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Matchmaking: The Basics Making Teams

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1 hour ago, geraldkacka said:

The matchmaking DOES NOT WORK  :cap_money:

I wonder how you got in your 4800 battles if that were the case....

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The Matchmaker is actually what destroys this game. Otherwise the game is fun but:

 

- Your skill does not matter, if you have bad teams there's nothing you can do

- this is extremely frustrating especially in ranked

- If you are put constantly in bad teams, your win rate will not be in your control, though you are constantly evaluated by your win rate - you get prices only  if you win

- it is frustrating to play games where you don't matter as a player

- The Matchmaking also seams faulty... in an uniform distribution you can't lose 10 games in a row, every day, for weeks even months... in WoWs this happens a lot ... It looks sometimes that the MM is giving you the finger, and you play for nothing, because you can't do anything about it... This is why in my opinion the MM is buggy

- WG admits it's not fun to have good players playing vs bad players when they balance the MM in clan wars taking into consideration clans skill... they say they won't do it in randoms... why?

- In the end you will have the Win Rate that the MM decides you to have... you do NOT matter

 

 

Because of this I quit playing WoWs for 6 months... then I turned back one game or two from time to time. But, before I was spending 200 to 400 EUR / month on this game. I really enjoy grinding, and learning new ships... but, in the past 5 moths I didn't spend 1 cent on the game. I spent long hours in training, clan wars, learning strategies, and ships etc. Instead WG gave me... this MM which decides I have to have a ridiculous win rate and there's nothing I can do about it... well, until WG fixes the MM, they will not see my wallet again. That's for sure.

 

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I don't think i have ever played a mmo pvp game that hasn't had balance issues, either with classes/ships etc or player skills.

As for MM, my attitude is just get on with it do the best you can, and BOHICA.

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1 hour ago, aviaxis said:

The Matchmaker is actually what destroys this game. Otherwise the game is fun but:

 

- Your skill does not matter, if you have bad teams there's nothing you can do

- this is extremely frustrating especially in ranked

- If you are put constantly in bad teams, your win rate will not be in your control, though you are constantly evaluated by your win rate - you get prices only  if you win

- it is frustrating to play games where you don't matter as a player

- The Matchmaking also seams faulty... in an uniform distribution you can't lose 10 games in a row, every day, for weeks even months... in WoWs this happens a lot ... It looks sometimes that the MM is giving you the finger, and you play for nothing, because you can't do anything about it... This is why in my opinion the MM is buggy

- WG admits it's not fun to have good players playing vs bad players when they balance the MM in clan wars taking into consideration clans skill... they say they won't do it in randoms... why?

- In the end you will have the Win Rate that the MM decides you to have... you do NOT matter

 

 

Because of this I quit playing WoWs for 6 months... then I turned back one game or two from time to time. But, before I was spending 200 to 400 EUR / month on this game. I really enjoy grinding, and learning new ships... but, in the past 5 moths I didn't spend 1 cent on the game. I spent long hours in training, clan wars, learning strategies, and ships etc. Instead WG gave me... this MM which decides I have to have a ridiculous win rate and there's nothing I can do about it... well, until WG fixes the MM, they will not see my wallet again. That's for sure.

Game gets destroyed? THAT must be the reason why the player numbers are increasing:Smile_great:

  • skilled players win more matches
  • skilled players regularly decide matches for their team, sometimes at the last moment
  • show me ONE player that loses 10 matches in row, every day, for weeks or months, ONE!!!! That must be a botlevel player
  • random is random, not clan battles
  • in the end you have the winrating you deserve
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The problem isn't the MM. It's just a symptom.

 

The core-problem is the skillgap itself.

 

I've played this game for close to five years and with -2/+2 MM all the time. Never had  a problem with it. What many forget that though the battles are played in teams, your progress is personal and that depends mostly on your contribution in the battle, not it's outcome. If you play well, then you will have a greater impact on the outcome and a bigger amount of XP and credits, even if your team loses.

 

Stop staring at the WR and start looking at the stats the show the personal contribution.

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1 hour ago, Hanse77SWE said:

I've played this game for close to five years

 

5 years ago noone had, 14,801 battles , you get my point? when you started play 5 year ago it was much easier , atm players need deal those users who have huge experience already.

