Schlieffenplan Players 51 posts 3,194 battles Report post #1 Posted May 29, 2020 How much xp do CV's farm on Killer Whale? I haven't played operations in ages so I decided to give it a go....friendly CV's farming ships, doing the most damage and gets on top of the table every single time. Airplanes can get to the enemy ships before cruisers and BB's have time to aim and fire. In the last game the CV parked at F1 and as a result the CV were in no danger what so ever because the bots spawned in other areas......there were no enemy ships looking for or firing at the CV while the CV could farm XP without any risk what so ever. Share this post Link to post Share on other sites
[EUR] lossi_2018 Players 3,122 posts Report post #2 Posted May 29, 2020 It's one of the better CV operations. Ark and Ryu are fine in it and even Rangers is pretty good. I use CVs in ops regularly 3 Share this post Link to post Share on other sites
Schlieffenplan Players 51 posts 3,194 battles Report post #3 Posted May 29, 2020 3 minutes ago, lossi_2018 said: It's one of the better CV operations. Ark and Ryu are fine in it and even Rangers is pretty good. I use CVs in ops regularly But how much xp can you farm? Share this post Link to post Share on other sites
[-EXS-] Hades_warrior Players 5,381 posts 6,643 battles Report post #4 Posted May 29, 2020 Is it true that free EXP farm is better in Operations? I heard about it 2 years ago, never tryed it because you need division of 6-7 players which is not easy to find and in case you are defeated in mission you get poor amount of EXP. Share this post Link to post Share on other sites
[EUR] lossi_2018 Players 3,122 posts Report post #5 Posted May 29, 2020 I usually put a flag on it or something as I know I will do well but I guess a good score over 1k xp even 1.3K is pretty doable. I have scored yesterday with a flag and a camo 6.5k xp for instance but it was a pretty good game. 1,3-2k xp is doable I believe as for fxp that depends but better than co ops. As for winning teams. You need 2-3 good random players as it is an old OP to do it in CV. With simple directing of forces in can be achieved. Ofc you will run into fresh team occasionally and then fail is very possible. They nerfed the creds unfortunately The first score was without premium. yesterday I had premium account on. Share this post Link to post Share on other sites
[-OOF-] ollonborre Beta Tester 2,598 posts 12,758 battles Report post #6 Posted May 29, 2020 42 minutes ago, Hades_warrior said: Is it true that free EXP farm is better in Operations? I heard about it 2 years ago, never tryed it because you need division of 6-7 players which is not easy to find and in case you are defeated in mission you get poor amount of EXP. The tier 7 Ops used to be free XP farmfests, nowadays most operations are pretty neutered in rewards. Not bad if you win, but nothing spectactular either. On a good win like @lossi_2018 says the XP rewards are similar to a pretty good random battle, but not as good as a good or even great random battle game. 3 Share this post Link to post Share on other sites
[SEN] SEN_SEN_Channel_Portugue [SEN] Players 795 posts Report post #7 Posted May 29, 2020 I just LOVE Killer Whale. Here the reason: nearly half mil, in a silver cv, top on score, AND 31k commander points. 6 Share this post Link to post Share on other sites
[CMWR] Lootboxer Players 3,817 posts 21,306 battles Report post #8 Posted May 30, 2020 6 hours ago, Schlieffenplan said: But how much xp can you farm? Had a go to try IJN T6, 180k damage, 280 credits, not many flags, around 1600 base XP and top of the team with 5 stars. Leisure game, not trying hard at all and I have forgotten a bit what where what will spawn and when to go there to maximise farming. Second ship had about 200 xp less then me. 1 Share this post Link to post Share on other sites
[SEN] SEN_SEN_Channel_Portugue [SEN] Players 795 posts Report post #9 Posted May 30, 2020 Yup, if you follow a plan of effective farming, and you use Ryujo ( by far THE best cv on this OP, due to the bigger Air wing - 8 planes vs 6, that mean 4 torpedo groups vs 3 of Fyurios, AND much better torps (dam) with higher speed, AND faster planes); At mid game, in harbor "slaughter" you can get easily over 100k dam, and later, killing the 2 bbs spawning from A - you get another granted 100k or more. Add the other things near you can strike and dam so you can grab some 225k - 250kdam - a thing easy to obtain even by potatoes like me... 1 1 Share this post Link to post Share on other sites
