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The_EURL_Guy

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5 hours ago, dforce105 said:

I've see many accounts like this. Search for the username RenamedUser. You'll find a bunch of accounts with the username RenamedUser_    the underscore is followed by a bunch of what appear to be random numbers. Though I suspect some of the numbers might have a weighted value signaling the value of the account e.g. number of T10 or special ships

In that situation it's my understanding the user gets a free rename to something else, so the farmer just leaves it as "RenamedUser..." and then the new account owner can freely rename to whatever they want.

 

I saw a lot of bot-like activity on late night co-op last night. A player with over 15k battles since March, nearly 4k battles in Alaska alone. Good to know that WG has this in hand so we don't need to use their quick and simple referral process.

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Beta Tester
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Too little done too late like usual with WG it should be only mods allowed should be available through the official mods system including mod packs already checked and allowed only through the system download any other mods or outside mods not allow game to start 

 

so many times illegal mod users get away with there constant use that WG have known about it since game was in ALPHA and through BETA and in release and still they have not put the mods into the official download only and stop all non system mods from starting the game but no they wait till it gets so bad it loses player base that they miss out on things and the most important revenue, now they gonna release SUBS something they stated would NEVER happen the illegal mods still allowed which is a shame as the game could be so much better without illegal mod users spoiling the game 

 

The game runs faster smoother better FPS when use the download system for all mods including approved mod packs so they should make the game where if anything not in the official mod download center then game would not start and log made on accounts attempting such deception and sanctioned. 

 

personally i play the game total vanilla which means, game  runs faster smoother and no issues with fps and have learned through skill and play to become more accurate better player and not rely on anything else and above all i have so much fun on patch days when so many people have to wait for there mods to catch up and cant play without them. Something a lot of players cannot honestly admit too playing total Vanilla, WG should put mode button into battle area for zero mods allowed to be used and allow skill back into the game and also put a system into the game where certain number of players think it is fun to spoil the battle by not doing anything and expecting a free carry blacklist part of game should be that you never get put with that player again to play until you see they have  improved then can be taken off your blacklist.

 

What i find disappointing in all of this is that there was once a bug where if you shoot a certain area on a certain map you get doubloons at 100 per shell hit WG told about it fixed it within 28 mins but aim assist illegal mod told about it since alpha and guess what they still not fixed it years later, goes to show you that if it costs WG it fixed faster than anything but when it only creates support tickets that they answer with copy and paste links to nothing in relation to issue nothing is done 

 

Best solution is if it is not in the official modstation then it wont be allowing game to start remove mods folder and ability to change anything in the game simple answer to complex ticket causing issue and game problem but it too easy solution for them to implement 

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[NL-31]
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they say "Captains! World of Warships is all about fair play".

 

yeah right, keep on lying wargaming just keep on lying.

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[LUSOS]
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Am I the only one that can find examples of cheats in Youtube?

Edit:
This was the 1st video that came up...

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[BOATY]
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Chinese and Russian Hackers v WG Programmers. Its men v boys to be honest. 

 

@MrConway made a statement that they have methods of tracing hacks.

That's not entirely accurate as WG reply on the code not changing in order to detect.

The second the code is detected they change it very slightly and WG are once again blind to it. (WG's words. Not mine.)

Legal mods are brilliant Trojan Horses for hackers as they can alter the code in them and remain undetected for longer periods. 

 

The Chinese and Russian hackers are on a different level and if users of hacks are smart and don't draw attention to themselves in-game then no one would know the difference. 

I believe that in any given game now on an EU server you could have anything from 50 to 90% of players using some form of hack. 

A lot of you will pour scorn on that and that is your right to do so but i think we all know the reality and that they are here to stay.

 

 

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27 minutes ago, MistaBoo said:

Chinese and Russian Hackers v WG Programmers. Its men v boys to be honest. 

 

@MrConway made a statement that they have methods of tracing hacks.

That's not entirely accurate as WG reply on the code not changing in order to detect.

The second the code is detected they change it very slightly and WG are once again blind to it. (WG's words. Not mine.)

Legal mods are brilliant Trojan Horses for hackers as they can alter the code in them and remain undetected for longer periods. 

 

The Chinese and Russian hackers are on a different level and if users of hacks are smart and don't draw attention to themselves in-game then no one would know the difference. 

I believe that in any given game now on an EU server you could have anything from 50 to 90% of players using some form of hack. 

A lot of you will pour scorn on that and that is your right to do so but i think we all know the reality and that they are here to stay.

