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Scarebird

Has WG gone too far with the change to RNG

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[SKIDZ]
Beta Tester
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Been reading in another thread that people believe the aim assist mod was more widespread than initially thought as, now that it's been disabled, people are missing a whole lot more.  From personal experience, and from someone who has never used the aim mod, a lot more of my shots are missing now, and I can only put that down to changes in the RNG.

 

I'd never claim to be the best gunner in the game, but I had my fair share of good first time hits at range, having played enough games to learn how much to lead each type of target at various ranges.  This just doesn't seem to be happening now after the latest patch.  Is this a ploy by WG to penalise good players so that noobies aren't dis-heartened by being outgunned by more experienced players?

 

 

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Beta Tester
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No rng has not been changed.......

 

I am still hitting as much as i did before the patch.

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Beta Tester
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If anything, my aim is better now, because I'm less stressed out when I see shells flying in my direction.

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[BORF]
Beta Tester
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same im hitting just as much as i was and thank baby jesus that they stopped the aimbot

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[HF_30]
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It feels like some thing has changed my shots now are flying over head or falling short a lot for some reason and yet my aim is the as pre patch and the lead is fine but shells seem to just not fly like before.

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Beta Tester
615 posts
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It's not the RNG it's the manoverability buff and the shell arcs.  Ships now turn faster accross the board and the net effect is you can now 100% dodge all battleship fire from more than 16km just by altering course after they fire.  destroyers can do this from ranges as low as 7km.  obviously if you have multiple ships firing on you some may hit by waiting for you to comit to a turn and THEN firing at where they think you will be in the turn.  but even then if you're in a manoverable ship you can sometimes dodge follow up salvoes too by reversing rudder half way through the turn.

The other issue is the shell arcs are steeper now.  used to be at ranges under 10km most guns fired fiarly flat, now they still go in an arc, I've stradled a stationary run aground cleveland from 6km in my Fuso now, that would have been impossible before because at that range the flatter shell trajectory would mean shots that were long would just hit the target higher up, now they go over it and land behind them.

Edited by Battledragon

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Alpha Tester
454 posts
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Been reading in another thread that people believe the aim assist mod was more widespread than initially thought as, now that it's been disabled, people are missing a whole lot more.  From personal experience, and from someone who has never used the aim mod, a lot more of my shots are missing now, and I can only put that down to changes in the RNG.

 

I'd never claim to be the best gunner in the game, but I had my fair share of good first time hits at range, having played enough games to learn how much to lead each type of target at various ranges.  This just doesn't seem to be happening now after the latest patch.  Is this a ploy by WG to penalise good players so that noobies aren't dis-heartened by being outgunned by more experienced players?

 

 

 

Same thing here spotted: never used the lead indicator mod, can hit and pen AP shots from anything in the 14km-21km distance, now in the patch AP has become really unnecessary, not to mention in the past 2 days, after I saw that BBs are no longer viable, I play exclusively US CA's

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[SCRUB]
Beta Tester
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I just cant hit anything at range now because of the stupid RNG I have shells land in front and behind the target... its infuriating because I have no control over this.

 

Theres no skill involved in this game really, i mean sure there is damage mitigation achievable by angling your hull, dodging torps etc etc but when the game decides how much the gunner had to drink today its pointless playing.

Edited by Baldfish
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Weekend Tester
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10,240 battles

No issues with accuracy post-patch.

I even think I am hitting more.

 

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[FAM]
Alpha Tester
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It's funny how people are saying they are missing when they buffed BB accuracy across both lines.

 

I wonder why...

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Beta Tester
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I'm having serious problems hitting using BBs after the patch too :(

 

Before, I'd hit 12km away with the Amagi when facing other BBs. Now? 7kms away, aiming like I always used to, and I see shells going OVER the enemy BB. They didn't hit the water as I expected, because I aim low to try to pen their citadel, no, several went OVER and the remaining hit the water. 

 

It got much, much harder to hit enemy cruisers at those distances too. 

Edited by TheDraconicLord

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Beta Tester
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View PostScarebird, on 16 May 2015 - 07:02 PM, said:

 

Been reading in another thread that people believe the aim assist mod was more widespread than initially thought as, now that it's been disabled, people are missing a whole lot more.  From personal experience, and from someone who has never used the aim mod, a lot more of my shots are missing now, and I can only put that down to changes in the RNG.

 

I'd never claim to be the best gunner in the game, but I had my fair share of good first time hits at range, having played enough games to learn how much to lead each type of target at various ranges.  This just doesn't seem to be happening now after the latest patch.  Is this a ploy by WG to penalise good players so that noobies aren't dis-heartened by being outgunned by more experienced players?

