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What makes you consider quitting WoWs?

What makes you consider quitting WoWs?  

354 members have voted

  1. 1. What do you dislike so much that you consider quitting WoWs?

    • Broken CVs
      151
    • Broken matchmaking
      60
    • Broken HE spam
      59
    • Broken promises
      84

276 comments in this topic

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Vor 18 Minuten, Prospero5216 sagte:

Besides, why on earth would you let completely new people go to the premium shop and buy T9 or even T10 ship?

 

And you can't even blame those people cause it's WG, that doesn't give a dime if people have any clue or not as long as they leave $$$ in the game. 

This. WoWS is going to become a jump-in-jump-out drive-by cashgrab casino. Inexperienced people come in, suck, buy their way to "the top", beacause that'll make them "the best" supposedly (better gear=guaranteed win...), still suck, leave, get replaced by new clueless ppl, rinse repeat. Quick money no need for new content. WG happy.

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Team composition, random, ranked it is the same... 

Powerful team vs powerless team.

No power balance no nothing.

And my favorite, 2 tiers battles. Frustrating if you have the lowest tier ship.

 

Btw, one question for wargaming. why do you want feedback from us the clients when you are not listening even at the least??????

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21 hours ago, Hanse77SWE said:

CVs is a broken class yet they fail to see it. 

CVs are not broken, they still require some balancing and maybe some better ways to counterplay (an I am not talking about buffing AA), but mechanically they are at a pretty decent place.

As I've written before, even at this point, a +/-1 tier MM for CVs (or in general) could make it better or even fix the problem.

 

14 hours ago, entar128 said:

I am not complaining that the ships are OP (which many are tho), I am complaining of the amount of paper ships in the lines, getting pitted against historic ships. Why do I complain about this? The historic ships were designed for real world combat and with real world restrictions and limitations. The russian ships are designed for this game, and they are more optimized for this game than the other ships that has a better basis in reality. F.e; Armor is exploiting "autobounce" feature and more.

This is exactly what killed WoT for me. Take the Yamato vs Kremlin for example. Yamato: the most powerful and one of the most advanced BBs of its time, modelled in the game as a rather gimmicky floating citadel for many other BBs (with her strange weakpoint), with a relatively realistic reload and turret traverse. Kremlin? Unpenetrable stalinium armor, hidden citadel, 30s turret traverse (lol) with guns just 3mm smaller than Yamato's.

I guess those "russian ship blueprints", if they even really exist, were made like this:

- Komrad, we must design battleship for Stalin or we go to gulag!

- Da, komrad, lets do, I don't want to gulag.

- Harasho, so first we figure out parameters...

- Da!

- Armor?

- Thickest!

- Guns?

- Biggest!

- ...and fastest!

- ...and good accuracy!

- Yes, yes, very harasho! And speed...

- Fastest!

- Da, and give it radar!

- Da, good komrad, we are done, this is good beginning! Now just draw something and put it in drawer.

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Things that drive me away and made me decide to stop financial support for the company completely after already leaving WOT for what it is:

 

WG's design flops that have been ongoing for 2 years now and the way they double down on them.

Catering gameplay and features to the absolute lowest skill floor and the resulting appalingly low quality games most of the time.

WG's relentless focus on gambling and convoluted events in a 7+ rated game, which I find nothing short of predetory behavior.

META changes rendering my premium favorites bland and pointless in favor of 'new content'.

Absurd inflation.

 

The only thing that is keeping me here, F2P now, is the art team. I just love the ships.

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1 hour ago, jasinaPL said:

CVs are not broken, they still require some balancing and maybe some better ways to counterplay (an I am not talking about buffing AA), but mechanically they are at a pretty decent place.

CVs can outrun, outspot and outrange all the other classes by default. They have no weakness against the other classes and have the highest survivability of them all. When everybody else has a sword and shield they have sniper rifles and ghillie suits. Never having to expose themselves, picking off opponents from a safe distance.

 

OK, CVs are not broken, but they do break the game.

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I will quit when I feel burnt out, which will likely happen for many different little reasons combined, and not a single issue that can be exactly pinpointed.

 

When will I start speaking of "that shitty boat game that I still play for some stupid reason" in front of my friends, colleagues and everyone I know, though?

