[SKIDZ] Scarebird [SKIDZ] Beta Tester 176 posts 16,764 battles Report post #1 Posted May 16, 2015 Been reading in another thread that people believe the aim assist mod was more widespread than initially thought as, now that it's been disabled, people are missing a whole lot more. From personal experience, and from someone who has never used the aim mod, a lot more of my shots are missing now, and I can only put that down to changes in the RNG. I'd never claim to be the best gunner in the game, but I had my fair share of good first time hits at range, having played enough games to learn how much to lead each type of target at various ranges. This just doesn't seem to be happening now after the latest patch. Is this a ploy by WG to penalise good players so that noobies aren't dis-heartened by being outgunned by more experienced players? Share this post Link to post Share on other sites
brainfear1 Beta Tester 241 posts 1,258 battles Report post #2 Posted May 16, 2015 No rng has not been changed....... I am still hitting as much as i did before the patch. Share this post Link to post Share on other sites
fnord_disc Beta Tester 2,119 posts 5,245 battles Report post #3 Posted May 16, 2015 If anything, my aim is better now, because I'm less stressed out when I see shells flying in my direction. 1 Share this post Link to post Share on other sites
[BORF] DavidPym Beta Tester 43 posts 1,994 battles Report post #4 Posted May 16, 2015 same im hitting just as much as i was and thank baby jesus that they stopped the aimbot Share this post Link to post Share on other sites
Darzok Beta Tester 196 posts 5,408 battles Report post #5 Posted May 16, 2015 It feels like some thing has changed my shots now are flying over head or falling short a lot for some reason and yet my aim is the as pre patch and the lead is fine but shells seem to just not fly like before. Share this post Link to post Share on other sites
Battledragon Beta Tester 615 posts 1,251 battles Report post #6 Posted May 16, 2015 (edited) It's not the RNG it's the manoverability buff and the shell arcs. Ships now turn faster accross the board and the net effect is you can now 100% dodge all battleship fire from more than 16km just by altering course after they fire. destroyers can do this from ranges as low as 7km. obviously if you have multiple ships firing on you some may hit by waiting for you to comit to a turn and THEN firing at where they think you will be in the turn. but even then if you're in a manoverable ship you can sometimes dodge follow up salvoes too by reversing rudder half way through the turn. The other issue is the shell arcs are steeper now. used to be at ranges under 10km most guns fired fiarly flat, now they still go in an arc, I've stradled a stationary run aground cleveland from 6km in my Fuso now, that would have been impossible before because at that range the flatter shell trajectory would mean shots that were long would just hit the target higher up, now they go over it and land behind them. Edited May 16, 2015 by Battledragon Share this post Link to post Share on other sites
TheOneAndOnlyGoldstein Alpha Tester 474 posts 816 battles Report post #7 Posted May 16, 2015 Been reading in another thread that people believe the aim assist mod was more widespread than initially thought as, now that it's been disabled, people are missing a whole lot more. From personal experience, and from someone who has never used the aim mod, a lot more of my shots are missing now, and I can only put that down to changes in the RNG. I'd never claim to be the best gunner in the game, but I had my fair share of good first time hits at range, having played enough games to learn how much to lead each type of target at various ranges. This just doesn't seem to be happening now after the latest patch. Is this a ploy by WG to penalise good players so that noobies aren't dis-heartened by being outgunned by more experienced players? Same thing here spotted: never used the lead indicator mod, can hit and pen AP shots from anything in the 14km-21km distance, now in the patch AP has become really unnecessary, not to mention in the past 2 days, after I saw that BBs are no longer viable, I play exclusively US CA's Share this post Link to post Share on other sites
