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genosse

Bundle of small questions about captain skills

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[KOKOS]
Players
460 posts
6,789 battles

1.) Does Adrenaline Rush also increase anti-air DPS? The skill description reads "all armamants", but I am still curious.

 

2.) Does Jack of all Trades also reduce the cooldown of the DCP, like High Alert does? It is a consumable, isn't it?

 

3.) Does healed damage still count towards the Adrenaline Rush bonus, or do you lose reload speed, if you use a heal.

 

Thank you in advance!

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[DAVY]
Players
3,184 posts
14,794 battles
12 minutes ago, genosse said:

1.) Does Adrenaline Rush also increase anti-air DPS? The skill description reads "all armamants", but I am still curious.

 

2.) Does Jack of all Trades also reduce the cooldown of the DCP, like High Alert does? It is a consumable, isn't it?

 

3.) Does healed damage still count towards the Adrenaline Rush bonus, or do you lose reload speed, if you use a heal.

 

Thank you in advance!

from the WG wiki page https://wiki.wargaming.net/en/Ship:Commander

1) This skill has no effect on anti-aircraft armament.

2) Stacks with other consumable reload time modifiers such as the High Alert skill or November Foxtrot (-5% reload time on all consumables.signal.

3) if you heal you lose the AR bonus, it's based on the ships current HP

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[KOKOS]
Players
460 posts
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16 minutes ago, Salentine said:

from the WG wiki page https://wiki.wargaming.net/en/Ship:Commander

1) This skill has no effect on anti-aircraft armament.

2) Stacks with other consumable reload time modifiers such as the High Alert skill or November Foxtrot (-5% reload time on all consumables.signal.

3) if you heal you lose the AR bonus, it's based on the ships current HP

Thank you very much! :)

 

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