 

5 years ago battle was, beginners vs beginners

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4 minutes ago, gabberworld said:

 

5 years ago noone had, 14,801 battles , you get my point? when you started play 5 year ago it was much easier , atm players need deal those users who have huge experience already

True. Everybody was in training mode (except testers) back in the day. Nowadays, is much more challenging. 

Reality is that one cannot pick hard or easy mode, that is why it's random. I guess that one must know the pros & cons of a ship and to exploit that in some hard situations.

This is one way to react to a bad MM setup.

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1 hour ago, The_Black_Flags said:

i seriously wish WG would one day unify all its games matchmakers to go -1/+1 tier instad of -2/+2

I guess that it should be arranged +/-1 till tier VI and from there it is manageable to play against 2 tiers higher ships.

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Many people complain that 2 tiers' difference puts them in a rather hard situation in a match and that they're not able to perform when being low tiers, however, I've had to carry the higher tiers to victory quite many times and usually I find that my tier 6 ship scores higher than tier 8 ships my "team apes" (eh, mates) play on that match.

The problem is that many players want to reach high tiers very fast and the higher you go the harder it may be to perform as players need to adapt to a different play style.  Things are more forgiving at tier 5 and below where many players should have spent more time....

 

So, my point is that even though 2 tiers difference in MM may be hard sometimes it's not that bad actually as to the inexperienced player base.

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8 minutes ago, tsounts said:

So, my point is that even though 2 tiers difference in MM may be hard sometimes it's not that bad actually as to the inexperienced player base.

Agreed. Especially those high tier premiums who doesn't know how to exploit their ship properly.

Personally, when I see more than 2 high tier premium ships in my team I know that it gonna be a hard game. :Smile_trollface:

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18 hours ago, ColonelPete said:

It works for many years, otherwise people would not have played thousands of matches.

 

ppl HAVE NOT a CHOICE , never had , they keep playing until quit

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2 hours ago, tsounts said:

Many people complain that 2 tiers' difference puts them in a rather hard situation in a match and that they're not able to perform when being low tiers, however, I've had to carry the higher tiers to victory quite many times and usually I find that my tier 6 ship scores higher than tier 8 ships my "team apes" (eh, mates) play on that match.

Well, it is bad. Not always you face potato admirals with high tier ships.

2 hours ago, tsounts said:

The problem is that many players want to reach high tiers very fast and the higher you go the harder it may be to perform as players need to adapt to a different play style.  Things are more forgiving at tier 5 and below where many players should have spent more time....

BULLSEYE!!!!!

 

Personally I am complaining about the 2 tier, actually 3. I want no advantage, I want fair game in terms of team balance and tier balance.

@ColonelPete let me see you how with cruiser Algerie [t7] can you deal against Alaska, Azuma and other tier 9 ships..... Ain't life a b!tch??????

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14 minutes ago, hogger4169 said:

@ColonelPete let me see you how with cruiser Algerie [t7] can you deal against Alaska, Azuma and other tier 9 ships..... Ain't life a b!tch?????? 

Right, that's a bummer.

I don't know about him but I'll use speed and range to burn them down as much as possible. Same as with Martel vs tier X, it's hard but manageable.

You must exploit all your ship's pros in those situations... and a little bit of luck. :cap_win:

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44 minutes ago, ElScorpion said:

ppl HAVE NOT a CHOICE , never had , they keep playing until quit

Should  I call the police? Is someone threatening your life?

 

18 minutes ago, hogger4169 said:

Well, it is bad. Not always you face potato admirals with high tier ships.

BULLSEYE!!!!!

 

Personally I am complaining about the 2 tier, actually 3. I want no advantage, I want fair game in terms of team balance and tier balance.

@ColonelPete let me see you how with cruiser Algerie [t7] can you deal against Alaska, Azuma and other tier 9 ships..... Ain't life a b!tch??????

Can I at least use the Myoko or the Yorck? But yes, any day of the week:Smile_coin:

Here is a video of Haguro facing Tier IX.

Spoiler

 

Btw. that was before her camo had a combat bonus and the the ship has a meme full AA setup....

And the top player on the enemy team sailed a Southern Dragon...

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2 minutes ago, ColonelPete said:

Can I at least use the Myoko or the Yorck? But yes, any day of the week:Smile_coin:

Here is a video of Haguro facing Tier IX.

