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PT, Balance changes

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Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

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PT, BALANCE CHANGES

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

 

We've changed the characteristics of several ships, having analyzed their combat performance and taken player feedback into account. Such changes were required to carefully adjust the balance of selected warships. We'll continue to introduce changes in the updates that will follow, if deemed necessary.

III VALKYRIE

  • Main battery reload time increased from 5.5 to 5.8 s.

II WEYMOUTH

  • Main battery reload time increased from 8.9 to 9.2 s.

V HAWKINS

  • Main battery reload time reduced from 13.0 to 12.6 s.

V NEW YORK

  • Main battery reload time reduced from 31.0 to 30.5 s.

VIII OGNEVOI

  • "Defensive AA Fire" consumable moved to 5th slot;
  • Torpedo speed increased from 56 to 57 knots;
  • Number of "Engine Boost" and "Smoke Generator" consumables reduced from 3 to 2. 

IX UDALOI

  • Stock torpedo module "53-49" was changed to module "53-49М". Torpedo parameters were changed the following way:
    • Torpedo range increased from 6 to 8 km;
    • Torpedo speed reduced from 69 to 66 knots;
  • Researchable torpedo module "53-49M" was changed to module "53-49 mod.4". Torpedo parameters were changed the following way:
    • Torpedo range increased from 8 to 10 km;
    • Torpedo speed reduced from 66 to 60 knots;
    • Maximum torpedo damage increased from 14 600 to 15 100;
    • Torpedo tubes reload time increased from 129 to 134 s;
  • "Defensive AA Fire" consumable moved to 5th slot;
  • Number of "Engine Boost" and "Smoke Generator" consumables reduced from 3 to 2. 

X GROZOVOI

  • "Defensive AA Fire" and "Engine Boost" consumables were swapped.
  • Maximum researchable torpedo damage increased from 14 600 to 15 100.

VIII PYOTR BAGRATION

  • "Hydroacoustic Search" consumable's parameters were changed:
    • The range of assured acquisition of ships increased from 4 to 5 km; 
    • The range of assured acquisition of ships increased from 3 to 3.5 km.

X HAKURYŪ

  • Maximum AP bomb damage of stock and researchable bombers reduced from 8500 to 8200.

V T-22

  • "Hydroacoustic Search" consumable's action time increased from 60 to 70 s.

X HENRI IV

  • Time for the ship's engine to reach maximum power was slightly reduced. It will make the ship's acceleration to maximum speed a bit faster.

X KREMLIN

  • Continuous AA damage reduced from 413 to 395;
  • Number of shell explosions in a salvo reduced from 9 to 8.

Aircraft:

  • Spotting range of all planes reduced from 16 to 15 km (This characteristic determines at what distance the aircraft is capable of spotting an enemy).

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

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Lol kremlin, nerfs. Dont understand why miss weymouth is getting nerfed am i missing something, russian DD torp changes are interesting. Lol dat haku 'nerf'.

Also how much is slightly for henri accel buff anyways?

 

I guess kremlin is finally balans ladz.

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@CptBarney I suspect it's going to take Henri 60s to reach full speed with the buff; now it takes 80 seconds for it to reach full power forward (60 backwards), while BBs only take 60 (30 backwards), so i suspect they are going to do that. (these are values with no upgrades)

 

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8 minutes ago, CptBarney said:

Lol kremlin, nerfs. Dont understand why miss weymouth is getting nerfed am i missing something, russian DD torp changes are interesting. Lol dat haku 'nerf'.

Also how much is slightly for henri accel buff anyways?

 

I guess kremlin is finally balans ladz.

Well it’s currently 80 seconds to full power. Battleships get 60 seconds.

 

Kremlin nerfs are fantastic! Must be going for ‘most nerfed ship’

 

grozovoi consumable swap is odd.

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1 minute ago, wot_2016_gunner said:

@CptBarney I suspect it's going to take Henri 60s to reach full speed with the buff; now it takes 80 seconds for it to reach full power forward (60 backwards), while BBs only take 60 (30 backwards), so i suspect they are going to do that. (these are values with no upgrades)

 

Damm, i didn't think it was that slow. A slug going from my house to the chippy is faster.

Makes me wonder if i should get her at all.

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New York buff by 0.5
Henri IV get a small buff after a sledgehammer has fallen on it
Kremlin get still tweaked in his AA .... if Kremlin was a German ship like the last T8-9 nerfs they getting it would have lost all his guns and call it balance cause it has great armor and AA armament and could kill/ram enemies ships by that combination of actions.

:cap_haloween:

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Still dont understand why miss weymouth is getting dem nerfs is she broken at tier 2 or something?

I wonder what modules swaps and torpdeos changes mean for the russian dd's.

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@Crysantos @MrConway 

 

Small thing, i'll ask it here since it's a kind of balance question. In the last part of the discord Q&A there was this qestion and this answer

[3.22] Question The removal of stealthy radar seems to have been reversed with the new RU cruisers, what is the logic behind this?

