Jump to content
Forum Shutdown 28/7/2023 Read more... ×
walter3kurtz

Subs and CV completely contradict WG philosophy

66 comments in this topic

Recommended Posts

[CHEFT]
Players
13,162 posts
11,029 battles

Because they dont give a crap what they say, they just say something to push through whatever they wanna do.

 

"CV rework reduces skillgap"

tenor.gif

 

I mean, they might aswell change whatever they want and say:

Here, now eat crap, [edited] :cap_popcorn:

  • Cool 12
  • Funny 1

Share this post


Link to post
Share on other sites
[NSVE]
[NSVE]
Players
535 posts
20,286 battles

if they go to main game, I'm out.

  • Cool 17

Share this post


Link to post
Share on other sites
Players
8,032 posts
19,168 battles

Subs will do good for the game in ways that no other implementation will and I'm not allowed to tell you what exactly I mean since that would be rude. 

  • Funny 6
  • Boring 1
  • Bad 1

Share this post


Link to post
Share on other sites
[BYOB]
Players
7,047 posts
32,322 battles

WG has no consistency in their public communication. WG has no set company principles or philosophy, save greed. WG's public statements, both written and spoken, are not meant to reflect any internal coherence, instead they are lies and misdirections aimed to pacify the crowd.

 

The deeds and actions by WG speak louder than any word.

  • Cool 14

Share this post


Link to post
Share on other sites
[NSVE]
[NSVE]
Players
535 posts
20,286 battles
12 minutes ago, _Warfarin_ said:

Subs will do good for the game in ways that no other implementation will and I'm not allowed to tell you what exactly I mean since that would be rude. 

Good for the game? What planet are you on?

 

Have you checked to see which ships have NO ASW weapons? Only two classes worth playing now, subs and CVs.

  • Cool 1

Share this post


Link to post
Share on other sites
[DK]
Players
264 posts
2,533 battles

at least a cv can't spot all four of your dds, attack your backline while making the carrier on the team useless anymore. all at the same time. while each attack one shots an important target

  • Funny 1

Share this post


Link to post
Share on other sites
[HAZEL]
Players
55 posts
7,668 battles

Best message you can send WG if you don't want Submarines, don't play submarine battles. Just don't play that game mode at all. I'm not gonna, thats for sure lol.

  • Funny 1

Share this post


Link to post
Share on other sites
[NECRO]
Players
6,381 posts
Vor 3 Minuten, LavyDunois sagte:

Best message you can send WG if you don't want Submarines, don't play submarine battles. Just don't play that game mode at all. I'm not gonna, thats for sure lol.

You bet. Where can I sign up for the "I don't want CV games"? And "I don't want Soviet fantasy navy games"?

  • Cool 6

Share this post


Link to post
Share on other sites
[ENUF]
Weekend Tester, Players, In AlfaTesters
143 posts
4 minutes ago, Europizza said:

WG has a philosophy? :Smile_amazed:

Sure :Smile_trollface: The Philosophy of not having any Philosophy 

  • Cool 1
  • Funny 1

Share this post


Link to post
Share on other sites
[BAD-A]
Beta Tester
2,018 posts
13,254 battles
5 minutes ago, Europizza said:

WG has a philosophy? :Smile_amazed:

 Well, they probably have a degree in it having failed to get sufficient grades to study a STEM subject...

  • Cool 1
  • Funny 1

Share this post


Link to post
Share on other sites
Players
1,207 posts
7,342 battles
1 hour ago, walter3kurtz said:

The main issue with that is that you get farmed by invisible targets and have no counter play against it. Can anyone explain how this makes sense? WG is saying that on one hand you should be able to see your target and have a fair fight, while on the other hand CV and subs are rooted in the opposite concept. I don't believe counter-play is effective when you only have depth charges on certain ships and acceptable AA on even less. 

WG said they will add counter play measures to both BBs and CVs. So it will not only be "certain ships" but all of them will eventually be able to deal with subs. We just don't know yet what their plan is for heavy cruisers and BBs.

That being said, what will be the difference between a stealth DD firing torps or a sub, in the victim point of view? Not much, when there will be counter play available for everyone.

Many people are crying and whining without having a single clue about how the counter play for cruisers and BBs will evolve in the upcoming weeks.

I'm not saying subs will be all balanced and fine, time will tell, but for now instead of complaining early, play them to help WG balance them and figure out new things.

We will see how things go in a few months.

  • Cool 1
  • Funny 1
  • Bad 1

Share this post


Link to post
Share on other sites
[LADA]
[LADA]
Players
975 posts
10,423 battles
1 hour ago, LavyDunois said:

Best message you can send WG if you don't want Submarines, don't play submarine battles. Just don't play that game mode at all. I'm not gonna, thats for sure lol.

