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The_EURL_Guy

Update 0.9.4: Soviet Cruisers

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53 minutes ago, defender128 said:

Who, honestly, WHO IN THEIR RIGHT MIND tought keeping DDs spotted even longer that they already are is a good idea? What is the reasoning behind this?

 

Isn't it enough that in CV games DDs get harassed the entire game running around like chickens. 3 strikes and they are basically done. If anything they should BUFF the AA on DDs to have at least some impact.

 

But they decide to punish players who actually use their brains and actively make use of AA? DO YOU EVER EVEN PLAY YOUR GAME?Unbelievable! 

well, you know, I play CV. You know which DD`s(just like any other ship) are easy to kill? Lone wolves. If a CV focuses on you you have to go back into close proximity of other allies for AA support. When that CV doesnt focus on you anymore go back to the frontline.

 

Sub update, yes finally! Let`s see if it works on the real server.

Consumable update, very nice. Less PTW.

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1 hour ago, Liquiel said:

If a CV focuses on you you have to go back into close proximity of other allies for AA support.

Hahaha, sure. Just had such game. I run back towards my allies and my bluelining BB-divi instantly calls me names for not capping.

 

A DD-player can either die while going for objectives or lose the game while staying away from the objectives to survive. It is a thin line.

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9 hours ago, Liquiel said:

well, you know, I play CV. You know which DD`s(just like any other ship) are easy to kill? Lone wolves. If a CV focuses on you you have to go back into close proximity of other allies for AA support. When that CV doesnt focus on you anymore go back to the frontline.

edited* 

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Once again, how interesting changes. 

Interesting buffs and nerfs, mostly tweaks, which is good provided that there is now time to evaluate the effectiveness of the change rather than to pile another change on next patch.

 

However, the change to the Oland's Torpedo reload, is there a reason why it needs to be so huge so close to when she was released. Was the unbuffed reload not tested pre-release? (No I don't have her yet so I have no opinion as to the need of the Buff, just commentating on the process.)

 

The map change to Atlantic is good. It removes a bottleneck from one team where there was no bottleneck on the other. (And without making the map symmetrical.)

 

The Loop though, do we really need another symmetrical map? Again with radiating islands out from the caps that provide more sight lines, smaller cover and less hiding places? I know it's only 'The Loop' and few people (I guess) will be shedding tears.

 

Please Wargaming these symmetrical maps might be a good idea for competitive gaming, but it sucks the character out of the game, reduces fun, opportunity to exploit the asymmetrical features and reduces map awareness skills. So more maps like Atlantic and less like Loop. 

 

(But please can we have more of 'Ocean' in the rotation. We don't see it enough and is the best Symmetrical Map that there is.)

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Před 18 hodinami Andrewbassg řekl/a:

I have to admit I just don't get whats happening.... Nobody at WG is capable of clear communication? In every info they released about this update they just piled up confusion after confusion. What the heck?!?

What is so confusing, so you don't understand that? I will gladly explain it to you.

 

Před 18 hodinami kranklys69 řekl/a:

well of topic is Dasha married...…?????

Pay more attention to her hands.. can you see a ring?

 

Před 17 hodinami Ninjitsu_is_SK řekl/a:

Stealth nerf to DDs? What is the reason for introducing AA bloom? This completely nerfs the possibility of ambushing planes and then turning your AA off. Some DD AA ranges are almost twice as large as their air detectability radius.

 

Is this because of all the incompetent CV players crying about the one DD line that can somewhat defend itself from the most broken class in the game?

 

 Currently, if an aircraft flies within the air detection range of your ship, you open fire with AA. Once the planes overshoot, you turn AA off. This does two things:

  1. The planes can't see where you are, making it a bit harder to line up the next strike
  2. Other enemy ships can't see you anymore, saves you from some incoming shells.

Further, if you want to try supporting other ships within your AA range but outside of your air detection range, you risk taking incoming fire. In such cases you turn AA off if you take fire.

 

The problem with this upcoming change is:

  1. This change makes it easier for CVs to make follow up strikes by keeping you spotted longer. CVs do not need buffs to their gameplay. They can already turn within the AA radius of DDs in some cases.
  2. This also makes it easier for other ships to shoot DDs as it gives them 2 extra seconds to aim and fire.

DDs do NOT need their game to be made more difficult. This is a big mistake. Should have been on public test first. I guess all the premium CV sales from new players are making this a CV-first game for WG....

Hello,

Thank you for your feedback. I understand your concerns, as this may change gameplay of DDs.

Why we decided to do this? Well now in 0.9.3 it is possible basically exploit the system to deal the damage without even being spotted, which is not right. This affects all classes of ships.

So that is why we alligned the spotting system to be kinda similar as with firing your main guns and having a detectability equal to your maximum firing range for 20 seconds. Like a penalty for exposing yourself with using your guns.

In 0.9.4 if your AA guns fired, your detectability will be increased to maximum AA firing range for 2 seconds after they stopped firing. In an example:

Let's say my maximum AA range is 5km and my detectability by air is 2.5km. My AA is turned off and planes are at 4km distance. I turn AA on for a second to let tick the damage and turn them off immediately.

Because I fired my AAs I will be visible for 2 seconds after that. But if enemy planes manage to leave my AA zone in the meantime, for example in one second, I will disapear again immediately after that.

 

Because until now visibility and AA damage were updated differently, but from 0.9.4 both follow the same rule, that is basically applied for gun firing.

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23 minutes ago, FonikiSayionara said:

With the consumable changes what will happen to the campaign missions that give premium consumables?  

Quote

Enhanced consumables mounted on ships and kept in the Inventory will automatically be exchanged for credits at a rate of 1:22,500. “More Consumables” containers will no longer be obtainable, and any such containers that you already have on your account will each automatically be exchanged for 160,000 credits. For other rewards, enhanced consumables will be replaced with signals.

