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Tanking isn't worth it

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Vor 12 Stunden, Azalgor sagte:

Tanking is suicide.

How. TANKING not Taking dmg.

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2 hours ago, Ubertron_X said:

You mean, like, getting chased by more than half of the enemy team for 10+ minutes while you drag them to some obscure part of the map only to realize that on your numerically stronger flank one enemy DD (or clan division) singlehandedly managed to outplay almost your entire team, you are behind in kills as well as caps and the battle is lost without you being able to do much apart from taking an extended beating from superior forces for an elongated period of time?

 

And yes this a of course somewhat exaggerated but no this is entirely not a rare occurance.

Yes, but if your team playing decent, its very effective if you can" kite away" dragging 2 enemy BBs after you… :Smile_trollface: 

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I thought there was a bloody fly on my screen just den :/

You just need to know when to tank and where, limit as many guns as possible on your ship where possible.

 

kiting is best tanking.

 

makes me wonder what blixies would say.

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13 hours ago, AnotherDuck said:

The only thing that matters is damage, counting percentage, not raw numbers. Sure, you get rewards for other things, but everything other than damage is pocket change.

Well, you can still fire your guns while tanking right? The trick is not sinking while tanking :Smile_hiding:

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1 hour ago, Taliesn said:

 

This. How XP/credits are calculated could do with a little (moderate) tweak. Being the target of real and potential 3m damage through the match should be better rewarded. That's 3m that could have gone towards a couple of cruisers and sunk them easily. Ditto for cruisers and DDs

Actually its quite a good idea. Reward tanking and spotting to encourage more of it.

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1 hour ago, ColonelPete said:

That is not exactly what I mean as it does not create opportunities for you. It sounds more like survival than purposeful tanking.

I agree that defensive tanking might not create opportunities for you personally. However I still do consider stabilizing or stalling a weak flank in your BB as purposeful tanking as it provides your DDs and CAs on that flank with much needed breathing space and may very well enable victory on another flank. However there is no personal reward or incentive for this kind of teamplay, apart from perhaps win rate (i.e. if your team actually manages to capitalize on your gameplay), .

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1 minute ago, sgtscuba said:

Actually its quite a good idea. Reward tanking and spotting to encourage more of it.

 

Not entirely sure how many people would actually realise there is a benefit for that but at least it would reward proper teamplay. 

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4 minutes ago, Ubertron_X said:

I agree that defensive tanking might not create opportunities for you personally. However I still do consider stabilizing or stalling a weak flank in your BB as purposeful tanking as it provides your DDs and CAs on that flank with much needed breathing space and may very well enable victory on another flank. However there is no personal reward or incentive for this kind of teamplay, apart from perhaps win rate (i.e. if your team actually manages to capitalize on your gameplay), .

The incentive is to survive longer.

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Vor 6 Minuten, sgtscuba sagte:

Actually its quite a good idea. Reward tanking and spotting to encourage more of it.

Yeah pot. dmg rewards should get tweaked a bit, i agree. But spotting, and this could help to improve income on DDs, is screwed the moment a CV is in the game. Spotting rules could need a bit of adjustement, i guess. Generally promoting teamplay and not only damage would be good. But hey we are talking about WG here, players ask for this a while already. All we got, i think ca. 2 years(?) ago, was that tiny acknowledgement of teamplay that we have today.

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2 hours ago, ColonelPete said:

You never heard about Overmatching rules, riccochet or HE penetration thresholds?

No, we live in separate boxes.

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53 minutes ago, Donar79 said:

Yeah pot. dmg rewards should get tweaked a bit, i agree. But spotting, and this could help to improve income on DDs, is screwed the moment a CV is in the game. Spotting rules could need a bit of adjustement, i guess. Generally promoting teamplay and not only damage would be good. But hey we are talking about WG here, players ask for this a while already. All we got, i think ca. 2 years(?) ago, was that tiny acknowledgement of teamplay that we have today.

Yes, I agree, you couldn't tweak it in isolation and would need some thought and consideration being put into it.

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1 hour ago, Donar79 said:

TANKING not Taking dmg

If your not taking damage the enemy just sucks. Saturation doesnt work any more either on BB since they just get clicked to death throu the funnel or a lifeboat on deck.

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14 hours ago, ColonelPete said:

Because you can do more damage that way.

Shooting from 18km gets you only so far. The closer you get, the more damage you can do on more valuable targets. It just pays better.

do you play in a division? you might just be a lot better than me but being the closest thing to an enemy team just means 6 things vomitting HE from behind an island at you and a quick death. i mean yeah sure you are right but your also a more valuable target thats easier to damage than the half dozen that were camping whatever corner you go around.

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3 minutes ago, Padds01 said:

do you play in a division? you might just be a lot better than me but being the closest thing to an enemy team just means 6 things vomitting HE from behind an island at you and a quick death. i mean yeah sure you are right but your also a more valuable target thats easier to damage than the half dozen that were camping whatever corner you go around.

The closest thing to an enemy team should be the DD and he should not be visible.

When you get focussed by 6 enemies, you are in the wrong position. Get a better one.

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4 minutes ago, ColonelPete said:

The closest thing to an enemy team should be the DD and he should not be visible.

