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AcceptYourDeath

Is caping a proper gamemode for WoW?

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Beta Tester
23 posts
1,827 battles

I start with a short story!

I went off to the side of the map with 2-3 teammates and we were fending off and destroying about 2-3 enemys. We won our side, the middle was clear, but we couldn`t make it in time to prevent losing by cap points. Sounds familiar for everybody I assume.

So my question, is domination a proper gamemode for WoW or should they come up with other ideas. 

A decision you made 3-5 minutes ago, will constantly %$§&& you over in this game mode, combined with the short timewindow. All we did was sailing to the right, shooting 3 ships and we weren`t able to reach the f§&54ing middle of the map in time to make a change. 

 

I see this way to often, your fleet is still in play and good shape and you lose besides doing the right thing - win a different cap zone AND taking out several opponents. 

 

My first suggestion is V.I.P mode. A random player is the V.I.P and the fleet should build a escort formation. If a V.I.P is killed the V.I.P status jumps to the closest teammate. Make it 2-3 V.I.P lives (kills) and you have a game mode worth a try?

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Beta Tester
112 posts
311 battles

No cap kill all... sounds familiar :P

 

I dont think VIP is better idea, than domination...

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[POI--]
Beta Tester
204 posts
1,651 battles

Capping should stay, but it does seriously irritate me when the game is won or lost in the first 3 or 4 mins with only a few losses per side. It is only usually a problem when 1 team ignores the cap and the other takes all the points or something, but man it sucks..

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Beta Tester
62 posts

I do feel that it seems to be World of Capping lately i quite happy to cap if the only way to win the battle but of late its just seems every team just wants to rush cap and that's it. Maybe there should be some sort of thing in place where nobody could cap for first 5 minutes or something, As for domination well that stupid mode is even worse i feel you shouldn't be able to multi-cap until the first cap is successfully captured.

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Beta Tester
179 posts
1,809 battles

the cap issue is same in wot  win is a win  either by cap or kill all so works as intended

I do think it all depends on what map you are on example 1 base in middle you team split in half 1 team top 1 team bottom then you do need to all go 1 way for the firepower or straight to the middle works best very quick game and can result in no ships sunk

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Beta Tester
101 posts
336 battles

It feels like there are so many draws in this game that people rush to cap because of it. I think before we think about cap or no cap, this game needs a tie breaker mechanic for draws (team that sunk more ships or dealt more damage wins or something).

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Beta Tester
723 posts
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The problem exists pretty much only in Domination and Encounter modes though. Not in Standard battles. So the game modes are the problem, and/or or the placement of the caps. Standard battles are perfectly fine, cap is used as a means to prevent a draw in a winning battle where the last few enemies hide. Only very rarely is there a fastcap in standard. All the time in the other two modes.

 

One big reason I see for that is that the caps in Standard are in open seas, accessible to all ships. In the other game modes, the caps are in Destroyer country where battleships and cruisers don't really like to go, and the DDs with their camo and smoke can often just cap without even being shot at.

Also, especially in domination, if one team caps the points early just to create some pressure, then leaves them, but the enemy doesn't cap back, the ticks still go up without a way to stop them. Often the winning team didn't even want to win so fast by cap, but there just is no way to prevent it other than not capping, which runs the risk of the enemy team doing the capping with the same unpleasant result for both teams.

An idea to fix that might be to have the caps slowly revert back to neutral when no ship of the currently possessing team is in them anymore...

Edited by Kruzenstern
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Beta Tester
1 post
1,132 battles

Yes, i think capping is a good gamemode for WoWs. However its a little broken at the mo.

The main reason is that capping gives a player very little XP. Damage done is the big XP gain.

So players just skirt around the cap points in the hope of doing damage to anyone foolish enough to venture in, usually me in my DD.

 

When Beta moves on and includes more individual XP for capping, spot assist damage and planes killed, this will change up the gameplay.

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Beta Tester
405 posts

I think you should have  choices 1: Random , 2 Battle - for just all out slugmatches  , 3 Domination- just dom with various maps, 4  Coop  for at least now

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Beta Tester
170 posts
3,680 battles

I do not enjoy this gamemode, I have seen destroyers rush it, smoke it all up and before you get in range they have capped it, waste of loading time, I would rather stay in the queue, but I guess at some point they will let you pick your battles. 

 

But  a one idea I had is, lock the cap zone for the first 5 minutes (or so), that way people have a chance to get in position.

