[G-O-M] Aethervoxx Players 2,597 posts 13,191 battles Report post #1 Posted May 31, 2020 Pink colouring is awarded for collisions and team damaging via weaponry. I believe team damaging with weapons is adjudicated properly. However, collision damage is not. There are 'nautical rules of the road' and in most cases it is one offending Captain who is to blame. Hence, WoWS Devs should programme pink status damage determinations to reflect these 'Nautical Rules of the Road'. Place the blame for these collisions where it belongs (not to both indiscriminately). 2 4 3 1 Share this post Link to post Share on other sites
[TTT] floribe2000 [TTT] Moderator, WoWs Wiki Team, Freibeuter 2,714 posts 7,752 battles Report post #2 Posted May 31, 2020 There are no nautical rules in WoWs and most players don't even know these rules. But usually you won't get pink for ramming. If you manage to get pink for ramming, it was most likely your mistake, it takes a lot of ramming damage to get pink. 5 Share this post Link to post Share on other sites
[G-O-M] Aethervoxx Players 2,597 posts 13,191 battles Report post #3 Posted May 31, 2020 4 minutes ago, floribe2000 said: There are no nautical rules in WoWs There should be is what I am saying. Programmed 'nautical rules of the road' (which do exist). 5 minutes ago, floribe2000 said: most players don't even know these rules. So make a tutorial (s) about them. This is supposed to be a nautical game, so learn some 'nautical rules' (is what I'm suggesting). 1 3 1 1 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #4 Posted May 31, 2020 20 minutes ago, Aethervoxx said: There should be is what I am saying. Programmed 'nautical rules of the road' (which do exist). People in the game do not know them. And nautical rules are hard to program, because they are not precise. Captains are allowed by the rules to ignore the rules if following the rules endanger the ship or other people. That is why captains of ships on collision course need to communicate with each other and still accidents happen, because the rules are not precise. 1 1 Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,856 battles Report post #5 Posted May 31, 2020 People in the real world don't know them: https://en.wikipedia.org/wiki/HMS_Curacoa_(D41)#Collision 1 1 Share this post Link to post Share on other sites
[VF214] Scipiom Players 2 posts 6,984 battles Report post #6 Posted May 31, 2020 correct. and loads of people crash their cars every day too. However there are rules of the road which SHOULD be known, just as there are general rules governing sea traffic. Which- even if we learn them in a very minor way in the proces of playing the game- might actually be useful in real life one day. And knowledge will definetly do us no harm. 1 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #7 Posted May 31, 2020 1 hour ago, Scipiom said: correct. and loads of people crash their cars every day too. However there are rules of the road which SHOULD be known, just as there are general rules governing sea traffic. Which- even if we learn them in a very minor way in the proces of playing the game- might actually be useful in real life one day. And knowledge will definetly do us no harm. Look at this playerbase! They are already overtaxed with learning the basics. And you want to make it even more complicated? Just evade the ships. Do not insist on "your" right of way. Simple solution! 3 Share this post Link to post Share on other sites
[MORIA] Johnny_Moneto Beta Tester 2,903 posts 22,225 battles Report post #8 Posted May 31, 2020 Vor 1 Stunde, Aethervoxx sagte: However, collision damage is not. There are 'nautical rules of the road' and in most cases it is one offending Captain who is to blame. Hence, WoWS Devs should programme pink status damage determinations to reflect these 'Nautical Rules of the Road'. 1. Rules of the Road are not in force in combat situations. These rules are only for peacetime. 2. If a team mate collides into you, take a deep breath, have a beer or a smoke and go on with life. 4 Share this post Link to post Share on other sites
[CAIN] Jethro_Grey Players 5,207 posts 25,733 battles Report post #9 Posted May 31, 2020 3 hours ago, Aethervoxx said: Pink colouring is awarded for collisions and team damaging via weaponry. I believe team damaging with weapons is adjudicated properly. However, collision damage is not. There are 'nautical rules of the road' and in most cases it is one offending Captain who is to blame. Hence, WoWS Devs should programme pink status damage determinations to reflect these 'Nautical Rules of the Road'. Place the blame for these collisions where it belongs (not to both indiscriminately). No need for nautical rules. Just leave the zoom view now and then and look around. 3 Share this post Link to post Share on other sites
[R3B3L] HystericalAccuracy Players 1,505 posts 40,428 battles Report post #10 Posted May 31, 2020 4 hours ago, Aethervoxx said: This is supposed to be a nautical game, so learn some 'nautical rules' well, while playing in divisions i used to say "i go north" or "torps on starboard" - and got laughed at by everyone "because no one speaks like that". Trying to explain that this is naval language (and Wows is a naval game) didn´t help so.... i started saying "right, left, there, pingping". Am i with you on this request? Yes. Do i expect these people to learn basic rules? No. 1 Share this post Link to post Share on other sites