 

3 minutes ago, unsinkable_sam_ said:

Where is pre update?

my GC pre-loaded it already some time ago, so it is available

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58 minutes ago, YabbaCoe said:

What is so confusing, so you don't understand that? I will gladly explain it to you.

 

 Thank you. Well in the video "Dasha" says that the cruisers will be available for research in 9.6.0 yet pervious  notes explicitly states 0.9.5. So....

 

 

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Před 28 minutami FonikiSayionara řekl/a:

With the consumable changes what will happen to the campaign missions that give premium consumables? 

They will be replaced with credits.

 

Před 2 minutami Andrewbassg řekl/a:

 Thank you. Well in the video "Dasha" says that the cruisers will be available for research in 9.6.0 yet pervious  notes explicitly states 0.9.5. So....

 

 

Maybe you mixed several announcements in together. So in 0.9.4 Tallinn and Riga will arrive in Early Access. In 0.9.5 Moskva and Kirov will be replaced with Nevsky and Kotovsky and in 0.9.6 Tallinn, Riga and Petropavlovsk will in tech tree for research.

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1 hour ago, YabbaCoe said:

Well now in 0.9.3 it is possible basically exploit the system to deal the damage without even being spotted, which is not right.

You mean like the CVs can?

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21 minutes ago, YabbaCoe said:

Maybe you mixed several announcements in together. So in 0.9.4 Tallinn and Riga will arrive in Early Access. In 0.9.5 Moskva and Kirov will be replaced with Nevsky and Kotovsky and in 0.9.6 Tallinn, Riga and Petropavlovsk will in tech tree for research.

Thank you!! That's how things should be  done!! Now it Is crystal clear.What I didn't get is when we can start to research the replacement ships ( I already have the Moskva) And  their wording was utterly confusing. You should definitively teach them how to communicate :) 

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[G-O-M]
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Not interested. Not going to participate in this next farce from WoWS.

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6 hours ago, YabbaCoe said:

This affects all classes of ships.

As far as I know, all other ships except DDs have the same air detection and AA range. So this only matters for DDs.

 

And yes, i understand how this will work. And i understand it's like main battery bloom effect. I still take issue with it.

7 hours ago, YabbaCoe said:

Let's say my maximum AA range is 5km and my detectability by air is 2.5km. My AA is turned off and planes are at 4km distance. I turn AA on for a second to let tick the damage and turn them off immediately.

Can you share statistics on how many players do this and how often? I have never done this myself. There is hardly any scope to do this in matches, DDs have other things to do and it is not worth the risk of being spotted. I have not seen unicum streamers do it, nor have i seen this in KotS or ranked.

 

Further, why was this not tested on PTS? Or even announced in a blog post? This is a significant change. Do you remember how adversely the change to main battery bloom impacted gameplay for DDs and cruisers? Then you guys had to mostly revert the change. This will be a repeat of that, but only DDs will be impacted.

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7 hours ago, YabbaCoe said:

Well now in 0.9.3 it is possible basically exploit the system to deal the damage without even being spotted, which is not right.

LMAO!!!!!

you are describing  CVs  and the upcoming submarines!!!!!

CVs deal damage without even being spotted 99% of the time (which is not right)
Subs will be able to deal damage to other classes without being spotted  (which is not right)

 

So, concearning this dd nerfing, please come up with a different explanation because this one ricocheted back to you and made a detonation on your own vessel.

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[LIGMA]
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Well, I guess that 24th June could very well be the day I quit playing.

 

No doubt Wargaming will think all is fine and dandy with subs, and they will think its OK to put them in random battles.

The day they do that, will be the day I quit!!

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23 hours ago, YabbaCoe said:

Why we decided to do this? Well now in 0.9.3 it is possible basically exploit the system to deal the damage without even being spotted, which is not right.

@YabbaCoe

Ummm... CVs can deal damage without being spotted...they can deal damage without risking their ship too..

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WG when will we be able to complete those 'new' collections thats been added to the game? I have asked this so many times now and you actually promised you would look into it ... those crates I can buy to complete collections are way old and I really want the new ones ... its annoying since I have completed all the old ones respectively and the new ones I did not get to finish .. something went wrong if you ask me ..

 

Cheers!

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9 minutes ago, FidelisRaven said:

Most directives about new soviet line are tied to submarines??? Wtf???

Show me, which directives you can make only with submarines.

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Před 3 minutami FidelisRaven řekl/a:

Most directives about new soviet line are tied to submarines??? Wtf???

Yes, you can finished them also in Submarine battle, but also in other mentioned game modes.

Před 13 hodinami ItsJustAFleshWound řekl/a:

@YabbaCoe

Ummm... CVs can deal damage without being spotted...they can deal damage without risking their ship too..

You are correct, as well as others, who mentioned CVs. But in the same logic, DDs are mostly dealing damage without being spotted, with torps and also main guns. The same can apply to some cruisers.

But the interaction between CVs and other class is different, before it was different and also in real life it was different. Here we speak about the interaction of the main feature of CVs - their squadrons, as their main armament and other ships. For balancing reasons it makes sense to be spotted when you open fire with main or auxiliary guns. Of course smoke screen is still working the same.

Personally I would agree, that concealment of CVs should be much worse, then it is now. They are superhuge ships, so for me, they shouldn't be invisible on open waters.

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Ahh, the wording is kind of weird, all good. It starts with "It must be finished in a submarine" and then lists game modes so it's unclear. My bad. 

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Has anyone played the Bagration yet?? I wouldn't mind a bit of feed back I don't want to :etc_swear: up again and buy another Sack of Sh!te like the Cheshire Thank's  

Putting Tin Hat On :Smile_veryhappy:

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