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Alpha Tester
500 posts
1,578 battles

Too many players ignore the CAP zone, even when there is an opponent capping ntil it's too late.

 

Play the actual game, whether it be Domination or what ever, not whatever metagame you have in your head.

 

The aim of the game is to win, surely.  XP and credits are bonuses.

 

In domination, the first thing you need to do is dominate the CAP zones, if you end up killing all, then Bonus

 

Same with all the other game modes.  Play the gamemode...

 

All my own opinions, feel free to disagree :)

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Alpha Tester
560 posts
999 battles

I start with a short story!

I went off to the side of the map with 2-3 teammates and we were fending off and destroying about 2-3 enemys. We won our side, the middle was clear, but we couldn`t make it in time to prevent losing by cap points. Sounds familiar for everybody I assume.

So my question, is domination a proper gamemode for WoW or should they come up with other ideas. 

A decision you made 3-5 minutes ago, will constantly %$§&& you over in this game mode, combined with the short timewindow. All we did was sailing to the right, shooting 3 ships and we weren`t able to reach the f§&54ing middle of the map in time to make a change. 

 

I see this way to often, your fleet is still in play and good shape and you lose besides doing the right thing - win a different cap zone AND taking out several opponents. 

 

My first suggestion is V.I.P mode. A random player is the V.I.P and the fleet should build a escort formation. If a V.I.P is killed the V.I.P status jumps to the closest teammate. Make it 2-3 V.I.P lives (kills) and you have a game mode worth a try?

 

Let me tell you a short story:

 

It was, in a game, far, far away, where Players would mourn and cry over others for having a sense of tactical understanding as well as situational awareness including a look at the battle timer and putting that to use. Sometimes, they won their games through a decision made at the start of a round, a few minutes after the start or even, when the round was almost over. With those decisions, they gained, for them, as for their fellow Teammates, who kept, and keep on shouting those famous lines "NO CAP, KILL ALL" or "STOP CAPPING IDIOTS". a powerfull victory.

 

Regarding the Domination mode:

 

Well, as i see it now, there is low potential for this mode in Random Battles but i am thinking of it more of a "Team Battle" or even "Fleet Wars" mode. Its quite simple: Some try to go secure some Cap points, others go off to gain points (or even lose them massivly) by killing ships or getting killed in randoms. Now, if your team has all 3-5 Cap points, but your team manages to lose the majority of their ships, who do you think will win? Mostly not the ones that had the capping points till then, because now, the enemy can move freely and take them back to end the game even faster (if it isn´t already ended then). Domination is, to put it simply, where Teamwork wins you the game with ease. But, situations can easily change in an blink of an eye.

Edited by Smi2k

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Beta Tester
99 posts
2,182 battles

Capping is necessary to force people to take a risk and come out and fight. Or not and lose the game. If it was not there, I don't think some of those BBs would ever close in to a range where they can actually be useful. And there would be no way to force an end to a battle where slow ships can never catch the lone but fast survivor on the enemy team.

 

Of course blood lust does gets the better of many players. They see a ship and MUST kill it, even if it will take them far away from their objective and ost them the match. Asking if they will come and help defend will not do anything. Well in that case they don't deserve to win. Part of the skill in the game is to shift your priorities as need be. Getting that kill is always secondary to winning the match.

 

Worse is when players trow away a won match because they want more kills. Finish the match off when you can. The other guys might be really good, really lucky, or in a full health battleship. I've seen more matches lost by the KILL ALL crowd than I care to remember. Take the win and go play the next battle.

 

 

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Alpha Tester
560 posts
999 battles

Capping is necessary to force people to take a risk and come out and fight. Or not and lose the game. Fully Agree

 

If it was not there, I don't think some of those BBs would ever close in to a range where they can actually be useful. Do not agree, we would say "Schere nich alle über einen Kamm" wich means you cant say that about every BB player and any situation. Some are really usefull fighting at Range, preserving their HP for the 2nd half of a Battle AND staying away from those pesky Destroyers (especially those Japanese ones) wich get mostly ignored by the team. Also, a BB getting in close to soon, will only end up in a fast "sunk" BB, wich is of no use whatsover.