 

 

 

Same thing here spotted: never used the lead indicator mod, can hit and pen AP shots from anything in the 14km-21km distance, now in the patch AP has become really unnecessary, not to mention in the past 2 days, after I saw that BBs are no longer viable, I play exclusively US CA's

 

Sorry excuses from people that needed crutches to hit rounds.

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Beta Tester
332 posts
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I can't hit anything in my destroyers anymore and I've also been suspecting the arcs and velocity... it just all feels really off

 

I've been having the worst series of games in my WoWS career since the patch.... and even when I finally get used to the reworked arcs and velocity, this crappy "dodge and spam HE" playstyle is probably going to shoo me away from destroyers. It's boring and RNG heavy =/

 

oh and before anyone says "hur hur aimbot user hur hur" my channel is full of direct capture and live gameplay. So you look for that aim mod and let me know when you find it ;)

Edited by eLdritchMD

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Beta Tester
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If you cant hit things in a DD... lol.

 

If you really didnt use aimhelp then i suggest you take a look at the changes, meaning ships now turn alot faster so you have to compensate your shots, and torps mostly at close range now.

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Beta Tester
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I found Myogi really frustrating because you get only 3 shots so it's a real pain to hit anything if they change course or speed after the first ranging shot. And even if you have perfect aim there is still a really good chance to miss, even at ranges as low as 5km. At max range it's not uncommon to see the two shots from the double gun turret to deviate ~1km from each other.

 

E: Not to mention, even when you hit there's like 50% chance whether you overpen and do very little damage or pen and do good damage.

Edited by sam_

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Beta Tester
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Took me a fair few games to adjust, but the new arcs for BB guns are actually blessing once you get used to them. Between that and the accurracy buffs, it's now actually even more viable to go for citadel hits and weakspots at ~8-12km firing AP. Against enemy BBs that don't angle their belt a lot, a well-aimed salvo will now do horrible, horrible things most of the time. And against lighter-armored ones or with a tier difference, it becomes viable to go straight for the magazines to blow the poor guy straight into orbit. Yamato in particular now does horrendous things against other battleships in such a close-range fight - those 18-inchers will go straight through the belt and barbettes of a Nagato or Colorado even at a slight angle and just plain erase them. Needless to say, Amagi and North Carolina fare even worse.

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Beta Tester
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I hit about the same now as I did before the patch - but then again I never used aimbot. Best thing they ever did was remove it I hope they make it so it never comes back it totally ruined the game!

Edited by Draig

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Beta Tester
142 posts
970 battles

The RNG for AP shells sure is interesting,,,, Im gona go nuts if i see any more 1140 damage rolls from hitting 3 shells and no bounce!

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[__]
Beta Tester
734 posts
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I'm striking sound about the same as before the patch (thats hitting and straddling the ship), RNG feels around the same for me too normal number of Crit hits coming up, though critical hits seem to do a bit less however, the last critical hit on a Yubari magazine did 4900 damage in my Aoba, pre patch that would have been 10k+ and probably blown him out of the water.

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Alpha Tester
560 posts
999 battles

The RNG for AP shells sure is interesting,,,, Im gona go nuts if i see any more 1140 damage rolls from hitting 3 shells and no bounce!

 

Well, at least there is damage. Sometimes i get shown ~8 hits wich all bounce or fail to penetrate, well, RNG-sama just loves me sometimes :teethhappy:

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Beta Tester
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Same thing here spotted: never used the lead indicator mod, can hit and pen AP shots from anything in the 14km-21km distance, now in the patch AP has become really unnecessary, not to mention in the past 2 days, after I saw that BBs are no longer viable, I play exclusively US CA's

 

If you think that Battleships aren't viable then you aren't playing the same game as me. Or you're a lousy shot.

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Beta Tester
99 posts
2,182 battles

RNG in WoWs:

 

Aim. Fire. Score 5 hits. 0 damage. Enjoying 33 second reload:bajan:. Aim at same place. Fire. Score citadel 2 hits. 

 

I don't think the patch has changed much, but sometimes when I am driving BBs I feel like I might as well go to the casino to play roulette.

 

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Beta Tester
206 posts
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Same as before, for me, with an average hit rate of 24%.

Best seen with my japanese cruiser games in Kuma (27% in 13 battles), Furutaka (28% in 20 battles, 85% win rate as well :B) and Aoba (23% after 3 battles), as I just started with them yesterday. Amagi is also completely post-patch, 24% in 7 battles.

Admittedly a small sample for a proper statistic, but I don't have the impression it has changed in my other ships either.

Edited by WhoCares01

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