 

 

Are you drunk by any chance?

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9 minutes ago, domen3 said:

Are you drunk by any chance?

No. Never touch the stuff.

Are you? Or do you just believe WG that there is no hacks in the game?

 

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3 minutes ago, MistaBoo said:

No. Never touch the stuff.

Are you? Or do you just believe WG that there is no hacks in the game?

 

Neither. But when you're paranoid enough to believe that legal mods are trojans and that up to 90% of players are using hacks....then you're just a fool

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Just now, domen3 said:

Neither. But when you're brainwashed enough to believe that legal mods are trojans and that up to 90% of players are using hacks....then you're just a fool

And you have proof to the contrary?

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5 minutes ago, MistaBoo said:

And you have proof to the contrary?

The burden of proof is on the one making the claims.

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1 minute ago, domen3 said:

Do you? See it works both ways. Neither of us has proof so why make claims?

But there is proof. 

WG made an announcement to the fact. 

 

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1 minute ago, MistaBoo said:

But there is proof. 

WG made an announcement to the fact. 

 

That allowed mods are trojans and that the vast majority of players uses hacks?

LrAWFKq.jpg

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3 minutes ago, domen3 said:

That allowed mods are trojans and that the vast majority of players uses hacks?

LrAWFKq.jpg

Well..Obviously not as that would be corporate suicide. 

Look at it this way.

If it wasn't an issue would they make an announcement?

 

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4 minutes ago, MistaBoo said:

Well..Obviously not as that would be corporate suicide. 

Look at it this way.

If it wasn't an issue would they make an announcement?

 

What announcement? This is stuff they're already said several times. The video this article points to is 8 months old.

 

While it's probably difficult to detect illegal mods, it isn't impossible. People have been banned for using them. As for straight up hacking, I've never met a single hacker in wows (or if I have, I didn't notice it because the hacks didn't help them). The whole game is set up in such a way that anybody can very easily beat a supposed hacker.

 

You've made some weird claims.

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1 minute ago, domen3 said:

What announcement? This is stuff they're already said several times. The video this article points to is 8 months old.

 

While it's probably difficult to detect illegal mods, it isn't impossible. People have been banned for using them. As for straight up hacking, I've never met a single hacker in wows (or if I have, I didn't notice it because the hacks didn't help them). The whole game is set up in such a way that anybody can very easily beat a supposed hacker.

 

You've made some weird claims.

You've never met a Hacker in game? Really? They introduce themselves to me all the time. 

 

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1 minute ago, MistaBoo said:

You've never met a Hacker in game? Really? They introduce themselves to me all the time. 

 

Can you give an example? I genuinly want to know.

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Just now, domen3 said:

Can you give an example? I genuinly want to know.

Example of what? Types of Hack?

 

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2 minutes ago, MistaBoo said:

Example of what? Types of Hack?

 

Yes. What made you recognise them as being hackers. Cause I really haven't met any and neither has anyone I know.

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7 minutes ago, domen3 said:

Yes. What made you recognise them as being hackers. Cause I really haven't met any and neither has anyone I know.

The one that i raised personally was a chimney smoke hack.

Basically the smoke goes backwards as you go forward and vice versa. 

However this guys chimney smoke was going forward as he went forward. 

WG admitted there were hacks in game and they found them on a regular basis but as the code changed it became an endless game of cat and mouse.

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[YARRR]
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10 hours ago, Ze_Reckless said:

So when you don't understand something you immediately assume hax? Like, server hax because this data isn't known to the client?

  1. Your torpedo hit ratio is > 0, you clearly get torpedo hits on targets.
  2. Some people use the Priority Target captain skill. When you switch between guns and torps they know you looked at them.
  3. Some people turn / slow down from time to time in order to avoid torps. When they know which DD is hunting them they do those maneuvers in time with that DD's specific torpedo reload time.

Torpedoes are the easiest to avoid weapon in this game. Stay in torpedo view all the time or just don't lock on the target with guns, time your launch for when the target's course stabilizes e.g. right after a turn, pick easy targets that are angling against something so they can't turn or an island blocks them.

OK going to be polite on answering this one.

 

First I stay on torps unless I'm fighting another DD so there is no way they will get a warning by the number of ships targeting them.
Second, we're talking at 10-12 km, not 3-5 (through hydro, though some of the ships I've seen do this do not have hydro), also that makes the launches way outside of the bonus from the tier 1 captain skill.
Third, the same ship does it three, four or even on one occasion, six times.  It is not zig zagging as I have been stalking them as they travel in a straight line, then I launch, and bingo they aggressively turn then stay in the new direction.  The turning is within a few seconds of me launching, so nothing to do with ship agility and skill (and some cruisers out there are very agile).

