to try in the first place... This may affect my WR much, but I'm not that focused on my WR. What I am focused getting my quota of fun out of the game and that depends on a number of other things apart from the mechanics. But if the mechanics themselves are broken, such as in the case of Desync, they will either need to be fixed or balanced otherwise. 1 Share this post Link to post Share on other sites
[CELTA] BielayaSmert Players 754 posts Report post #7 Posted June 16, 2020 1 hour ago, quickr said: Full broadside tier 9 St. Louise @10km, nothing but shatters. Next target broadside donskoi, only overpens. Izumo at max range (20km), again , overpens.... And when I fire 2034039534 salvos on a cruiser, bring him down to 5-6k HP, when he is about to die, next salvo 10 citadels. Level of play is all time low, players sail full broadside, without a care in the world, and I can't punish any of them cos all I get is either shatters(?!?!?) or overpens on broadside ships. I swear to god, things I could do a year ago, I can't do it anymore. I'm getting half as much citadels, dev strikes, big alpha numbers... Like... tin foil hat on... WG is protecting noobs Or I'm just getting worse and worse the more I play. Of course. Noobs spend much more money than veterans Share this post Link to post Share on other sites
Atorpad Players 669 posts 19,065 battles Report post #8 Posted June 16, 2020 I shot a full salvo on a DD with my Donskoi. first one hit a second later got 6 more hits with kill !!! Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #9 Posted June 16, 2020 2 hours ago, quickr said: Like... tin foil hat on... WG is protecting noobs This. People can call me tinfoilhat, but im sure there is some type of newbie protection. Does it make sense? Yes ofc. You have a person, putting 50-70 bucks for a ship in your game when he barely played it. Do you wanna scare him away by getting him easily killed by experienced players? ofc not, you want more money from him. So you give him "training wheels" so he wont get blapped out of existence that easily. I think, that protection lasts like ~1500 random battles. Ive seen many people start to complain (f.e. on forums) about rigging around that time. Could make sense, as it was rigged in their favour previously. Im currently also teaching a guy, who has reached 2000 battles and is more and more frustrated about the game, because he says he keeps dieing instantly. thats a game with my 2nd account lately in Tenryu... yeah, 100 HE shells 12 fires. Id like that firechance with my main account Ive had a Hindenburg game this year with 200+ HE hits and 1 fire In case someone doubts that 3 Share this post Link to post Share on other sites
[OMPG] TohtoriP Beta Tester 408 posts 7,516 battles Report post #10 Posted June 16, 2020 I also feel that I am not hitting shots I should be hitting. Then again I get citadels when it seems that my salvo lands just after the said target. Something seems off. Also one ranked game I had with Nagato I was less than 10km from a broadsiding Sinop that just sat there. Three salvos I tried to aim straight under the smokestack. No citadels. None. 24 shots against a perfect target and nothing. Sure it can be RNG but come on why even try if you can get these kinds of results in a ranked game where you are doing everything correctly and enemy is just sitting there like saying that come on try me. Felt so disappointed at my gaming skills and game mechanics I was lost for words. The thing is that Nagato lives to kill Sinops that do that and when you can´t do that you might just throw in the towel. And tin foil hat or not but I think the game is behaving weirdly. Share this post Link to post Share on other sites
[MORIA] quickr Players 1,953 posts 25,244 battles Report post #11 Posted June 16, 2020 59 minutes ago, DFens_666 said: This. People can call me tinfoilhat, but im sure there is some type of newbie protection. Does it make sense? Yes ofc. You have a person, putting 50-70 bucks for a ship in your game when he barely played it. Do you wanna scare him away by getting him easily killed by experienced players? ofc not, you want more money from him. So you give him "training wheels" so he wont get blapped out of existence that easily. I think, that protection lasts like ~1500 random battles. Ive seen many people start to complain (f.e. on forums) about rigging around that time. Could make sense, as it was rigged in their favour previously. Im currently also teaching a guy, who has reached 2000 battles and is more and more frustrated about the game, because he says he keeps dieing instantly. At the risk of sounding silly, ridiculous even, people can laugh all they want but I agree with you 100% I honestly think WG is somehow protecting less experienced players. I know it sounds crazy, it probably is. I just don't have another explanation for the things I'm seeing in game right now. And I'm fully aware of desync issues, I just don't think it's only that, There has to be something else. 54 minutes ago, TohtoriP said: I think the game is behaving weirdly. Agree 1 Share this post Link to post Share on other sites
Thracen Players 525 posts 8,871 battles Report post #12 Posted June 16, 2020 There has also been a massive increase in ships with curious magic armour. Smollys 100% overpens, French spaces armour just makes shells disappear and russians have some very strong layouts. French turtleback is real too and a pain in the backside if you forget it. Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #13 Posted June 16, 2020 34 minutes ago, quickr said: At the risk of sounding silly, ridiculous even, people can laugh all they want but I agree with you 100% I honestly think WG is somehow protecting less experienced players. I know it sounds crazy, it probably is. I just don't have another explanation for the things I'm seeing in game right now. And I'm fully aware of desync issues, I just don't think it's only that, There has to be something else. Agree I'm not protected... 30 minutes ago, Thracen said: There has also been a massive increase in ships with curious magic armour. Smollys 100% overpens, French spaces armour just makes shells disappear and russians have some very strong layouts. French turtleback is real too and a pain in the backside if you forget it. Could be Desync. Share this post Link to post Share on other sites
