Soft_Kitty_Warm_Kitty Players 231 posts 7,806 battles Report post #1 Posted May 26, 2020 Hi All Not the best of titles but here goes, I am an below to average player, I play for fun and relaxation after a hard day at work, I am lucky I have a bit of spare cash which translates into a few premium ships and account and I know I have made the cardinal mistake (hindsight is 20/20 eh) of rushing up the tiers, buying premium ships tiers above my knowledge and experience but I have learnt my lesson I hope and now I try to be a helpful team player. I am trying hard to improve and my win rate is slowly coming up (after a abysmal start to my career in WoW), I know one of my main failings is map awareness and a tendency to push hard too early but I have noticed when looking at the stats on the website I use that whilst I can enjoy occasionally a good win rate over a certain period of time, my PR is generally very low. In respect of the PR what am I missing out on that I should be doing? As you can see from my stats attached, I have a 57% win rate over the past 21 days but my PR has dropped below my average even! Thanks in advance for the help, advice (P&%£ taking perhaps) and I hope to see you all out there at some point (and that I don't let myself or you down in my team). Regards SKWK 6 Share this post Link to post Share on other sites
Hirohito Players 1,717 posts 6,192 battles Report post #2 Posted May 26, 2020 I don't think I have any useful feedback on this, as I'm experiencing the same phenomenon. Consistently yellow average PR, even though my total WR has climbed from 46% to 55% over the last 7 months. The only real reason I can think of is that I often actively take charge and communicate in chat now, which often gets a minimum of communication up and running. My average damage and kills numbers however aren't too impressive, but that might be due to the fact that I now play mostly for the win - meaning that I will often play "safe" in the lategame and not chase extra damage/kills that might jeopardize the win, even though that would most likely increase my PR. I believe this is the next step for me though, learning how to spot opportunities to take "safe risks" to get that extra damage in without jeopardizing the win. 3 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #3 Posted May 26, 2020 PR is damage focussed. To increase PR, you need to do more damage. If you can do that while improving your WR, you are doing something right. 1 Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #4 Posted May 26, 2020 Learn how to damage farm while winning. 1 Share this post Link to post Share on other sites
[XTREM] Miragetank90 Players 2,626 posts 18,702 battles Report post #5 Posted May 26, 2020 PR takes these into consideration, in order of importance: Dmg, Kills, W/R. So to boost PR, damage and Kills matter most. So if your PR is low, but your winrate is good, you are not contributing enough in the aforementioned areas and are most probably being carried most of the time. 1 1 3 Share this post Link to post Share on other sites
Hirohito Players 1,717 posts 6,192 battles Report post #6 Posted May 26, 2020 35 minutes ago, Soft_Kitty_Warm_Kitty said: As you can see from my stats attached, I have a 57% win rate over the past 21 days but my PR has dropped below my average even! Perhaps you are just experiencing a new "step" in getting better. I for one usually try to improve one step at a time, instead of trying to improve "everything" in a game (that usually doesn't work for me as it's too much stuff to be conscious about). The first "step" was improving my aim, which was an easy goal to work with - it just takes practice. The second step was learning the mantra of "don't die early" - which took a lot more work as it required me to get used to looking at the minimap a lot more, watch out for being outnumbered on a flank, be mindful of my positioning on said flank, watching out for if there are possible undetected targets (torps) etc. etc. etc. The "don't die early" step also caused a drop in PR for me as I was trying to improve my survivability, and as such I stopped gunning all the time which probably caused a drop in PR as my damage/kills suffered temporarily. It did cause my survivability and win rate to go up though, so all in all I consider it a good learning experience as it stopped me from yolo-charging in tunnel-vision mode like most people do in the beginning. 3 Share this post Link to post Share on other sites
[NECRO] MementoMori_6030 [NECRO] Players 6,381 posts Report post #7 Posted May 26, 2020 So decreasing PR and increasing WR basically mean that you are tanking for your team so they can win the game in the meantime? Share this post Link to post Share on other sites
Soft_Kitty_Warm_Kitty Players 231 posts 7,806 battles Report post #8 Posted May 26, 2020 1 minute ago, Miragetank90 said: PR takes these into consideration, in order of importance: Dmg, Kills, W/R. So to boost PR, damage and Kills matter most. So if your PR is low, but your winrate is good, you are not contributing enough in the aforementioned areas and are most probably being carried most of the time. Thanks that makes sense, I hope I am not being carried most of the time but I guess if the cap fits, you have to wear it. Going to have to think about keeping myself in fight without dying early or not contributing enough. Share this post Link to post Share on other sites