[I401] That_Other_Nid Players 969 posts 11,943 battles Report post #11 Posted May 31, 2020 The current team kill and chat ban rules are very liberal. I once accidentally bumped another ship and they turned pink because I sank, but I had 16 hit points at the time. Now you can grind a couple hundred points or accidentally torpedo someone and it does not count. Likewise I've never gotten a chat ban in 15,000 games and all i ever do is call idiot BB players names. Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #12 Posted June 1, 2020 If you get pink just for driving into people, there's more to that than just "nautical rules of the road." 2 Share this post Link to post Share on other sites
[LAFIE] lafeel Beta Tester 7,707 posts 7,856 battles Report post #13 Posted June 1, 2020 3 minutes ago, Bunny_Lover_Kallen said: If you get pink just for driving into people, there's more to that than just "nautical rules of the road." This, oh so very much this. I've even hit a friendly with a torpedo (and immediately apologized, was by accident) and didn't turn pink from it. Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #14 Posted June 1, 2020 Especially new people hardly get the hang of the game (some never do). There are tons of tutorial out there that most people never will watch. Adding another "rule" would not help in any way .... the game is already over-complicated even if its just an arcade. 1 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #15 Posted June 1, 2020 10 hours ago, Aethervoxx said: So make a tutorial (s) about them. This is supposed to be a nautical game, so learn some 'nautical rules' (is what I'm suggesting). Learning the house rules of casinos seems more appropriate 4 Share this post Link to post Share on other sites
Cambera_1 Players 1,018 posts 23,940 battles Report post #16 Posted June 1, 2020 (edited) The rule of International Regulations for the Prevention of Collisions at Sea (COLREGs) is extremely clear when it comes to the blame for every collision. Both Captains are to blame. Both have a duty to avoid the collision, and as @ColonelPete implies both have a duty to take whatever action necessary to avoid the collision, even if the the rules state that certain vessels have to 'give way', the other vessel does not have 'right of way' instead she is the 'stand on vessel', which defines what her initial actions will be but doesn't remove any blame if an accident occurs. This all said, it can definitely be argued that the current implementation of the game's collision blame mechanics very accurately model the COLREGs. No change required. (Yes I have internationally valid qualifications covering this, I suspect like many other players in game. I also used to teach the basics of COLREGs.) Edited June 1, 2020 by Cambera_1 Typo 4 Share this post Link to post Share on other sites
[-SBF-] Lieut_Gruber Alpha Tester, Players, In AlfaTesters 828 posts 17,211 battles Report post #17 Posted June 1, 2020 I don't get why people get so upset by collisions. It takes a few 100 damage, and you lose some speed. 4 Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #18 Posted June 1, 2020 @OP Most people here dont know what port and starboard is let alone more then that, also if you ever drove a car through a city you are likely to have noticed many people on foot or bike dont have first clue about land traffic rules either although they should have learned at least the basics in the elementary school 2 Share this post Link to post Share on other sites
[BEACH] Unknown_Lifeform Beta Tester 272 posts 8,450 battles Report post #19 Posted June 1, 2020 Maybe make this required reading for all players? 3 Share this post Link to post Share on other sites
[THESO] MrWastee Players 4,255 posts 33,590 battles Report post #20 Posted June 1, 2020 14 hours ago, Aethervoxx said: There should be is what I am saying. Programmed 'nautical rules of the road' (which do exist). while to me it wouldn't makes sense whatsoever, how could they programm such in ?! just out of curiousity... traffic lights and signs ?! 14 hours ago, Aethervoxx said: So make a tutorial (s) about them. [...] tutorials.... not with this company mate, not with this one.... on a serious note: it's an nautical ARCADE GAME.... ur suggestion sounds like traffic signs within a pinball game, aKa a bit too much maybe? Share this post Link to post Share on other sites
[BAD-F] Sir_Grzegorz Beta Tester 798 posts 16,110 battles Report post #21 Posted June 1, 2020 Lets add trafic lights and ask tank players in city to obey them. As much sense as rules of sea trafic during naval combat in arcade shooter. Share this post Link to post Share on other sites
[FNF-L] Latouche_Treville Players 1,395 posts 12,229 battles Report post #22 Posted June 1, 2020 You forgot the fine for the offenders Share this post Link to post Share on other sites
Smoketoi Players 48 posts 18,991 battles Report post #23 Posted June 1, 2020 After a career of 25yrs at sea I can contribute that even there are rules collisions are still happening. (I had a good living from them). My experience over these years is that navy’s across this globe arent been manned with very experienced mariners but mostly with soldiers, this shows in the great amount of accidents happening with navy vessels. So let those rules for what they are. 1 Share this post Link to post Share on other sites
[R3B3L] HystericalAccuracy Players 1,505 posts 40,428 battles Report post #24 Posted June 1, 2020 2 hours ago, MrWastee said: traffic lights and signs ?! Wargaming tried but the avg players don´t even get that 2 4 Share this post Link to post Share on other sites
[THESO] MrWastee Players 4,255 posts 33,590 battles Report post #25 Posted June 1, 2020 18 minutes ago, VIadoCro said: Wargaming tried but the avg players don´t even get that aKa 3 Share this post Link to post Share on other sites