 

When I am again treated with no respect and care, despite being a long time customer and supporter of the company, like I was, and many others were treated during Christmas 2019.

 

There was just too much greed on display – unacceptable.

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28 dakika önce, Hanse77SWE dedi:

OK, CVs are not broken, but they do break the game.

 I think that the players complaining about CVs are the players that never played a CV T8,T10 or never tried to learn how to play against them.I have been playing with CV for 3 weeks and i learned how to play against them with all the other types of ships.If a CV can hits you 12k with torps or bombs with one attack while you are staying with your team the next attack of CV will be 1min later so what is the broken point.Yamato can overmatch 32mm ships like Republique,Thunderer,Conq all the cruisers(Ofc except of Russians) and hit +10k for every 30 sec and you cant even stay angle against him.A smolensk can shoot you from 20km with laser fast and accurate 16 guns with ablosultely no counter play against it.If you try to change flank or base camping while there is a CV in the game it is your problem.

I actually suprised that least people complaining about HE spammers while smolensk still exists.

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5 minutes ago, Alsonleris01 said:

 I think that the players complaining about CVs are the players that never played a CV T8,T10 or never tried to learn how to play against them.

Oh, I know how to play against them, that's not the problem. The problem is that it's not fun. And if it's not fun, then why am I playing?

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5 minutes ago, Alsonleris01 said:

I think that the players complaining about CVs are the players that never played a CV T8,T10 or never tried to learn how to play against them

 

@El2aZeR, @Bear__Necessities and @Sunleader are some of the best CV players on the server and are the loudest critics of the class of all.

 

The top 3 clans in clan battles have renamed themselves "NOCV" or variants thereof, do you think those players have never tried to learn how to play against them?

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Şimdi, Hanse77SWE dedi:

Oh, I know how to play against them, that's not the problem. The problem is that it's not fun. And if it's not fun, then why am I playing?

You are completly right if,it is not fun what is the playing it anymore.I play all the types i got bored BBs because of Smolensk i think any other ship has some what counterplay while you are playing a BB.I got bored CAs because over 430mm guns are everywhere + Smolensk + being counted as the same type of a Stalingrad by Match Maker.I don't like playing DDs because of 12km radar.I just started playing CVs and once more again the Smolensk and other russian boats ruins the gameplay.Why the only ships that has 6.6 km AA aura is the Russian ships anyway?I dont think the game is broken because of CVs.I realized how sucks the MM while playing CV because i have more time to watch what my team mates are doing.Wargaming is responsible for not creating a competitive Match Maker.Why do new players joins the game with overly experienced and good players.Why do %40 win rate players play with or against %60 win rate players.

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17 dakika önce, Capra76 dedi:

 

@El2aZeR, @Bear__Necessities and @Sunleader are some of the best CV players on the server and are the loudest critics of the class of all.

 

The top 3 clans in clan battles have renamed themselves "NOCV" or variants thereof, do you think those players have never tried to learn how to play against them?

Did those clans were protesting to noCV for random battles?I am talking about random battles.Ofcourse there shouldnt be CVs on the clan battles they reveals the tactics of your team from the start,they can spot enemy team for eternity for their stealth HE spammers.

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35 minutes ago, Alsonleris01 said:

 I think that the players complaining about CVs are the players that never played a CV T8,T10 or never tried to learn how to play against them.

Players like me that learned the reworked CV gameplay first hand understand how flawed the redesign is. WG molested what once was a specialized class that needed balancing, into a class suited for even the lowest skilled players who are now able to play for an entire 20 minutes while ruining tactical and interesting gameplay by being both disruptive and incapable at the same time.

I understand carriers, I know how to avoid their damage and spotting crudeness in both DD"s and cruisers, and yet I still think the carriers are utter garbage including playing the dumbed down carriers. It's stale and boring and lack depth, except in learning how to abuse their built in flaws.

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On 5/2/2020 at 5:55 PM, ColonelPete said:

Subs in random.

It is expectable, from test server, the sub battles will be separated from regular random . I don't know how the CVs were introduced at the beginning, was directly in all battle styles? . I think what  is missing is the possibility to select / configure out by the user the type of battle he wants:

1) Only some class of ships

2) Amateur , regular unicorn level

3) The map i want etc

 

The test option in the game allow us to set up what we wants, but need to have a good group, clan , friends for that. That is the most difficult skill to have. Gathering new friends and set up clan is not easy, being most of us casual players.