When you get focussed by 6 enemies, you are in the wrong position. Get a better one.

i have looked, i just cant findthem , no matter where i go im always walking into multiple fields of fire , the maps arent that big the options arent that high if your moving forward theres only ever a few corners to choose from. i dont get it. your experience just doesnt reflect mine i guess.

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Vor 3 Minuten, Azalgor sagte:

If your not taking damage the enemy just sucks. Saturation doesnt work any more either on BB since they just get clicked to death throu the funnel or a lifeboat on deck.

Maybe, but an enemy shooting you is an enemy not shooting more vulnerable targets aka teammates in cruisers or destroyers. And tanking is mitigating damage by angling or use concealment and managing your heals and DCP, this requires skill and therefore should be rewarded especially since tying down firepower helps your team. Max out heals and staying alive is also part of tanking. And thats what i meant.

 

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4 minutes ago, Padds01 said:

i have looked, i just cant findthem , no matter where i go im always walking into multiple fields of fire , the maps arent that big the options arent that high if your moving forward theres only ever a few corners to choose from. i dont get it. your experience just doesnt reflect mine i guess.

That is why you use islands near caps, they limit the area from which enemy fire can come.

  • you can approach more stealthily
  • you can turn behind them without showing broadside
  • you limit the number of enemies that can shoot on you

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1 hour ago, Donar79 said:

helps your team

Thats the main issue, having a team is a miracle, mostly you get garbage where anything you do is meaningless. Like this game, where enemy did less to win than you losing, and its across all tiers.

shot-19_11.05_21_38.33-0539.thumb.jpg.5a87189a8a0a77efb369db11d97b38c9.jpg

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Vor 1 Stunde, Azalgor sagte:

Thats the main issue, having a team is a miracle, mostly you get garbage where anything you do is meaningless. Like this game, where enemy did less to win than you losing, and its across all tiers.

shot-19_11.05_21_38.33-0539.thumb.jpg.5a87189a8a0a77efb369db11d97b38c9.jpg

I know this game has serious problems regarding playerbase understanding basics. Absolutely agree. But this isn't changing the fact that a BB tanking is of value. Even in this games where your team is dying faster than your grenades fly you are forced to tank cause there is no one else to shoot at :Smile_trollface: And in this case its all about tanking not taking, again. And as you showed, it's not meaningless since you made the best out of this mess of a game. :Smile_veryhappy:

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14 hours ago, Dark_Knight08 said:

I think there is more too it. The balance of the game is off. BBs from tier 8 and up not worth it anymore cause you are either chased by a DD you cant see and who can fire the strongest weapon in game without getting spotted, be H.E spammed from a cruiser hiding behind an island so you cant see it, hit it, get to it or get away from it and many overpowered ships that will very easily sink something like a Kurfurst as example. This means BBs cant really go forward and tank and thereby use the healtpool they have cause you die very very fast if you do so. So the balance of the game prevents tanking and using a BB for what its made for. Also i think that too many think of doing personal damage more than thinking as a team, so there is a lot of damage farming and hiding behind islands and running to the edges of map, more than an actual battle pushing forward to win. It is very very rare i end up on a team in a random battle who actually wants to push and try to dominate the battle. The game mechanics does not support active gameplay and does not get people to work as a team...so again tanking is a fast way to die until maybe one day WG will wake up and rebalance the game.

High tier BBs are completely worth it. Neither cruisers nor DDs do more damage to BBs than other BBs do. DDs have nothing to do with BBs staying back, they're just the excuse. The real reason you can't go too aggressively in BBs is that it puts you at risk of getting into a crossfire of other BBs. That will kill you faster more reliably than just about anything else.

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18 hours ago, Itwastuesday said:

 

What is this damage that you're supposed to take, then, when you're all behind islands or driving away, and for what purpose do you take it? Doesn't seem like there's a good reason to get in range of HE spam just so everybody can sit behind islands more. 

 

Though perhaps battleship sniping duels are tanking?

Now I see the long range sniping as jousting, at some point they will knock me off, very occasionally it works the other way, as for judging BB's players before they even move, that's the effect my name has on the team, game over, lost bye.

 

Maybe another name change is due, keep them all on their toes lol

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2 hours ago, Runegrem said:

High tier BBs are completely worth it. Neither cruisers nor DDs do more damage to BBs than other BBs do. DDs have nothing to do with BBs staying back, they're just the excuse. The real reason you can't go too aggressively in BBs is that it puts you at risk of getting into a crossfire of other BBs. That will kill you faster more reliably than just about anything else.

I disagree a bit, in the fact that in many games BBs stay far back now on both sides. They rarely move forward until kills has happened on the opponent side. A bb that holds back with not as good dispersion, does less to help the team. True there are some BBs that are O.P, and if you meet those you are certainly sunk. But the point is that either way, the balance is off and does not support teamwork as much as it could. And DDs are not the excuse at all, look at it as an overall picture of the different classes of ships and how they are played. That put together the way all of them work in what i see in battles, in my opinion kills the gameplay. It is not 1 ship classes fault, but all of them and how they are being used, which is why i mention them all...

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Tanking is very effective if your team knows to capitalise on a distracted enemy.

 

When you tank and your cruisers use the opportunity to use their dpm it’s very effective. If your cruisers use the opportunity to go dark and run away, it can be very frustrating.

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It pays off by getting these two achievements for additional XP and the most useful signal flags:

 

IMG_1900.JPG

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