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Today's problem with WoWs, by Flambass

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Flambass explains at this video what's one of the big problems today at WoWs; too fast grind. He grinds a whole DD branch in only 29 battles. A whole branch. As he says at the presentation of the video, he doesn't talk about " CVs, submarines, powercreep, unbalanced ships etc" because he has not enough time. Probably would have needed a 10 hours video to review all the facts that took the game to its current -and sad- state:

 

 

What do you think?

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[I-J-N]
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We are getting new daily problems nowadays? :Smile_amazed:

 

Well.. this is really very subjective here, I still an enormous amount of battles to grind up a line. Can't actually say I think it's any easier nowadays, but I have maybe a little more of those bonus xp camos and flags to use than what I originally could use but...

 

No.

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[INTRO]
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I agree. 

 

It moves waaay too fast in the low tiers where you're meant to take time and learn. 

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Hivemind "2 million XP for a new ship is crazy!"

Hivemind also "acquiring XP goes way too fast!"

 

Sigh.

 

 

And yes I'm aware it's not (necessarily) the same people.

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[THESO]
Beta Tester, Players, In AlfaTesters
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He has a point yes. There is a massive xp and free xp inflation happening in WoWs. WG partially countered the free xp problem by increasing the price of freemium ships, but they've done nothing with the regular xp. Essentially they need to increase the research cost of ships by a significant margin.

 

1 minute ago, thisismalacoda said:

Hivemind "2 million XP for a new ship is crazy!"

Well...it's nice that WG is increasing the prices to keep up with the inflation, but they've jumped too far ahead. They should've increased it gradually to 1.5 and 1.75m.

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Weekend Tester
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2 minutes ago, thisismalacoda said:

Hivemind "2 million XP for a new ship is crazy!"

Hivemind also "acquiring XP goes way too fast!"

 

Sigh.

 

 

And yes I'm aware it's not (necessarily) the same people.

 

Almost as if free XP and regular XP weren't the same thing, and accumulating 2 million free XP for a single rather meh ship (the equivalent of grinding a full branch 3 times) was too much, while grinding to higher tiers even for newer players with no tutorials could be done too quickly.

 

 

Being a contrarian for the sake of it is an ugly look.
Being a contrarian making false equivalencies is an ugly and silly look.

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If I look at my stats, I can see that I used avg 15 battles per tier from 1-6 when I was new player, and only had whatever camo and signals new player has. T6 and above ranged from 60 to 90 battles per tier.

So I had about 500 games in total when I got the Zao. 

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Alpha Tester
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Maybe. But since I grew up with world of tanks where the grind is horrible I prefer this 🙂

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Weekend Tester
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He has a point. 

 

As an experiment I loaded the Seattle and Buffalo with all the flags and best XP boost camo for the grind. FXP'd the modules. 

 

19 and 23 games respectively if I waited for the daily double, averaging 70% WR. 

 

On the flipside, at least we don't have War Thunder grinds, where you have to grind the ability to repair

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Alpha Tester
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New players don't have that many signals and camouflages so I don't see a problem. Vets have most of the stuff anyway. 

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Disagree.

 

Doesn't matter if a player has 100000 games or 100 games, it's a f2p grindy game where people just turn the handle to get stuff, not to get good.

 

Skill levels have been the same since beta.

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Just now, creamgravy said:

...

 

Skill levels have been the same since beta.

Disagree overall but there pretty much. The playerbase has changed and so have the levels of how much effort people put into the game. In Beta ppl were more invested because it either cost money to get into or you had to be really interested and be lucky. Thats people who take everything a tad more serious usually and try to get better, while today you have a huge ammount of playes who literally couldn't care less if they get better, they just want to play some warships and make things go boom .. even if its their own ship.

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8 minutes ago, Toni112007 said:

New players don't have that many signals and camouflages so I don't see a problem. Vets have most of the stuff anyway. 

Like he said. Newbs now only need 5 times less xp to get to tier 10 now than they used to. The number was probably pulled out of his arse but the point stands. Players with <500 battles should not have tier 10 ships.

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11 minutes ago, _Dunc_ said:

He has a point. 

 

Not sooo much actually. His experiance is hugly influenced by all the free stuff WG is throwing at him + the things he has accumulated on his account. So saying that he needed 29 battles to get to T10 doesnt translate to most other people (you also need good games to pump up the modifier for the XP, aka need a lot of base XP). And one other thing: He actually needs 0 games to get to T10. So the point is kinda moot.

 

14 minutes ago, lossi_2018 said:

The harm done to the community and the spirit of the game by most of these people is huge.

 

As a conclusion, I agree with that. Not necessarily with (all) the points you made to draw this conclusion, but at the end of the day, that doesnt matter. Those guys are, at this point, doing it for the money. They leech on the community because they have no other means to make this amount of money in their life. Its just the way it is. If they wouldnt pull that amount of cash out of their activity, many of them would have prolly quit a long time ago. Nevertheless, they set the example for the community and its a bad one (2nd time I write it today).