 

Playing mainly co-op from months I found tier V to VII, more interesting than tier 10. I was forced to play level 10 prematurely, because I wanted some legendary modules in my collection.

 

In tier 10, the ships are too powerful, and what I guess is needed are larger maps and some extra feature, forcing the ships move from the camping zones, behind islands  . For example, the borderline white lines could have another behaviour:

1) Move slowly perhaps as the cyclone or storm velocity

2) If you crosses the line you appear to the other side or random in the middle of the map.

 

Well, these are some dumb ideas.:Smile_child:

 

 

 

 

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Vor 1 Minute, Alsonleris01 sagte:

Did those clans were protesting to noCV for random battles?I am talking about random battles.Ofcourse there shouldnt be CVs on the clan battles they reveals the tactics of your team from the start,they can spot enemy team for eternity for their stealth HE spammers.

Uh, wait, so if permaspotting and revealing tactics from the start of the game are major issues in CB, how are they not in random?

 

Vor 34 Minuten, Alsonleris01 sagte:

If a CV can hits you 12k with torps or bombs with one attack while you are staying with your team the next attack of CV will be 1min later so what is the broken point.Yamato can overmatch 32mm ships like Republique,Thunderer,Conq all the cruisers(Ofc except of Russians) and hit +10k for every 30 sec and you cant even stay angle against him.A smolensk can shoot you from 20km with laser fast and accurate 16 guns with ablosultely no counter play against it.If you try to change flank or base camping while there is a CV in the game it is your problem.

While indeed, I don't play carriers I'll still bite: You can always get something hard between you and the ship firing at you. You can also disengage and run or go dark and into concealment. You can kite away even if you're on the defensive and running. Now compare that to a CV: The planes are faster than any ship can run, can strike even if the ship is in cover, can spot you even if you try to go dark all while never risking the hull.

 

Put simply: If I get blapped by a long range salvo I misplayed somewhere. I was out of position, overextended, in a crossfire, or spotted, etc. Against a good CV the misplay can mean just existing. And even just mitigating the potential of the CV attacks by avoiding caps, playing exremely defensive and cautious etc. means a dull and boring gameplay experience.

 

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just to pick one its the CVs but really its the subs noone needs or wants a second broken class in the game that can not be balanced

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50 dakika önce, FerrowTheFox dedi:

Uh, wait, so if permaspotting and revealing tactics from the start of the game are major issues in CB, how are they not in random?



Because it is random because random mode is so absurd.The problem is the random matches not the CV.Your teammates are random,if your team will have gunboat dds or stealthy torp dds is random,if your team gets radar cruisers or dumb cruisers is random MM just throws the players into a random map.%40 winrate players play against %60 winrate players.And when a CV exists in a battle if the one in your team is a newbie or just a bad player and the enemy CV being a unicum is also random.Also teams in random match doesn't have a game tactic.

 

50 dakika önce, FerrowTheFox dedi:

And even just mitigating the potential of the CV attacks by avoiding caps, playing exremely defensive and cautious etc. means a dull and boring gameplay experience.

 Losing ally DDs in 2 min and not being able to fight against enemy dds is also boring.The games that ends in 5 min is boring.Being have to play with  bbs that doesnt have 200 matches and doesnt know anything about what to do is boring.

CV can be really powerfull in some situations like,agains a bb that sails alone or a dd that ignores all the match and rushes towards the CV.But a BB salvo can also delete any broadsiding ships right?Every type it has their own powerful sides.Maybe changing the AA a way that a CVs attack potential to be same while attacking an alone ship or a ship that sits in a good AA group of ships can make it more balanced,but how this can be possible and logical.

The problem is MM in my opinion.

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Vor 1 Stunde, Alsonleris01 sagte:

Also teams in random match doesn't have a game tactic.

True, although I'd argue that a CV then outright kills what little tactical possibilities there are. Sometimes when the planets align you have a team that actually clicks, with people communicating and planning basic tactics. "hold them at A, we'll come around and set up a crossfire" or "left flank is collapsing!" "I'll sneak in and cap their base to get their attention and take some pressure off."

While this is not the same as CB, permaspotting and complete battlefield intel is still not good for the overall gameplay dynamic.

