[SPURD] woppy101 Beta Tester 613 posts 10,606 battles Report post #1 Posted June 6, 2020 Why the hell cant the *EDIT* that run this game fix one of the most basic things, I’m absolutely sick of my shells falling short and then when you try and adjust they go way over the top, if they can’t get the basics right then what’s the point, all they want to do at the minute is rinse us for as much cash as possible 13 Share this post Link to post Share on other sites
[PANEU] kfa Beta Tester 1,975 posts 13,875 battles Report post #2 Posted June 6, 2020 But they already fixed the AP bomb desync, give them a bit of slack. Thats enough bugfix for a month (before fixing the bugged AA mounts on a tier3 cruiser) 2 9 Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #3 Posted June 6, 2020 I dont know how they should fix that, because its their glorious aim correction doing that crap. Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #4 Posted June 6, 2020 Just aim a bit higher. the Shells that land short then land in the citadel. Share this post Link to post Share on other sites
[PANEU] kfa Beta Tester 1,975 posts 13,875 battles Report post #5 Posted June 6, 2020 9 minutes ago, _Warfarin_ said: Just aim a bit higher. the Shells that land short then land in the citadel. Yep, and aim a lot further forward to compensate desync. And if none of the bugs happen you shoot way in front and over. 3 1 Share this post Link to post Share on other sites
ImTryingButYouDontHelp Players 3,124 posts 23,045 battles Report post #6 Posted June 6, 2020 12 minutes ago, _Warfarin_ said: Just aim a bit higher. the Shells that land short then land in the citadel. Nope, you know they will be overpens 3 Share this post Link to post Share on other sites
[BUSHI] Odo_Toothless Players 5,402 posts 24,784 battles Report post #7 Posted June 6, 2020 Playing coops I see lately a lot of bots salvo fired at me, falling short. So even program working on server has problems with desync. 3 5 Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #8 Posted June 6, 2020 Servers having hiccups again... You would expect that with all that cash they get thy can at least have a server that works 1 Share this post Link to post Share on other sites
[-OOF-] VeryHonarbrah Players 386 posts 15,533 battles Report post #9 Posted June 6, 2020 1 hour ago, Yedwy said: Servers having hiccups again... You would expect that with all that cash they get thy can at least have a server that works you gotta remember that wows is run on the same servers as WOT, but with secondary priority since its a lower pop game, and in general slower placed. The servers are run so cheaply that even though we have to deal with desync ect, wot still has ghost shells, and desync to a lesser extent. Share this post Link to post Share on other sites
[WGP2W] LemonadeWarriorITA [WGP2W] Beta Tester 1,669 posts 8,186 battles Report post #10 Posted June 6, 2020 Aims at citadel; shells land in the water Aims above citadel; shells bounce of the deck Y u do dis? *Throws keyboard away* Really annoying lock on bug that is already in this game for a couple of patches... 3 Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #11 Posted June 6, 2020 Explains odd aiming behaviours from both myself and enemies. But yeah weegee is too cheap to upgrade servers it seems. Im guessing it might be a complex operation (or just really tedious). But still, apprently they have known about this for 5 years now. Share this post Link to post Share on other sites
[CMWR] Lootboxer Players 3,817 posts 21,306 battles Report post #12 Posted June 6, 2020 It's to encourage you all dirty unicums to stop clubbing seals with AP and start using ammo that does not care bow, aft, or superstructure Share this post Link to post Share on other sites
[NECRO] MementoMori_6030 [NECRO] Players 6,381 posts Report post #13 Posted June 6, 2020 Betcha RU ships get Krasnopol ammo soon to compensate. Share this post Link to post Share on other sites
[MORIA] Johnny_Moneto Beta Tester 2,903 posts 22,225 battles Report post #14 Posted June 6, 2020 Vor 8 Stunden, kfa sagte: But they already fixed the AP bomb desync, give them a bit of slack. Thats enough bugfix for a month (before fixing the bugged AA mounts on a tier3 cruiser) Just imagine they would fix the ghost shell bug? Cause why should shells disappear just because they hit an island? Better to let those marbles continue flying and let the player be baffled as his shells fly through the target for no hits and no damage. Why would we need proper visual feedback about our ship, targets, and shots? 1 Share this post Link to post Share on other sites
[THROW] wilkatis_LV [THROW] Players 5,061 posts 10,702 battles Report post #15 Posted June 6, 2020 13 hours ago, woppy101 said: Shells still falling short Give me the replay. I can almost guarantee they fell "short" well within the dispersion ellipse of your ship. People constantly underestimate just how massive the dispersion ellipse "vertically" (so going short-to-long) is and don't even think about why is it reasonable to see far more "fully short" salvos than "fully long" ones. Here, the same 2 images I always use: At least 99% of these "short shell bug" cases are fully explained by this. Wouldn't be surprised if this is one of those 3 Share this post Link to post Share on other sites
waxx25 Players 1,296 posts 11,488 battles Report post #16 Posted June 6, 2020 15 minutes ago, wilkatis_LV said: Give me the replay. I can almost guarantee they fell "short" well within the dispersion ellipse of your ship. People constantly underestimate just how massive the dispersion ellipse "vertically" (so going short-to-long) is and don't even think about why is it reasonable to see far more "fully short" salvos than "fully long" ones. Here, the same 2 images I always use: At least 99% of these "short shell bug" cases are fully explained by this. Wouldn't be surprised if this is one of those IDK, I have had some <8km shots that hit nothing by falling significantly short of point of aim. 1 Share this post Link to post Share on other sites