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1 hour ago, dapprman said:

Second, we're talking at 10-12 km, not 3-5

The longer the travel time of a torpedo the more time the target has to evade. The more time they have the more reasons they will have to turn because there is a battle going on. Try launching at 6 km and you will have a much higher hit rate.

 

Another thing is torpedo detectability (20 km Shima torps are one of the worst offenders here with 2.5 km), torpedo speed (Black's sea-mines are easy to dodge when you see them early) and to a smaller extent the torpedo detection module that almost nobody uses instead of the concealment mod. Also the Vigilance captain skill helps with torp detection.

 

To be clear, I'm talking from my experience as a DD player and as a target for torpedoes. Sometimes I also get the feeling they can smell that I just launched but that just happens. Sometimes they have a good reason (BB starts looking at them, their target died and they focus something else, CV planes incoming, they realize they are detected by a DD, ...) and sometimes it's just dumb luck, they out-potato you. If you want to claim there is something fishy going on you need some good evidence for that. I'm all for exposing the bad guys but you have to make sure you don't make any false accusations.

 

And especially when you start talking about stuff that is nigh impossible by design you need some strong evidence for that. The game client can't see enemy torpedoes at launch, it doesn't get the data from the server. You basically accuse the player that he hacked WG's server for that one game specifically to dodge some torps. If they actually could do that they wouldn't give a toss about torps and get the sweet data that makes them money.

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9 hours ago, MistaBoo said:

The second the code is detected they change it very slightly and WG are once again blind to it.

So let's assume you are right. Code is detected, seller is changing a code but users still got warnings and even bans. Do you dare to try using such exploit and say goodbye to all your time invested and accumulated premium ships ?

 

GL with that, but please don't post a thread: I was innocent but bad WG banned me for nothing. I've just used Aslain pack :-P

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Players
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why not invest money into a good  Anti cheating software that players have to download and run for them to PLAY  wows

will do live scans 5sec per sec any data it pick up goes back to WG  long with player ID time stamp

( Valve Anti-Cheat ) ( nProtect GameGuard )

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23 hours ago, dapprman said:

I wonder if this post/warning has come around due to a number of new hacks appearing in the game.  As some one who recently has played a lot of DD I've noticed a rapid increase in the number of players who seem to sail straight, yet turn just after I launch torps at them, every time.  Now this is probably a game binaries hack, not an add on mod and so should be picked up (one hopes by WGC).

 

On mods themselves, I played WoWS vanilla for a long time, but now use Modstation for mods post watching the time to win mod on certain YouTube content provider games.  Some how I've ended up with about a dozen mods (all through modstation) and find it annoying when they are not updated (mod creators have real lives and real life priorities as well), but also know I can play without them due to the number of times I've forgotten to upgrade them post a patch (plus half the ones I use are harbour based info mods).

 

Not at all, this policy has been in effect for a long time, but we made a change to the escalation process for players using bots to get those permanent bans in quicker. It just happens to be in the same article as the policy on modification use :cap_like:

 

Botting is also not a big or widespread issue for us, but we want to make absolutely sure everyone knows the severity of punishment that awaits them.

 

14 hours ago, MistaBoo said:

Chinese and Russian Hackers v WG Programmers. Its men v boys to be honest. 

 

@MrConway made a statement that they have methods of tracing hacks.

That's not entirely accurate as WG reply on the code not changing in order to detect.

The second the code is detected they change it very slightly and WG are once again blind to it. (WG's words. Not mine.)

Legal mods are brilliant Trojan Horses for hackers as they can alter the code in them and remain undetected for longer periods. 

 

The Chinese and Russian hackers are on a different level and if users of hacks are smart and don't draw attention to themselves in-game then no one would know the difference. 

I believe that in any given game now on an EU server you could have anything from 50 to 90% of players using some form of hack. 

A lot of you will pour scorn on that and that is your right to do so but i think we all know the reality and that they are here to stay.

 

 

 

I can't even.

 

13 hours ago, MistaBoo said:

Well..Obviously not as that would be corporate suicide. 

Look at it this way.

If it wasn't an issue would they make an announcement?

 

 

We didn't, we updated some other policies ;)

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