 

Vor 1 Stunde, Alsonleris01 sagte:

CV can be really powerfull in some situations like,agains a bb that sails alone or a dd that ignores all the match and rushes towards the CV.But a BB salvo can also delete any broadsiding ships right?Every type it has their own powerful sides.Maybe changing the AA a way that a CVs attack potential to be same while attacking an alone ship or a ship that sits in a good AA group of ships can make it more balanced,but how this can be possible and logical.

The problem is MM in my opinion. 

That still would mean that blobbing up is the preferred way and flanking and stealthy ambushes are punished, again both leading to a stale and campy meta.

 

Oh and I agree that MM is horrible and has a long way to go.

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2 hours ago, Alsonleris01 said:

I dont think the game is broken because of CVs.I realized how sucks the MM while playing CV because i have more time to watch what my team mates are doing.Wargaming is responsible for not creating a competitive Match Maker.Why do new players joins the game with overly experienced and good players.Why do %40 win rate players play with or against %60 win rate players.

CVs isn't the only thing that is breaking the game.

 

MM is not the problem. The problem is that players are allowed to move up the tiers without learning anything about the game and it's mechanics. In short: Why are players so bad? Why won't they learn?

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On 5/5/2020 at 3:48 AM, jasinaPL said:

srsly, "Broken CVs" leading the poll?

too bad if you can't figure out why that might be.

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3 hours ago, Alsonleris01 said:

Did those clans were protesting to noCV for random battles?I am talking about random battles.Ofcourse there shouldnt be CVs on the clan battles they reveals the tactics of your team from the start,they can spot enemy team for eternity for their stealth HE spammers.

 

You forgot about the 3 very good players I mentioned who are not talking about CB.

 

The problems that CV bring to CB apply equally to random, but they're playing CB so that's where they're protesting, I suspect if you asked most of them would be happy to see the class removed entirely, certainly most of the streamers and CC's seem to be of that opinion.

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5 hours ago, Alsonleris01 said:

Snip.

 

I dont Play CB much as I only got Time for it once in a Blue Moon.

But for Randoms I can pretty much prove your Statement Wrong.

I dont think anyone will seriously Claim that I have not made effort to Learn Playing CVs. But I do indeed consider CVs Broken and Overpowered.

 

This comes from 4. Simple Facts regarding CVs.

 

1.

Almost all Ships in the Game work by the Rule that the Ship which would lose a Direct Exchange has the Advantage in Speed or Concealment and therefore can Choose wether or not to Engage.

Except CVs. CVs thanks to Aircraft can ALWAYS engage you while they themselves can always stay Hidden.

2.

Almost all Ships in the Game work by the Principle that you can Mitigate Incoming Damage from them massively by Positioning and Angling properly. And the Enemy can ONLY get around that by splitting up and moving one group forward on the Flank for which they must first Defeat the Enemy there or hope the Enemy Lemmingt.

Except CV. Which can ALWAYS cross you.

Because he can always drop you the Angle where if you try to evade him you will Show Broadside to his Team.

3.

All other Classes work by the Principle that you cannot be Attacked unless at least 1 Enemy is Inside your Weapon Range and thus Risks to be Attacked by you if he gets Spotted.

Because your Weapon Range is always higher than the Range at which you are spotted.

But CVs Break that System. Not only do they allow others to Attack you without any actual Target being in your Weapon Range.

But they can also Spot and Attack you at Unlimited Range without being Spotted themselves at all.

4.

CVs Spotting completely Kills some Classes whose main Advantage is Stealth which is just outright Denied when a CV is present.

 

 

 

Edit: 

So Sorry. Got Disturbed while Typing.

 

 

Besides these 4 Major Points there is also a whole Number of other Problems with them.

 

A. CVs are extremely Forgiving. More so than any other Class. Because making Critical Mistakes in Attacks will only Cost you a Squadron. Not your Ship. If you mess up in a DD or Cruiser or even a BB. This can extremely Fast be Game Over. Because your Citadeled/Torped out of Existence or simply cannot Escape the Enemy anymore. But not so with CVs. CVs only lose a Squadron which they have MINIMUM 6 of per Battle.