There are many factors that influence a battle, a 4% is you. (actually it is 8% but I divided in half, 4 to win and 4 to lose)

The team setup, yours and the enemy.

the plan, if any....

Ho well you know your ship, it matches with your playstyle?

 

You may play like a champion and me, your teammate play like a fool along with another...5 teammates in our team.

Show me a battle where is for granted that your team setup will be 12 good players and fight even with hermelin, you will win.

 

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5 minutes ago, hogger4169 said:

There are many factors that influence a battle, a 4% is you. (actually it is 8% but I divided in half, 4 to win and 4 to lose)

With me it is around 20%.

Some players manage 25%.

Average players manage 10%.

 

Edit. And yes, I have won with one, even two afk players on the team.

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18 minutes ago, ColonelPete said:

And the top player on the enemy team sailed a Southern Dragon...

I have Dragon (Myoko) and I can tell it is much harder to play then Algerie... those gun arcs are awful... LOL

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I don't completely agree with the current MM.

But, the suggestion on the forum to use "skill base by PR/WR", is somewhat questionable. There are thousands of players who play WOWs at a given moment. To consider this much player's skill/PR and form the team within 5 min (max time for random in current release) is not feasible.
Also if WG tries to put unlimited waiting time until the perfect team is formed, then a super unicum player playing a t1 ship (for fun) will wait for an indefinite amount of time in the queue and will result in the addition of vituperative comment on this MM forum.

The player's win rate depends on the skill of the player and by team play, A skilled player with not so good team will cause the player's win rate to fall.
In short Team (matchmaking) will depend on the win rate and the win rate will depend on the team.  It looks like we got a beautiful deadlock here.

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I prefer to play T6 matches. That way I don't face the BS paper navy of many nations while getting the challenge of fighting bigger ships than mine.

 

T10 Is just a mess these days, T9 is not far behind it either.

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Vor 4 Stunden, gabberworld sagte:

 

5 years ago noone had, 14,801 battles , you get my point? when you started play 5 year ago it was much easier , atm players need deal those users who have huge experience already.

 

5 years ago battle was, beginners vs beginners

About all been beginners ... A portion of the early player base came from WoT thus having at least some basic knowledge about how Wargaming game mechanics might work.

Of course no one had 15k battles in Warships back then and the necessary knowledge was a bit easier to apprehend for the players since during the ancient times of Alpha, Closed and Open Beta there were only 2 (3) nations available and some of the techtrees even had blank tiers in it.

But that "easiness" was counterbalanced to a certain extent by the +3 matchmaking and teams that had unequal numbers in ships in total and in ship classes and tiers.

 

I admit that nowadays the beginner can be easily overwhelmed by the amount of different nations, ship types and their national traits.

But today we have the protected matchmaking range, mirrored teams and what not to counterbalance that a bit.

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2 hours ago, hogger4169 said:

Personally I am complaining about the 2 tier, actually 3. I want no advantage, I want fair game in terms of team balance and tier balance.

@ColonelPete let me see you how with cruiser Algerie [t7] can you deal against Alaska, Azuma and other tier 9 ships..... Ain't life a b!tch??????

In a 1v1 a competent player can EASILY deal with a below-average Alaska player.

Ain't game knowledge a [edited]?????

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The main problem, WG, is that:

 

THERE ARE NO TEAMS 

I'm literally done with the teams these days. Not only, i keep getting the new players every single time, that don't know anything about the game and don't understand how to play; DDs don't contest caps, don't spot, yolo and get killed at the start of the game, exc.; BBs run away. You know what i mean. I doesn't matter how good you are, or if you are top tier or bottom tier; it just doesn't matter. You're team just evaporates while the enemy, at best, looses 4 ships (if you're lucky).

What is even more frustrating are those teams that throw the easiest of wins; i mean, maybe it's a completely fair battle; both teams have done good, but let's say your team is winning because you have the cap advantage, or the points lead, but your team just doesn't care and throws the game. It's infuriating.

 

I mean, i literally have to do the job that 12 people should do, but i'm only one. 

 

I legit cry when i have these teams, because, no matter how good i try to be, or how much i do; it's for nothing. I honestly don't care about winning or losing, but it's the exact opposite of fun that your team get's completely deleted but the enemy team looses maybe a couple of ships. 

 

 

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