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Dragontrn

Thunderer HE spam

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Am 28.4.2020 um 12:49, ColonelPete sagte:

Fire damage is easier to repair than pens.

And the HE pens do less damage than the AP pens.

yeah sure thats why a thunderer deals 10k with a he salvo + fire 

 

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17 minutes ago, kainzii said:

yeah sure thats why a thunderer deals 10k with a he salvo + fire

And with AP she can deal 50k or more with a salvo. Depending on the ship, there is nothing left to heal.

 

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On 4/30/2020 at 5:30 AM, gabberworld said:

 

i have something for you

 

 

 

Fun you should mention it, but I often find it worth it to repair at once.

 

Depends on the circumstance though, but the days where an early repair meant death to fire and flooding are just long gone.... a burning fire is more a nuissance, and often saving a heal by repairing is just worth it.

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3 minutes ago, Skurfa said:

 

Fun you should mention it, but I often find it worth it to repair at once.

 

Depends on the circumstance though, but the days where an early repair meant death to fire and flooding are just long gone.... a burning fire is more a nuissance, and often saving a heal by repairing is just worth it.

i think it dependents  off  situation, if you at heavy he attack would it not better if you wait little?

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1 minute ago, gabberworld said:

i think it dependents  off  situation, if you at heavy he attack would it not better if you wait little?

 

Definately. It's just not so important as it used to be.

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Am 28.4.2020 um 12:53, Dragontrn sagte:

i mean, when my ship got 3 fires by that ship, i must push the Damage control Party, i think everybody will do the same ? But after the immunity time, another hit set my ship on fire with 2 more fires. What do u think

you aren't maneuvering... any noob can hit stationary ships

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Considering that every BB in your team is always stupid, it's very difficult to create crossfires of any sort, so HE spam is the most consistent way to deal damage. 

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1 hour ago, Ronchabale said:

Why isn´t there a "general whining  (necro) thread" ?

 

because otherwise you could not post hunt with a useless comment.

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On 4/28/2020 at 5:46 PM, Dragontrn said:

I'm getting bored to play against Thunderer with HE spam, almost every game now, when i see a thunderer, i'm pretty sure he gonna spam HE, even broad side, those players never use AP. And the chance of fire is so incredible,  1 salvo 3 fires,  after my ship got repaired, another hit with 2 fires. I prefer that i got hit on citadel than catching fire like this he spammer.

 

Fire damage is broken in WoWs as many other things are.

Never has a capital ship of semi-modern design (i.e. past 1930) been lost to fire.

 

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2 hours ago, HassenderZerhacker said:

 

Fire damage is broken in WoWs as many other things are.

Never has a capital ship of semi-modern design (i.e. past 1930) been lost to fire.

This is a game. Fire is not the most damaging damage type in this game.

And I suggest to speak to a high seas sailor about the dangers of fire on a ship.

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9 minutes ago, ColonelPete said:

This is a game. Fire is not the most damaging damage type in this game.

And I suggest to speak to a high seas sailor about the dangers of fire on a ship.

why don't slippery decks then cause damage in WoWs ??

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1 minute ago, HassenderZerhacker said:

why don't slippery decks then cause damage in WoWs ??

To the ship? How should that work?

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4 hours ago, semiGM said:

Thunderer is the most broken ship in the game.

Out of the surface combatants definitely, yes.

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5 hours ago, semiGM said:

Thunderer is the most broken ship in the game.

 

All CV excluded.

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4 hours ago, HassenderZerhacker said:

 

Fire damage is broken in WoWs as many other things are.

Never has a capital ship of semi-modern design (i.e. past 1930) been lost to fire.

 

 

USS Bonhomme, USS Belknap, USS Bismarck Sea and to some extend Blücher (granted this one was torpedoed as well, though fire knocked out electricity before that)..... and so on.... especially carriers "died" by uncontained fires.