[MORIA] quickr Players 1,953 posts 25,244 battles Report post #14 Posted June 16, 2020 21 minutes ago, Karasu_Hidesuke said: I'm not protected... There you go. Always wear protection 4 Share this post Link to post Share on other sites
[WCBG] BrusilovX Beta Tester 2,838 posts 23,907 battles Report post #15 Posted June 16, 2020 4 hours ago, DariusJacek said: desync? There are a few videos out this; Spoiler Spoiler Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #16 Posted June 16, 2020 4 hours ago, quickr said: Full broadside tier 9 St. Louise @10km, nothing but shatters. Next target broadside donskoi, only overpens. Izumo at max range (20km), again , overpens.... And when I fire 2034039534 salvos on a cruiser, bring him down to 5-6k HP, when he is about to die, next salvo 10 citadels. Level of play is all time low, players sail full broadside, without a care in the world, and I can't punish any of them cos all I get is either shatters(?!?!?) or overpens on broadside ships. I swear to god, things I could do a year ago, I can't do it anymore. I'm getting half as much citadels, dev strikes, big alpha numbers... Like... tin foil hat on... WG is protecting noobs Or I'm just getting worse and worse the more I play. I doubt there is any kind of Newbe Protection System in the Game to be Honest. The Main Reason for your Experience is very likely Related to the Games Mechanics and Fine Workings behind them. But also due to Changes that were made Lately. 1. Wargaming is currently Repeatedly Releasing Ships which are simply very low Armored and therefore tend to be Overpenetrated which Gains almost no Damage. This of course has led to there being much more cases of Broadsiding Cruisers not ending up Punished. 2. As you Correctly State. Lately the Average Level of Players seems to be Dropping. Not sure why. Maybe its because we gained alot of Newbes from Corona Lockdowns ??? Which means you have alot more cases of People being Blapped right away. But also alot of Cases of Players being Lucky on Broadside and Bouncing Shells or getting Overpenned. 3. Something that went a bit under the Radar. On the IFHE Rework. Cruisers Armor was Updated to Cope with the new IFHE. However. These Changes are not just about IFHE. Alot of Cruisers which had less than 30mm Deck Armor simply got Upgraded to 30mm Deck Armor which means they suddenly are Capable of Bouncing 42cm Shells from their Deck Armor. Something alot of Cruisers were not Capable of before. And which has led to Cruisers in General having a Much Bigger Chance to Survive Hits from Battleships at longer Ranges where the Shells usually just Overmatched and not rarely went straight through to the Citadel. (I am pretty sure they sneaked this one in with the IFHE Rework mostly to give the 45cm Guns which cant Overmatch 32mm some Extra Incentive. So they could Sell more Georgia, Thunderer, Ohio etc...) And Finally there is also the Simple Matter of Psychology. Our Brain Unfortunately takes a much Stronger Response on things we dont like. Than on things we find Normal. So when you Blap a Cruiser which was showing Flat Broadside. Then your Brain is like "Yep as Expected. Move on" and short time later you Forget. After all nothing exciting happened. Meanwhile if in that Situation you dont Blap the Cruiser. Your Brain is like "What the F***. How did he Survive. What happened?????" and this Event stays around your Head quite long. And this Tends to Play a bit of a Trick on Players Minds. Because when your New to the Game and dont Understand much of the Mechanics. Everything is New. And if you Blap a Cruiser you are Excited and will Pay alot of Attention to it etc. But when you get more Experienced in the Game. And understand the Mechanics. You start Expecting certain Results. There is no Surprise Involved. Just Business as usual. And so all these Events where this Business as usual has happened Normally. Are effectively Skipped over by your Memory and are deleted short time later as they are not worth being Saved as Memories for your Brain. So the more you Understand the Game. The more the Exceptions tend to Stick out like Sore Thumbs. 3 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #17 Posted June 16, 2020 1 hour ago, quickr said: At the risk of sounding silly, ridiculous even, people can laugh all they want but I agree with you 100% I honestly think WG is somehow protecting less experienced players. Yes, that is called beginner protection and lasts around 70 to 75 matches on the account... Share this post Link to post Share on other sites
[RO-RN] Animalul2012 Players 1,345 posts 21,361 battles Report post #18 Posted June 16, 2020 The aiming in this game has gotten bugged more and more with each version released, sometimes you fire in your standard cruisers and shells grouping is as it should be, the next one you fire the shells look like....well lest say the game did not take on account the target locked dispersion bonus that it gives, the next salvo,target is full broadside,fire and all shells fall short,on the next one they all go up. Aiming has gotten to the point that it is all about RNG and almost like the player has barely any control over it. Will they fix this? They said they fixed carrier bombs desync so this aiming bug/desync remains to be seen...one can hope. Share this post Link to post Share on other sites
