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The_Norwood

What makes you consider quitting WoWs?

What makes you consider quitting WoWs?  

354 members have voted

  1. 1. What do you dislike so much that you consider quitting WoWs?

    • Broken CVs
      151
    • Broken matchmaking
      60
    • Broken HE spam
      59
    • Broken promises
      84

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On 5/3/2020 at 2:31 PM, Igarigen said:

Nothing of the choosable answers. I would say for me its the really bad playerbase.

 

Agree, compared to that CVs, stale T10 meta and OP Ruski ships barely blip on the radar.

I actually reached breaking point after a mostly miserable series of 1-2 weeks based on the salt, and quality of matches and how MM either on purpose or by chance seemingly put me in teams with players like one with barely 100 matches in an Amagi (I mean, how is that possible?).

 

I realized I finished most sessions in a bad mood - that is not the R&R I'm looking for, so after a rage uninstall, I'm enjoying happy days and good gaming sessions in other games since last Friday. I'm planning to be away for a week or so, but I'll see long term.

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The most broken thing in the game for me is the total focus on tier 10. The gameplay up there has a broken and boring meta and many if not most ships are rather bland paper boats. Tiers 5-8 are where it is most interesting imho, but WG choses to ignore that.

And also the complete disregard for PvE. Scenarios are a really fun mode imho to get away from the madness of randoms. With just a two man division you can more often than not carry a total potato team, and the opposing bots are actually better than most terribads in randoms. If only we had some scenarios at tier8...

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On 5/3/2020 at 1:31 PM, Igarigen said:

Nothing of the choosable answers. I would say for me its the really bad playerbase.

 

But then is the playerbase a function of the choosable answers?

 

Which is to say have WG's developed the game in a way that drives away good players and only really appeals to HE slinging noobs?

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1 hour ago, Capra76 said:

Which is to say have WG's developed the game in a way that drives away good players and only really appeals to HE slinging noobs?

 

Quite obviously that is the way they have been going for a long time now. It is easier to coax money out of the kind of people who make up our tomato farm, and there are a lot more of them out there than there are people who turn out as decent players...

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On 5/3/2020 at 12:45 PM, Karasu_Hidesuke said:

Curious how you would compare the beta game against what we've got now?....

 

Overall better awareness. I don't see nearly as much broadsiding as I did back in Closed Beta. Average player has rudimentary knowledge of armour angling. Much harder to land torpedoes now as a result of fewer ships sailing straight. Even without radar or hydro I see a lot of players slowing down and tightening their angle when approaching and rounding an island in anticipation of torps. Back in the day you could send torps around an island and be sure someone was going to eat them. Firing from smoke is not nearly as effective as it was, especially from short to medium ranges. People know to torp it and firing back at smoked ships is now a skill a lot of players seem to have. People won't just panic and turn away from smoke, they're going to rush it, torp it or deduce your position and fire back.

 

Atlanta used to be a unique, feared opponent. Now it is seemingly the default blueprint for every light cruiser in the game and its powerful. Park behind an island and send forth a hail of HE and fire that largely contributes to nobody wanting to move forward.

 

This is where the negative comes in though. Back in CB, bow tanking, angling and static gameplay from extreme range became a thing at tier 8 and up, but the lower tiers tended to be like the wild west. Things were happening. People were taking risks. People were trying things. I played most of my games in the mid-low tiers because I had no interest in the high tiers once I got there due to their static nature. Now, once you get out of the kiddie pool (tiers 1 - 4) every game feels like CB high tier. Its a lot more static, nobody wants to be the first to push inside their maximum firing range. Its way more cautious. New ships seems expressly designed for this static, tanky gameplay as well, with the Soviet BBs being prime examples due to their bow plating and extended belts creating near impenetrable ships when bow on. A lot of ships with their firepower focused fore (hi Frenchies) as well so no need to ever not be bow on.

 

in short; players seem more aware, more informed and gameplay is significantly more cautious and static. The former is a positive in terms of quality of gameplay while I think the latter has not been a good change in my opinion. I don't like how arcadey World of Tanks got with high speed gameplay due to insane damage output and increases in mobility across the board, but Warships can be frustratingly static.

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srsly, "Broken CVs" leading the poll?

+/-1 tier Matchmaking could solve or at least offset that easily, along with many other problems, including balancing.

 

What makes me consider quitting is the level of T9-T10 games. They're supposed to be the most challenging, most even and exciting.

Meanwhile:

  • steamrolls everywhere
  • DDs hiding behind BBs or rushing and dying after 2 minutes
  • BBs camping behind islands
  • radar cruisers sailing in the open water far back
  • constant HE rainbows everywhere
  • ...and other stuff many people here know far too well
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3 minutes ago, thestaggy said:

 

Overall better awareness. I don't see nearly as much broadsiding as I did back in Closed Beta. Average player has rudimentary knowledge of armour angling. Much harder to land torpedoes now as a result of fewer ships sailing straight. Even without radar or hydro I see a lot of players slowing down and tightening their angle when approaching and rounding an island in anticipation of torps.