B. CVs are extremely Frustrating for other Players. Because you cant really do anything about it when he Targets you. Effectively the absolutely Best you can do. Is to try and Survive longer to Cost the CV more Time and Aircraft. And while this is at least giving good Exp if you got Strong AA. It is really really a Frustrating Experience when the Best Counterplay you have against an Enemy is to Delay your Defeat.

C. CVs thanks to the Fact that they have such Game Influence due to Spotting and Reaching the Whole Map in short Times. (And also because they can Spot and/or Kill DDs which are very Influental of the Game) the CVs are extremely Game Deciding. And if the Enemy has a Good CV Player while your CV Player Sucks. Then this tends to be about as Bad as if 2 or even 3 of your DDs just Yolo and Die.

(Funny but True. Many People dont Realize this. They think oh if a Ship is OP it must automaticly mean I also Win more. But they Forget that the MM is Mirrored in Classes. So the Enemy gets a CV just as Overpowered as yours. And since you two have a Large Sway in that Battle. If you Suck and the Enemy CV Player is Decent. You actually end up Losing extremely much. Which is why so many Weaker CV Players dont just run in the 48-49% bracket where the Average Player sits. But sink into 43-45% brackets)

D. Strong CVs Force other Players into a Choice. Because Consumables Exclude each other. And so Strong CVs Force Players to risk being very Helpless or risk having a Consumable that they might not get to use because there just might not be a CV in the Match. Which is another Frustrating Experience whenever the Choice you made ended up wrong.

E. 90% of the Interaction with CVs is based on the CV alone. The CV Fights an Automatic System that can be predicted and avoided just like any other NPC System. And thus the other Player has only 10% of the Influence on it which is generally to try and maneuver (assuming its a Squadron Type against which that is useful) and Press "o" for the Sector Reinforcement. And Frankly said. This is absolutely Horrible. Because this creates a Situation where the Attacked Player feels that he had no actual interaction at all. He doesnt feel like he is fighting someone in a Ship Battle. He is feeling (and its not even wrong) that he is a Clay Bird on the Shooting Range. At the same Time. As Newer and lesser Skilled CV Players cannot actually Predict and Avoid the Heavy AA. They tend to leave the Battle with the Correct Feeling that they got Defeated by an Automatic Protection System which the Enemy Player had no Influence on. Meaning that they didnt lose to the Skill of the Enemy Player but basicly got Defeated by the AI which is also Frustrating.

 

 

And pls note. I could go on here.

There is many more such Problems with this Rework.

 

For example. Alot of People come with the Statement that RTS was worse because a CV could Devstrike a Ship using 4-5 Squadrons at once. But they Forget a whole shipload of Importand Factors here.

 

1. This Dev Strike needed several Minutes to Prepare. So instead of being Struck once per Minute for 10k you got Struck once per 5 Minutes for 50k Which makes 0 Difference.

2. This Dev Strike had to done while Fighting an Air Superiority Battle against the Enemy CV. Which was often very Difficult when you wanted to launch Dev Strikes because losing the Squadrons really freaking hurt.

3. This Dev Strike could be Entirely Blocked. A Catapult Fighter or an Ally with Def AA could Throw off the Aim completely turning this once in 5 minutes Dev Strike into something costing you maybe 5-10k HP instead of 50k HP and thus making it almost entirely useless.

4. Such Dev Strikes were extremely hard to set up and the Player in the Attacked Ship had some real Agency at Dodging. Because even when you used Manual Drop. Once the Aircraft started the Attack Run. The Automatic System took over and you had no more Control. While now you can Adjust the Aim down to the last Second.

 

 

But if I listed you all the Problems there are with the Rework. I would friggin still be sitting here the day after Tomorrow.

 

So Mate. Just believe me this.

The CV Rework is actually Pretty Disliked not just by People that get Killed by CVs.

Even a good Number of High Ranking CV Players that really Play mostly this Class and which actually want to Play CVs. Are often not Happy with this Rework for a huge number of Reason.

And even alot of the Good CV Players are really Clear on it. That they themselves think that CVs are Overpowered and need to be Adjusted.

 

Because dont get me Wrong there. But even tough I am actually very Succesful with CVs. I actually currently dont really Enjoy playing them.

I still Play them when I need to Farm Money and Free Exp. Because its the Only Ship with which I can Reliably Produce Results of 1.0-1,5 Million Credits and 15-20k Free Exp and thus get the most out of my Signals.

