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How do i play the Furutaka?

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6 hours ago, LastKaiser said:

I've been streaming recently focusing on lower tier gameplay and basic mechanics ... had a Furutaka match today that might help show some of the strengths of the ship (kiting, AP ambush from stealth, etc) as well as general match awareness and positioning. 

In short, even when bottom tier, Furutaka is very powerful thanks to good concealment and great firepower ... but you have to think ahead and play smart with it.

 

 

Well played. The video in that link was so laggy it was almost unwatchable.

 

Your team won because the enemy had 2 clowns that went up the middle. Plus the usual thing at these tiers of ships not angling properly.

 

Even though it was a tier 7 match, they only had 1 tier 7 BB, so the MM was fairly gentle. The cyclone on the other hand is murder for bottom tier cruisers.

 

The Furutaka is OK. I prefer the Omaha. The Kirov is pretty good these days too.

 

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I just got it myself, and I find it to be a nice break from the battleships I tend to play a lot:

 

You have some amazing guns and not-so-amazing armor. Sounds like pretty much every other cruiser in the game from now on, really. Avoid BB shells like the plague, they will tear you apart without mercy.


Your destroyers will die if they go up against a cruiser, and you are excellent at blapping cruisers. Aim at the waterline of enemy cruisers if they are roughly broadside, you can use the minimap to help pinpoint exactly where your shells will go. Getting 15k salvos on unsuspecting cruisers (or unaware, why else would you go broadside in an Omaha?) is something you should get used to. That said, if you go broadside to literally anything except a DD, expect to get spanked royally.

 

Since you've covering your destroyer, they might feel nice and drop a smoke for you. If not, find an island and camp behind it, your gun arcs let you fire over it and (hopefully) someone on your team is spotting for you. If not, uhh... get outta there and stop shooting once you're around 12km away, this will let you drop off detection. Find a crossfire situation (by this point it might be time to think about going to the center) and abuse some more cruisers.

 

Your turrets turn slower than the year 2020 has passed by. You will not be able to keep your guns on anything but a battleship at 5km range, and fighting a battleship at that range will be suicide. Stick to around 10-14 km, 8km minimum if the enemy ships you're fighting are brain dead.

The faster you can take down enemy destroyers, the sooner your battleships would feel confident enough to come in and support you. However, enemy cruisers will melt your friendly destroyers, which would entice the enemy battleships to charge in and murder you. It's a balance between destroying the destroyers and letting your friendly battleships cover you or destroying the cruisers and keeping your own destroyers alive. Either way, once the friendly battleships arrive, the enemy battleships would (hopefully) focus on them, taking your biggest threat off your back. At this point you're free to obliterate any remaining cruisers (destroyers should be dead by now) and set unending fires to battleships. You can even load AP and shoot the extreme front sections of battleship bows, but only after you get a few fires going.

You have 15s reload. Yes, that's glacially slow, but battleships have 30s reload. If there are two identical enemy battleships but one is at 30k HP and the other is at 1k HP, tell your battleship to start working down the 30kHP one while you secure the kill. You can fire twice as often as the battleships and generally have better dispersion. A battleship at 1k HP can do the same amount of damage as one at full health, but since you can fire sooner, a greater amount of firepower would be spent on doing more actual damage to enemies. (This applies to almost every other ship in the game)

Don't be afraid to turn tail and run, just don't leave your battleships stranded. Oh, and don't turn in open water, that's inviting death. 

WASD spam if you're being chased and don't forget that 1/4 and 3/4 speeds exist. It will help you dodge quite a few salvos.

Torpedoes are a get-out-of-jail-free card. Save them for when that pesky battleship thought that it could sneak up behind the island and catch you broadside, and remember that you are NOT a destroyer! You are a cruiser! Use your guns! That said, dropping torpedoes in an enemy smokescreen is something worth considering, and you could maybe use them to force an enemy battleship to turn away, giving you the time to run past that 12.2km detection range and dropping off detection.

 

---

 

disclaimer: I only have 4 battles in the taco when I wrote this, but these concepts seemed to work with me so far, hopefully they will continue working further up the IJN cruiser line lol

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49 minutes ago, kellykeli0690 said:

hopefully they will continue working further up the IJN cruiser line lol

I think they are okay for the Furry Taco (and kind of for the Yahagi, although that has only 152mm guns) but no, it won't help You sh*t with the other IJN cruisers.