[THROW] wilkatis_LV [THROW] Players 5,061 posts 10,702 battles Report post #17 Posted June 7, 2020 1 hour ago, waxx25 said: IDK, I have had some <8km shots that hit nothing by falling significantly short of point of aim. I've seen salvos dropping some 3...4 km from the target - clearly far out of the range of the ellipse. These cases most definitely happen. But... they're relatively rare. Almost none of the cases people call out as such. As long as people keep calling every single shell landing before the target as "bugged" WG will keep ignoring this and insist that we don't know what we're talking about. That's exactly why I asked for a replay. Taking a top-down view of the salvo will show us where it dropped, and then we can calculate the approximate distance of it away from where he aimed. Typically that would be just a couple hundred meters (well, I've "worked with" cases from BBs and supercruisers only, for anything smaller I'd need to do some extra checkups) which is perfectly reasonably within the dispersion ellipse. Meanwhile if it really does drop further away we immediately have a replay to submit to WG for checking & explaining what went wrong. 1 Share this post Link to post Share on other sites
[M-P-M] Migantium_Mashum Players 3,146 posts 19,218 battles Report post #18 Posted June 7, 2020 I had that too... so many shells falling short even though I am aiming bang on the mark... Perhaps they can only afford the cheaper mechanics now after last years debacle maybe the financial affect of 8.0 is beginning to bite now on their purse... (15 players gone from my Clan and all were financial contributors)... I don't know, but it is a possibility. Share this post Link to post Share on other sites
[WGP2W] LemonadeWarriorITA [WGP2W] Beta Tester 1,669 posts 8,186 battles Report post #19 Posted June 7, 2020 @wilkatis_LV It is more easily noticed by high shell arc style ships; eg Atlanta, Worcester etc. It is weird to have shells land in front of a Stalingrad with a Venezia, despite aiming for the upper hull. Share this post Link to post Share on other sites
[ARRSE] cracktrackflak Weekend Tester 947 posts Report post #20 Posted June 7, 2020 Its nothing to do with the dispersion ellipse because, typically, all the shells fall short of the point of aim. Nothing "disperses" onto the target or over it. Its as if the server is snapping to a different aim point somewhere in the foreground. The fact that this occurs when the reticule is visibly locked to the target ship means that this isn't simply poor estimation of range by the player (i.e., if you were trying to land shots without the game's ballistic computer assist). 1 Share this post Link to post Share on other sites
[THROW] wilkatis_LV [THROW] Players 5,061 posts 10,702 battles Report post #21 Posted June 7, 2020 21 minutes ago, cracktrackflak said: Its nothing to do with the dispersion ellipse because, typically, all the shells fall short of the point of aim. Fairly reasonable because: There's a lot of empty space in front of the target, most of the emptiness inside your ellipse in fact. As it seems only the "distance from center" (for simplicity call it an orbit) is controlled by the game, all points on said orbit seem to have equal chance to be landed upon. With nearly 50% of that orbit being "short" of target it's perfectly reasonable to expect most of your shells dropping there, and then all of your shells dropping in said region being a rarer "step up" of that same expected outcome. Share this post Link to post Share on other sites
[ARRSE] cracktrackflak Weekend Tester 947 posts Report post #22 Posted June 7, 2020 7 minutes ago, wilkatis_LV said: Fairly reasonable because: There's a lot of empty space in front of the target, most of the emptiness inside your ellipse in fact. As it seems only the "distance from center" (for simplicity call it an orbit) is controlled by the game, all points on said orbit seem to have equal chance to be landed upon. With nearly 50% of that orbit being "short" of target it's perfectly reasonable to expect most of your shells dropping there, and then all of your shells dropping in said region being a rarer "step up" of that same expected outcome. The "bug" occurs even at short range, when the dispersion ellipse is relatively small compared to the size of the ship model. The rounds often fall short by one or more Km, so are right outside the predicted ellipse anyway. I think you have to give players some credit; we're not really talking about unfamiliarity with game mechanics or ballistic ellipses here. If they've fired hundreds of thousands of salvoes in the course of thousands of games, then they are going to be able to spot those few salvoes that behave anomalously. The "desynch" issue is another example of aimed salvoes not behaving according to the familiar game mechanics. Share this post Link to post Share on other sites
[THROW] wilkatis_LV [THROW] Players 5,061 posts 10,702 battles Report post #23 Posted June 7, 2020 20 minutes ago, cracktrackflak said: The "bug" occurs even at short range, when the dispersion ellipse is relatively small compared to the size of the ship model. And yet again you ignore just how MASSIVE vertical dispersion is, even at short range. It's NEVER small compared to the ships size 23 minutes ago, cracktrackflak said: The rounds often fall short by one or more Km, so are right outside the predicted ellipse anyway. You say often, and yet that's almost never the case. Almost always whenever there is a report the actual drop distance is just couple hundred meters, well within the expectable ranges from target. I've seen actual cases of shells dropping some 3 to 6 km below target. Those are actual examples of said bug. But they are RARE. And as long as people call every short shell bugged nothing will be done about that. Hence the need for a replay to actually confirm or dismiss the case. Can't help but to notice OP still hasn't given it to us. In b4 "I don't save any replays" comment 1 Share this post Link to post Share on other sites
ImTryingButYouDontHelp Players 3,124 posts 23,045 battles Report post #24 Posted June 7, 2020 12 hours ago, wilkatis_LV said: Give me the replay. I can almost guarantee they fell "short" well within the dispersion ellipse of your ship. Yeah, yeah https://clips.twitch.tv/GiftedFragileFlamingoPogChamp Share this post Link to post Share on other sites
[LSCA] gabberworld Players 2,104 posts 16,946 battles Report post #25 Posted June 7, 2020 5 months ago? Share this post Link to post Share on other sites