[KOKOS] DanSilverwing Players 1,193 posts 19,517 battles Report post #10 Posted May 30, 2020 It's been said elsewhere that it's hard for CV mains to gauge what is a reasonable score. Scorecards are generally exceptional rather than 'average' and we rarely play other classes to see what another CV driver will do. I had a replay posted if you're interested (and even then it wasn't a flawless performance): Spoiler I'm finding that Ryujo has nerfed earnings compared to Furious, but an average/good performance I expect as a benchmark is 1,500 base XP and 190k base credits. A good game will be 1,700-1,800k bxp. A bad game (3 star) can be as low as 1,100 bxp. Not including Premium time and eco flags. You're right that a CV playing selfishly can be a monster, i.e. if you get someone who wants to sink all the transports, but then the same is true for everyone. Any DD I see in a lineup I consider suspicious until proven useful. That's the fault of the developers for providing incentives for massacring unarmed civilians (boats and buildings) instead of sinking hostile warships capable of sinking your mates. A good CV will be spotting important targets and thinning down the opposition to help keep you all alive. That being said there are some general rules for CV play so you know what to expect: At the start all red ships are stationary until the first ship crosses the "5" line. So there is an opportunity to go for either the Nassau at I5 or the Karlsruhe at F7. Ryujo will consistently sink that in two passes, and it helps the team move forward. The Konig and the Konig Albert are always priority targets. The first spawns are at A1, D1, and A8 at 12:00. A good CV driver will already have planes in position. The Kawachi starts moving immediately; the V-25 (D1) the Wakatake (A1) and Kolberg (A8) are all stationary until the first ship reaches the harbour perimeter (or until they are attacked). If I can I like to drop one torp each on the DDs for 2/3 of their health to make it easier for the team to kill, because they're small evasive targets. Kawachi and Ishizuchi have poor AA, so CV drivers prefer to go for those guys. Going North is more difficult because a) the Forts have good AA if they're still there, b) the Kaiser has good AA, and c) the Kolberg is a torpedo beat master. At the end of the day there is only a finite amount of damage available, even if you stick around until the last wave. Ships need to play to their strengths and perform the roles intended. An unbalanced five star win is better than a more evenly distributed three star win (imho, because you need 5 stars for "Sea Star"), and even better if the team stays alive for the "Tactical Expertise" achievement which awards a small bonus bxp. I also have no problem if a DD or CL wants to sink all the transports for the "Shark amongst Shrimps" achievement, as long as the red BBs are dead first... I still remember the first time I played this with Independence, doing fighter sweeps to keep my team safe from air attack, and trying my best even though I didn't know the Operation well. Now it's about getting close enough to cycle attacks quickly, specialising in plane survivability, and doing a heck of a lot of damage. Even in bad games I get "Major Contributor" achievements, rarely ever fail (and never since nagging my teams how many need to be in the exit) and honestly can never go back to trusting another random CV to do what I do. Sorry guys: Divisions are fun but every T6 Op is a damage race and I want to win Edit: my Sunday score 0:2. Yikes! 3 1 Share this post Link to post Share on other sites
[OZYR] Andrewbassg Players 3,800 posts 25,858 battles Report post #11 Posted May 30, 2020 32 minutes ago, DanSilverwing said: It's been said elsewhere that it's hard for CV mains to gauge what is a reasonable score. Scorecards are generally exceptional rather than 'average' and we rarely play other classes to see what another CV driver will do. I had a replay posted if you're interested (and even then it wasn't a flawless performance): Reveal hidden contents I'm finding that Ryujo has nerfed earnings compared to Furious, but an average/good performance I expect as a benchmark is 1,500 base XP and 190k base credits. A good game will be 1,700-1,800k bxp. A bad game (3 star) can be as low as 1,100 bxp. Not including Premium time and eco flags. You're right that a CV playing selfishly can be a monster, i.e. if you get someone who wants to sink all the transports, but then the same is true for everyone. Any DD I see in a lineup I consider suspicious until proven useful. That's the fault of the developers for providing incentives for massacring unarmed civilians (boats and buildings) instead of sinking hostile warships capable of sinking your mates. A good CV will be spotting important targets and thinning down the opposition to help keep you all alive. That being said there are some general rules for CV play so you know what to expect: At the start all red ships are stationary until the first ship crosses the "5" line. So there is an