Except for the "don't get hit by BBs" part. That's adviseable for all of them. Or most cruisers. :cap_cool:

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1 hour ago, Deckeru_Maiku said:

Except for the "don't get hit by BBs" part. That's adviseable for all of them. Or most cruisers. :cap_cool:

Can confirm my favorite sight to see in my Fuso is any broadside cruiser within 15km.

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16 minutes ago, kellykeli0690 said:

Can confirm my favorite sight to see in my Fuso is any broadside cruiser within 15km.

Why? Do you like the sight of shells splashing around a ship? 

 

Fuso appears to translate as "couldn't hit the rear end of Wagyu cattle with a Koto"

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2 minutes ago, invicta2012 said:

Why? Do you like the sight of shells splashing around a ship? 

 

Fuso appears to translate as "couldn't hit the rear end of Wagyu cattle with a Koto"

 

It helps a bit to not a full broadside but chainfiring the guns while wiggling the mouse a bit - couple milimetes - to enhance the "sniping with a shotgun" effect of Fuso. Or use a Dunkerque... nasty, that one

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1 minute ago, Deckeru_Maiku said:

It helps a bit to not a full broadside but chainfiring the guns while wiggling the mouse a bit - couple milimetes - to enhance the "sniping with a shotgun" effect of Fuso. Or use a Dunkerque... nasty, that one

Good tip. Four years too late (for me, anyway) but still a good tip! 

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Am 1.5.2020 um 21:43, J4CK_D4N13L5 sagte:

I'm new to the game and don't want to rush up the tiers.

That used to be a good idea but it is not any more, these days, because of the CV rework.

You might have noticed already that it is a completely different game as soon as aircraft carriers are involved - usually a boring camp fest where only the CVs actually get to enjoy themselves and actually play while all others are just expendable extras. Stooges without counterplay. Plane fodder. (Except if the CVs are completely incompetent, which you can easily determine - if they manage to actually miss any target with any drop at all, they can't be any good.)

 

The ratio of CV battles varies tier by tier, but you get between 50 and 100% of carrier games on all tiers except I, II and IX.


 

Zitat

 

Some advice would be nice because on youtube they all say it's a great ship.

 

All those videos are sadly obsolete.

 

Furutaka used to be a strong ship, very strong even, in the brief window between the points in time when her guns got buffed and the AA of all surface ships got nerfed to all hell.

 

Now though, like all mid and low tier ships, she is just carrier fodder in the majority of Random battles, and strong only if not too heavily uptiered, which takes away another maybe 10 or 20 per cent of battles at least. A savvy player may do well in Ranked, if there are no carriers and everybody is Tier V. But since she doesn't get a heal and there is no cap on the number of BBs, it usually comes down to a BB fest with some DDs thrown in and the cruisers get crucified.-

 

So just don't bother.

Either leave the game, especially with the upcoming captain skill rework, which will put Newbies at a particularly terrible disadvantage, or skip to Tier IX as fast as possible.

Because once there, you only get the fun police about a third of the times.

 

  • Boring 1

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Vor 48 Minuten, FixCVs_Nautical_Metaphor sagte:

That used to be a good idea but it is not any more, these days, because of the CV rework.

I don't want to ruin your enthusiasm but I think you are addressing a dead account.

 

  • Funny 1

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4 hours ago, invicta2012 said:

Why? Do you like the sight of shells splashing around a ship? 

 

Fuso appears to translate as "couldn't hit the rear end of Wagyu cattle with a Koto"

The fuso has bad dispersion? I've noticed it here and there (missing a broadside Nagato at 6km....) but it seems to be... alright most of the time. Whatever the case may be, I'm looking forward to future ships now...

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20 hours ago, FixCVs_Nautical_Metaphor said:

Either leave the game, especially with the upcoming captain skill rework, which will put Newbies at a particularly terrible disadvantage, or skip to Tier IX as fast as possible.

Because once there, you only get the fun police about a third of the times...

 

...and Your only problem will be a total lack of experience how to play this game, make You perfectly prepared cannonfodder for the T10 potatoes already inhabiting the high tiers and waiting for fresh victims.

 

Sorry, dude, but that "advise" was beyond stupid.

 

And as the Furry Taco probably meets more T4 than T6 CVs it's survivability in CV battles is not lower than in non-CV battles.

If You get regularly bothered by T4 CV when playing a T5 ship than maybe there might be some other problem than CVs. Maybe - only maybe - it would be good to... wait for it.... just dodge? :cap_haloween:

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