[XTREM] Miragetank90 Players 2,626 posts 18,702 battles Report post #9 Posted May 26, 2020 1 minute ago, Soft_Kitty_Warm_Kitty said: Thanks that makes sense, I hope I am not being carried most of the time but I guess if the cap fits, you have to wear it. Going to have to think about keeping myself in fight without dying early or not contributing enough. Just focus on improving your play without fussing too much over the numbers, and your PR will pick up. Sounds very general and kinda vague, but it's the best advice I can offer. And you're absolutely right. A dead ship can no longer contribute. If you find yourself dying too quickly too often, that will translate to low PR. 3 Share this post Link to post Share on other sites
[WONLY] Arrive_Alive Players 467 posts Report post #10 Posted May 26, 2020 I wouldn't care about PR. A win is a win. 11 Share this post Link to post Share on other sites
[TTT] floribe2000 [TTT] Moderator, WoWs Wiki Team, Freibeuter 2,714 posts 7,752 battles Report post #11 Posted May 26, 2020 As said before, damage has a strong impact on PR. If you want to improve your WR, the easiest way is to play in a division. 3 players have more influence than a single player (of course a division of 3 45% players doesn't really help the team). I looked at your stats and you played mostly T10. As you said yourself, you are not really ready for T10. I'd recommend to go back to T6-T8 and improve your positioning there. Lower tiers allow more mistakes because most ships there can't punish mistakes as hard as a T10 ship. Good positioning is the key to both a good WR and a good PR because the longer you live, the more impact you have. But surviving alone is not everything. You also have to be in the right position, a surviving BB in the map border is not that helpful :) Your survival rate looks ok so I assume your problem is that you are too far away from the enemy or in positions where you can't support the team. Try working on that, maybe share a few replays and we might be able to tell you what exactly is the problem here. 1 Share this post Link to post Share on other sites
[BFSE] Echo_519 Players 347 posts 9,469 battles Report post #12 Posted May 26, 2020 Don't look at such stats. Only arrogant people tend to refer PR as skill For example: At tier 10, if you do 50k damage to DD's only, you did a really good job, that's more that 2 kills alone. But someone that does 150k damage to BB's has done way less. With all the heals, that's maybe 3/4 of a kill. A BB wth even 1 hp left has it's full firepower, so doing lots of damage to a BB but not killing it has little impact for your team. So: doing 50k damage to DD's is generally better than doing 150k damage to BB's. BUT: For personal rating, doing 150k damage to BB's gives MUCH higher rating than doing 50k damage to DD's. In other words: PR does not say anything about your skills. There's not really any stats out there that actually tells something about skills... There's just a lot of dumb people out there that don't know how to read stats, or even how those stats are calculated. The only way to show your actual skill is by what you do in battles ;) 3 1 Share this post Link to post Share on other sites
Hirohito Players 1,717 posts 6,192 battles Report post #13 Posted May 26, 2020 4 minutes ago, Miragetank90 said: So to boost PR, damage and Kills matter most. So if your PR is low, but your winrate is good, you are not contributing enough in the aforementioned areas and are most probably being carried most of the time. Is it really being carried though? In the current ranked I have a decent win rate right now (66% after 30 games), while being somewhat lower in PR. I agree that I'm no damage monster in those games, but I do tend to make strategic decisions that tilt our team into an advantage. Playing a DD, I tend to gun down or drive away the enemy DD at a cap, take said cap, and then playing it safe from there instead of risking my ship unnecessary. I will of course try to keep the enemies spotted and support where I can, but my damage is usually not too impressive. The other day in ranked for instance we were 3v1 in a game where we had a two BBs and a DD (me) against a single Fiji. A unicum Sinop (I checked his stats) wanted to charge the enemy Fiji who was sitting in A and was asking for our support, but since me and the other Nelson were at C cap I figured we couldn't get to A in time (the Sinop was right about to enter A solo at that time) and so I wanted to play it safe and asked the Sinop to get back since we were too far away - he of course didn't want to listen and charged in anyway. Shortly after he was sunk by torps (which I ironically told him 10 secs in advance that he was risking). After he was sunk, me and the remaining Nelson decided that we would just anchor down in A, and covering the entrance to B so that he couldn't ninjacap it or go directly through there (we had about 150 points left before the win, and I had RPF skilled and would know if he went outside the cap to flank us). As the Fiji was forced to make a play, he went straight through the B cap and even though his dodging skills were great, he was promptly sunk by the Nelson and me as he charged into the C cap. TL;DR: I'd like to believe that while I didn't "carry" the team in the strict sense there, my call to communicate with the Nelson to stand back and cover B and C with me was the right one. It wasn't a play that would directly increase our PR, but it was near foolproof way of ensuring that we didn't throw the game in the last second. 3 Share this post Link to post Share on other sites
