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_FrostVortex_

ST 0.9.6, sound improvements

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[BYOB]
[BYOB]
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Full text:

 

Spoiler

ST 0.9.6, sound improvements

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

 

In 0.9.6 we've updated the sound engine and audio parameters in our game:

  • Sound quality was improved on all quality settings.
  • Sound quality was improved in multi-channel sound systems (5.1, 7.1 and others).
  • Engine sounds of ships were updated. Besides, they are now divided into 2 types - steam turbine and diesel. Each engine type will have its own distinctive sound.
  • Plane engine sounds were updated. 
  • The environmental sounds in the "Ultra" settings were reworked.
  • The "SFX volume" slider was removed form audio settings. Before the change, the slider was used to control all non-musical effects except for voice, thus duplicating all other sliders located in the right corner of the audio settings tab.
  • A new "Damage volume" slider was added in the audio settings tab. It is used to control the sound of shells' interaction with all surfaces and ships, and the effects they cause.

We've also added some new sound effects:

  • When planes are flying next to the camera and when a squadron is approaching the ship;
  • When turning the camera, extinguishing fires and removing floods in a binocular view mode;
  • When choosing 1/2 and 1/4 speeds, when passing speed marks, when turning on the reverse gear, and when moving full forward with the "Ultra" settings enabled.
  • The new sound effects of hitting or getting hit were added, and old ones were updated. The new effects depend on the type of hitting (ricochet, penetration, over-penetration, etc.) and on the degree of damage dealt or received.

After the release of Update 0.9.6 the players will have to go to the audio settings tab and set the values that are most comfortable for them. The best sound can be achieved at the 100% volume for each category.

 
Videos

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website. 

 

 

Highlights:

-Different sound of engines based on engine type.

-Damage sounds get a slider.

-Better plane sounds.

-Hit type will determine the sound heard!

 

 

  • Cool 2

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Beta Tester
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Thats great and all, but when will the visuals get some updates? Like, more sinking animations, destruction visualisation, explosions, smoother fire and smoke animations? Not a priority cause that doesnt bring in cash?

 

  • Cool 1

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1 minute ago, Azalgor said:

Thats great and all, but when will the visuals get some updates? Like, more sinking animations, destruction visualisation, explosions, smoother fire and smoke animations? Not a priority cause that doesnt bring in cash?

 

So sounds do bring in cash?

  • Cool 3

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[PUPSI]
Freibeuter
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please tell me that the "new sound" will fix the annoying sound for rotating turrets

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[ST-EU]
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seems like the turrets turning sound is also louder

 

not entirely sure about the incoming damage ones but the rest seems pretty nice :cap_like:

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[BYOB]
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7 minutes ago, Klopirat said:

please tell me that the "new sound" will fix the annoying sound for rotating turrets

Or the persistent washing machine sound on DDs. :Smile_teethhappy:

  • Funny 10

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Quality Poster, In AlfaTesters
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2 hours ago, Azalgor said:

Thats great and all, but when will the visuals get some updates? Like, more sinking animations, destruction visualisation, explosions, smoother fire and smoke animations? Not a priority cause that doesnt bring in cash?

 

And have the sound department just sit around doing nothing? Or you want those guys making smoke animations?

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59 minutes ago, Astolfo_Is_My_Waifu said:

And have the sound department just sit around doing nothing? Or you want those guys making smoke animations?

Whats wrong with ship/particle animations made by sound team?:cap_book:

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[NOCAP]
Beta Tester
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This pleases my inner audiophile. Sounds fantastic. Looking forward to the updates being implemented!

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[TORAZ]
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Some of these sounds....

They seem... familiar.

Spoiler

 

 

:cap_hmm:

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[MIAU]
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Quote

The best sound can be achieved at the 100% volume for each category.

I believe it when I see it.

 

As a side note:

With those changes please repost the news article about proper sound adjustments.

Will one slider still do different things depending on its setting?

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[OZYR]
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8 hours ago, _FrostVortex_ said:

Read more here: https://blog.worldofwarships.com/blog/35

 

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

How about fixing the damn engine so listening to usermusic will not frikkin crash the client?!?! Constatly? All the frikkin time?!? Coz PTS doesn't!!!

   Before U start explaining things my "soundcard" is professional grade, ASIO capable one  so....

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[ALYEN]
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Ok, so 0.9.6 will be unplayable due to bugged sounds ... great ...

 

Every time (ok every single time I can remember) when sounds were changed that particular patch was unplayable and WG had to quickly deploy some hotfixes for that .... call me optimistic ...

  • Cool 2

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Players
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Please add Dishwasher sound too just like washing machine sound for DDs

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[WG]
WG Staff, Administrator, Community, WG Team
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Hi guys,

 

Please don't hesitate to watch the videos if you haven't done so, they are located at the end of the devblog, under a spoiler. 

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[LSCA]
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6 minutes ago, Tanatoy said:

Hi guys,

 

Please don't hesitate to watch the videos if you haven't done so, they are located at the end of the devblog, under a spoiler. 

really love the plane sound

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Vor 20 Stunden, gabberworld sagte:

really love the plane sound

It sounds good, but like only one plane.

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