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LordBodoM

Smokey Machineguns, Death-Ray Comrades and Warpspeed Torpedo-carousels

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4 hours ago, LordBodoM said:

You are missing the point of my post here, dude.

I'm not even going to bother answering to your statements because you seem to be an experienced 'replier'.

 

Good that you fail to your own standards :cap_like:

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12 hours ago, LordBodoM said:

High Tier games are getting rather frustrating;

Yeah, the bloody carriers are everywhere and causing a destroyer extinction. It sucks.

12 hours ago, LordBodoM said:

Smokey Machineguns.

Every match has a bunch of them: Rapid-firing cruisers and destroyers, hiding in smoke.

If you are within a smokescreen you shouldn't be able to see targets at all. You may get the target location from other ships but you would still fire blind.

 

->     Possible solution: Make them unable to lock a target (when in smoke).

In this game, ships spots for their allies. I mean, we can make it such that ships can't spot for their allies and so that you can only see targets that you yourself spot, but then that would make a lot of battleships and non-radar cruisers nigh-unplayable.

12 hours ago, LordBodoM said:

Death-Ray Comrades.

Sovjet cruisers are not the only ones who have radar but they have excessive range (compared to others).

Matches with up to 4 radars per team are not uncommon these days. This should not be that big of a problem if they would work like they should.

Radars send a signal and detect it when it bounces back.They should not be able to penetrate solid rock (Death-Rays can, radar can't) and as soon as they send out a signal, they should be detectable.

The long ranged Russian radars are a problem, as they make it nearly impossible for torpedo dependent destroyers to properly operate. Stopping them from piercing island really won't fix the main problem on the majority of maps. There should just not be any Russian cruisers capable of hiding their concealment bubble within their radar bubble.

12 hours ago, LordBodoM said:

Warpspeed Torpedo-Carousels.

Sinds the introduction of the new (EU) Destroyer line players get confronted with high-speed torpedo wall-after-wall.

No ship of that size should be able to spew such a huge amount of torps at that rate. The range I can live with but not at that ridiculous speed (90+ knots for the Halland?).

That is undodgable for BB's. Sure, they have less dmg, but at that speed and narrow spread you eat more of them than you can chew.

 

->     Possible solution: Lower speed and/or rate of fire and/or dmg of their torpedo's.

The European destroyers have, at best, mediocre torpedo DPM. They also carry 6 torpedoes at tier 8, 8 at tier 9, and 10 at tier 10. I would not call any of those torpedo walls. As for dodging torpedoes, no one but destroyers should be able to dodge torpedoes if they wait until the torpedoes are spotted before they begin dodging. Battleship players should be maneuvering to at least minimize torpedo damage if there is a known torpedo destroyer nearby. By no means should they be able to dodge torpedoes after the torpedoes are spotted. The European destroyers also have the torpedo damage as carrier drop torpedoes, I doubt they can go much lower without being effectively nonfunctional. It would be silly for battleships to expect to be able to dodge every torpedo easily regardless. Should a cruiser be able to easily dodge all battleship shells as well?

12 hours ago, LordBodoM said:

- Destroyers should not be a priority target for CV's (irl). Make them harder to hit or find some other way to stimulate CV's to focus on the bigger targets (wich they should).

Weegee could remove rocket planes, which they are not going to do of course because that would be a sensible action.

12 hours ago, LordBodoM said:

- Make an effort to expand your mind and come up with new styles of maps. We have more than enough (mirrored) island maps.

The more asymmetrical a map is the more difficult it becomes to balance. There is no reason to design maps such that one team has the decisive advantage. We are also playing boats. We either have to play on a water map with islands or water map without islands. What other alternative is there?

12 hours ago, LordBodoM said:

- Create more options in the modules-section. Atm most hips have basicly the same fitting. More options = more diverse playstyles.

More diverse playstyles can be achieved with playing different ship classes and lines and, to a lesser extent, by slotting legendary modules. We should not have ships perform massively differently depending on their module setups as that will basically mean that every ship will secretly be multiple ships that will need to be balanced as they're mounted to vastly different ships.

12 hours ago, LordBodoM said:

- Buff some of those modules. Dropping Consealment System for a mere +10% consumable-duration? Nope!

Concealment is literally best in slot with an exception for maybe 3-4 ships in the entire game (off the top of my head and ignoring the LMs, there's Khabarovsk and MAYBE Hindenburg). It's pointless. Most of the issues raised here are either non-issues or are addressed in detrimental ways.

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On 4/29/2020 at 9:46 PM, ForlornSailor said:

 

Are we really surprised ? ;)

Nope. Also is it me or did the forum suddenly got flooded by whine threads today. Its like Hydra, kill 1 and 10 more rises to take its place.

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