opportunity to go for either the Nassau at I5 or the Karlsruhe at F7. Ryujo will consistently sink that in two passes, and it helps the team move forward. The Konig and the Konig Albert are always priority targets. The first spawns are at A1, D1, and A8 at 12:00. A good CV driver will already have planes in position. The Kawachi starts moving immediately; the V-25 (D1) the Wakatake (A1) and Kolberg (A8) are all stationary until the first ship reaches the harbour perimeter (or until they are attacked). If I can I like to drop one torp each on the DDs for 2/3 of their health to make it easier for the team to kill, because they're small evasive targets. Kawachi and Ishizuchi have poor AA, so CV drivers prefer to go for those guys. Going North is more difficult because a) the Forts have good AA if they're still there, b) the Kaiser has good AA, and c) the Kolberg is a torpedo beat master. At the end of the day there is only a finite amount of damage available, even if you stick around until the last wave. Ships need to play to their strengths and perform the roles intended. An unbalanced five star win is better than a more evenly distributed three star win (imho, because you need 5 stars for "Sea Star"), and even better if the team stays alive for the "Tactical Expertise" achievement which awards a small bonus bxp. I also have no problem if a DD or CL wants to sink all the transports for the "Shark amongst Shrimps" achievement, as long as the red BBs are dead first... I still remember the first time I played this with Independence, doing fighter sweeps to keep my team safe from air attack, and trying my best even though I didn't know the Operation well. Now it's about getting close enough to cycle attacks quickly, specialising in plane survivability, and doing a heck of a lot of damage. Even in bad games I get "Major Contributor" achievements, rarely ever fail (and never since nagging my teams how many need to be in the exit) and honestly can never go back to trusting another random CV to do what I do. Sorry guys: Divisions are fun but every T6 Op is a damage race and I want to win I pretty much agree with what you said here. Only I will emphasis the importance of going for the Nassau first. That thing could pose a legitimate threat to teammates (the Karlsruhe...not so much) Also what is often misunderstood by rookie teammates is that the N group together with the W Kolberg are sec missions,.so they MUST be dealt with. Not to mention NOT letting anyone in the bay area.!! Yeah the Libby's are a problem :), if the selfishness is over the roof. But in my experience a team not capable of working and fighting together and for a common goal it is usually doomed to fail, no matter what. I mean a*sholes are a*sholes and will be a*sholes no matter what :) Share this post Link to post Share on other sites
[O-R-P] Marblehead_1 Players 3,166 posts 36,674 battles Report post #12 Posted May 30, 2020 Widening the thread. Is there any "sikret taktic" for playing against Hosho and Ryujo in Saving Raptor? This Operation is the most random as I realised as there are few option of spawned enemys ( Myogi, Kongo, Mutsu and Atago with different ships ) but is it any possibility to deal with carriers without losing many airplanes due to this stupid fighters mechanic? I mostly plays Ark Royal with Cunningham and Ryujo in Operations and when Killer Whale is best farm, Aegis is a little bit worse then Newport is just too much dependant on team and Raptor sometimes is just trollish when rng choses enemy compositions with small amount of enemy battleships. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #13 Posted May 30, 2020 47 minutes ago, Marblehead_1 said: but is it any possibility to deal with carriers without losing many airplanes due to this stupid fighters mechanic? I'm gonna guess this is not any different compared to a sniping duel in PvP, so keep in mind I don't have any actual experience playing the op. What you first wanna do is shorten your squad to two attack wings at most. One of these will buffer the damage, the other is to actually attack - UNLESS you're using DBs. And by DBs I mean actual dive bombers, not the level bombers of RN. This is because DBs take much longer to attack, so you're gonna need at least 2 attack wings to buffer, 3 in total. You will NEVER get a second attack against CVs when fighters are up except in extraordinary circumstances. If you know the AA isn't strong enough to down a single plane before you can drop with rockets and torps (as is likely against e.g. a lone Hosho), you can even shorten down to a single attack wing at which point fighters become irrelevant. This is because fighters actually ignore attack wings that break off when they have expended their ordinance, therefore limiting your losses. This is by no means a particularly fast way to kill a CV, especially if you have to cross large distances to do it, but at least you won't cripple yourself with high losses. On the other hand Hosho and Ryujo both can eat citadels from rockets, so that's gonna up your kill speed. Look up the armor scheme and cross check it with your rocket penetration, then aim accordingly. 2 Share this post Link to post Share on other sites
