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The_EURL_Guy

Matchmaking: The Basics Making Teams

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  • There is a maximum difference of one Division between opposing teams within a single battle.

 

This really is dumb. The number of times i see 2 divisions of 3 players each on one team versus one division of 2 in the other is alarming and makes for very unbalanced games.

 

When half the team are cordinating via voice they have a massive advanatge and at that point calling the battle "random" is pretty laughable.

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5 minutes ago, Smegger213 said:

There's always one arrogant decent player on the forum.

The matchmaker is garbage.

As long as it is +2 it will always be garbage.

That's my opinion, and I couldn't give a rats arse what you think.

You claimed it does not work while finding matches. Your choice of words is not my problem.

You asked a question and got an answer you did not like. Maybe do not ask questions when you do not like answers?

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1 minute ago, ColonelPete said:

You claimed it does not work while finding matches. Your choice of words is not my problem.

You asked a question and got an answer you did not like. Maybe do not ask questions when you do not like answers?

Whatever.

Like I said, there's always one decent player on the forums that thinks all those that are not as good as them don't deserve to voice their opinions.

Read my post properly.

I DID NOT SAY IT DON'T WORK WHILE FINDING MATCHES.

I SAID +2 MATCHMAKING DOESN'T WORK.

 

That is my opinion, +2 mm will always be garbage.

Its garbage in WoWS and its even worse in WoT, but Wargaming don't give a toss.

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Vor 20 Minuten, Smegger213 sagte:

There's always one snappy player on the forum.

The matchmaker is okay ... even with its shortcomings sometimes.

As long as it is +2 it will always be okay.

That's my opinion, and I couldn't give a rats arse what you think.

See ... it works both ways ;)

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3 minutes ago, togMOR said:

See ... it works both ways ;)

Very funny, I see what you did there.

Pointless, but funny.

Keep it going.

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13 minutes ago, Smegger213 said:

Whatever.

Like I said, there's always one decent player on the forums that thinks all those that are not as good as them don't deserve to voice their opinions.

Read my post properly.

I DID NOT SAY IT DON'T WORK WHILE FINDING MATCHES.

I SAID +2 MATCHMAKING DOESN'T WORK.

 

That is my opinion, +2 mm will always be garbage.

Its garbage in WoWS and its even worse in WoT, but Wargaming don't give a toss.

But you are finding +2 MM matches...

Seems to work...

 

And where did I say you do not deserve to voice your opinion? :Smile_popcorn:

I am just commenting on your opinion and you are commenting on WG and my post... :cap_like:

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There has been a lot of comms chatter on this from Devs and Players over the years.

 

I believe if memory serves me correct, the reason the Matchmaker was designed this way was to prevent too long a delay in people waiting for a match  to take place. 

 

If WG narrowed the parameters to make the match appear more 'fairer' they were scared it would put players off playing due to the longer wait times for a match. 

 

Was this due to both a factor in server processing and the 'real' number of players with such a diverse mix of ships, skill/experience?  They must have trialled different versions and the 'fairer' one truly frightened them as the wait times were very long or exceeded their benchmark they set themselves.  

 

The question is would the player base shrink more from increased wait times for a more skill/experienced based, proportioned match mix versus the number of people who leave the game for a period of time or quit altogether in the current system?

 

I think WG knows this as they hold all the cards on the data which encouraged them to take a safer course.  But was this a false mindset to begin with?

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2 minutes ago, Mikado_BB said:

There has been a lot of comms chatter on this from Devs and Players over the years.

 

I believe if memory serves me correct, the reason the Matchmaker was designed this way was to prevent too long a delay in people waiting for a match  to take place. 

 

If WG narrowed the parameters to make the match appear more 'fairer' they were scared it would put players off playing due to the longer wait times for a match. 

 

Was this due to both a factor in server processing and the 'real' number of players with such a diverse mix of ships, skill/experience?  They must have trialled different versions and the 'fairer' one truly frightened them as the wait times were very long or exceeded their benchmark they set themselves.  

 

The question is would the player base shrink more from increased wait times for a more skill/experienced based, proportioned match mix versus the number of people who leave the game for a period of time or quit altogether in the current system?

 

I think WG knows this as they hold all the cards on the data which encouraged them to take a safer course.  But was this a false mindset to begin with?

This exactly buddy.

It wouldn't bother me to wait a little longer in order to get a fairer game.

Your damn right that Wargaming are scared that players will leave if the wait times increase.

Much easier to find ships of +2 -2 than +1 -1.

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14 minuty temu, Smegger213 napisał:

This exactly buddy.

It wouldn't bother me to wait a little longer in order to get a fairer game.

Your damn right that Wargaming are scared that players will leave if the wait times increase.

Much easier to find ships of +2 -2 than +1 -1.

If the waiting time is the issue than I don't understand this part:

 

"For Tier X battles, a team should include at least three ships of Tier VIII"

 

In my opinion the MM should try t make a game of the same tier list and only then if its not able searching for -1+1 or -2+2.

 

I don't have much fun playing tier 8 vs tier 10, and I don't understand why wargaming is forcing Tier 8 ships into tier 10 matchmaking. 

Edited by CEOMisza
gramma mistake
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i had to say i'm having fun play with tier 8 dd at in tier 10, but with other ships its little bit complicated

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1 hour ago, Smegger213 said:

I SAID +2 MATCHMAKING DOESN'T WORK.