 

You see - herein lies the REAL catch-22 issue. 

 

If no beggar plays the sub games - then WG will pull the CV rework trick again. 'Oh er - we need to put these on to randoms to test them - don't worry! It'Ll bE FiNe!!!!' :cap_book: 12 months of 'gathering data' later....

 

If too many people play the sub games - WG will say 'Look how popular these are! We're putting them into randoms to test them further. Don't worry! It'Ll bE FiNe!!!!' :cap_book: 12 months of 'gathering data' later....

 

WOWS is made by some incredibly talented people - the ship models, the art dept, etc. - no argument. It's the people making the decisions that are the bunch of clueless *insert chain of colourful metaphors referring to suspect genetic lineage, drinking habits, intelligence, etc. here* responsible for stuff like subs. 

  • Cool 16

Share this post


Link to post
Share on other sites
[HAZEL]
Players
55 posts
7,668 battles
2 hours ago, Gvozdika said:

 

You see - herein lies the REAL catch-22 issue. 

 

If no beggar plays the sub games - then WG will pull the CV rework trick again. 'Oh er - we need to put these on to randoms to test them - don't worry! It'Ll bE FiNe!!!!' :cap_book: 12 months of 'gathering data' later....

 

If too many people play the sub games - WG will say 'Look how popular these are! We're putting them into randoms to test them further. Don't worry! It'Ll bE FiNe!!!!' :cap_book: 12 months of 'gathering data' later....

 

WOWS is made by some incredibly talented people - the ship models, the art dept, etc. - no argument. It's the people making the decisions that are the bunch of clueless *insert chain of colourful metaphors referring to suspect genetic lineage, drinking habits, intelligence, etc. here* responsible for stuff like subs. 

True, and i completely agree. It's amazing how they made all those ship models. Including the ones that never even got build are very well done.

 

Regardless of what we do, even if you play or don't play the Submarine gamemode they will put them in randoms at some point.

Share this post


Link to post
Share on other sites
[-OOF-]
Beta Tester
2,598 posts
12,758 battles
5 hours ago, iFax said:

Good for the game? What planet are you on?

 

Have you checked to see which ships have NO ASW weapons? Only two classes worth playing now, subs and CVs.

The sarcasm is real in that post.

Share this post


Link to post
Share on other sites
[-S3I-]
Players
238 posts
5,772 battles

As for CVs, how are you farmed by invisible enemy if you see planes perfectly well, can dodge incoming attack, have AA and priority sector for defence (and sometimes even fighters) and some ships have even consumable for this purpose. 

 

Often squads are annihilated before they even have chance to strike. 

 

Tell me about any other class that has:

1. limited ammo (planes are ammo) TVIII carrier would have 1/3 of battles in TIX-TX where each strike will kill entire squad and for half the game you will just sail without ability to fight. 

2. ammo that can be destroyed mid flight

3. 2-3 minutes reload (flight time)

4. massive ship (you will be spotted almost at the max gun range of many ships)

  • Cool 1
  • Funny 3
  • Boring 1
  • Bad 2

Share this post


Link to post
Share on other sites
Players
3,122 posts
1 minute ago, Peroidas said:

where each strike will kill entire squad and for half the game you will just sail without ability to fight.  

good points, but this is avoidable for the most part. Some ships are ruinous for planes but you kinda know that.

Share this post


Link to post
Share on other sites
[-S3I-]
Players
238 posts
5,772 battles
7 minutes ago, lossi_2018 said:

good points, but this is avoidable for the most part. Some ships are ruinous for planes but you kinda know that.

If the ships are alone, then sure. But they often travel in groups and 3 TIX-X ships would create no fly zone with ease. And often there is a choice to either play as a spotter only or try to strike and accept you will be crippled 1/3 through the match.

 

  • Cool 2
  • Funny 1
  • Boring 1

Share this post


Link to post
Share on other sites
Players
3,753 posts

Poses a bit of a problem this does, I don't want to play surface ships as I know I will be farmed by the subs, and I don't want to play CV's as people will expect you to hunt the subs, then the DD's then take out the BB's and cruisers, the chat spam, CV hate and map ping will drive you insane.

  • Cool 1
  • Funny 1

Share this post


Link to post
Share on other sites
Players
108 posts
1,437 battles

Is that the same reason they nerfed the living hell out of IJN destroyers, because it's "not fair" to be farmed by an invisible target?

 

can anyone verify that? thanks,

  • Funny 1

Share this post


Link to post
Share on other sites

×