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Saintangelo_1

Random Container-Try Your Luck

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As the title saying...Try your Luck container for a chance of dropping a super container is very very very very low. like 0.01%?

My last 20 try your luck container ended up with 0 drops of supercontainer. I mean ...in order to keep people more engaging and play more you should increase the drop chance of supercontainer...you should keep people more enganged and more dive in to do various and more battles for a chance to get something nice...There is a big mistake that game companies often do it without even give a tought about it or notice it...its like this.

-Open up a new game, start with nothing..low items. low upgrades..no fancy stuffs..just complete the game with items that are common. and at the very end of the game you get rewarded with a brand new powerful sword/car/spell/weapon (depends on the game).....so whats the point to reward me after i complete the game with common items, to give me the bigest and badass stuff at teh end...what im gonna do with it ? Same thing can apply here...in a certain way...the way that you should give people more stuff to be able to keep playing it...increase drop chances....give more rewards...so that ppl can play in a more ....active way.

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I get a SC around every 200-300 containers. If you are upset that you didnt have one in 20, well, tough .. 

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[SHAFT]
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If you would get a SC every 20 tries, why would you ever take one of those other options?

They might removed containers all together, and everyone gets one SC per week :cap_yes:

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12 minutes ago, Corvi said:

I get a SC around every 200-300 containers. If you are upset that you didnt have one in 20, well, tough .. 

Same, although it feels like around every 3000 for me

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15 minutes ago, Saintangelo_1 said:

so whats the point to reward me after i complete the game

 

How does one complete world of warships?

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10 minutes ago, Saintangelo_1 said:

As the title saying...Try your Luck container for a chance of dropping a super container is very very very very low. like 0.01%?

My last 20 try your luck container ended up with 0 drops of supercontainer. I mean ...in order to keep people more engaging and play more you should increase the drop chance of supercontainer...you should keep people more enganged and more dive in to do various and more battles for a chance to get something nice...There is a big mistake that game companies often do it without even give a tought about it or notice it...its like this.

-Open up a new game, start with nothing..low items. low upgrades..no fancy stuffs..just complete the game with items that are common. and at the very end of the game you get rewarded with a brand new powerful sword/car/spell/weapon (depends on the game).....so whats the point to reward me after i complete the game with common items, to give me the bigest and badass stuff at teh end...what im gonna do with it ? Same thing can apply here...in a certain way...the way that you should give people more stuff to be able to keep playing it...increase drop chances....give more rewards...so that ppl can play in a more ....active way.

No, the chance is much higher, between 3 and 6%.

I had already multiple container this year, two alone the last two weeks.

 

Feel free to chose another container type, when you like the other rewards more.

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It’s certainly not a high chance, it took me 30 try your luck before I got a SC (flags) then another 20 for another SC (7 days premium). 
 

Still as I have plenty of credits, camo and flags for me it’s an acceptable choice and rate of return  to try my luck. 

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Go with resosources, once every month you ll get one sc

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1 hour ago, ColonelPete said:

No, the chance is much higher, between 3 and 6%.

I had already multiple container this year, two alone the last two weeks.

Based on statistics that I collected in the past 17 months the drop chance for a SC from a non-TYL option is  around 1.5%. As WG only confirmed that the unspecified probability is doubled for TYL option selected, that would give 3% for TYL...

 

Or do you have some more robust data to share?

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1 hour ago, Saintangelo_1 said:

...

Do not take the TYL containers. Go for the "More resources" option instead and use the obtained coal to actualy get what you want (ships, signals, upgrades, commanders...) in the armory, not random and often not so much useful stuff from SCs.

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Just now, Yamashiro42 said:

Based on statistics that I collected in the past 17 months the drop chance for a SC from a non-TYL option is  around 1.5%. As WG only confirmed that the unspecified probability is doubled for TYL option selected, that would give 3% for TYL...

 

Or do you have some more robust data to share?

No. I collected data from around 500 TYL from the introdcution of these containers until march 2017, which is not enough.

Before 0.6.1 SC had a 3% chance. Then WG reworked the container a bit and claimed to inreased the SC chance slightly (while lowering the rewards) and then I had around 6%.

I always assumed the real chance was around 5% for TYL, but 3% is certainly possible too.

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1 hour ago, ForlornSailor said:

 

How does one complete world of warships?

you buy all premium stuff there is :cap_yes:

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1 hour ago, ForlornSailor said:

 

How does one complete world of warships?

Research the entire silver tech tree?

 

Then there is only endgame content like RB, CB, Ranked, coal/steel ships and FXP ships (since nothing else to use FXP on)

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There is no endgame in WoWs.

The aim of the game is having fun. You can do that at any Tier you like.

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Před 3 minutami von_chom řekl/a:

you buy all premium stuff there is :cap_yes:

Only if you buy and own completely everything, that was ever released and play atleast 100 battles in each ship. After that rank 1 in every rankeds and the highest league in Clan Battles. If your collections in Captains logbook are completelly full, you can say, that you completed the game atleast until next update will be released :Smile_trollface:

 

Regarding SCs, as others said here, there is some change, that is the same every single time you are trying to open the container. So if some of you think, that if you TYL for example 99 times, in the next one you have to get SC, that is not true.

True is, that TYL will give you doubled the chance to get SC, than from "normal" try... and of course we will never tell you the exact numbers of the chances :crab:

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1 hour ago, ForlornSailor said:

 

How does one complete world of warships?

You know its completed, when your credit card gets rejected.

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2 hours ago, Saintangelo_1 said:

As the title saying...Try your Luck container for a chance of dropping a super container is very very very very low. like 0.01%?

My last 20 try your luck container ended up with 0 drops of supercontainer. I mean ...in order to keep people more engaging and play more you should increase the drop chance of supercontainer...you should keep people more enganged and more dive in to do various and more battles for a chance to get something nice...There is a big mistake that game companies often do it without even give a tought about it or notice it...its like this.

-Open up a new game, start with nothing..low items. low upgrades..no fancy stuffs..just complete the game with items that are common. and at the very end of the game you get rewarded with a brand new powerful sword/car/spell/weapon (depends on the game).....so whats the point to reward me after i complete the game with common items, to give me the bigest and badass stuff at teh end...what im gonna do with it ? Same thing can apply here...in a certain way...the way that you should give people more stuff to be able to keep playing it...increase drop chances....give more rewards...so that ppl can play in a more ....active way.

Like everything within the game WG have got more Scrooge like, try your luck is now “go on waste your time and effort on nothing - loser”.

 

When you do finally get an SC it’s wow it’s 25 flags 🤭. Which you would’ve got if you’d gone for flags instead 😏.

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8 minutes ago, MadBadDave said:

Like everything within the game WG have got more Scrooge like, try your luck is now “go on waste your time and effort on nothing - loser”.

 

When you do finally get an SC it’s wow it’s 25 flags 🤭. Which you would’ve got if you’d gone for flags instead 😏.

not true , last  sc  gave me 1500 steel   (2 times in 1 month)    :P

 

shot-20.04.13_13.18.34-0340.jpg

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TBH, the average reward from a supercontainer isn't worth the loss of resources from picking "try your luck" over any of the other container types (particularly "more resources").

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27 minutes ago, MadBadDave said:

When you do finally get an SC it’s wow it’s 25 flags 🤭. Which you would’ve got if you’d gone for flags instead 😏.

I normally get the game to pick my containers for me, so occasionally (just to keep them part of the selection) I ask for some TYL containers. Nothing much from the most recent two I picked, but the first SC from the random selection afterwards had 50,000 Free XP in it. 

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