Jump to content

9 comments in this topic

Question

[PSDNR]
Players
92 posts

Rather than decompile and dig around myself, I thought it more polite to ask first. :fish_aqua:
What is the function of 'karma' in the game? 

I don't mean for the deranged few that believe "influencer" belongs on a curriculum vitae rather than a psychiatric disorder assessment; I mean for normal well-rounded real people with real lives and real jobs, that log in a few times a week to have a giggle in pixelboats to get away from real life for an hour or two. :cat_bubble:

As far as I can tell.... karma cannot go below zero, earns you nothing, unlocks nothing, penalises nothing, and can indeed be removed altogether with a 14kb mod tweak to the UI. Why do we have this? Does the option to "report" people ingame have some secondary effect like reducing ticket queues? :cap_popcorn:

  • Funny 1

Share this post


Link to post
Share on other sites

8 answers to this question

Recommended Posts

  • 1
[CATS]
Players
26,078 posts
14,090 battles

As written in the countless other topics about this:

It has no function, except increasing your number of compliments and reports.

Share this post


Link to post
Share on other sites
  • 0
[PSDNR]
Players
92 posts
8 minutes ago, gabberworld said:

karma makes you feel that you special in game

I see... so about as effective as omitting the number 13 in murican elevators then?

  • Funny 1

Share this post


Link to post
Share on other sites
  • 0
Modder
4,868 posts
22,117 battles

When two friendly ships ram each other, player with less karma get warnings on chat. So having a lot of karma, you will very rarely be seen as abuser by others. So go away from my course, I have "innocent" written on my hull  :-P

  • Funny 1

Share this post


Link to post
Share on other sites
  • 0
Players
1,981 posts
13,010 battles
49 minutes ago, All4theLOL said:

Does the option to "report" people ingame have some secondary effect like reducing ticket queues?

Most probably, also CS can answer to any ticket with generic: thanks, but you can report this player in game next time.

  • Cool 1

Share this post


Link to post
Share on other sites
  • 0
[PSDNR]
Players
92 posts
18 hours ago, DariusJacek said:

Most probably, also CS can answer to any ticket with generic: thanks, but you can report this player in game next time.


Fair point. Thank you   :cap_like:

Share this post


Link to post
Share on other sites
  • 0
[PSDNR]
Players
92 posts
18 hours ago, Odo_Toothless said:

When two friendly ships ram each other, player with less karma get warnings on chat. So having a lot of karma, you will very rarely be seen as abuser by others. So go away from my course, I have "innocent" written on my hull  :-P


I do tho, since I play almost exclusively carrier. I'm not going to abandon spotting for a whole team just for one muppet that doesn't understand carriers can't steer the ship while controlling planes.
I generally operate on inertial right of way : if I can steer more easily than you, I move. If the reverse, you move. The autopilot rework does make that largely a moo point, though.

  • Cool 1

Share this post


Link to post
Share on other sites
  • 0
Modder
4,868 posts
22,117 battles
8 hours ago, All4theLOL said:

I do tho, since I play almost exclusively carrier. I'm not going to abandon spotting for a whole team just for one muppet that doesn't understand carriers can't steer the ship while controlling planes.

Actually i understand, becouse CV has a huge turning circle and is not operated by WASD. Just when i see someone is playing null, then i am not watching my course too much, becouse he has no value as team member anyway. In my eyes he is some kind of moving obstacle. He is playing for fun (no problem), but i am always play for fun of winnning, so he should get of my way. There is no place for perfect manners at war. Even if this war is only virtual one ;-).

Share this post


Link to post
Share on other sites

×