 

But it depends on how you define "lost", if it's directly sunk by only fire, which rarely happens..... or they are sunk/put out of commision because they were put on fire, and the fire cannot be contained.... reaching munitions etc.

 

So yes, fire was a major part in putting ships out of commision.

 

In this game the only way to show ships "out of the fight", is with a big boom.

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On 4/28/2020 at 1:42 PM, Itwastuesday said:

Why not just make a very tanky and fast battleship with 8 smolensk turrets? :)

Sssshhh, they are probably working on something like that now, probably a more armoured kremlin,  with speed boost, long range laser rail guns, 15km torps, smoke, radar, spotter plane. Probably be a tier 7 premium lol

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1 minute ago, Inappropriate_noob said:

Sssshhh, they are probably working on something like that now, probably a more armoured kremlin,  with speed boost, long range laser rail guns, 15km torps, smoke, radar, spotter plane. Probably be a tier 7 premium lol

 

They are gonna be the secondaries of the premium Tier X Soviet battleship..... you know the biggest and most deadly ever.... if it had been built.

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On 4/28/2020 at 3:06 PM, Humorpalanta said:

I seriously don't get people. :D YYou are crying about a BB which basically melts under fire.

 

Conq and Thunderer have weak armor. They are extremely easy to farm. 6-8k loss from an HE volley on those BBs is basically like breathing. Happens all the time. They have good guns and a nice heal but they start from less HP and they cannot shatter shells. If a BB hits them it is almost certainly a citadel unless he is very unlucky. And as I have mentioned even HE does a LOT of damage on those. Haven't even touched torps yet...

 

Yes, they can be annoying and you might some lose HP and you might have to be careful after that but they can be easily taken care of. It is not an effin Kremlin which has to be nuked.

Oddly enough is it not right that to deal with a Kremlin you need the HE as he don't like to burn too long?

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I still hold myself to what I said:

 

If I have to face a Thunderer I just hope it is an HE spammer because if it is using AP then eff me... Not a chance. The combination of good alpha, sigma, overmatch guns and the ellipse is reaaallllyyyy deadly. Especially now that the game is filled with overmatch and border-snipe ships.

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2 hours ago, Skurfa said:

 

USS Bonhomme, USS Belknap, USS Bismarck Sea and to some extend Blücher (granted this one was torpedoed as well, though fire knocked out electricity before that)..... and so on.... especially carriers "died" by uncontained fires.

 

But it depends on how you define "lost", if it's directly sunk by only fire, which rarely happens..... or they are sunk/put out of commision because they were put on fire, and the fire cannot be contained.... reaching munitions etc.

 

So yes, fire was a major part in putting ships out of commision.

 

In this game the only way to show ships "out of the fight", is with a big boom.

 

Bonhomme: not a capital ship, not a battlecruiser or battleship, didn't sink, not a total loss, but too costly to repair.

Belknap: not a capital ship, not a loss, was repaired

Bismarck Sea: not a capital ship, not a battlecruiser or battleship

Blücher: not a capital ship, not a battlecruiser or battleship, fire wasn't the only cause of destruction

 

I meant no heavily armored ship designed after 1930 for naval gun battle was ever lost to fire.

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11 minutes ago, HassenderZerhacker said:

...fire wasn't the only cause of destruction

That would be an extremly rare and unlikely case that a ship gets destroyed by fire during combat without getting hit by enemy attacks...

But that does not happen in WoWs either...

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7 hours ago, HassenderZerhacker said:

Never has a capital ship of semi-modern design (i.e. past 1930) been lost to fire.

Oh for goodness' sake.

 

Ships being "sunk" in WoWS is an abstraction. It represents any ship suffering enough damage to be out of any further action. And there are certainly enough examples out there of ships that suffered enough damage from fires to be effectively disabled for the remainder of the battle or where fire damage contributed significantly to their sinking. Both by hampering other damage control, as well as water from firefighting efforts itself contributing to compromising the ship's combat ability.

 

Blücher is a good example.

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