[TACHA] DeviousDave02 [TACHA] Players 679 posts 3,786 battles Report post #14 Posted May 31, 2020 7 hours ago, Marblehead_1 said: Widening the thread. Is there any "sikret taktic" for playing against Hosho and Ryujo in Saving Raptor? This Operation is the most random as I realised as there are few option of spawned enemys ( Myogi, Kongo, Mutsu and Atago with different ships ) but is it any possibility to deal with carriers without losing many airplanes due to this stupid fighters mechanic? I mostly plays Ark Royal with Cunningham and Ryujo in Operations and when Killer Whale is best farm, Aegis is a little bit worse then Newport is just too much dependant on team and Raptor sometimes is just trollish when rng choses enemy compositions with small amount of enemy battleships. Easiest way I found in Ark Royal was to abuse the attack pattern of the British level bombers (LB) to totally negate the Carriers AA. +Shorten to two wings +Approach the Carrier from its bow +Boost to full speed +As the first set of flak spawns start your attack run, when done properly the AI screws up predicting your planes path and fires the following flak bursts too high to hit your squadron as it assumes you will still be climbing. Release ordinance slightly ahead of the carriers path (about when the bow is a third of the way into the drop area) Press F while holding boost to accel bail the remaining planes if the fighters have only just triggered (some might escape) and if the fighters didn't trigger (happens sometimes if your going flat out and they are far enough away) then either recall the remaining planes or if you think you can make it have another pass at the enemy CV. Thanks to having no armor and huge flat flight decks the enemy CV's tend to eat nearly all the bombs dropped by British LB's and the LB's are far more expendable than your torpedo planes so if a few get lost well... oh dear, what a pity, never mind. The other option is to bait the enemy fighters with a attack plane wing (shortened) and then when they take the bait, call them back and immediately launch your actual attack squadron and boost to the carrier. If your close enough and fast enough you can reach it before they can scramble more fighter planes allowing you to get a couple of attack runs in before you have to run. This works best with Ryujo as her planes are quick... Ark Royal... not so much (unless you get your hull close to cut down flight time) 1 Share this post Link to post Share on other sites
_DeathWing_ Alpha Tester, Players, In AlfaTesters 2,625 posts 9,867 battles Report post #15 Posted May 31, 2020 On 5/29/2020 at 7:48 PM, Schlieffenplan said: But how much xp can you farm? If you do over 100k dmg with 5* you can get around 1.2k base exp. 1 Share this post Link to post Share on other sites
[DK-CP] NothingButTheRain Players 6,338 posts 14,259 battles Report post #16 Posted May 31, 2020 @SEN_SEN_Channel_Portugue If you're gonna boast your performance like that (while also hiding your profile as a bonus), you know that WG is just gonna nerf operations some more, right? All tier 6 operations were very close to getting nerfed A LOT harder the last time they 'reworked' them. 1 1 Share this post Link to post Share on other sites
[DK-CP] NothingButTheRain Players 6,338 posts 14,259 battles Report post #17 Posted May 31, 2020 On 5/29/2020 at 7:37 PM, Schlieffenplan said: How much xp do CV's farm on Killer Whale? I haven't played operations in ages so I decided to give it a go....friendly CV's farming ships, doing the most damage and gets on top of the table every single time. Airplanes can get to the enemy ships before cruisers and BB's have time to aim and fire. In the last game the CV parked at F1 and as a result the CV were in no danger what so ever because the bots spawned in other areas......there were no enemy ships looking for or firing at the CV while the CV could farm XP without any risk what so ever. I suspect there's a very small group of veterans who play KW with carrier, me being one of them. I've been playing all the tier 6 operations for years and ended up playing KW with carrier to prevent my team from loosing too many battles. It's more relaxing then playing randoms and not as boring as coop. To top it off, KW is available only for 1 week every 4 weeks, so I usually look forward to it. Most farm groups play narai narai narai so I welcome the