But beyond that. I am actually really not playing CVs anymore because I find the Gameplay of CVs thanks to all the above mentioned stuff really not very Fun anymore.

 

 

Greetz Sun

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9 hours ago, Hanse77SWE said:

CVs can outrun, outspot and outrange all the other classes by default. They have no weakness against the other classes and have the highest survivability of them all. When everybody else has a sword and shield they have sniper rifles and ghillie suits. Never having to expose themselves, picking off opponents from a safe distance.

 

OK, CVs are not broken, but they do break the game.

Nope, a well played CV might feel like a game breaker, just as the Defender made people lose their minds in WoT's,inreality the Defender, now due to gold spam in that game, is just another tank. CV's are justa class of ship,not OP at all unless you get the few who are really good at CV play, I can guarantee you with a royal seal of approval, that if I take my CV's out they break no game, if you want a good CV game, hope and pray I am on the red team,you could even bait me and stay still, I would still miss:Smile_veryhappy:

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4 saat önce, FerrowTheFox dedi:

That still would mean that blobbing up is the preferred way and flanking and stealthy ambushes are punished, again both leading to a stale and campy meta.

 

You might be right.I dont know what is causing that campy meta CVs or He spammers or whatever,i also dont like it.I really want this game to be fun again,times like before conquerer, if this meta will resolve with the remove of CV then so be it i can not be happier.

 

4 saat önce, Capra76 dedi:

 

You forgot about the 3 very good players I mentioned who are not talking about CB.

 

The problems that CV bring to CB apply equally to random, but they're playing CB so that's where they're protesting, I suspect if you asked most of them would be happy to see the class removed entirely, certainly most of the streamers and CC's seem to be of that opinion.

 

I dont know those 3 good players but as i said if the game will be great again #RemoveCV.

 

3 saat önce, Sunleader dedi:

 

I dont Play CB much as I only got Time for it once in a Blue Moon.

But for Randoms I can pretty much prove your Statement Wrong.

I dont think anyone will seriously Claim that I have not made effort to Learn Playing CVs. But I do indeed consider CVs Broken and Overpowered.

 

 This comes from 4. Simple Facts regarding CVs.

  

1.

...

2.

...

3.

...

4.

...

 

I read all your writing.I want to say this the people that complaining abot being CVs are broken and overpowered does not mention the fact that there are so much broken things in the game.
 

First is the Smolensk.All the Facts that you mentioned before are being broken by this cancer thing.

Fact 1- It beats large cruisers and BBs in speed and concealment and it wont lose any fight in any position so there is no reason to not to engage.It can not be killed under 10km unlike any other cruiser because it has the best armor for not having any.

Fact 2-You can not angle or disangage from a smolensk.It has almost 20km (more or less but close i dont know) range.As long as you are spotted it can shoot you.

Fact 3-Since Smolensk got smoke and broken shell tracers that dont render until 1-2 km away from the ship it has no danger to be attacked inside the smoke.Or even when sailing around it is brokenly fast(french CAs are even nerfed)  and agile.

Fact 4-Well if you want to spot a Smolensk as a CV good luck with its insane AA.CV can attack it,but can not spot for  long durations.DDs can spot a Smolensk but i think good players wont risk they self to spot a ship that any ally BBs doesnt shoot because it got anything but overpens.

 

Smolensk is can be killed only the captain of it sucks with it.

 

Other Russian ships are also breaking some of those "simple facts".Kremlin,Moskva,upcoming Petropavlosk is looks better then Moskva and a Smolensk type AL. Nevsky.Oh and ofcourse Stalingrad.

3 saat önce, Sunleader dedi:

 

A. CVs are extremely Forgiving. More so than any other Class. Because making Critical Mistakes in Attacks will only Cost you a Squadron. Not your Ship. If you mess up in a DD or Cruiser or even a BB. This can extremely Fast be Game Over. Because your Citadeled/Torped out of Existence or simply cannot Escape the Enemy anymore. But not so with CVs. CVs only lose a Squadron which they have MINIMUM 6 of per Battle.