Baldfish Beta Tester 22 posts Report post #8 Posted May 16, 2015 (edited) I just cant hit anything at range now because of the stupid RNG I have shells land in front and behind the target... its infuriating because I have no control over this. Theres no skill involved in this game really, i mean sure there is damage mitigation achievable by angling your hull, dodging torps etc etc but when the game decides how much the gunner had to drink today its pointless playing. Edited May 16, 2015 by Baldfish 2 Share this post Link to post Share on other sites
daki Weekend Tester 1,677 posts 20,271 battles Report post #9 Posted May 16, 2015 No issues with accuracy post-patch. I even think I am hitting more. Share this post Link to post Share on other sites
Battledragon Beta Tester 615 posts 1,251 battles Report post #10 Posted May 16, 2015 It's not the rng, it's the manoverability and they changed the shell arcs. Share this post Link to post Share on other sites
OVanBruce Alpha Tester 2,543 posts 16,031 battles Report post #11 Posted May 16, 2015 It's funny how people are saying they are missing when they buffed BB accuracy across both lines. I wonder why... 1 Share this post Link to post Share on other sites
Vulgarny Sailing Hamster 1,546 posts 3,274 battles Report post #12 Posted May 16, 2015 I think WG forgot to buff accuracy on Colorado. 1 Share this post Link to post Share on other sites
TheDraconicLord Beta Tester 74 posts 89 battles Report post #13 Posted May 16, 2015 (edited) I'm having serious problems hitting using BBs after the patch too Before, I'd hit 12km away with the Amagi when facing other BBs. Now? 7kms away, aiming like I always used to, and I see shells going OVER the enemy BB. They didn't hit the water as I expected, because I aim low to try to pen their citadel, no, several went OVER and the remaining hit the water. It got much, much harder to hit enemy cruisers at those distances too. Edited May 16, 2015 by TheDraconicLord Share this post Link to post Share on other sites
Ast3lan Beta Tester 487 posts 3,850 battles Report post #14 Posted May 16, 2015 Scarebird, on 16 May 2015 - 07:02 PM, said: Been reading in another thread that people believe the aim assist mod was more widespread than initially thought as, now that it's been disabled, people are missing a whole lot more. From personal experience, and from someone who has never used the aim mod, a lot more of my shots are missing now, and I can only put that down to changes in the RNG. I'd never claim to be the best gunner in the game, but I had my fair share of good first time hits at range, having played enough games to learn how much to lead each type of target at various ranges. This just doesn't seem to be happening now after the latest patch. Is this a ploy by WG to penalise good players so that noobies aren't dis-heartened by being outgunned by more experienced players? Same thing here spotted: never used the lead indicator mod, can hit and pen AP shots from anything in the 14km-21km distance, now in the patch AP has become really unnecessary, not to mention in the past 2 days, after I saw that BBs are no longer viable, I play exclusively US CA's Sorry excuses from people that needed crutches to hit rounds. Share this post Link to post Share on other sites
CloakingDonkey Beta Tester 332 posts 214 battles Report post #15 Posted May 16, 2015 (edited) I can't hit anything in my destroyers anymore and I've also been suspecting the arcs and velocity... it just all feels really off I've been having the worst series of games in my WoWS career since the patch.... and even when I finally get used to the reworked arcs and velocity, this crappy "dodge and spam HE" playstyle is probably going to shoo me away from destroyers. It's boring and RNG heavy =/ oh and before anyone says "hur hur aimbot user hur hur" my channel is full of direct capture and live gameplay. So you look for that aim mod and let me know when you find it ;) Edited May 16, 2015 by eLdritchMD Share this post Link to post Share on other sites
Ast3lan Beta Tester 487 posts 3,850 battles Report post #16 Posted May 16, 2015 If you cant hit things in a DD... lol. If you really didnt use aimhelp then i suggest you take a look at the changes, meaning ships now turn alot faster so you have to compensate your shots, and torps mostly at close range now. Share this post Link to post Share on other sites