change to KW (especially after the anemic Hopeless Defense scenario). The majority of your teammates will be [censored] [removed] [taken out] 44% winrate potatoes and if you want a win with a group of random [too un-nice for the potatoes] [purged] potatoes, you will have to exert the most influence, overpowering the sheer potatoness of that potatofarm that got alloted to you at the start of the match. And if you need the influence, carriers is what you need. I often find myself put on a waiting list for up to 3 minutes or so, so when this happens I will just go make myself a cup of coffee till I can have a go at it. I like farming Major Contributions there, but I don't get one most of the time. I like playing carrier in all 4 of the operations, but I don't like half the tier 6 operations as they end up being mostly a frustrating waste of time for me. Most directives won't even count and I can't be bothered to do the work of those 43% winrate [youknowwhereimgettingat] potatoes if they often even go afk at the start or run the Raptor into an island or let it get torped. But at least Aegis and KW are decently carryable if you don't want to go with a division (be cause I play narai mostly with divs but I also prefer some time playing solo sometimes). The only other option is coop and that gets old after 5k coop battles or so (as you can see in my stats, I played a LOT of coop! And not because of how much it earns but because I don't depend on my teammates as much for a decent game). As opposed to wargaming, I do not like RNG so I'd rather take my fate into my own hands, being able to use my superior skill to influence the match to my advantage. Being able to carry most games alone is also what made the halloween scenarios so great (well, mostly Sunray that is as the one with the catapults is nice but imo a bit more boring). I'd get on top of the scoreboards in Sunray as well and not because Urashima is that great (well it is, but no, but yes!) but because I am given the tools to make it happen if I have the skill. Btw, I used to park my CV in the bottom left part of the map back in the RTS days, but these days I prefer to stay closer to where the action is. 2 Share this post Link to post Share on other sites
[DK-CP] NothingButTheRain Players 6,338 posts 14,259 battles Report post #18 Posted May 31, 2020 18 hours ago, DanSilverwing said: It's been said elsewhere that it's hard for CV mains to gauge what is a reasonable score. Scorecards are generally exceptional rather than 'average' and we rarely play other classes to see what another CV driver will do. I had a replay posted if you're interested (and even then it wasn't a flawless performance): Reveal hidden contents I'm finding that Ryujo has nerfed earnings compared to Furious, but an average/good performance I expect as a benchmark is 1,500 base XP and 190k base credits. A good game will be 1,700-1,800k bxp. A bad game (3 star) can be as low as 1,100 bxp. Not including Premium time and eco flags. You're right that a CV playing selfishly can be a monster, i.e. if you get someone who wants to sink all the transports, but then the same is true for everyone. Any DD I see in a lineup I consider suspicious until proven useful. That's the fault of the developers for providing incentives for massacring unarmed civilians (boats and buildings) instead of sinking hostile warships capable of sinking your mates. A good CV will be spotting important targets and thinning down the opposition to help keep you all alive. That being said there are some general rules for CV play so you know what to expect: At the start all red ships are stationary until the first ship crosses the "5" line. So there is an opportunity to go for either the Nassau at I5 or the Karlsruhe at F7. Ryujo will consistently sink that in two passes, and it helps the team move forward. The Konig and the Konig Albert are always priority targets. The first spawns are at A1, D1, and A8 at 12:00. A good CV driver will already have planes in position. The Kawachi starts moving immediately; the V-25 (D1) the Wakatake (A1) and Kolberg (A8) are all stationary until the first ship reaches the harbour perimeter (or until they are attacked). If I can I like to drop one torp each on the DDs for 2/3 of their health to make it easier for the team to kill, because they're small evasive targets. Kawachi and Ishizuchi have poor AA, so CV drivers prefer to go for those guys. Going North is more difficult because a) the Forts have good AA if they're still there, b) the Kaiser has good AA, and c) the Kolberg is a torpedo beat master. At the end of the day there is only a finite amount of damage available, even if you stick around until the last wave. Ships need to play to their strengths and perform the roles intended. An unbalanced five