We have +/- 0 battles for quite some time now, they are the exact same rofl stomps like +/- 2 battles. Or look at ranked, it's the same there.

+1 mm wouldn't change much. If anything, it would make it worse for you because you wouldn't get the chance to fight ships of 2 tiers lower any more.

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i think they tested +/- 0 battles before, it not ended wery well, getting the xp dropped  allot

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Being up-tiered does not worry me but I really would appreciate  just a little effort from WG to solve the skill level problem, other game companies do it, Maybe players would even start to enjoy the game again I could even stop whinging about CV's if they were evenly matched, and think about it and it fits into WG's Mantra..., Happy Players are way more likely to open their wallets than those hovering on the edge of thinking :etc_swear: it :Smile_coin:

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I'm curious as to the where WG stand on clans sync dropping to get round max division sizes in modes like ranked sprint and random games in general.

Did some ranked sprint today and had a game with 3 divisions from one clan, 1 on my team and 2 on the enemy team. 

@The_EURL_Guy

Sync drops.png

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Sorry for my basic English.
But I think this is a topic that interests many people, if as they say matchmaking does not take into account and I quote: "The matchmaker doesn't take into account such parameters as the upgrades and modules mounted on a ship, the number of skills and talents a Commander has, or a player's combat statistics. " So it should allow players to choose to want to play against boats of a higher tier than yours, even if that could mean a longer waiting time, say 120 seconds at the end of that time you wonder if you want to continue waiting or if you want to follow the general rule .
Just as it should be allowed to choose options without flags or paint on the boat, but the game had to put all players on an equal footing.
A little apart from this discussion but about the game I would like to ask when a map without islands an open ocean, this would undoubtedly represent a real WW2 battle.

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1 image 1000 words, this...

Screenshot_12.thumb.png.157417ec6844fe657ecccf6861b164c2.png

 

 

.....while here the game goes well.....

Screenshot_13.thumb.png.ba3ab1178cae44eff53efb2a48a8d726.png

 

….AAAAND HERE THE GAME GOES TO HELL..... AND BEYOND...…….

Screenshot_14.thumb.png.b6bfded649cd3c15f54afa8573ab3226.png

 

need to say more????????????

-/+1 tier is the solution but who is willing to "break the eggs"?????

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Just now, hogger4169 said:

.....while here the game goes well.....

Did you read ANY feedback about low Tier battles?

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Games when matched against tiers 2 higher are good, challenging, fun.

 

You just have to play differently.

 

In my opinion (which is as valid as anyone else's on here) the MM doesn't need changing.:Smile-_tongue:

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10 minutes ago, Molly_Delaney said:

In my opinion (which is as valid as anyone else's on here) the MM doesn't need changing.:Smile-_tongue:

 

there is 2 type MM one is pro players vs beginners another is  high tier ship vs low tier ship

 

and because there is no balance at pro players vs beginners, there allot complains

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27 minutes ago, gabberworld said:

 

there is 2 type MM one is pro players vs beginners another is  high tier ship vs low tier ship

 

and because there is no balance at pro players vs beginners, there allot complains

There are almost no proplayers in this game. Where are they all coming from?

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4 hours ago, ColonelPete said:

@MrConway

I suggest you improve the MM for newcomers. Maybe extend the newbie protection to 120 matches.

I also think a second stage of newbie protection up to 300 games would be a good idea to allow an easier introduction into the game. That second stage could also end at Tier IV or maybe at Tier V.

A constant influx of new players is important for the health of the game and I think you should make life easier for them.

You have a good idea with Account Level, why stop at level 15. I suggest some rearrangement, it is funny that you need only 200 battles to reach level 15 and unlock everything. It should be arranged differently so it could protect new players and provide a solution for some MM disbalance.

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I personally dont mind +2 MM at all, i infact enjoy it because it a bit challenging and you are rewarded much better for doing dmg to higher tier ships as a lower tier ship.
the problem i have is when all the bad players and good players are one sided, it end up being a steam roll and its not fun for both sides, games end in less than 10mins and you dont fell as if you had an impact, i feel this way as both on the winning and loosing side.
this is where the problem with +2 MM comes, its the fact when your bottem tier (eg:t7) and your put into a t9 game, but all your t9s end up being at the bottom on the score card and were utterly useless meaning you had no chance even if you could carry, while all the top tier ships in the enemy team placed top, this is the reason i would like to see skill based MM being implemented into the game, it is more enjoyable for the avg and unicum players alike because the skill gap between both the teams will we very similar if not the same which will lead to games that last longer and will be more enjoyable for both teams. skill base MM "if implemented" would probably be managed by both PR/WR.
i also was want to see an equal number of radars on both teams, not 5 radars vs 1 shitty radar (eg:Salem with 8.5km radar).
 

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1 minute ago, ColonelPete said:

There are almost no proplayers in this game. Where are they all coming from?

well, you tag shows that you have 13,318 battles ,so you clearly have more experience in game than i have, it also means you most likley have some elite buffers at ships what beginners not have

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4 minutes ago, gabberworld said:

well, you tag shows that you have 13,318 battles ,so you clearly have more experience in game than i have, it also means you most likley have some elite buffers at ships what beginners not have

Let's take just a difference between 10 skill Captain and 19 skill Captain... huge difference :cap_old:

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