 

 

Yes...:Smile_sceptic:... it's not like the good old days izzit...

 

Quote

Now, once you get out of the kiddie pool (tiers 1 - 4) every game feels like CB high tier.

 

:Smile_child:

 

Quote

Back in the day you could send torps around an island and be sure someone was going to eat them. Firing from smoke is not nearly as effective as it was, especially from short to medium ranges. People know to torp it and firing back at smoked ships is now a skill a lot of players seem to have. People won't just panic and turn away from smoke, they're going to rush it, torp it or deduce your position and fire back.

 

Friendly DD's and or/CV should try to ferret out those smoke warriors better. I can somewhat understand how the radar makes the DD's especially reluctant to extend close enough for a reliable torpedo hit, though. I guess that is the cautious, static side of the game coming in.

 

Quote

This is where the negative comes in though. Back in CB, bow tanking, angling and static gameplay from extreme range became a thing at tier 8 and up, but the lower tiers tended to be like the wild west. Things were happening. People were taking risks. People were trying things.

 

Yes, that seems to be how I remember it being back in the early days. I was never in closed beta, I started in open beta and carried on. I just think somewhere along the line, wrong decisions were made. Whether based on the wrong conclusions or it's some kind of crappy 'markeeetink' kind of decision that's behind it...

 

Quote

in short; players seem more aware, more informed and gameplay is significantly more cautious and static. The former is a positive in terms of quality of gameplay while I think the latter has not been a good change in my opinion.

 

Likewise. Well, I still try to be my old reckless self though...:Smile_hiding:

 

Quote

I don't like how arcadey World of Tanks got with high speed gameplay due to insane damage output and increases in mobility across the board, but Warships can be frustratingly static.

 

Yikes! :Smile_ohmy: If turning WoWS into WoT is a solution to the problem, I'm much happier with the problem!

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1) The horrendous RNG in the game

2)  Russian Balans.....

3) Double CV per side games.. I mean come on... how hard is it to fix this?

4) the threat of subs in randoms... and I couldn't give a wet slap if they say it wouldn't happen (they said subs would never be in game)

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If the Russian bia... sorry balance, I meant to say (heehee :Smile_trollface:) is such a problem, why don't you good folks play Rushan ships exclusively? :Smile_Default:

 

Thank me later. :Smile_honoring:

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everyone talks CV broken bla bla, can anyone tell me in what way it is broken? planes not working ? seems all shoot just fine

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Playing a Z-23 against a clan division of stalins. I have 9.5 km torps and about the same gun range, they have a perma rolling 12km radar and enough health to just roll through the cap at me. 

 

No chance to do much of anything. Honestly wargaming have no shame whatsoever.

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The stagnation. New content is ships, ships and nothing but ships.

CVs is a broken class yet they fail to see it.

"Subs will never be in the game." 

Failure to teach the playerbase what the game is and how it works.

Missions/events are on rinse and repeat.

 

Take the latest event, the campaign. I've played T 8-10 for four weeks straight. Some tasks can only be done in some ships so I've played the same three ships for a week.

 

It's time for WG to pull the handbrake and go back to the basics. Ask themselves "What makes this game fun to play and how do we enforce those parts?" The game has lost its core. It's time to rediscover it.

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On 5/2/2020 at 6:48 PM, The_Norwood said:

A lot of players are getting truly fed up with the broken aspects of this game. What are your dislikes?

WGs pisspoor decition regarding Benham event and carriers.

 

 

              And carriers......

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On 5/2/2020 at 6:48 PM, The_Norwood said:

A lot of players are getting truly fed up with the broken aspects of this game. What are your dislikes?


Heavily biased poll. None of these bother me.

 

I don’t like:

 

  • exclusive focus on higher tier
  • too much focus on one particular Navy 
  • missing historical ships / real ships 
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cv could be fixed by  balancing and moving them to odd tiers instead of even, allowing aa to be levelled out a bit t8+

even if this meant "improvising" top hulls for a few low tier ships to add machine guns.

 

the broken mm is what pains me most, being the only bottom tier cl/ca in a match is painful.

 

i will never like that flooding deals direct hp damage rather than a float hp damage, which would make engine room enhancements much more interesting.

 

as someone who likes the pve, logging in to see defence of newport as the active scenario makes me log out right away.

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At the moment I only play CW and even that experience is considerably worse with the introduction of CVs. While Wows is still the best game that suits me (kind of at least) I am fed up.