star win is better than a more evenly distributed three star win (imho, because you need 5 stars for "Sea Star"), and even better if the team stays alive for the "Tactical Expertise" achievement which awards a small bonus bxp. I also have no problem if a DD or CL wants to sink all the transports for the "Shark amongst Shrimps" achievement, as long as the red BBs are dead first... I still remember the first time I played this with Independence, doing fighter sweeps to keep my team safe from air attack, and trying my best even though I didn't know the Operation well. Now it's about getting close enough to cycle attacks quickly, specialising in plane survivability, and doing a heck of a lot of damage. Even in bad games I get "Major Contributor" achievements, rarely ever fail (and never since nagging my teams how many need to be in the exit) and honestly can never go back to trusting another random CV to do what I do. Sorry guys: Divisions are fun but every T6 Op is a damage race and I want to win When I see noone going for the south entrance at the start, I'm going to assume they mostly want to rush the tp (and usually they will). They will often change their minds once the transports are dead though I'll often kill one of them to prevent the potatoes from trying to doing a potato killsteal contest to try and get that award while they themselves are getting farmed by the 2 BBs over there Usually I'll focus the BBs mostly, if only because they are the easier targets. Some of the DDs I'll put a fighter on top of them, even if the greens can't shoot them as it can also make them feel more secured which in turn will help minimize the chance that the potatoes will start to riot or get angry. But of course only when those DDs are mostly on my route anyway Things like when going for the Nassau, drop a fighter on top of that German DD that will also be there even if you got noone of your team going there. There's not much other use for those planes anyway. What is that music btw? Share this post Link to post Share on other sites
[OZYR] Andrewbassg Players 3,800 posts 25,858 battles Report post #19 Posted May 31, 2020 35 minutes ago, NothingButTheRain said: I suspect there's a very small group of veterans who play KW with carrier, me being one of them. I've been playing all the tier 6 operations for years and ended up playing KW with carrier to prevent my team from loosing too many battles. It's more relaxing then playing randoms and not as boring as coop. To top it off, KW is available only for 1 week every 4 weeks, so I usually look forward to it. Most farm groups play narai narai narai so I welcome the change to KW (especially after the anemic Hopeless Defense scenario). Yep 35 minutes ago, NothingButTheRain said: The majority of your teammates will be [censored] [removed] [taken out] 44% winrate potatoes and if you want a win with a group of random [too un-nice for the potatoes] [purged] potatoes, you will have to exert the most influence, overpowering the sheer potatoness of that potatofarm that got alloted to you at the start of the match. And if you need the influence, carriers is what you need. Ermm... no offense but playing Cv is not necessarily means that the other teammates cannot throw it. Nor that they can't carry. Also lately I seen plenty of Cv drivers who besides being complete morons also insisted on being total a*sholes and jerks . I mean impervious on and refusing to communicate. "Coz I know what I'm doin" LOLZ!! 35 minutes ago, NothingButTheRain said: I often find myself put on a waiting list for up to 3 minutes or so, so when this happens I will just go make myself a cup of coffee till I can have a go at it. I like farming Major Contributions there, but I don't get one most of the time. I like playing carrier in all 4 of the operations, but I don't like half the tier 6 operations as they end up being mostly a frustrating waste of time for me. Most directives won't even count and I can't be bothered to do the work of those 43% winrate [youknowwhereimgettingat] potatoes if they often even go afk at the start or run the Raptor into an island or let it get torped. But at least Aegis and KW are decently carryable if you don't want to go with a division (be cause I play narai mostly with divs but I also prefer some time playing solo sometimes). The only other option is coop and that gets old after 5k coop battles or so (as you can see in my stats, I played a LOT of coop! And not because of how much it earns but because I don't depend on my teammates as much for a decent game). Well.,both KW and Aegis has some key elements/conditions which makes them carriable in almost every class. Otherwise I agree :) I mean KW is probably the ONLY place where I play Cv :) 35 minutes ago, NothingButTheRain said: As opposed to wargaming, I do not like RNG so I'd rather take my fate into my own hands, being able to use my superior skill to influence the match to my advantage. To be honest what I like most from OPs is the teamplay. I know its a dying art/undervalued "thing" . Also interestingly enough I like to be surprised by teammates, soo in that part I don;t mind RNG... that much 1 Share this post Link to post Share on other sites