 

And there would be no way to force an end to a battle where slow ships can never catch the lone but fast survivor on the enemy team. Agreed, but, thats a problem of the Playerbase as you say below "Bloodlust"

 

Of course blood lust does gets the better of many players. They see a ship and MUST kill it, even if it will take them far away from their objective and ost them the match. Asking if they will come and help defend will not do anything. Well in that case they don't deserve to win. Fully agree there, had a battle, with mostly BBs yesterday on ocean, where the enemy team stayed in around 4 scuares around there base and our team going in one after another...well, outcome was clear. Last 2 standing was my division mate and me and time was runnign out. Well, we did what we could "running" away, letting ourselves get insulted as "chickens" and stuff. Just answered with "who stayes at base the whole time and circles it without attacking when the enemy is outnumbered, does not deserve a win" :teethhappy:

 

Part of the skill in the game is to shift your priorities as need be. Getting that kill is always secondary to winning the match. :izmena: We think alike 

 

Worse is when players trow away a won match because they want more kills. Finish the match off when you can. The other guys might be really good, really lucky, or in a full health battleship. I've seen more matches lost by the KILL ALL crowd than I care to remember. Take the win and go play the next battle.  Totally agree, and it got worse with the "buyable *closed* Beta acess *cough* looks at WoT community *cough*

 

 

 

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Beta Tester
20 posts
104 battles

They should add a "destroy Ship Bay of Enemy Team" game mode.

Like a Base full with structures you have to fire at. And the Enemy Team is trying to defend and or fighting your base, too.

Cant be to hard to do

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Beta Tester
723 posts
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One problem with Domination is that one team will often capture the points, just to create pressure. Then the other neglects to recap them because they don't care or simply the MM didnt give them enough DDs, and the points for the capping side go up and up and up with no way to stop them. Eventually the capping side wins when there are still 9+ ships per team afloat and it is a loss for almost everyone where XP, silver and most importantly fun is concerned.

 

This mode might have a place in battles with hard teams, but it is just not good for random matches, which most people fight to gain XP/silver (i.e. grinding). And you get much more XP for losing with lots of damage done than for winning with little damage done.

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Beta Tester
112 posts
311 battles

Domination is usually won by the team with more talented DD's. This is because the CAP zones don't favor BB's or some point not even CA's...

As a game mode domination is not working in random's, may work in CW type of battles tough...

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Beta Tester
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Uh, straight slug-it-out matches could potentially lead to larger number of draws... at least if I am last man standing against 2 or 3 enemies in my IJN stealth DD, they will not get a chance on killing me, while I spam long range torp spreads ... result: either I kill them or it's a draw. If the enemy has a superior US DD or a IJN DD with better stealth, I probably would go and hide.

Edited by Nethraniel

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Alpha Tester
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I wonder about this.

We could use some test on the, let's call it "Ironbottom Sound" mode, with very small map with no islands, no cap points, teams start 6000 metres from one another. But i guess it won't be enough for kill all mob...

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Beta Tester
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Uh, straight slug-it-out matches could potentially lead to larger number of draws... at least if I am last man standing against 2 or 3 enemies in my IJN stealth DD, they will not get a chance on killing me, while I spam long range torp spreads ... result: either I kill them or it's a draw. If the enemy has a superior US DD or a IJN DD with better stealth, I probably would go and hide.

 

That is exactly why there are cap points in standard battles. And they work perfectly fine and are of course neccessary. Hardly anyone is complaining about fastcap in Standard battle because that is quite rare and usually if it happens the team on the receiving end totally deserves it for being extremely tunnel-visioned lemmings.

 

It is just Domination and to a slightly lesser degree Encounters where capping is a huge problem.

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Beta Tester
112 posts
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Aaaaaargh... 9 out of 10 battles today has been Domination... enough is enough :ohmy: I go and have a loooong walk with my dog...

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Beta Tester
405 posts

Dom battles are good , they make people think more and differently .

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[MIMI]
Beta Tester
723 posts
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Dom battles are good , they make people think more and differently .

 

No. They should do that. But regrettably (and predictably if you draw your playerbase from WoT) a lot of players are inherently incapable of thinking at all (nevermind thinking differently), so the mode is not good. Except maybe for a few good DD players.
Edited by Kruzenstern
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Beta Tester
295 posts
65 battles

I think cap zones need to have a cool down of say 10 minutes where they are uncappable.

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Beta Tester
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So you killed all the enemy ships one pesky little guy left and he is hiding in the middle of nowhere.

Would you seriously prefer to spend half an hour finding him or is not better to sail to cap point and force him to come to you?

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