[NWP] The_Shungite_Wizard Players 386 posts 17,557 battles Report post #1 Posted May 5, 2020 when i first noticed it, i was like what happened there, dont know, probs rare, they will fix it soon enough but today i worked it out and u can reproduce it easy using a spotter aircraft, looking at people to shoot, when u see a ship about to ram another on the enemy team, its like easy shot.... nope as soon as the ship ur locked on to bumps his team mate, it also goes on to your ships aim, i like zoom out and like "IM NO WHERE NEAR ANY SHIPS WHY AM I GETTING THE BUMPING TEAM MATES EFFECT" toodles Share this post Link to post Share on other sites
[-IAN-] IanH755 Players 2,100 posts 7,141 battles Report post #2 Posted May 5, 2020 I think Flambass had something similar where a ship he was targetting using his Spotter plane got torped and flooded and yet Flambass could hear the "flooded" sound effect on his ship. More bugs WG will eventually get around to ignoring some more I guess. Share this post Link to post Share on other sites
[NWP] The_Shungite_Wizard Players 386 posts 17,557 battles Report post #3 Posted May 5, 2020 well i think u can sail around bumping into your team mate and it throws off the aim, i guess? hopfully WG fixes this thing quickly Share this post Link to post Share on other sites
[NWP] The_Shungite_Wizard Players 386 posts 17,557 battles Report post #4 Posted May 5, 2020 probs has an effect when bumbing islands too, but not as sharp when they bump into team mates, who knows Share this post Link to post Share on other sites
Lin3 Players 746 posts Report post #5 Posted May 5, 2020 16 minutes ago, evergroy_lows said: probs has an effect when bumbing islands too, but not as sharp when they bump into team mates, who knows I avoid bumbing islands whenever possible. But have absolutely no objection to anyone else being into bumbing islands, if that's what they enjoy doing... 1 Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #6 Posted May 6, 2020 What I hate about using spotter is.... when you zoom out and back in, the camera throws you to your max-range. All the freaking time. Frustrating. 3 Share this post Link to post Share on other sites
[ENUF] Ze_Reckless Players 2,532 posts 23,622 battles Report post #7 Posted May 6, 2020 1 hour ago, nambr9 said: What I hate about using spotter is.... when you zoom out and back in, the camera throws you to your max-range. All the freaking time. Frustrating. It throws you exactly where you are aiming, put your crosshair below the target before you zoom in. @topic: There is an option in the controls tab, something like 'damage feedback' in the upper middle of the screen. It shakes the camera when you get hit, I turned it off years ago. Not sure if it helps here, worth a try. Share this post Link to post Share on other sites
[M-P-M] Migantium_Mashum Players 3,146 posts 19,225 battles Report post #8 Posted May 6, 2020 I have noticed that when firing at two ships very close together your shells seem to have a life of their own and don't land anyway near your aim point... Share this post Link to post Share on other sites
[BABBY] BlackYeti Players 995 posts 14,991 battles Report post #9 Posted May 6, 2020 19 minutes ago, Migantium_Mashum said: I have noticed that when firing at two ships very close together your shells seem to have a life of their own and don't land anyway near your aim point... That's obviously because so much mass in one place causes gravitational distortion, duh. 2 Share this post Link to post Share on other sites
[M-P-M] Migantium_Mashum Players 3,146 posts 19,225 battles Report post #10 Posted May 6, 2020 4 hours ago, BlackYeti said: That's obviously because so much mass in one place causes gravitational distortion, duh. Perhaps we can call it the WG Triangle... Share this post Link to post Share on other sites