[DK-CP] NothingButTheRain Players 6,338 posts 14,259 battles Report post #20 Posted May 31, 2020 5 minutes ago, Andrewbassg said: Ermm... no offense but playing Cv is not necessarily means that the other teammates cannot throw it. Nor that they can't carry. Also lately I seen plenty of Cv drivers who besides being complete morons also insisted on being total a*sholes and jerks . I mean impervious on and refusing to communicate. "Coz I know what I'm doin" LOLZ!! These are possibly the potatoes that read on teh internets that seevee is top pick for tier 6 ops and will expect it to be vastly OP and when of course their expectations are not met, it is OF COURSE the fault of 'those teammates' they get teamed up with. Business as usual you know, potato gonna potato . Lets hope it never comes to that as those potatoes should remain potato and harmless until they git gud Share this post Link to post Share on other sites
[DK-CP] NothingButTheRain Players 6,338 posts 14,259 battles Report post #21 Posted May 31, 2020 8 minutes ago, Andrewbassg said: To be honest what I like most from OPs is the teamplay. I know its a dying art/undervalued "thing" . Also interestingly enough I like to be surprised by teammates, soo in that part I don;t mind RNG... that much This is why I like playing operations in divisions. But setting up a group takes time and sometimes there simply isn't a group around when I need one or I 'need' to do some mission that cannot be completed in ops anyway. So then I will usually resort to the other gamemodes and shop around and see what's available. Share this post Link to post Share on other sites
[FNF-L] Latouche_Treville Players 1,395 posts 12,229 battles Report post #22 Posted May 31, 2020 1 hour ago, NothingButTheRain said: The majority of your teammates will be [censored] [removed] [taken out] 44% winrate potatoes and if you want a win with a group of random [too un-nice for the potatoes] [purged] potatoes, you will have to exert the most influence, overpowering the sheer potatoness of that potatofarm that got alloted to you at the start of the match. And if you need the influence, carriers is what you need. I'm a 45-46% winrate player (a potao in FFA), but look what even below average player can do with or without a CV: By the way i agree with you about the RNG. 2 Share this post Link to post Share on other sites
[DK-CP] NothingButTheRain Players 6,338 posts 14,259 battles Report post #23 Posted May 31, 2020 11 minutes ago, Andrewbassg said: Well.,both KW and Aegis has some key elements/conditions which makes them carriable in almost every class. Otherwise I agree :) I mean KW is probably the ONLY place where I play Cv :) At least those 2 operations can be expected to complete successfully even if you go without a div. Or at least on NA and EU you can, because on RU the people playing operations seem to be so really unbelievably bad, they make random "if narai" plebs on EU look good Share this post Link to post Share on other sites
[DK-CP] NothingButTheRain Players 6,338 posts 14,259 battles Report post #24 Posted May 31, 2020 1 minute ago, Latouche_Treville said: I'm a 45-46% winrate player (a potao in FFA), but look a what even below average player can do with or withou a CV: By the way i agree with you about the RNG. In the end, it's about the experience. I suspect that there's several CV players playing KW that outperform their 'teammates' mostly because they have become so good at it. With Aegis any class can be made to work, but Aegis often seems to be over before it got even started ever since WG sped up the transports there. With KW it's easier to get better economic results because (compared to Aegis) your teammates will be worse. 1 Share this post Link to post Share on other sites
[FNF-L] Latouche_Treville Players 1,395 posts 12,229 battles Report post #25 Posted May 31, 2020 About experience, i d'like to know if the following list of enemy spawns (KW) is correct in timing and location: At 12:00 1 Kawachi and 1 Wakatake in A1 and a V25 in D2. At 09:14 1 Kolberg and 1 Kaiser in A9-B8-B9 + 1 Kolberg in E1-D-1 => not sure if they are triggered by the timing or by players reaching a "triggering zone" At 07:58 1 Ishizuchi and 1 Tenryu in A1 + 1 Kolberg in E1-D-1 At 06:28 1 Kaiser and 1 Karlsruhe in A5-A6 +1 V170 in C2 At 03:30 1 König and 1 T22 in A5-A6 1 Share this post Link to post Share on other sites