Shonai: The main reason for the concealment values of RU CA is their best fighting ranges: these ships have to fight at close and medium distance, and to get there they need rather low concealment. So, stealth radar is not the goal or desired feature, its just outcome of one of the possible builds, and the gap you have is not that great: e.g. on Riga it is 400 meters.

 

Now, by this logic (the fact that since the ships are supposed to be better at close and medium ranges they have low concealmet), then why does Thunderer, which it's more of a long range sniper, with a full stealth build has 12,3km concealment (and has 24km range), but GK, which is supposed to be the brawler, with the same build, is just short of 14,3km concealmet? (with 20,6km range). 

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What's the point of further nerfing Kremlin AA? 

The mounts are so fragile nowadays that you can lose a third of them in one Smolensk salvo anyway.

 

Trying to curb late game effectiveness or something? Not that it matters in non-CV games.

I don't get it. 

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1 hour ago, wot_2016_gunner said:

PT, BALANCE CHANGES

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

 

We've changed the characteristics of several ships, having analyzed their combat performance and taken player feedback into account. Such changes were required to carefully adjust the balance of selected warships. We'll continue to introduce changes in the updates that will follow, if deemed necessary.

III VALKYRIE

  • Main battery reload time increased from 5.5 to 5.8 s.

II WEYMOUTH

  • Main battery reload time increased from 8.9 to 9.2 s.

V HAWKINS

  • Main battery reload time reduced from 13.0 to 12.6 s.

V NEW YORK

  • Main battery reload time reduced from 31.0 to 30.5 s.

VIII OGNEVOI

  • "Defensive AA Fire" consumable moved to 5th slot;
  • Torpedo speed increased from 56 to 57 knots;
  • Number of "Engine Boost" and "Smoke Generator" consumables reduced from 3 to 2. 

IX UDALOI

  • Stock torpedo module "53-49" was changed to module "53-49М". Torpedo parameters were changed the following way:
    • Torpedo range increased from 6 to 8 km;
    • Torpedo speed reduced from 69 to 66 knots;
  • Researchable torpedo module "53-49M" was changed to module "53-49 mod.4". Torpedo parameters were changed the following way:
    • Torpedo range increased from 8 to 10 km;
    • Torpedo speed reduced from 66 to 60 knots;
    • Maximum torpedo damage increased from 14 600 to 15 100;
    • Torpedo tubes reload time increased from 129 to 134 s;
  • "Defensive AA Fire" consumable moved to 5th slot;
  • Number of "Engine Boost" and "Smoke Generator" consumables reduced from 3 to 2. 

X GROZOVOI

  • "Defensive AA Fire" and "Engine Boost" consumables were swapped.
  • Maximum researchable torpedo damage increased from 14 600 to 15 100.

VIII PYOTR BAGRATION

  • "Hydroacoustic Search" consumable's parameters were changed:
    • The range of assured acquisition of ships increased from 4 to 5 km; 
    • The range of assured acquisition of ships increased from 3 to 3.5 km.

X HAKURYŪ

  • Maximum AP bomb damage of stock and researchable bombers reduced from 8500 to 8200.

V T-22

  • "Hydroacoustic Search" consumable's action time increased from 60 to 70 s.

X HENRI IV

  • Time for the ship's engine to reach maximum power was slightly reduced. It will make the ship's acceleration to maximum speed a bit faster.

X KREMLIN

  • Continuous AA damage reduced from 413 to 395;
  • Number of shell explosions in a salvo reduced from 9 to 8.

Aircraft:

  • Spotting range of all planes reduced from 16 to 15 km (This characteristic determines at what distance the aircraft is capable of spotting an enemy).

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

It is all cosmetic nothing else and they dont adress the real problems like desync, getting all the operations up and running and new modes into the game

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1 hour ago, _FrostVortex_ said:

Read more

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

@_FrostVortex_ all you do there is only cosmetic things no more no less

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Still no Khabarovsk buffs(((.

Also what does swamped engine boost and defensive fire mean for grozovoi? Does it mean that it can no longer get both and has to chose? 

Also in what world is a grozovoi OP? Kleber is still broken,kitakaze is still strong, some may argue that it is even better than harugumo. Why you do not touch these ships but you touch ships that barely anyone plays or a simply just balanced? What is next? Another yueyang nerf?

You were buffing T22 which is a good thing do to but when are you going to buff the other german destroyers? Mass and Z-23 have been left behind, z-52 might need a torpedo buff and an HP one.

Any chance to see french BB buffs? the IFHE plating changes hit the t8 and t9 hard, maybe it is time to give them( and republique) the french gimmick that the other 2 lines get, the reload booster!

Henry 4 needs his acceleration back not a small improvement, all the nerfs: propulsion,rate of fire,IFHE change(losing half of your fire chance to pen 50mm is way to questionable for a 4 point skill now) and you also nerf the legendary. 