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8 minutes ago, lossi_2018 said:

As usual he's full of sh*t, I can't even stomach listening to these scumbags. Playing against rookies wit full flags, all modules, 19 point captains + a unicum or 2 as teamates slaughter them and then pretend the game is this or that. Utter mockery of the playbase and the average captain that tries without knowing what is really happening to play and enjoy himself. The harm done to the community and the spirit of the game by most of these people is huge. Words like potato, unicum, bots etc should never have a place in here unless it was in a non discriminatory manner and this dude is as toxic as they come. Sending him to the bottom of the sea in one of his games was so satisfactory that I still remember it fondly. Right there at the mouth of the 2 brothers, all the torps a whale can eat. Loved it

My time in tier 1 and 2 wasn't stella but that was back in 2018, i picked the british BB line (lion being my highest grinded ship for BB's so far) cus i thought it would be cool playing actual british ships and also i knew nothing about He spamming (i used AP because it made sense in my mind to lob fat shells of Armourpierecing than high explosive).

 

Reminds me of my time in world of tanks before i got better, playing with peeps who used the T18 (bloody thing) as a bully tank to just take a dump on new players from bushes on the otherside of province.

But his vid doesnt reflect a player like me who, hasn't payed sod all, has barely any flags (im not even joking i only have 2x30 economic flags of both zulu and the free exp one), while it isnt as mad as world of tanks and nevermind warthunder or armoured warfare it would still take me a long time to get up to tier 10 from tier if i played idk at least 20 games at each tier, nevermint the actual number needed to get said ship/s.

 

I wish they spent more time making guides, would be nice too see how far better players than me play certain ships.

 

Also gib yorkie, HMS Majestic (Made-up monarch sister), booooooogue and kalk!

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7 minutes ago, domen3 said:

Like he said. Newbs now only need 5 times less xp to get to tier 10 now than they used to. The number was probably pulled out of his arse but the point stands. Players with <500 battles should not have tier 10 ships.

I agree with that. I got my first tier X close to a thousand battles mark.

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1 minute ago, Toni112007 said:

I agree with that. I got my first tier X close to a thousand battles mark.

 

Did you play that line exclusively or did not develop several up at the same time?

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2 minutes ago, Toni112007 said:

I agree with that. I got my first tier X close to a thousand battles mark.

Must not've been long ago then

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4 minutes ago, domen3 said:

Must not've been long ago then

I got Yamato like two days ago. Other ship which I have that is closest to it by tier is Bismarck. 

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7 minutes ago, Karasu_Hidesuke said:

 

Did you play that line exclusively or did not develop several up at the same time?

I played both Japanese and German BB line up to tier 8 when I decided I will get Yamato first due to historical reasons and Kurfurst being a fake ship will be the second. 

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1 hour ago, Miblogdegolf said:

Flambass explains at this video what's one of the big problems today at WoWs; too fast grind. He grinds a whole DD branch in only 29 battles. A whole branch. As he says at the presentation of the video, he doesn't talk about " CVs, submarines, powercreep, unbalanced ships etc" because he has not enough time. Probably would have needed a 10 hours video to review all the facts that took the game to its current -and sad- state:

 

 

What do you think?

And yet there is no problem there , you just need to start thinking outside of your box and you will understand , why this is actually one of the best decisions WG ever made for this game .. and I know .. I know I will bother to tell you even why .. because if you say grinding ships is easy and let's say you "fix" with longer grinds , and oh just wait a second I can buy tier 9 premium ship and I can get t10 coal ship like in no time .. well then somebody was being just dumb and no seeing the bigger picture  :)

 

P.S. if you ain't seeing the bigger picture and want somebody to paint it for you - well this will cost you money :D :D :D

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11 minutes ago, Toni112007 said:

I played both Japanese and German BB line up to tier 8 when I decided I will get Yamato first due to historical reasons and Kurfurst being a fake ship will be the second. 

 

Excellent choice!

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Flambass is actually criticizing the fact that all those signals and camos can be obtained with money and not earned, which in turn leads to people moving up the tiers too fast and ending at tier 10 without understanding the mechanics and the particularities of the ships, lines, nations.

 

WG rewards the op signals like wyvern, dragon, basilisk, etc only in "small quantities" for various missions.

 

For a free to play player the game is still very grindy.

 

One solution might be to force the player to play the new ship for 10 games in co-op, since acquiring it, so as to at least get a feel of the ship; how it turns, how it handles, the shell travel time. Ex: moving from Colorado to NC, there is a huge difference between these 2 ships.

 

Another solution might be to incorporate a short review for each ship. WG can choose how they handle this. Ex: commission one or more CCs maybe, or links to youtube vods, etc

 

Another solution might be to not allow players to move to a certain tier until they have unlocked at least one BB, CA/CL, DD of the previous tier. Ex: not able to get tier 7 ships, until you have at least one tier 6 BB, CA/CL and DD and so on. I deliberately left the CV edited out of this discussion.

 

There also needs to be on point short videos in the game explaining the various captain skills. Not a separate encyclopedia, but in the captain's skill-tree window.

 

 

On the other hand, one has to consider this: a person who works and is not a CC/streamer/Youtuber and not making a living out of WoWs, does not have the time to really "grind" the lines. There is more to life than win rates and average damage. Would you force someone to grind for 6 months just to get a tier 10?! The really super duper try hard unicums have clan battles for "competitive gaming".

Edited by floribe2000
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