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Sir_Sinksalot

Tier 7 Gems For Narai?

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Hi guys,

 

Back again. Thanks for the input with the tier 6 gems fro Ops. I see today the tier 7 offering "Narai" is back on the cards which is good, more the better. Anyway, much the same again, looking for some feedback on the best of tier 7 has to offer, all classes, I love to play them all tbh and both tech tree and premiums... mainly focusing on tech tree ships I guess since there's just this one tier 7 Ops mission.

 

As of now I only have a fully upgraded Shiratsuyu ready to go to battle and a rather sad looking stock offering of a Skane featuring no captain. I do however, from having playing the tier6 Ops for so long, unlocked many other tier 7 nations and ship classes so just looking to know where to invest the credits instead of buying lots of lemons and wasting millions and millions of credits needlessly.

 

Thanks.

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Fiji has always been the best ship for me there.

For BBs, Lyon and Sinop are the 2 best.

But many ships are good too: Scharnhorst, Gneisenau, Boise, Shchors, Helena, even had good games with Maass and Vauquelin.

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Fiji. You can run completely amok with it. The only think you must not do is be first spotted by the Missouri. 

 

Cruisers love Narai, overall. Nothing wrong with bringing Helena, Myoko, Algerie or Yorck... Surrey's ability to smack up DDs and break their modules will be useful. I wouldn't worry about Shchors. At all. For anything. 

 

Lyon's hilarious. Sinop is ludicrous. KGV is also good. Japanese ones bring lots of firepower. I probably wouldn't bring a USN BB, though (too slow). Gneisenau is also a third choice pick due to her derpy main guns, you may get mileage from secondaries and torpedoes.

 

You can bring a torpedo DD but gun boats are better, overall. Vauquelin is a mini light cruiser,  Jervis is handy with smoke and hydro, Akizuki has guns and torps but you rarely see it. 

 

 

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For BB : Sinop, Scharnhorst, Nelson are best picks. Nagato and Lyon can work too but have weaknesses (armor for the japanese, and turret angles for the french)

For cruisers : Fiji, Helena (and its clones), Belfast are best choices. York, Atlanta/Flint, Myoko can work too.

 

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14 minutes ago, invicta2012 said:

Akizuki has guns and torps but you rarely see it.

 

Maybe it's linked to the fact that Akizuki is T8 and thus not allowed in Narai.

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Haida can work well on Narai.

But Fiji is my go-to cruiser here.

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In terms of cruisers i would say >Helena>Fiji (but i am not sure about Helena anymore since she got castrated so hard by IFHE rework:(

BB> Lyon>maybe Nelson

DD> ?never took one in Narai

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27 minutes ago, NoirLotus said:

Maybe it's linked to the fact that Akizuki is T8 and thus not allowed in Narai.

He he. Alright then. The Japanese Tier VII destroyer whose name doesn't begin with an "S".. (I really should look this up).

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For carry potential:

 

Cruisers: Fiji (have), Atlanta (don't have; wanted), Flint (don't have; maybe when re-released for Coal), Belfast for the lucky few. Fiji is just a monster but doesn't have the Premium economy advantages, and Atlanta has a good base xp modifier making high scores easier. Helena is good for HE spam but no torps. Likewise Boise/Neuve de Julio but with added Premium economy.

 

Battleships: Nelson, Hood, Scharnhorst are all good performers. SinOP is (easily) best non-Premium, but Nagato does well. Lyon can be devastating but angles aren't as good. Edit: having said that if you have broadside targets anyway (like the initial Wyoming) one-salvo kills are probable. Gneisenau is a poor man's Scharny.

 

Destroyers: no real carry potential, so you need a good team behind you. But aggressive forward positioning can really help. Akatsuki is a little darling, and Shiratsuyu is good for nuking.  Blyskawica should be good, will try it now I picked it up for Coal. Gadjah Mada and Jervis are both alright.

 

Having the repair circle helps mitigate the weaknesses of the DDs so you can be very aggressive early and then repair, before setting off again to nuke Misery. Don't rush into the harbour or Dallas will get you, but with support take forward ambush positions. I used to go to the right island, but sitting in front of the left-hand island is more dangerous but more rewarding.