Here are the reasons:

1.1 CVs not fun to play against. The "Just dodge" advice is BS the only viable counter to them is forming AA blob with at least three ships. Not fun. I do believe CVs should be in the game but with the current state, it would be better without them. Just take the CV to the drawing board and redesign it again.

1.2  Research Bureau a.k.a. NTC 2.0. I am not a grinder I HATE THIS [edited] BEING SHOWED DOWN OUR THROATS. Of course, they will rebalance legendary modules to make them mandatory. Mark my words.

2. WG monetization and lying all the time. Christmas loot box practice and Puerto Rico disaster. If they introduce a good ship, chances are it will be made a loot box only ship within a few months. They are so blatantly trying to milk us dry. Thunderer will be a ship like that soon. Mark my words.

3. Russian bias with Kremlin, Smolensk, and Petrobullshitsk

4. Manipulated matchmaking in order to give wins to Covidiots at the expense of the veterans.

5. The slow degradation of operations.

6. The ever forcing of the idiotic arms race game mode while not implementing good ones. (Like the assault one done in April last year with base defense and respawns.)
7. Subs incoming and I feel that will be the last nail int he coffin. Homing torpedo [edited] paired with underwater high-speed [edited]. Thanks, but no thanks. 

7+1 And of course, the arrogance of Wargaming. They always know everything better while I suspect the don't even play their own game. Otherwise, they would not make those idiotic decisions.

 

 

 

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46 minutes ago, SkollUlfr said:

cv could be fixed by  balancing and moving them to odd tiers instead of even, allowing aa to be levelled out a bit t8+

 

 

so you mean the , tier 3,5,9? that also means they need enable for clan battles the tier 9 ships

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26 minutes ago, gabberworld said:

 

so you mean the , tier 3,5,9? that also means they need enable for clan battles the tier 9 ships

yep. that way top tier planes and aa could be reduced against t8+9 making them less op, and would give reason to add a little bit of aa to the lowest tier ships. not like the crews of such ships couldnt think "hey, lets bolt some oerlikons here and here".

 

that or it'd stop people whining about the effect of cv in the cb's. that said, if cv where overbalanced, then t10 aa could be reballanced, allowing cv to still enter, but without being quite so decisive.

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There can be all kinds of reasons to stop playing a game. Some may be kinda arbitrary like not having the time for a game or loosing interest or finding a game that is more fun to play. Or because the game you are playing becomes less fun to play. Or even lack of (new) PvE content.

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39 minutes ago, SkollUlfr said:

yep. that way top tier planes and aa could be reduced against t8+9 making them less op, and would give reason to add a little bit of aa to the lowest tier ships. not like the crews of such ships couldnt think "hey, lets bolt some oerlikons here and here".

 

that or it'd stop people whining about the effect of cv in the cb's. that said, if cv where overbalanced, then t10 aa could be reballanced, allowing cv to still enter, but without being quite so decisive.

 

i think its easier  for them reduce the damage what planes makes than replace ship tiers

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52 minutes ago, NothingButTheRain said:

There can be all kinds of reasons to stop playing a game. Some may be kinda arbitrary like not having the time for a game or loosing interest or finding a game that is more fun to play. Or because the game you are playing becomes less fun to play. Or even lack of (new) PvE content.

Agree. At least we could steam off with good Operations before if you dont fancy and dont want to stress you with PVP. Now we have that option for one week which is nerfed Narai all we have.

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2 hours ago, gabberworld said:

 

i think its easier  for them reduce the damage what planes makes than replace ship tiers

reducing their damage would be a likely part of what i am saying.

as it is where carriers are now, they must be balanced for;

-being end of range at t10(there is no t11, they are at the end of the table)

-combating t10 aa

-being useful to weaker players.

-not getting crushed at t6 (t6 planes in a t8 match are just free point to most ships)

 

just hitting their damage output would make them useless to all but the best cv players at top tier, which is what drove the rework in the first place, while making 'emeralds' of the low tier cv's.

knocking them down a tier and levelling off aa power across t8-9-10 a good bit, solves all of that. 

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I think I'm done with Warships for a while, if not permanently.

 

This past week has been truly terrible in terms of games - they're just total steamrolls one way or another.  You're either chasing damage, or desperately trying to do as much damage before the team collapses around you, no matter what class you're playing. 

 

I think we've ended up with the perfect storm here - Covid-19 has seen a lot of people come back to the game, with predictable results. The amount of 41%ers sailing around in RU cruisers trying to grind out the line before the split is staggering. Euro DDs, which have a very high skill floor, everywhere because free captain mission. Ranked Sprint pulling some of the more experienced playerbase out of randoms. Clan Battles also draining the random player pool. 

 

Played 7 today. 3 wins. Not a single one of those games was actually an enjoyable experience at VIII - X.