[TTT] floribe2000 [TTT] Moderator, WoWs Wiki Team, Freibeuter 2,714 posts 7,752 battles Report post #14 Posted May 26, 2020 Gerade eben, Echo_519 sagte: Don't look at such stats. Only arrogant people tend to refer PR as skill For example: At tier 10, if you do 50k damage to DD's only, you did a really good job, that's more that 2 kills alone. But someone that does 150k damage to BB's has done way less. With all the heals, that's maybe 3/4 of a kill. A BB wth even 1 hp left has it's full firepower, so doing lots of damage to a BB but not killing it has little impact for your team. So: doing 50k damage to DD's is generally better than doing 150k damage to BB's. BUT: For personal rating, doing 150k damage to BB's gives MUCH higher rating than doing 50k damage to DD's. In other words: PR does not say anything about your skills. There's not really any stats out there that actually tells something about skills... There's just a lot of dumb people out there that don't know how to read stats, or even how those stats are calculated. The only way to show your actual skill is by what you do in battles ;) That's not correct. PR alone doesn't tell much, that's right. But if you combine PR and WR it tells a lot about a player's skill. Share this post Link to post Share on other sites
[MORIA] quickr Players 1,953 posts 25,239 battles Report post #15 Posted May 26, 2020 You boost your.... WR by playing in a division PR by playing in a ship that you perform good in but most other players struggle avg dmg numbers by having a good aim and game sense Share this post Link to post Share on other sites
[XTREM] Miragetank90 Players 2,626 posts 18,702 battles Report post #16 Posted May 26, 2020 3 minutes ago, Hirohito said: Is it really being carried though? Not always. You gave an example of such. But if it's low PR paired with decent W/R as in the OPs case, happening consistently in his recents as he says, then chances are that it is. 1 Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #17 Posted May 26, 2020 3 minutes ago, Miragetank90 said: But if it's low PR paired with decent W/R as in the OPs case, happening consistently in his recents as he says, then chances are that it is. This. Probably some roflstomp victories where you might have been AFK and won anyway. At the same time, getting good results while losing might be a sign of being too passive. Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,549 battles Report post #18 Posted May 26, 2020 Hi all, The "PR" is not that great statistics as implemented... here is what our Forumite @Armorin wrote about PR 2 years ago: Quote I've been taking a closer look at the PR calculations from https://wows-numbers.com/personal/rating For a balanced ship, assuming average 50% win ratio, greater than 35% win rate is required to start accumulating PR points. 65% win rate creates a multiplier of 2. A 100% win rate would yield a maximum multiplier of 4.33. Obviously beating the odds in a UP ship with less than 50% WR will yield a better multiplier than in an OP ship with greater than 50% PR. Damage requires greater than 40% average damage to start accumulating PR points. 50% greater than average damage yields a multiplier of 1.83. Double average damage yields a multiplier of 2.67. Triple average damage yields a 4.33 multiplier. Kill frags requires greater than 10% average kill frags to start accumulating PR points. Taking the EU server average of 0.68 kill frags (it differs greatly between ships), This yields a 0.64 multiplier. Killing 2 ships gets a 3.16 multiplier, a kraken a mighty 8.06 multiplier. A loss with below 40% average damage, but 2 kill frags obtained gets 948 PR points. A loss with below 40% average damage, but a lucky kraken obtained gets 2418 PR points. A loss with 50% greater average damage but no kill frags gets 1281 PR points. A loss with double average damage but no kill frags gets 1869 PR points. A loss with triple average damage but no kill frags gets 3031 PR points. A win, but with below 40% average damage and no kill frags yields 650 PR points. At 65% win rate, only 300 PR points are being obtained from winning. So damage farming and kill stealing really does rake in the PR figures. Leo "Apollo11" 3 Share this post Link to post Share on other sites
