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Erik_Aukan

Issues I see with the game right now, suggestions of improvement

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21 hours ago, El2aZeR said:

 

Terrible players in general are irrelevant to balance, otherwise one could argue that nerfs to CVs are more than justified because terrible players cannot deal with them.

Being a good CV player makes any losses you take largely irrelevant.

Sector reinforcement barely damages one plane down to yellow on activation.

The reason why ships should be completely immune to air attack under certain conditions is because CVs have tremendous advantages over surface ships which must be balanced out by suitable weaknesses. Currently CVs have no weaknesses, only strengths over surface ships.

All aspects of AA are underwhelming.

They are relevant, if CVs are just for unicums, we are back to the situation before the rework. For some players, both on forums and on chat in random battles, it's almost like CVs didn't exist before the rework, and that everything was fine then. It wasn't. 

It takes skill to play all classes, and even more effort doing it good. 
It's not like there's no counter to aircraft, good players get around it. Sometimes you will get killed, but this happens vs all ships.
 

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24 minutes ago, Erik_Aukan said:

They are relevant, if CVs are just for unicums, we are back to the situation before the rework. For some players, both on forums and on chat in random battles, it's almost like CVs didn't exist before the rework, and that everything was fine then. It wasn't. 

It takes skill to play all classes, and even more effort doing it good. 
It's not like there's no counter to aircraft, good players get around it. Sometimes you will get killed, but this happens vs all ships.

 

We are already back to the situation before the rework. It's just that WG removed the odd-tiers to make CV encounters much more frequent. Player numbers as well as match impact have however remained the same. A team with a skilled CV player vs a team with an unskilled CV player is still just as likely to win as during RTS.

Besides, if terrible players are relevant to balance then the argument can be made that CVs need to be removed as terrible players cannot deal with them.

 

Yes, all classes take skill. However with the very exception of CVs all classes also take skill to play against. Against CVs meanwhile the skill of the surface ship player is completely irrelevant because interaction is completely one-sided. The CV player is in complete control of the engagement.

I also fail to see how this is supposed to be some kind of answer to plane losses being completely irrelevant assuming sufficient skill? In fact I just found out today that a Drake using sector reinforcement and DFAA is incapable of downing Enterprise rocket planes faster than Enterprise can respawn them with Halsey enabled. That's how pathetic AA is nowadays.

 

Again, there is no counter to aircraft because there is no interaction with aircraft to begin with. Unlike against every other class if the enemy CV is skilled you have no options. If you are able to "counter" a CV then you have not done anything, the enemy CV has just misplayed.

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1 hour ago, El2aZeR said:

 

We are already back to the situation before the rework. It's just that WG removed the odd-tiers to make CV encounters much more frequent. Player numbers as well as match impact have however remained the same. A team with a skilled CV player vs a team with an unskilled CV player is still just as likely to win as during RTS.

Besides, if terrible players are relevant to balance then the argument can be made that CVs need to be removed as terrible players cannot deal with them.

 

Yes, all classes take skill. However with the very exception of CVs all classes also take skill to play against. Against CVs meanwhile the skill of the surface ship player is completely irrelevant because interaction is completely one-sided. The CV player is in complete control of the engagement.

I also fail to see how this is supposed to be some kind of answer to plane losses being completely irrelevant assuming sufficient skill? In fact I just found out today that a Drake using sector reinforcement and DFAA is incapable of downing Enterprise rocket planes faster than Enterprise can respawn them with Halsey enabled. That's how pathetic AA is nowadays.

 

Again, there is no counter to aircraft because there is no interaction with aircraft to begin with. Unlike against every other class if the enemy CV is skilled you have no options. If you are able to "counter" a CV then you have not done anything, the enemy CV has just misplayed.

Seems the counters work pretty well both on clan battles, randoms and ranked. 

And I don't think there are many players using Enterprise with Halsey and the achievement, that's a very rare scernario. Not that it's impossible, but very unlikely. The match of often over than anyways when you get the skill activated.

You can just see it on YouTube. Lots of videos with 50+ shot down planes, by 1 ship. You don't see many CV matches above 300K anymore, but lots of other classes. 

If AA was so ineffective at times, they wouldn't have shot down so many planes.

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12 minutes ago, Erik_Aukan said:

Seems the counters work pretty well both on clan battles, randoms and ranked. 

And I don't think there are many players using Enterprise with Halsey and the achievement, that's a very rare scernario. Not that it's impossible, but very unlikely. The match of often over than anyways when you get the skill activated.

You can just see it on YouTube. Lots of videos with 50+ shot down planes, by 1 ship. You don't see many CV matches above 300K anymore, but lots of other classes. 

If AA was so ineffective at times, they wouldn't have shot down so many planes.

 

They don't as is proven by randoms, ranked and especially CBs.

Also again, if terrible players are relevant then shouldn't CVs be removed? Evading the question doesn't make you seem smart.

 

Getting Confederate with Enterprise, or any CV really, is incredibly easy. Getting the achievement within the first 10 minutes is likewise not particularly difficult.

 

The reason why you don't see any 300k+ damage matches on Youtube is because they aren't featured, not because they do not exist. To even pick Youtube videos of all things as something representative is hilarious at best.

Yes, bad CV players lose planes. So what? That doesn't mean you're countering the CV, it just means the CV is misplaying heavily given that you have no control over your AA whatsoever while the CV is actually in full control over how many planes he loses.

And frankly plane losses themselves aren't a measure of how powerful AA nor CVs are given that fighters exist and there is no differentiation between them and strike planes in the planes shot down statistic.

Oh, look, 105 planes lost of which 38 have no impact whatsoever on reserves.

Ykm1EME.png

 

If you really want to take plane kills as a measure of how powerful AA is then AA is completely worthless given that 50 plane kills is roughly equivalent to 1/3rd to 1/4th of the amount of planes a CV can field over a match depending on the CV.

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1 hour ago, Erik_Aukan said:

And I don't think there are many players using Enterprise with Halsey and the achievement, that's a very rare scernario. Not that it's impossible, but very unlikely. The match of often over than anyways when you get the skill activated.

Not true at all. I get Halsey activated 2 in every 3 games. Heres the one from tonight.

 

Activated 10 mins in.

1263402133_HalseyEnterprise.png2.thumb.png.534ccc87aa05da591c06a3a238279d8e.png

 

By the end, I've been able to chuck full squads at whatever left and wrap up easily in the end while their Shok who did play very well could not match that and meant I had the advantage for half a full game.

742845641_HalseyEnterprise.png3.thumb.png.8d842f090e4fa3054b94dc46d2fe9b08.png

 

End result. Comfortable win that was never in doubt. 

1695090809_HalseyEnterprise.thumb.png.3c8b2f5ebb05e7d04362d25416e16d2f.png

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I may be viewing the past with rose tinted glasses, but IIRC AA was... not terribly badly balanced just before they got rid of overlapping sectors and made AA damage one plane at a time.

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