Kremlin-a conquer HE salvos and all the AA is destroyed, or just some 3-4 maybe 5 salvos from any HE cruiser and bye bye AA, was it really necessary to nerf the AA even more? Why not go after the 60mm deck? Or why not make it more vulnerable while it is exposing its broadside? Maybe reduce torpedo resistance? 

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1 hour ago, wot_2016_gunner said:

XI Grozovoi

"Defensive AA Fire" and "Engine Boost" consumables were swapped.

 

1 hour ago, gopher31 said:

grozovoi consumable swap is odd.

 

It is not. Currently Ognevoi and Udaloi both have Speed Boost on the same key, like a majority of other DDs, where Grozovoi has DFAA. So actually current slot of Speed Boost on Grozovoi is odd.

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4 hours ago, Animalul2012 said:

Also what does swamped engine boost and defensive fire mean for grozovoi? Does it mean that it can no longer get both and has to chose?

 

Nope, they are just swapping them so that Speed Boost consumable could be on the same slot as on Udaloi and Ognevoi. It will still have both consumables.

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37 minutes ago, Cammo1962 said:

X KREMLIN

  • Continuous AA damage reduced from 413 to 395;
  • Number of shell explosions in a salvo reduced from 9 to 8.

Aircraft:

  • Spotting range of all planes reduced from 16 to 15 km (This characteristic determines at what distance the aircraft is capable of spotting an enemy).

Obligatory monthly -1km plane spotting range and "Kremlin AA nerf". The AA is not the problem and never will be.

 

38 minutes ago, Cammo1962 said:

X HENRI IV

  • Time for the ship's engine to reach maximum power was slightly reduced. It will make the ship's acceleration to maximum speed a bit faster.

Maybe you should just undo the speed nerfs completely on Henri since you seem intent on making the Legendary Module even more useless though. Just saying because nobody wants to play either version right now.

Also very questionable buff to the Pyotr Bagration.

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4 minutes ago, Ahobaka said:

Also very questionable buff to the Pyotr Bagration.

 

It is not a buff, they put wrong values for hydro in first place. These are values it was intended to have to somebody f*up. If you go in Premium Shop and open one of PB bundles you can find this line

 

Quote

The opportunity to choose between the Defensive AA Fire consumable, and the Hydroacoustic Search consumable with a ship spotting range of 5 km and torpedo acquisition range of 3.5 km

 

But ship in the game only got 4km detection for ships.

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Quote

Maximum AP bomb damage of stock and researchable bombers reduced from 8500 to 8200.

They did it guys, balance has finally been achieved.

 

Quote

VIII PYOTR BAGRATION

  • "Hydroacoustic Search" consumable's parameters were changed:
    • The range of assured acquisition of ships increased from 4 to 5 km; 
    • The range of assured acquisition of ships increased from 3 to 3.5 km.

I thought it was wierd it had 4km hydro. Though, not sure it needed the buff...

 

Quote

X HENRI IV

  • Time for the ship's engine to reach maximum power was slightly reduced. It will make the ship's acceleration to maximum speed a bit faster.

More specifics on this change would be appreciated.

 

The RU DD changes seem reasonable I suppose, makes the tier 8 and 9 more similar to Grozovoi, adds some consistency.

 

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1 hour ago, CptBarney said:

Still dont understand why miss weymouth is getting dem nerfs is she broken at tier 2 or something?

They gave her a heal, when she has the health pool of a Tier IV. So I guess they had to do something to even it up.

 

Valkyrie is getting hit with the stick, though. 5.8 s reload on a 4 inch gun?

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Just now, invicta2012 said:

Valkyrie is getting hit with the stick, though. 5.8 s reload on a 4 inch gun?

*keks in Vampire*

 

which may or may not explain why Vampy appeared once and only once, during 2017 Christmas

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Just now, invicta2012 said:

They gave her a heal, when she has the health pool of a Tier IV. So I guess they had to do something to even it up.

 

Valkyrie is getting hit with the stick, though. 5.8 s reload on a 4 inch gun?

Wait really? why does she have a heal? i assumed tiers 1-3 had pretty similar ships and didn't really diverge and become more niche untill past tier 4.

 

valkryie any good?

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She was the only British cruiser without one, so she got it in the last balancing round, for continuity reasons. Bit much, really, and a gift to sealclubbers - Caledon and Danae are quite squishy, Weymouth isn't, she plays against weak opposition and her guns are potent. New players don't know how that AP works, but it's nasty if you aim it right. 

3 minutes ago, CptBarney said:

valkryie any good?

Very, or she used to be. I think she was the sealclubber's choice - but they've moved on to the Pan Asian DDs as far as I can see. 

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5 minutes ago, Panocek said:

which may or may not explain why Vampy appeared once and only once, during 2017 Christmas

Ssh. They'll hear you! 

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