[SHAD] Miscommunication_dept Players 5,512 posts 24,438 battles Report post #19 Posted May 26, 2020 So PR uses total damage rather than percentage damage? 50k damage to destroyers is equivalent to 50k damage to battleships? Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #20 Posted May 26, 2020 7 minutes ago, gopher31 said: So PR uses total damage rather than percentage damage? 50k damage to destroyers is equivalent to 50k damage to battleships? yeah, because WG would need to track it openly in order for those sites to use it. They do track more in-depth how damage is contributed, but i dunno if they track how much a player deals to other classes. PR can only show what WG is giving us, and since they just track total damage, its all we get from it. But how often do you see unicum damage with sub average WR? Thats basicly what farming BBs get you. Share this post Link to post Share on other sites
[CHEFT] ForlornSailor Players 7,374 posts 11,735 battles Report post #21 Posted May 26, 2020 2 hours ago, Marble_Eyes said: I wouldn't care about PR. A win is a win. This. This. And only this. If you win 57% and you can keep this up steaddy, you are doing a lot of things rights. Thats the only thing that matters. 2 Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 4,054 posts 5,647 battles Report post #22 Posted May 26, 2020 1 hour ago, floribe2000 said: That's not correct. PR alone doesn't tell much, that's right. But if you combine PR and WR it tells a lot about a player's skill. you still have to look at the class and particular ships. a damage farming DD vs a capping DD will be vastly different, both require different play and skill etc. unless you know that and can properly evaluate that, the stats will only skew the picture. take f.e. spotting damage. I have quite a lot of games where my actual damage was 30k while my spotting damage was 3x or 4x that. Do you think you would be able to tell that from stats ? also I am helping somebody to get high PR and WR at my expense but without me, he would have neither. 3 Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #23 Posted May 26, 2020 3 minutes ago, Hugh_Ruka said: you still have to look at the class and particular ships. a damage farming DD vs a capping DD will be vastly different, both require different play and skill etc. unless you know that and can properly evaluate that, the stats will only skew the picture. take f.e. spotting damage. I have quite a lot of games where my actual damage was 30k while my spotting damage was 3x or 4x that. Do you think you would be able to tell that from stats ? also I am helping somebody to get high PR and WR at my expense but without me, he would have neither. https://proships.ru/stat/eu/p/541349168-Hugh_Ruka/ Proships tracks spotting damage 1 Share this post Link to post Share on other sites
Camperdown Players 2,501 posts 17,258 battles Report post #24 Posted May 26, 2020 2 hours ago, Soft_Kitty_Warm_Kitty said: Hi All Not the best of titles but here goes, I am an below to average player, I play for fun and relaxation after a hard day at work, I am lucky I have a bit of spare cash which translates into a few premium ships and account and I know I have made the cardinal mistake (hindsight is 20/20 eh) of rushing up the tiers, buying premium ships tiers above my knowledge and experience but I have learnt my lesson I hope and now I try to be a helpful team player. I am trying hard to improve and my win rate is slowly coming up (after a abysmal start to my career in WoW), I know one of my main failings is map awareness and a tendency to push hard too early but I have noticed when looking at the stats on the website I use that whilst I can enjoy occasionally a good win rate over a certain period of time, my PR is generally very low. In respect of the PR what am I missing out on that I should be doing? As you can see from my stats attached, I have a 57% win rate over the past 21 days but my PR has dropped below my average even! Thanks in advance for the help, advice (P&%£ taking perhaps) and I hope to see you all out there at some point (and that I don't let myself or you down in my team). Regards SKWK You are a DD main. If you play well in a DD, you help the team, which translates in a higher win rate. At the same time, you may do less damage yourself, which seriously impacts you PR as others have explained. If you are a DD main, don't worry about PR too much. Focus on WR and as you improve, damage and PR will follow. Share this post Link to post Share on other sites
[KAKE] Uglesett Players 2,804 posts 6,795 battles Report post #25 Posted May 26, 2020 2 hours ago, Miragetank90 said: So to boost PR, damage and Kills matter most. So if your PR is low, but your winrate is good, you are not contributing enough in the aforementioned areas and are most probably being carried most of the time. The only way to be carried most of the time is to consistently play in a division. In solo, it will always even out over time, and your own contribution is going to be the dominant factor. Which means that if you have low average damage but a good solo win rate, you are doing the right thing, and maybe damage just isn't as important as the weighting in the PR calculation makes it out to be. 1 Share this post Link to post Share on other sites