[JG4] JG4_sKylon Players 1,133 posts 20,992 battles Report post #1 Posted May 2, 2020 Hello folks, did WG intentionally change something on survivability of main armament? Torp tubes on CA gets destroyed very fast, main turrets permanently destroyed too. In the last match i got 2 of the main turrets of my Montana permanently destroyed! WTH is this? 5 Share this post Link to post Share on other sites
[JG4] JG4_sKylon Players 1,133 posts 20,992 battles Report post #2 Posted May 4, 2020 Nobody wondering about that? Right now i got the main guns of my Atlanta damaged....by Nagato secondaries..... 1st gun..... 2nd gun... 1 Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #3 Posted May 4, 2020 The only ship where my torpedo tubes get destroyed regularly is the Sharnhorst. Some ships where I do not want main turrets to get destroyed (like Jean Bart etc) I take ship module + preventive skill. But ... no I have not noticed any drastic change lately regarding torpedo tubes / turret survivability. 1 Share this post Link to post Share on other sites
Humorpalanta ∞ Players 2,025 posts 13,785 battles Report post #4 Posted May 4, 2020 4 hours ago, nambr9 said: The only ship where my torpedo tubes get destroyed regularly is the Sharnhorst. Some ships where I do not want main turrets to get destroyed (like Jean Bart etc) I take ship module + preventive skill. But ... no I have not noticed any drastic change lately regarding torpedo tubes / turret survivability. I have to take side on OP here. It is very visible for me as I have lost so many turrets and torpedoes. It is basically a miracle nowadays if you can use your torps on a BB because they get knocked out. Also on cruisers, lost so many turrets. WG definitely screwed up something and not just desync. Something went terribly wrong with the last 2 updates... 1 1 Share this post Link to post Share on other sites
[-TFD-] Furius_Marius Players 268 posts 12,341 battles Report post #5 Posted May 4, 2020 I'm having the same experience lately. My turrets get destroyed a lot. Especially when Montana shots at me. Even sometimes the first or second salvo of the battle. 2 Share this post Link to post Share on other sites
[CHEFT] ForlornSailor Players 7,374 posts 11,735 battles Report post #6 Posted May 4, 2020 I agree, it has increased a short while ago. Im also taking turrets and torpedo tubes on opponents much more often then I have used to. 1 Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #7 Posted May 4, 2020 Then I guess I am just lucky. But then again, only ship I have been playing lately is the Zao in ranked, so I can't really say. Share this post Link to post Share on other sites
[M-P-M] Migantium_Mashum Players 3,146 posts 19,218 battles Report post #8 Posted May 4, 2020 I have noticed that my torpedo tubes get incapacitated more frequently (More so on my IJN lines) and it seems only my Gearing suffers from tubes destroyed. In three games yesterday I lost a set of tubes.... The numbers seem higher... Watched a JB yesterday with both turrets destroyed sink 4 ships on secondaries alone before I put her down... quite funny really.. @ForlornSailor it increased around the same time as the flooding chance changed. Share this post Link to post Share on other sites
[SEN] SEN_SEN_Channel_Portugue Players 795 posts Report post #9 Posted May 4, 2020 My Gneiss lose torps tubes almost EVERY FRAKING GAME in Ops ( Narai) - in 20 games, I think only once or twice I was able to keep my torpedo tube alive, in the rest of the games always I end-up normally with no torpedo tubes a side or other side... well, a dd at 9 km can knock-out my torpedo tubes ! Same thing happen to Flint, seems torpedo tubes are made of glass now. Must be one of those "stealth nerfs" WeeGeee love to do.... 2 1 Share this post Link to post Share on other sites
[POI--] dasCKD Quality Poster 2,376 posts 19,148 battles Report post #10 Posted May 4, 2020 I haven't really noticed any increase. That said, I consider turret and torpedo tube permanent destruction to be one of the most toxic elements of the game and I think it should be removed, especially considering how badly it can hurt certain ships and how little can be done by a player to mitigate the risk of incapacitation. Share this post Link to post Share on other sites
[ONE2] RAHJAILARI Players 3,160 posts 31,670 battles Report post #11 Posted May 4, 2020 Well, I have Main Armaments Module mounted on most of my ships and Preventive Maintenance on those that prove most vulnerable after that. It happens sometimes sure, but not to any alarming degree, as far as I can tell. Share this post Link to post Share on other sites
Taliesn Players 2,238 posts 16,405 battles Report post #12 Posted May 4, 2020 2 hours ago, nambr9 said: Then I guess I am just lucky. But then again, only ship I have been playing lately is the Zao in ranked, so I can't really say. Not having issues with turrets. Zao's torp lauchers on the other hand, I've had a few destroyed lately. Share this post Link to post Share on other sites