[CELTA] BielayaSmert Players 754 posts Report post #19 Posted June 16, 2020 RNG and Confirmation bias are the Greatest hits from the past to justify EVERYTHING. Today WG has the Desync too. WG can do whatever they want with the game to increase the profit... and if anyone suspect something.... RNG!... Confirmation bias!!... Desync!!! I have two accounts, one with 12500 battles almost 59,5WR and the other with 300-400 battles... and RNG is totally different. With the little one usually play my son and things happen to me and I can do things that I cant dream with the big one. All of you can create an account and see it with your own eyes. 2 Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #20 Posted June 16, 2020 3 hours ago, BielayaSmert said: I have two accounts, one with 12500 battles almost 59,5WR and the other with 300-400 battles... and RNG is totally different. With the little one usually play my son and things happen to me and I can do things that I cant dream with the big one. All of you can create an account and see it with your own eyes. Yep, 100% agree with this one. Today in Donskoi hmm yeah, 178 HE shells 3 fires... sounds viable. Then i see bad/new players get 4 fires with 3 salvos in like 20 hits LOL, with a -2tier ship Ofc people dont get punished, i get a fire, they insta DCP. I farm them for a minute till they run out of reach. Totaly not a misplay, but WG wont let me punish it. At best i farm them so long till their DCP is back up again, then they get a fire, and WOOP DCP again 1 Share this post Link to post Share on other sites
[LMER] vaapad_master Alpha Tester 249 posts 5,978 battles Report post #21 Posted June 17, 2020 Its a balanS komrade. When cruiser goes full idiot broadside against my Yamato I only get overpens on him but if I do same in Yamato I get deleted. 1 Share this post Link to post Share on other sites
[MORIA] Johnny_Moneto Beta Tester 2,903 posts 22,225 battles Report post #22 Posted June 17, 2020 Vor 19 Stunden, Karasu_Hidesuke sagte: Well I never bothered to try in the But if the mechanics themselves are broken, such as in the case of Desync, they will either need to be fixed or balanced otherwise. No no no, no "or". Just fix desync, ghost shells and magic protection for stationary targets in front of an island. There is no alternative. 1 Share this post Link to post Share on other sites
Eternus_Damnatio Players 866 posts 8,891 battles Report post #23 Posted June 17, 2020 21 hours ago, DFens_666 said: This. People can call me tinfoilhat, but im sure there is some type of newbie protection. Does it make sense? Yes ofc. You have a person, putting 50-70 bucks for a ship in your game when he barely played it. Do you wanna scare him away by getting him easily killed by experienced players? ofc not, you want more money from him. So you give him "training wheels" so he wont get blapped out of existence that easily. I think, that protection lasts like ~1500 random battles. Ive seen many people start to complain (f.e. on forums) about rigging around that time. Could make sense, as it was rigged in their favour previously. Im currently also teaching a guy, who has reached 2000 battles and is more and more frustrated about the game, because he says he keeps dieing instantly. thats a game with my 2nd account lately in Tenryu... yeah, 100 HE shells 12 fires. Id like that firechance with my main account Ive had a Hindenburg game this year with 200+ HE hits and 1 fire In case someone doubts that I wouldn't be surprised in all honesty started getting a bit tin foil hat about MM myself. Comments against WG = crap list MM for X time. 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #24 Posted June 17, 2020 4 hours ago, Johnny_Moneto said: No no no, no "or". Just fix desync, ghost shells and magic protection for stationary targets in front of an island. There is no alternative. Dude.. first I was worried I'd let some Freudian slip happen... phew... Okay, well there was a video somewhere on the forum which implied that Desync was due to some 'dynamic bandwidth management' sort of thing on the server end. Meaning it is unlikely to get fixed unless WG upgrades their server capacity. As for the islands, there is an easy fix to that. OCEAN ONLY They could make different maps for 'Coastal engagements' and 'Fleet engagements'. That would solve the problem with the rocks and punish you for inept tactics. Again, I think that Desync is a serious issue, I also suspect that it may affect different players differently and/or better skilled players are better able to adapt to it which further increases the skill gap in the battles. This is why I mentioned 'balanced' in the sense of through game mechanics adjustments. How exactly, no bloody idea. 1 Share this post Link to post Share on other sites
[HPF] Ocsimano18 Players 3,476 posts 13,949 battles Report post #25 Posted June 17, 2020 17 hours ago, DFens_666 said: Yep, 100% agree with this one. Today in Donskoi hmm yeah, 178 HE shells 3 fires... sounds viable. Then i see bad/new players get 4 fires with 3 salvos in like 20 hits LOL, with a -2tier ship Ofc people dont get punished, i get a fire, they insta DCP. I farm them for a minute till they run out of reach. Totaly not a misplay, but WG wont let me punish it. At best i farm them so long till their DCP is back up again, then they get a fire, and WOOP DCP again There is a built in fire resistance that gets better on higher tiers. Also using fire prevention captain skill and the second module reduces your fire chance. A lot of people on low tiers do not mount any modules, and don't have fire prevention, while it is widespread on high tiers. Share this post Link to post Share on other sites