 

 

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2 hours ago, wot_2016_gunner said:

SinOP, you can't go wrong with it

 

Wow, you guys weren't joking, what a stronk battleship I LOVE it already lol! So that's one T7 gem in the bag. Tell me this though, this ship is only stock and "naked", I just free xp'd her gun range thingy but moving forward, what sort of build does this ship get? Keep in mind, this is only going to be played in Ops and not randoms etc so for up grades do I focus on secondaries maybe? Would that chomp nicely into DD's and cruisers allowing me to focus my main batteries on other ships or should is the aiming system the way to go? Thing is though, her main guns are pretty short range so if this ship is supposed to be some sort of mid range brawler sort of style, I was thinking maybe the 20% increase on the secondary guns would compliment that sort of playstyle nicely and from just one battle I can already tell it seems to be pretty accurate with her main guns at those 13-17 km gun ranges anyway in fact the only thorn in this ships side would be those little rascal DD's charging at me so... that would have been my logic to extend secondary gun range plus the final engagements of this closing mission has lots of ships closely packed and again I think maybe the secondaries could be brought into good effect.

Also, maybe steering gear mods worth considering to help swing those big slow guns around onto target and get out of broadside fast?

 

LOVE how just a tap with the main gun cuts a cruiser in half lol, WHAT a ship and if this thing is only going to get stronger with upgrades and equipment, good God, what potential! :Smile_Default:

 

VNiSpiM.jpg

iULUx37.jpg

 

 

Also, if we take a look at the ship composition from this one battle, it would heavily support those recommended ships suggestion by you guys! :Smile_Default:

 

jc1Jdxa.jpg

 

 

 

 

 

 

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I use the Fiji primarily because of its heal, followed by Belfast while Fiji is in her 20-minute cool down. Atlanta is very good if you can position her in a sheltered spot. I've never used Myoko or Yorck in Narai - I prefer ships that can reload very quickly.  The only T7 BB I have is Scharnhorst, and she's done very well on the few occasions I've used her. However, I favour cruisers anyway, so Fiji comes first.

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Workhorses

Flint

Gneis sisters (to cover for oblivious cruisers)

Sinop (obviously for blocking everything)

Fiji (without a doubt can save a mission)

Atlanta (burn em all)

Zara (I like it, dont tank)

Blyska (best dd imo but needs good skill)

 

Good choices

Yorck is decent

Myoko is fine

US cruisers need good skill

Surrey is pretty nice

Lyon

Nelson

 

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57 minutes ago, Sir_Sinksalot said:

 

Wow, you guys weren't joking, what a stronk battleship I LOVE it already lol! So that's one T7 gem in the bag. Tell me this though, this ship is only stock and "naked", I just free xp'd her gun range thingy but moving forward, what sort of build does this ship get? Keep in mind, this is only going to be played in Ops and not randoms etc so for up grades do I focus on secondaries maybe? Would that chomp nicely into DD's and cruisers allowing me to focus my main batteries on other ships or should is the aiming system the way to go? Thing is though, her main guns are pretty short range so if this ship is supposed to be some sort of mid range brawler sort of style, I was thinking maybe the 20% increase on the secondary guns would compliment that sort of playstyle nicely and from just one battle I can already tell it seems to be pretty accurate with her main guns at those 13-17 km gun ranges anyway in fact the only thorn in this ships side would be those little rascal DD's charging at me so... that would have been my logic to extend secondary gun range plus the final engagements of this closing mission has lots of ships closely packed and again I think maybe the secondaries could be brought into good effect.

Also, maybe steering gear mods worth considering to help swing those big slow guns around onto target and get out of broadside fast?

 

LOVE how just a tap with the main gun cuts a cruiser in half lol, WHAT a ship and if this thing is only going to get stronger with upgrades and equipment, good God, what potential! :Smile_Default:

 

VNiSpiM.jpg

iULUx37.jpg

 

 

Also, if we take a look at the ship composition from this one battle, it would heavily support those recommended ships suggestion by you guys! :Smile_Default:

 

jc1Jdxa.jpg

 

 

 

 

 

 

I went to Vladi (still getting used to it). Stronk ship too.

But Sinop is the first BB I never bothered by anything, in randoms or ranked. Uptiered or not, if you play her well she hurts people.

A lot. Sometimes in randoms teams will let you down. Very slow reload, find her a good built that gives opportunity to get closer.

In Narai I believe it is the king and I love Gneiss to death.  