 

Almost nobody in the clan is online now. Discord shows people playing literally anything else. Nobody is finding it an enjoyable form of entertainment right now. 

 

Shame, given all the time and money I've spent, but it's been an amusing hobby on and off since beta. 

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What make me considering quitting, or more truthfully, what has made me take another break from the game:
1. The CV rework, how it completely missed like every goal WG set up for it. CVs play its own little game, and it feels like I am just target practice for the CV. Minimal interaction between surfaceships and planes, and now my friendly CV cant protect or counterplay the enemy CV. I have managed now by just ignoring the CV, I cant do anything about the planes, no reason to try to dodge as it mostly messes up my positioning/angling and I will get hit either way. I see the CV just as an enviroment hazard or funkiller, because if I am bowtanking and/or dodging enemy shells, the CV comes, and just... blows me up. AA doesnt matter, and if it does matter another wave of planes just comes 30s later and does the same thing over again. It robs me of control, and I feel just like a target for the CV. If the CV decides I need to be sunk, I will be sunk. I cant hide, I cant run, I cant influence the match, I am just waiting for the CV to strike me, again and again and again until I am sunk. I can run from a BB, I can hide behind cover if I get focused by surfaceships, I can go undetected from that HE-spammer hiding behind an island, I can chose if I want to engage or disengage to repair and reposition. The CV ignores all of that; concealment is just a facade, cover is contraproductive, and running makes no diffrence as the planes are much faster than my ship. That is utterly frustrating.
I took a 3-4 month break because of the frustration I felt over CVs.

I tried to get back into the game again now, and try to just endure the CV like in the good old days with the RTS CVs. However it feels like the MM really tries to shove in CVs in every match.
So I played, and I really sucked at aiming. Thought it was just me being rusty, however my aim really really sucked. So I started to check the fall of shot, and my shells went through the ships a lot of times... so I am now again on a break from the game because of the following issue:

2. The desync issue. This really killed my enjoyment of the game. It really is frustrating to see shell after shell just... disappear. I like the game, and I have played for a while, but this issue... it totally sucks the fun out of the game together with issue #1.

Other issues for me, gnawing in the background:

3. Ridiculus russian ships; The russian BB-line, the upcoming russian CA/CL-split. I am not complaining that the ships are OP (which many are tho), I am complaining of the amount of paper ships in the lines, getting pitted against historic ships. Why do I complain about this? The historic ships were designed for real world combat and with real world restrictions and limitations. The russian ships are designed for this game, and they are more optimized for this game than the other ships that has a better basis in reality. F.e; Armor is exploiting "autobounce" feature and more.

4. The upcoming submarines. With how the CV-reworked went, I have little confidence in how WG will balance the subs. Also, when I look how WG "handled" the CV-rework I believe the subs will come, and regardless how unbalanced or unfun the subs might be for either the submarineplayer or the rest of the players, WG will not back down from the amount of work they have put into the gameplay of subs and the subs will stay.

Sorry for ranting, I really liked the game. I want to play the game with the enjoyment I felt before. Now it just makes me frustrated.

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Really not sure where to start...
Thanks to CCs we have some slight attempts to educate the playerbase (at least a part of it), WG just sits back and do nothing to contribute while they should lead the path. Right of the bat - campaigns on a various levels with missions being lessons and practices for newbies to teach them how the game works. Make it rewarding, so no one will walk past this without finishing it. 
Besides, why on earth would you let completely new people go to the premium shop and buy T9 or even T10 ship? This makes things worse and worse on randoms (and as we clearly see - on ranked "sprint" as well).
CV rework still not in the good state and submarines getting ready to introduce into the game. It's not a remedy, it's straight up making it bigger chaos.

MM not taking into account the skill of players, tier of a ship tells really nothing about how the actual person might perform. Criminally misplayed specialized ships on a daily basis. And you can't even blame those people cause it's WG, that doesn't give a dime if people have any clue or not as long as they leave $$$ in the game. This is very narrow-minded and short-term thinking, doesn't correspond with the size and experience of the company. And it gets worse.
Just when the game gets a bit more stable, port and interface finally works much better and have some bits and pieces improved (like flag mounting/dismounting) they come up with some goofy idea like ranked sprint 12vs12 with T9&T10 allowed with CVs (aka randoms v2). Even arms race mode can't make it not boring and slow paced. All you have to do is just mix small teams (1-5, 6 players per side) on smaller maps and lower tiers, we have T10 only everywhere for God's sake. You don't want to divide people in terms of skill (which makes all people life miserable in the game), yet you have no problem of keeping a lot of players off many modes because they don't have T10 ships. Bring back some love for lower tiers finally! Some lower tier ranked with no carriers and premiums would be really cool!

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