sam_ Beta Tester 42 posts 187 battles Report post #17 Posted May 16, 2015 (edited) I found Myogi really frustrating because you get only 3 shots so it's a real pain to hit anything if they change course or speed after the first ranging shot. And even if you have perfect aim there is still a really good chance to miss, even at ranges as low as 5km. At max range it's not uncommon to see the two shots from the double gun turret to deviate ~1km from each other. E: Not to mention, even when you hit there's like 50% chance whether you overpen and do very little damage or pen and do good damage. Edited May 16, 2015 by sam_ Share this post Link to post Share on other sites
Magni56 Beta Tester 386 posts 1,155 battles Report post #18 Posted May 17, 2015 Took me a fair few games to adjust, but the new arcs for BB guns are actually blessing once you get used to them. Between that and the accurracy buffs, it's now actually even more viable to go for citadel hits and weakspots at ~8-12km firing AP. Against enemy BBs that don't angle their belt a lot, a well-aimed salvo will now do horrible, horrible things most of the time. And against lighter-armored ones or with a tier difference, it becomes viable to go straight for the magazines to blow the poor guy straight into orbit. Yamato in particular now does horrendous things against other battleships in such a close-range fight - those 18-inchers will go straight through the belt and barbettes of a Nagato or Colorado even at a slight angle and just plain erase them. Needless to say, Amagi and North Carolina fare even worse. Share this post Link to post Share on other sites
Draig Beta Tester 15 posts 9,172 battles Report post #19 Posted May 17, 2015 (edited) I hit about the same now as I did before the patch - but then again I never used aimbot. Best thing they ever did was remove it I hope they make it so it never comes back it totally ruined the game! Edited May 17, 2015 by Draig Share this post Link to post Share on other sites
Fenrir2205 Beta Tester 142 posts 1,131 battles Report post #20 Posted May 17, 2015 The RNG for AP shells sure is interesting,,,, Im gona go nuts if i see any more 1140 damage rolls from hitting 3 shells and no bounce! Share this post Link to post Share on other sites
[__] Kais_S012 Beta Tester 742 posts 1,694 battles Report post #21 Posted May 17, 2015 I'm striking sound about the same as before the patch (thats hitting and straddling the ship), RNG feels around the same for me too normal number of Crit hits coming up, though critical hits seem to do a bit less however, the last critical hit on a Yubari magazine did 4900 damage in my Aoba, pre patch that would have been 10k+ and probably blown him out of the water. Share this post Link to post Share on other sites
Smi2k Alpha Tester 560 posts 1,009 battles Report post #22 Posted May 17, 2015 The RNG for AP shells sure is interesting,,,, Im gona go nuts if i see any more 1140 damage rolls from hitting 3 shells and no bounce! Well, at least there is damage. Sometimes i get shown ~8 hits wich all bounce or fail to penetrate, well, RNG-sama just loves me sometimes Share this post Link to post Share on other sites
OnboardG1 Beta Tester 202 posts 4,490 battles Report post #23 Posted May 17, 2015 Same thing here spotted: never used the lead indicator mod, can hit and pen AP shots from anything in the 14km-21km distance, now in the patch AP has become really unnecessary, not to mention in the past 2 days, after I saw that BBs are no longer viable, I play exclusively US CA's If you think that Battleships aren't viable then you aren't playing the same game as me. Or you're a lousy shot. Share this post Link to post Share on other sites
2ndaryBattleTank Beta Tester 99 posts 2,541 battles Report post #24 Posted May 17, 2015 RNG in WoWs: Aim. Fire. Score 5 hits. 0 damage. Enjoying 33 second reload. Aim at same place. Fire. Score citadel 2 hits. I don't think the patch has changed much, but sometimes when I am driving BBs I feel like I might as well go to the casino to play roulette. 1 Share this post Link to post Share on other sites
WhoCares01 Beta Tester 206 posts 7,325 battles Report post #25 Posted May 17, 2015 (edited) Same as before, for me, with an average hit rate of 24%. Best seen with my japanese cruiser games in Kuma (27% in 13 battles), Furutaka (28% in 20 battles, 85% win rate as well ) and Aoba (23% after 3 battles), as I just started with them yesterday. Amagi is also completely post-patch, 24% in 7 battles. Admittedly a small sample for a proper statistic, but I don't have the impression it has changed in my other ships either. Edited May 17, 2015 by WhoCares01 Share this post Link to post Share on other sites