 

PS Use Narai to upgrade ships. Shira is a stronk dd

PS2 For Sinop I run it successfully in ops wit a hybrid secs/tank built and better rudder is also good choice. Needs a decent captain

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3 hours ago, Sir_Sinksalot said:

Hi guys,

 

Back again. Thanks for the input with the tier 6 gems fro Ops. I see today the tier 7 offering "Narai" is back on the cards which is good, more the better. Anyway, much the same again, looking for some feedback on the best of tier 7 has to offer, all classes, I love to play them all tbh and both tech tree and premiums... mainly focusing on tech tree ships I guess since there's just this one tier 7 Ops mission.

 

As of now I only have a fully upgraded Shiratsuyu ready to go to battle and a rather sad looking stock offering of a Skane featuring no captain. I do however, from having playing the tier6 Ops for so long, unlocked many other tier 7 nations and ship classes so just looking to know where to invest the credits instead of buying lots of lemons and wasting millions and millions of credits needlessly.

 

Thanks.

I currently rotate Gneise (with Lutiens), Nelson and Surrey

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Best gems for Narai are good players, even if they were to sail in armored bathtubs :Smile_Default:, apart from that, Scharnhorst, Fiji, Boise, Atlanta, Jervis I'd say...

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6 minutes ago, MadBadDave said:

Fiji, Belfast, Shiny, KGV,Boise, Atlanta and Gne. 

KGV is sketchy after the citadel nerf though, you have to be super careful around the Missouri with her now

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Can't argue with Fiji, for a good long while she was my only T7. Nelson is lots of fun and very useful (although can always use a speed flag), given that if you keep front-towards-enemy at all times the turrets never have to swing very far and the guns are nice and punchy; Duke of York is much more disappointing though (not recommended).

 

...But then, I don't have many T7 ships, so can't really comment much past that (ARP Myoko is ok, then that's me out). As usual, I personally wouldn't advise destroyers; although Skåne has quick-firing torps (which would potentially be really useful for the mêlée at the end), I can only imagine they're the same fart-in-a-hurricane weakness as her predecessors and I hear she's not even that fast. At least she doesn't have smoke either :Smile_trollface:

 

For my own personal edification, could I ask people's opinions of New Orleans, Algerie and Hood for the job?

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1 hour ago, lossi_2018 said:

Got one shoted in my 2nd game by Misu :Smile_child:

Same thing happened me just there. I really love the tier6 Ruski Budyonny with its nice crisp gun handling, fast reload, fast shell velocity and long range made even longer with having the spotter aircraft consumable plus its a fast ship too so I picked up the Shchors which looks like more of the same and an extra turret with 3 more guns, very nice.

 

Then the Misu broke my ship in half. Oh well, not the start I would have wanted with it. :Smile_veryhappy: I didn't have the free xp to fully retrain the commander and wasn't aware I was been targeted or rather, wasn't aware that Priority Target doesn't yet work!! Ouch though.

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1 hour ago, NobleSauvage said:

For my own personal edification, could I ask people's opinions of New Orleans, Algerie and Hood for the job?

New Orleans is just fine as a Heavy cruiser and can take any role required. Never had a problem with her, just not a top pick. Now she's had an armour buff, unlike Indianapolis, but I haven't discovered what that's worth yet. AP against broadside BBs and cruisers, or HE spam. 

 

Algiere, is ok. I was never brave enough to solo the CV with her by choice though. Lexington is quite a good dodger, but in the harbour she's fine. Good against the transports and supporting the team.

 

Hood is a real gem though. Very fast, very tanky, and reliable guns. Normal 1/6 HE pen so stick with AP. Interesting contrast with Nelson, which I find has awful vertical dispersion but very tight horizontal, Hood has the usual flatter ellipsis so it's easier to get lots of citadels at range (Wyoming and Iron Duke). Once you're in the harbour everything is pretty much point blank anyway. Hood also the better mobility, you can slow down or even stop for better angles and then quickly re-position, unlike Nelson and Nagato. Secondaries are still bad, but you can target Gallant for example and be confident they'll be able to kill it even if no-one else is shooting her.

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1 hour ago, NobleSauvage said:

 

For my own personal edification, could I ask people's opinions of New Orleans, Algerie and Hood for the job?

Hoods good but the reloads slow, it has the pace and power, but no torps (unlike real life), and secondaries are poor, New Orleans and Indianapolis are ok.    KGV does work well because of the quick reload and he damage but you do have to avoid Missouri.  Another one which I haven’t tried is the Duke of Yuck that might be worth considering, as do Yorck and Surrey

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Good work on Schanhorst/Gneis, Nelson. CA/CL - Myoko, Helena, Indianapolis (underestimated i think), Fiji, Zara.


 

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