Bortasqu Beta Tester 939 posts 14,845 battles Report post #13 Posted May 4, 2020 Tirpitz would like to tell you a story about torpedo tubes survivability. 2 1 Share this post Link to post Share on other sites
[SB] Erinnyes2000 Players 117 posts Report post #14 Posted May 4, 2020 Co-op game in my Roon. Went up against a Pan-European DD. 100mm guns. First hit destroyed my torpedo tubes. I, too, feel that turrets and torpedo tubes are knocked out more frequently. 1 Share this post Link to post Share on other sites
[JG4] JG4_sKylon Players 1,133 posts 20,992 battles Report post #15 Posted May 4, 2020 1 hour ago, Sturmtiger_304 said: Tirpitz would like to tell you a story about torpedo tubes survivability. Exactly. BB and CA torp launchers seem to be made of paper (Tirp, Scharn, Prinz). I did not change my captain or ship specs, so preventive maintenance or module can not explain my observations. This started maybe 2-3 patches ago, i am not sure on that. Thanks for feedback, please keep it coming if you (seem to) experience the problem also. And who should we tag here from WG side? Share this post Link to post Share on other sites
anonym_KrrucR80zy66 Players 35 posts Report post #16 Posted May 4, 2020 I made a thread about secondaries and AA taken out too quickly. It's all a big mess Share this post Link to post Share on other sites
[INTRO] Hanse77SWE Players 1,518 posts 28,995 battles Report post #17 Posted May 4, 2020 Main Arm Mod 1 + PE and I hardley noticed it. 1 Share this post Link to post Share on other sites
[BYOB] Aragathor Players 7,047 posts 32,326 battles Report post #18 Posted May 4, 2020 Can confirm, both enemy and own ships started to lose launchers and turrets at a visibly increased rate. Especially visible on German ships. It's like the tubes are made out of paper. Had one hit from a 130mm gun destroy a launcher on the tirp. Share this post Link to post Share on other sites
[THESO] SV_Kompresor Beta Tester, Players, In AlfaTesters 5,868 posts Report post #19 Posted May 4, 2020 Yup, I've noticed it aswell Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,855 battles Report post #20 Posted May 4, 2020 31 minutes ago, Aragathor said: Especially visible on German ships. It's like the tubes are made out of paper. Had one hit from a 130mm gun destroy a launcher on the tirp. Funny you should mention that. Happened to my Yorck, twice in three games. Share this post Link to post Share on other sites
[LAFIE] lafeel Beta Tester 7,707 posts 7,856 battles Report post #21 Posted May 4, 2020 On 5/2/2020 at 6:48 PM, JG4_sKylon said: Hello folks, did WG intentionally change something on survivability of main armament? Torp tubes on CA gets destroyed very fast, main turrets permanently destroyed too. In the last match i got 2 of the main turrets of my Montana permanently destroyed! WTH is this? No I haven't noticed anything out of the ordinary, sorry. Share this post Link to post Share on other sites
[L0ST] Margarineoffizier Players 81 posts 5,379 battles Report post #22 Posted May 5, 2020 Me and a buddy also experienced this. It looks like a move to "make survivability modules more attractive / module choice more diverse" (IOW, force you to buy them). Maybe it's just the french, american and brutish lines, as I'm focusing on those ATM? It is somehow like the citadelling nerf that lasted for a suspiciously similar time as the event requiring citadel hits around december, only that there is no such event I am aware of. Share this post Link to post Share on other sites
[PARAZ] DasTongle Players 1,638 posts 15,421 battles Report post #23 Posted May 5, 2020 I have not noticed any uptick. Then again i played a lot of CV games and games in ships without torpedos so it could be possible. Share this post Link to post Share on other sites
[KAKE] Uglesett Players 2,804 posts 6,795 battles Report post #24 Posted May 5, 2020 While I normally tend to dismiss topics like this as confirmation bias, something definitely has felt a bit off about module damage/destruction lately. I do have the impression that turrets are at least disabled more frequently. Took the Hipper out for the first time in a while last night, and in several games in a row I had multiple instances of turrets being disabled, and I don't recall her propulsion being quite as easy to knock out. I think I played three or four games in her, and every one I had propulsion knocked out at least once. Share this post Link to post Share on other sites
[NECRO] MementoMori_6030 [NECRO] Players 6,381 posts Report post #25 Posted May 5, 2020 Any increase in destroyed turrets/tubes on Russian paperships so far? Speciul treatment here? Share this post Link to post Share on other sites