B. CVs are extremely Frustrating for other Players. Because you cant really do anything about it when he Targets you. Effectively the absolutely Best you can do. Is to try and Survive longer to Cost the CV more Time and Aircraft. And while this is at least giving good Exp if you got Strong AA. It is really really a Frustrating Experience when the Best Counterplay you have against an Enemy is to Delay your Defeat.

 

About A, i agree you when a good CV player makes a mistake what he loses is just a squadron.But there  are players that dont know how to dodge flak so they lost a whole squadron with their every attack and being completely useless after 4 min.I think that WG doesnt desing the ships according to playerbase for example a Moskva can be so tanky with staying angled but when it exposes its broadside a bit it can be deleted with one shot.But still players show broadside with Moskva,so what is it OP or is it weak?It completly depends on players.CV is really powerfull in good hands like other types.

About B,i completely agree you nothing to say abot that.

4 saat önce, Sunleader dedi:

 

C. CVs thanks to the Fact that they have such Game Influence due to Spotting and Reaching the Whole Map in short Times. (And also because they can Spot and/or Kill DDs which are very Influental of the Game) the CVs are extremely Game Deciding. And if the Enemy has a Good CV Player while your CV Player Sucks. Then this tends to be about as Bad as if 2 or even 3 of your DDs just Yolo and Die.

(Funny but True. Many People dont Realize this. They think oh if a Ship is OP it must automaticly mean I also Win more. But they Forget that the MM is Mirrored in Classes. So the Enemy gets a CV just as Overpowered as yours. And since you two have a Large Sway in that Battle. If you Suck and the Enemy CV Player is Decent. You actually end up Losing extremely much. Which is why so many Weaker CV Players dont just run in the 48-49% bracket where the Average Player sits. But sink into 43-45% brackets)

D. Strong CVs Force other Players into a Choice. Because Consumables Exclude each other. And so Strong CVs Force Players to risk being very Helpless or risk having a Consumable that they might not get to use because there just might not be a CV in the Match. Which is another Frustrating Experience whenever the Choice you made ended up wrong.

E. 90% of the Interaction with CVs is based on the CV alone. The CV Fights an Automatic System that can be predicted and avoided just like any other NPC System. And thus the other Player has only 10% of the Influence on it which is generally to try and maneuver (assuming its a Squadron Type against which that is useful) and Press "o" for the Sector Reinforcement. And Frankly said. This is absolutely Horrible. Because this creates a Situation where the Attacked Player feels that he had no actual interaction at all. He doesnt feel like he is fighting someone in a Ship Battle. He is feeling (and its not even wrong) that he is a Clay Bird on the Shooting Range. At the same Time. As Newer and lesser Skilled CV Players cannot actually Predict and Avoid the Heavy AA. They tend to leave the Battle with the Correct Feeling that they got Defeated by an Automatic Protection System which the Enemy Player had no Influence on. Meaning that they didnt lose to the Skill of the Enemy Player but basicly got Defeated by the AI which is also Frustrating.

 

C-DDs and BBs are also extremly game deciding.When your dds suicide in 2 min or your BBs decides to camp at the border of maps you have nothing to do with any type of ship.The reason is for me to start playing CV is a guy that participated a ranked match of mine as a CV that the only thing he was doing is just flying around and losing his planes for nothing.This guy has over 2k hundred matchs with CV got every T10 and premium CVs but not has over %30 win rate any of the CVs he got and average damage over 25K.This guy was the worst player of anytype i have ever seen.That %30 win rate causes of the CV difference on the match where u can not achieve with just suiciding any other type of ship.When i saw this guy's stats i said that is it i am starting to playing CV.

D-I also completely agree to you.

 

and for the last E-I want to correct those numbers.%50 RNG,%40CV,%10 for the player for rocket and DBs(i was going to give %25,%25 to CV and player but when player tries to dodge he might be in situation to be showing broadside to enemy team because of that i gave %40to%10).For TBs %60 CV %30 player %10 RNG(same reason applies to those numbers as well).

 

I didnt played cv before rework but i was feeling that CVs were so much broken at that time.

 

Please dont get me wrong i  just started to playing CV,i am not bad with it,i just started to see the my mistakes when i was playing with other types and started to think like "Well it isnt that much powerfull when you know it's weaknesses".Maybe i would feel it is OP when i get better.I am not against you i am trying to say that there are more other things that brokes game as much as CVs.

 

My best compliments to you and stay healty.

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